|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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World at War
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
World at War Discussion
2 months ago
We like this deck, so first off: +1! :)
Our Xenagos deck (which still needs to be posted) also includes some more 'extra attack' cards, which enables us to include use Xenagos' ability multiple times during the same turn. This would include cards like Combat Celebrant , Relentless Assault , Savage Beating , Seize the Day and World at War .
Have fun concocting this brew :)
Mrs and Mr NV_1980
2 months ago
I prefer Warstorm Surge over Where Ancients Tread because it's almost as strict upgrade. If you're okay being mean you can play Myojin of Infinite Rage . It'll almost guarantee you victory. Illharg loves extra combats. I would suggest running a few. World at War and Savage Beating seem pretty useful.
Illharg plays very similarly to Feldon for the most part. You can check out my deck Feldon Never Gets Any Love to see what I mean, but here's one key interaction they share with Sundial of the Infinite . Because the tokens are returned to your hand at the beginning of the next end step, if you end the turn after that ability triggers and goes on the stack, that ability that would bounce your creature will get exiled as a result of the sundial ending the turn. It triggered once, so it won't trigger again. You'll get giant, free creatures for .
3 months ago
Gods Willing is just better than Stave Off , though you could even have both. Comet Storm could also be worth it, since if you target feather it goes back to your hand, though you don't wanna kill her. Rolling Thunder could even be better since you can just assign feather the one. World at War could be a game winner. I'm not sure I love Mass Calcify , namely because sometimes it just doesn't deal with your problems. I'd choose Austere Command over it. Lastly, even though its semi-hated, Balefire Liege could fit well in here. it's a mini pump, and you cast a lot of red and white instants and spells.
4 months ago
5 months ago
Hey, thanks for the advice! I really like Gift of Immortality cause I think that'll be a cool way to keep Narset alive. I'm definitely going to put it into the maybeboard and I'm going to playtest with it.
Spectra Ward initially seemed really good, but then I realized that Narset, Enlightened Master wouldn't be benefiting from any of the combat buffs. Sometimes your win comes from attacking with a 22/5 Narset that's got double strike and can't be blocked. For that matter, I also can't run the Lightning Greaves cause it knocks out so many of the crucial combat buff spells. Swiftfoot Boots is okay, but it's a little extraneous, since Narset's already got hexproof, so it's only really adding haste. However, it did get me thinking about other similar cards so I might run Ring of Valkas or Haunted Cloak . But I'll need a little bit more playtesting for that.
I tend to avoid the straight up extra turn spells (cause you lose all of your combat buffs) and instead run several extra combat phases. I've already got Illusionist's Gambit , Savage Beating , Fury of the Horde , and World at War . I'm just a little worried that adding more is going to reduce the effectiveness of Narset when she swings cause she won't hit the combat buffs.
Rogue's Passage is a good card that I had considered. Since Narset's ability triggers on attack, it isn't necessary, but it is still nice in case you fail to hit the cards that keep fer from being blocked or give her indestructible. So I think I'll replace one of my lands with that cause it can't really hurt the deck, only help it.
Thanks for the help!
5 months ago
There are a lot of creatures you can cut but the first thing you may want to consider is artifacts. I know you want to build an instant heavy deck but you may want some artifacts that will give narset a consistent boost once they're equipped. Darksteel Plate . Trailblazer's Boots , Swiftfoot Boots , Helm of the Host , Grappling Hook , Sword of Feast and Famine . You also want a ,to of artifact ramp for your deck. Narset of often seen as a major threat, you want to get her out as fast as possible. Sol Ring , the signets, Commander's Sphere , Darksteel Ingot , MindStone, Gilded Lotus are all great for that.
If you really want to run creatures in narset, I'd stick to about your 10 favorite, just so you have a lower chance of exiling them with her ability. I would keep mirrorwing, zada, dragonlord, etali, jace, thing, sphinx, kiega, exemplars and sage.
Moving onto instants and sorceries, you are going to want some extra combat phases along with double strike and pump affects. Fury of the Horde , Waves of Aggression , Savage Beating , Relentless Assault , World at War , Seize the Day . Id keep your instant count down around 30 cards total, start cutting with things like Gideon's Reproach , that are very situational.
I hope this helps, best of luck with the deck
5 months ago
Finally, you'll want some more explosive ramp and draw. Jet Medallion , Thunderscape Familiar , Herald's Horn can lower your rats' cost, and Slate of Ancestry , Skullclamp , Reforge the Soul , Midnight Reaper , Dark Prophecy , Grim Haruspex , Night's Whisper , Greed , Syphon Mind , Promise of Power ,
6 months ago
You should totally add extra combat step cards because it will allow stonebrow to trigger multiple times in a single turn! Breath of Fury , Combat Celebrant , Relentless Assault , World at War , Hellkite Charger .
World at War occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%