World at War

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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World at War Discussion

NV_1980 on Kaalia of the Vast

4 days ago

Hi,

Kaalia is an amazing commander, but because she is so powerful, she is also the primary target of every other player once she hits the battlefield. Therefore, my advice to you starts with: add some more protection in here for Kaalia :) My recommendations would be: Swiftfoot Boots, Mask of Avacyn and/or Whispersilk Cloak. If you want to make things a bit more expensive, try Champion's Helm. A relatively cheap creature that can also provide some extra protection for her: Eight-and-a-Half-Tails.

Kaalia needs to appear on the battlefield asap, in order for your deck to shine. So, the second thing I would recommend is to try and increase the speed of this deck by either adding some mana rocks like Fellwar Stone, Worn Powerstone or Thran Dynamo OR add some land fetching cards like Burnished Hart, Solemn Simulacrum, Oreskos Explorer or if you're feeling like a big-spender: Weathered Wayfarer or Land Tax.

Once Kaalia is on the battlefield, you want her to attack as often as possible to trigger her ability multiple times per turn. So, you need some cards that will allow her to attack more than once per turn, if possible. You already have Aurelia for this. Some other options are: Seize the Day, Relentless Assault and World at War. In case you have money to spend, Aggravated Assault is also wonderful.

These are my main points of advice. I would also recommend you add some stuff that allows you to draw some extra cards each turn (like Phyrexian Arena and Underworld Connections) and stuff that protects Kaalia when she attacks (Dolmen Gate and Reconnaissance come to mind).

enpc on Kaalia Combo

5 days ago

World at War could probably be cut as it's not required with Hellcarver since I'm running Butcher + artist. I decided to run Balefire Dragon as it provides value, could also cut it for more combo pieces.

I agree that Alesha is the mardu combo general and I don't think that this will change given the current lineup. But I don't think you have to split themes with Kaalia. Yes, the deck will be fragile but most combo decks are.

miracleHat on Kaalia Combo

5 days ago

This feels weaker than full-on kaalia stax. One of the problems is that you have a combo deck that runs (a seemingly random) Balefire Dragon and World at War instead of more-combo-cards. This dilutes the deck where, while kiki+balefire can be powerful, you would much rather have kiki+tutor. It is also very fragile, because of the split in themes. I will usually choose either pure combo (let's assume alesha) or pure stax (assume kaalia or queen marchesa stax).

Gottsplitter on Intet, The Dreamer

1 month ago

Nice deck! I play something similar for a long time. Got some new ideas from your take on Intet like second combat phase with World at War or Hellkite Charger.

Here are some suggestions:

As I understand you don't want to play cards that reveal your topdeck card. So I did not include the whole "see your topdeck card and shuffle"-Theme.

For more ideas you can check out my take on Intet, the Top Deck Queen

Greetings from Gottsplitter

HunterClaise on Prossh

1 month ago

Instead of Harrow try running Search for Tomorrow. Even though Harrow is an instant and not a sorcery compared to Search for Tomorrow you don't have to sacrifice a land as an additional cost, and turn one you can suspend it to that mana ramp turn three. Fatal Push might also be good for removal here as well. Plus some cards that let you draw. Necropotence is personally my favorite but you could also run Harmonize, Night's Whisper, and Sign in Blood. Black Sun's Zenith might also be a better choice than Toxic Deluge. World at War and Seize the Day could also help beat some opponents down.

TheRedGoat on Wildfire Eternal

1 month ago

Ya know, with Army of the Damned, Worst Fears, and Sorin's Vengeance available, I'm surprised you haven't splashed for black.

Also I recomend World at War among all other extra combat cards because it will rebound for the next turn. Undying Flames at least sounds like a funny card to kill with!

fierce3302 on Kaaliliana and Friends

1 month ago

As your deck list is pretty big so I thought I would give you some ideas for cards to cut.

Akroma, Angel of Fury: good, but does not have a big enough effect for commander

Anger: you're only running 2 mountains

Dragon Whelp, Serra Angel, Orzhov Guildmage, Ichor Wellspring: not large enough effect

Dread Cacodemon, Reiver Demon I'm not sure about this but I don't think Kaalia's ability qualifies as casting it

Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains

Fallen Angel: you don't really have a use for a sac engine.

Jayemdae Tome: Just not great

Wrecking Ball no need for land destruction and there is better creature removal

Soul Snare: better options, ie Swords to Plowshares

Ghostly Prison:fine cared but has no real reason to be in this deck

Vow of Duty: just run a removal spell

Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few

Congregate: don't need the life gain. Unless of course you play lots of token decks

Liliana of the Dark Realms: you have 3 swamps

you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.

More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression

in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.

Looks like a great start, hope my comments were helpful

shaistyone on Kaalia's Kitchen Table

1 month ago

Number 1 card I feel is missing in most Kaalia lists is Reconnaissance. It makes your Kaalia attacks so much safer, plus you can untap everything post-damage. Basically, a perfect fit for her.
Other than that, I like extra combat steps with her as well. World at War, Aggravated Assault, Waves of Aggression, Hellkite Charger, et al.
Lastly, I would quadruple down on defensive spells that help keep your opponents from taking out your forces. Boros Charm, Faith's Reward, Rootborn Defenses, Ghostway, Eerie Interlude, Legion's Initiative are my main contenders. A lot of them will even help retrigger come-into-play abilities, which is a nice bonus.

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