World at War

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Rise of the Eldrazi Rare

Combos Browse all

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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World at War Discussion

SpaghettiToastBook on Her eyes and words are so icy, oh but she burns

1 month ago

Your mana curve seems a bit high. I think you should add some mana rocks (Ruby Medallion, Fire Diamond, Sol Ring) and card draw or wheel effects (Reforge the Soul, Magus of the Wheel, Wheel of Fate, Mind's Eye, Faithless Looting). Since you're mono-red, Nykthos, Shrine to Nyx and Caged Sun are great.

Insurrection and Mob Rule seem like they'd be fun. Other potentially good theft cards include Word of Seizing, Act of Aggression, Kari Zev's Expertise, and Zealous Conscripts.

You might want more haste. Anger, Mass Hysteria, Fervor, Hammer of Purphoros, Emblem of the Warmind, and/or Akroma's Memorial could work.

Heartless Hidetsugu, Price of Glory, and Furnace of Rath might be good too.

For more combats, you can try Aggravated Assault, Fury of the Horde, Relentless Assault, and/or World at War.

VesuvanDoppelbanger on

1 month ago

I loved this pre-con, and my own evolved into one of my most loved decks, Swinging Aurelia. I ended up with a different commander due to a small obsession with angels.

I find effects that add combats to be ridiculously effective.

Relentless Assault, Savage Beating, Seize the Day, and World at War can help dish out a lot of damage.

And of course, Aurelia, the Warleader is great include.

MRDOOM3 on stop soldiering on

1 month ago

You also can try out Legion Loyalist, Hero of Bladehold, Aegis of the Gods, Loxodon Gatekeeper, and Tajic, Blade of the Legion.

Aurelia, the Warleader, despite not being a soldier, can allow your soldiers to pack more punch, and can allow Battalion cards to trigger twice, such as the aforementioned Tajic. Gisela, Blade of Goldnight can also double the pain.

Odric, Master Tactician (aka "Captain No-Blocks") is one of my favorite creatures for a token deck. Crusader of Odric is nice as well.

Speaking of Aurelia, you also can throw in a bunch of cards that give additional combat phases, such as Savage Beating, Aggravated Assault, World at War, Waves of Aggression, Relentless Assault, etc.

For some more tribal staples, you can put in Obelisk of Urd, Coat of Arms, Adaptive Automaton, Brass Herald, etc.

Copperus on I will PUMP YOU UP!

2 months ago

Top Ditches: (no order)

Ajani Goldmane-Focus on the Elspeths

Shrine of Loyal Legions-takes too long to go anywhere

Mogg Infestation-Just feels weak

World at War-Don't overdo the combat tricks

Mentor of the Meek-Checked the oracle text. If you have a static +X/+X effect mentor won't trigger

Promise of Bunrei

Thalia's Lancers-Good not great and you aren't playing Legendary.deck

Urabrask the Hidden-Again good not great

Angel of Serenity-You have Reya and Sun Titan to do this

White Sun's Zenith-On the boarder about this one. It is good and maybe even great but can be iffy.

JaysomeDecks on Xenagos: Zookeeper God

2 months ago

So, Xenagod loves extra combat steps. Simply loves them. Since his ability triggers at the beginning of combat, any extra combats you take let him trigger an additional time that turn. And since he essentially doubles a creatures power, that second combat time you're striking for 4x the damage. Combined with the first combat step, you're hitting for a whopping 6x damage with a creature that turn.

World at War is one of the best, as it has rebound, giving you two turns in a row of double combat steps for just one card. Seize the Day probably takes second slot, as flashback again doubles its utility. Savage Beating can be expensive, but is also well worth it. A 5/5, doubled to 10/10 with Xenagod, swings for 20 with double strike, then gets doubled again and swings for 40 in the second attack. That's 60 damage in one turn off a 5/5.

VesuvanDoppelbanger on Kaalia of the vast

2 months ago

Looks very powerful, +1.

Have you considered extra combat cards, like World at War and Aggravated Assault?

greatdevourer on Tsabo Tavoc, Mother of Infection

2 months ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

JaysomeDecks on Xenagos, God of Lycans

2 months ago

So, Xenagod loves extra combat steps. Simply loves them. Since his ability triggers at the beginning of combat, any extra combats you take let him trigger an additional time that turn. And since he essentially doubles a creatures power, that second combat time you're striking for 4x the damage. Combined with the first combat step, you're hitting for a whopping 6x damage with a creature that turn.

World at War is one of the best, as it has rebound, giving you two turns in a row of double combat steps for just one card. Seize the Day probably takes second slot, as flashback again doubles its utility. Savage Beating can be expensive, but is also well worth it. A 5/5, doubled to 10/10 with Xenagod, swings for 20 with double strike, then gets doubled again and swings for 40 in the second attack. That's 60 damage in one turn off a 5/5.

Also, I would look into adding a Mage Slayer. Damage is when you attack, so after your commander ability triggers. It essentially doubles the damage you deal, but the first half of it is direct, and can't be blocked or interfered with.

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