|Commander / EDH||Legal|
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|Rise of the Eldrazi||Rare|
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World at War
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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World at War Discussion
4 days ago
I'm not sure this works but I would add cards that keep adding additional attack steps.since the damage is per turn you can keep growing the mana after each additional attack. would need more card draw to keep fueled...
The best is Aggravated Assault - if you dealt 5 damage once you can combo for infinite attack steps
1 week ago
I love seeing another player trying out turns, especially in the UR combo which has some interesting interactions. One thing I will point out though is that you need mine effects, 4 Dictate of Kruphix at the very least, and then maybe even Howling Mine, though I think with UR there is a serious opportunity to use As Foretold, a card that I have been testing in turns.
I would go down a Temporal Mastery as it is a dead card in had, and go down the World at War, add a couple As Foretold to double down on the free spell strategy, and you must make some room for a mine effect as you can't rely on top decking Ancestral Vision every time you need it, a mine effect will give you more options.
As far as the manabase goes, I think you need Mikokoro, Center of the Sea. In turns Mikokoro is a game changer as it can provide you with an extra draw and turns deck are mainly blue to start with.
Good luck with the deck!
2 weeks ago
masterk2 Thank again for your comment. Right now I have 8 mana rocks + Sad Robot. Shouldn't this be enough ramp? Aurelia is an excellent addition to the deck. I got rid of Darien for her. World at War is also pretty neat. And much better for my wallet :D. I know that Rite of the Raging Storm might be not that useful but it's a card I want to play around with. It just fits the theme of the deck really well. Maybe I'll replace it with an additional mana rock or creature in the future.
3 weeks ago
A nice start to an interesting deck. I do have a few recommendations to make this deck a bit more powerful.
Next, I would recommend changing Benevolent Offering, Intellectual Offering, Oath of Chandra, and Mizzium Mortars for some more high impact cards. The Offering cards (not including Volcanic) are good for "grouphug" decks, but might be problematic in giving your opponents fuel to get rid of your Planeswalkers. Oath of Chandra is generally underwhelming even if you are casting Planeswalkers every turn and could be replaced by a better card to cast for free. For Mizzium Mortars (and every card with overload or awaken), you unfortunately cannot cast it for its overload if you get it exiled with Narset (check for the rulings, if you want to know why)
For some other cards to put in, there are a few more extra turn spells that you could use like Part the Waterveil and Walk the Aeons (and you can pay the buyback cost as you cast it from Narset). Additionally, cards like World at War can allow you to get more cards off of Narset in a turn. Also, Propaganda might be a good include.
With all of this being said, I absolutely love this deck and hope to try it out with my own little spin on it (especially with Tibalt). Best of luck!
3 weeks ago
I like the Voltron-esque theme of the deck with the many cheap pump spells. The one issue I can see you having is your commander getting hated out with only a few ways to protect him. As such, I would recommend Champion's Helm, and protection cards like Floating Shield or Emerge Unscathed (there's a lot more protection spells to choose from too).
Also, it might be useful to throw in some other cards that work well with instants and sorceries like Bloodwater Entity, Niblis of Frost, Stormchaser Mage, and of course Narset, Enlightened Master. Also, if you have a little money to splurge with, I'd definitely recommend Narset Transcendent if you like Planeswalkers and Rebound.
Oh, and maybe cards like World at War could find a place in your deck for the potential to activate Rogue's Passage or Slip Through Space, play a bunch of pump, and have it all carry over to a second damage step, causing you to have a 1 turn lethal with commander damage.
Regardless, you have inspired me to try and make my own Jeskai deck, potentially with Shu Yun and Narset as interchangeable commanders. Definitely earned an upvote from me!
4 weeks ago
A great start to a first build. I think Tenza, Godo's Maul would be a great addition - +3/+3 and trample on your Commander. Since you're going for combat damage, some extra combats could be nice, like Relentless Assault, Savage Beating, World at War, and Seize the Day.
1 month ago
I've been a bit indecisive as of late. I've been toying around with Izzet colors trying to make a spellslinger/aggro varient work. Basically all my creatures either help cast, depend on, pump themselves, or get buffed by instant and sorceries whether they are cast like with Prowess-esque abilities.
My initial thought was with Tibor and Lumia using cantrips and drawing into more and more cards. Cantrips by themselves are necessarily the greatest and with T&L can make ground creatures a no go (especially with Basilisk Collar). But it became more about T&L then anything else.
So my current idea is with Mizzix of the Izmagnus even though she paints herself a big target. I've ran her as pure combo with no creatures and didn't care for it. She can make bigger draw spells cheaper, and with cheap enough Buyback spells really pump up Wee Dragonauts and co. She makes extra combat costs more feasible as well like World at War or Relentless Assault. Can also cheapen other combat tricks. I could still run the Lighting Bolt combo as back up.
So this leads me to my question: Do you think this would be viable? It obviously won't be tier one. Any suggestions or advice would be appreciated.
1 month ago
I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)
How has your deck performed?
Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.
In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.
Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm
Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/