|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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World at War
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Price & Acquistion Set Price Alerts
|Have (22)||Talistan , Tiddilywinkus , Antiat , Nemesis , Qolorful , jwitzleben , Fullmetalmage , gildan_bladeborn , , Spinalripper , rikertchu , Fineontheoutside , geazykagar , Stryfe_ , Orypool , mycheze , beatdown36 , saj0219 , , Kleptozaniac , Oloro_Magic , Swamy|
|Want (18)||chucklebot , zomburs , Dragonsound , linejumpr , tazartheyoot , murde , Valendale , Feyd-Rautha , CryAll , ostiarius , WhipJr , dododestroyer , sgtpumbah , NobleSlay3r , TrojanUnlimited , wegotdahooch , RynBiffy , Red_Feathers|
World at War Discussion
4 weeks ago
Ill try to keep budget low, I dont know how good you want this deck to be, but we can definitely make it pretty nasty on a budget aside from mana base. I personally think you should focus on B/W/R This gives you good draw, good stax peices, and extra combat turns. Some of these cards have alternate prints that are a bit cheaper. But i think this is a good start
Alesha, Who Smiles at Death Hidden commander
Meekstone Since you get untap effects, should really help slow others down. Add in some other stax peices as you get budget if you want to keep tuning it, but alot of good stax cards are a little higher costed
1 month ago
1 month ago
Hey there, thanks for sharing your list.
I really like Archwing Dragon in this deck, I will need to add it into my list. Spawn of Thraxes also seems very reasonable and I also really like Hazoret's Monument and Vanquisher's Banner. I will need to check out a few of those for my deck lists.
A few cards that I might suggest cutting since they have always underperformed for me are Door of Destinies, Adaptive Automaton doesn't seem necessary since your dragons are plenty big, and Kindred Charge is really bad with legendary creatures so I would replace that one with World at War or Savage Beating. Dragon's Claw seems like a flavor inclusion, but it probably wont have much of impact.
Anyway really enjoyed the list. I like that you got 28 creatures in yours, I only got about 20 in mine, but id like to get the creature count around 22-23. Let me know if you end up adopting any of these changes.
1 month ago
The deck name is hilarious. Double strike and extra combat steps with the Gishath let you use his ability twice.
2 months ago
Most of your suggestions, puybm, are pretty spot on good cards, but I do not own and are well above my budget. The Torch of Defiance and Aggravated Assault in particular are cards I have wanted for a while. But I think I'll have to make an exception for Torch come rotation or the summer slump, as it's been going down steadily and is just so good in any red deck.
That being said, I'm coming around to the idea of extra combat steps. At first I wanted to try out going all in on the equipments/enchants, but now I'm beginning to see how the extra combats could be just wreckful. Not sure what I'll swap out, but in particular I like World at War and should pick one up before it gets too expensive as well. Didn't realize it's been going up till your suggestion.
Also Captain's Claws is probably a good choice. I find the effect rather weak without the extra combats, but I'm also beginning to really favor cheap cheap equip costs.
3 months ago
A good include could be cards that let you take an additional combat phase, as it will double your token count for the sacrifice effects and damage value, card like Combat Celebrant, World at War, Aggravated Assault, and Relentless Assault. As long as you have red mana, you can take a bunch of combat phases using Aggravated Assault. Planeswalkers like Chandra, Torch of Defiance, Jaya Ballard, and Chandra, Bold Pyromancer could all help with keeping the red-mana flowing in the late game for these effects or your other abilities, plus they deal constant damage if used right. Captain's Claws might also be a worthwhile include, as it lets the token stay on the battlefield, so after you untap, you can always keep it back as a blocker, and if you use it in conjunction with the additional combat cards, you can generate a bunch and just not attack with them.
3 months ago
First off, I love the deck. Yeah, Probably a little heavy on the artifacts, but maybe that is the support Grenzo's Onion Army needs.
Maybe Goblin War Drums Since you're going wide and wanna get through with some bodies no matter what (Bedlam may be strictly better for your meta, though). I didn't know War's Toll existed, but I use Mana Web occasionally for similar effect.
Neheb, the Eternal is a must for ramp from damage to play opponents spells, IMO. In addition, Things like World at War, Aggravated Assault, Savage Beating and, My favorite for hordes like this: Breath of Fury all get you exiling through people's decks and any chance of chaining together a winning combo. Stranglehold is nice, too if your meta loves tutors (like mine does)).
Happy Goading, my Mono Red Friend!
3 months ago
Cards are good Ghostly PrisonTemporal TrespassPart the WaterveilBeacon of TomorrowsExpropriateSwarm IntelligenceTime StretchTemporal MasteryBrainstormMystical TutorWorld at WarSeize the DayEnlightened TutorLong-Term PlansSavage BeatingTime WarpFury of the HordeWalk the AeonsDarksteel PlateSwiftfoot BootsAggravated Assault