|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
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Armadillo Cloak Discussion
3 days ago
I'm not a huge fan of cycling lands in aggro decks, since you want to be curving out, not spending time cashing in your lands for extra cards. Again, I could be wrong in this area.
You need to cut 2 cards, though having the random Artisan of Kozilek makes one cut easy.
If you need to get back your Enchantress, Eternal Witness is always a reasonable card.
1 week ago
1 week ago
oh my god this deck is boss! I saw your deck at first in the video from Seth ( https://www.youtube.com/watch?v=AfWHUFlIWV4 ) and I thought wow this deck is great! so I wanted to build a Peasant version of your deck. (Peasant is a format that's very similar to pauper but you may use 5 uncommons in total in the 75 and it has its own banlist.)
There is still work in progress but I found some really cool cards that would fit really well in the deck: Sunbond, Armadillo Cloak, Vigorous Charge and maybe Renewed Faith, Remote Farm and Radiant Fountain.
I will share my version wiht you when I finished it.
2 weeks ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
3 weeks ago
Selesnya Charm, Simic Charm mer, please no. Sphinx's Revelation bit wonderful late game ending spell to pull ahead of everyone else, I just don't think it belongs in this deck. Armadillo Cloak your spots for enchantments in this deck are hella tight, i don't think this one can make the cut. When looking at equipment i think Conqueror's Flail (We don't play a lot of blue, and i think people would just use removal off turn or inresponse to the cast.) Behemoth Sledge seems like the weakest out of all of the equipment, maybe drop it. Sovereigns of Lost Alara i tihnk if you had some bombs it would work wonders, but you dont. Stoic Angel seems a bit out of left field, i dont think it fits. Aven Squire, Ethercaste Knight, Giltspire Avenger, Knight of Glory, Nazahn, Revered Bladesmith, Sigarda, Heron's Grace, Silent Arbiter. o boy, i just dont really like these cards all that much maybe look at dropping some of them for the last cards.
3 weeks ago
One important thing to note about this is if you had 1 life and blocked a 4/4 creature with trample with a 3/3 creature of yours that had lifelink you would not die because the lifelink and damage happen at the same time.
A 1/1 with the Armadillo Cloak however would not save you because its life gain has to go on the stack. Damage would be done and the game would end before you would gain the life.
3 weeks ago
That's correct. Armadillo Cloak's last ability is a triggered ability. If a creature has lifelink and you enchant it with Cloak, you'll gain life from lifelink's ability and from cloak's triggered ability (it goes to the stack, then if it resolves, you gain life).