Illusionary Mask

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Illusionary Mask

Artifact

: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.

Illusionary Mask Discussion

The_Epic_Dog on skirk alarmist and noncreature spells

1 day ago

Skirk Alarmist lets you un-morph cards you control. But what if instead you un-manifest a facedown card you control, say a Sol Ring ? Would it still be sacrificed? What if it was an instant or sorcery, say Giant Growth ? What if it was an instant or sorcery with no legal targets? An aura? Does it work the same way with other facedown permanents, like Tezzeret, Cruel Machinist ultimate or Illusionary Mask ?

bankrupt_on_selling on Speak "friend" and Enter

10 months ago

Late to this party - love the deck! Illusionary Mask is another neat way to cheat these creatures into play. It's a fun and wacky card that will confuse 99% of your opponents.. I chose orb/mask + hunted horror/dreadnought as my beater package in a b/g rock deck.

Iamme10000 on Card creation challenge

11 months ago

Guardian of Turri Island

Legendary Creature - Giant Soldier

Trample, Vigilance

Whenever a creature attacks you and isn't blocked, you may tap Guardian of Turri Island. If you do, Guardian of Turri Island fights that creature.

Whenever you or a permanent you control becomes the target of a planeswalker's ability, you may tap Guardian of Turri Island. If you do, Guardian of Turri Island deals damage equal to it's power to that creature.

4/7

~~~~~

Turri Island, from the plane of Ir. Planeswalkers constantly assault it due to rich mana, and the Fomori don't like that. I think they deserve recognition from constantly fighting off 'walkers, who while aren't godlevel of pre-Mending power, aren't pushovers.

Make another card from an underdeveloped plane.

Also note: Gattison, alt!Cipher is fine the way it's written, because when it's cast, it leaves exile and goes onto the stack, and then straight to the graveyard. If it's exiled again, you can't recast it because it's a different breed of exile. I do love alt!Cipher, though I might change it to be exiled face-down for flavor reasons. I could see the reasons for not having it face-down, though.

If it does go to face-down, then you'd probably have something like Illusionary Mask's text in that you can "overpay" to help hide what cost you've payed.

Exxie97 on Morphing Mind Games

1 year ago

@RazortoothMtg

I just realized I didn't answer your question very well. If you don't run the mask I'd cut:
Brave the Sands Just not worth the card slot without the mask.
Cryptolith Rite Unless you want it for the mana fixing/ramp.
Fabricate Basically just a tutor for the mask.
Tezzeret the Seeker Same as above with some extra utility.

As for replacements I found one off manifest cards to actually be quite good (like Temur War Shaman). I've had a lot of fun with Parallel Thoughts, helps to not mess with the top of the deck and has actually saved me from losing due to milling allowing me to steal back the win! Soothsaying is also just a really solid card, help and interacts with so many parts of the deck.

Unless you are hellbent on getting rid of the mask I would ask people you play with if it's fine if you use a proxy of it. Everyone I have played with is ok with me using a proxy of a super old janky card. But of course that choice is up to you.

Exxie97 on Morphing Mind Games

1 year ago

@RazortoothMtg

I have seen the C18 spoilers and I am really exited about the new card that are coming with it!
This decklist currently needs to be updated as I have switched a couple things around. If you don't want to run Illusionary Mask I'd cut Brave the Sands as well. You might also want to cut Cryptolith Rite as well because I was mostly using it as a flipper for the mask. As for replacements I recently found a great enchantment for top deck manipulation, Mirri's Guile.

Just as a side note; after playing this deck more and more I've realized some problems with it. I found myself losing far to often to combat damage from standard EDH creatures (like a 5/5 flying for example), and while having low power creatures works in my favor for cards like Meekstone it really limits my wincons to one hit killers.

While Aminatou is great for putting cards back on top, I am more exited about Estrid as a potential commander for an evolution of this deck. The main difference I've been thinking about between this deck and its evolution is the abandonment of cards that limit me to 2 power (like Sidar Kondo of Jamuraa). Cutting of the power restrictions of this deck opens up a whole new world of one hit killers, creatures with infect; and with Estrid as a commander I could use the mask auras (which to me seems very flavorful) to protect my creatures when they attack in. I can also have a small enchantment sub-theme as Estrid cares about enchantment and many manifest cards are enchantments.

Of course if you don't like the idea of infect or Estrid as a commander, feel free to ignore my ramblings in that last paragraph.

RazortoothMtg on Morphing Mind Games

1 year ago

Oh also, sorry for double commenting, but some of the topdeck manipulation in the new Esper deck might be good. Haven't really looked at the spoilers, but Aminatou lets you set up your Whisperwood Elemental or Primordial mist manifest every turn, and her second ability allows you to turn creatures face up for free if you really need too, making her a good include, and definitely better than Venser, the Sojourner sitting in the maybeboard. Those new Commander Storm cards are good with partners, but none are super synergistic (Maybe the green one since you have so many big permanents? Kind of a non-bo with Phage tho).

On a side note, I've been considering building a face-down creatures (morph or manifest) and a friend recently building Ixidor, Reality Sculptor morph has made me decide on manifest. If I were to build this list, I'd cut Illusionary Mask immediately due to budget concerns (I own most of the other random expensive things, like tutor and Ugin due to other decks). What would be the first card you would slot into it's spot? And is Brave the Sands still worth playing without Mask, or would you cut that too?

Exxie97 on Morphing Mind Games

1 year ago

Yeah that is a problem, and the only reason Brave the Sands is in the deck. Brave the Sands is a two mana card so you can tutor for it with the transmute cards. I might end up cutting them because it's just super awkward. But if the stars align and you do manage to get everything out, Illusionary Mask can still work pretty well.

onehitterquiter Thanks for pointing that out though, I need to add that quirk to my description.

SurpriZe on How To Give Your PlayGroup PTSD w/ Mono-Blue STAX

1 year ago

Thanks for the thorough answer, GorehoundABB! I've already had the chance to play this deck and was really surprised by the power level! I didn't expect it to work this well.

Those are some great suggestions. However, which cards would you recommend to replace with The Tabernacle, Illusionary Mask, as well as Power Artifact and Transmute Artifact?

Also, I've noticed that none of your mana-rocks produce coloured mana. Don't you think it's worth adding colour producing artifacts to be able to cast spells even when all your lands are phased out?

Load more

No data for this card yet.