Artifact Creature — Wall
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
Printings View all
|Masters Edition (MED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Shield Sphere occurrence in decks from the last year
Latest Decks as Commander
Shield Sphere Discussion
4 weeks ago
Glacial Fortress and Temple of Enlightenment are a nice budget replacements for Evolving Wilds depending on whether you want speed or scrying. Cancel is not a good replacement for Counterspell (there really isn't one if you think about it) because there are plenty of counters with the same converted mana cost that does more, i.e. Faerie Trickery//Dissipate, Disallow, Dissolve, Hinder (personal favorite), etc.. If you're looking for 2 mana counters I'd suggest Negate/Psychic Barrier (simple and to the point), Rune Snag (better with time), Remand, or Familiar's Ruse/Deprive. As far as a replacement for Shield Sphere goes, there are cheap defenders out there. While not at the same cost Wall of Omens and Wall of Denial does a fantastic job of keeping attackers at bay, you could also double up on Fog Bank with it's slightly bigger cousin Guard Gomazoa. Lightmine Field/Archangel of Tithes/Ghostly Prison also does a pretty good job of keeping attackers at bay. Hope this helps.
2 months ago
2 months ago
These might interest you: Glimpse of Nature, Beast Whisperer, Path of Discovery, Soul of the Harvest, Primordial Sage, Stone-Seeder Hierophant, Cloud of Faeries, Peregrine Drake, Memnite, Ornithopter, Shield Sphere, Phyrexian Walker, Tomorrow, Azami's Familiar, Tangleroot, Noble Hierarch, Village Bell-Ringer
2 months ago
Solemn Simulacrum can definitely go in my opinion. By the time you have 4 mana in play to cast this in your deck build, there's likely little need for an Island (basic land only). That's only 1 slot, but at least it's something (another map would make a much better substitute; cheaper to cast & also less restricting).
Beyond that I'd probably take a look at all of your equipment and see which you cast the least and eliminate that. There's no real weak points that I can see, but it's something you can likely gauge after playing thru the deck a few times. It can be tricky to eliminate "good" cards (which all of them appear to be), but having a much more consistent baseline for your Urza lands will help you more in the long run. If I had to guess I'd say probably Energy Chamber and Spidersilk Net could go. Energy Chamber doesn't seem like it ramps up that fast (and I can't see any uses in your deck for anything except a single +1/+1 counter each turn since I see nothing in your construction that uses Charge Counters. Spidersilk Net looks hard to get rid of being a free artifact, but it's still got an activation cost to be worth anything genuine and even then it's not that stellar. Plus, you need a creature in play to make it worth anything apart from fodder for Tinker (or similar mechanics).
Maybe having 0-mana artifacts suits you, but even if that's the case there's stronger options than that such as Phyrexian Walker, Shield Sphere, and of course the Ornithopter that I see you've already got a copy of. I'd focus on that rather than equipment (especially equipment that doesn't provide any offense at all; unless it's game-endingly good defense...which the Net is not)
3 months ago
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The cards listed are more tailored to a build of The Wallmaster that is far more combat-based.
Assault Formation is a great mana sink for a finisher turn, being able to buff all our walls up very quickly and performing an alpha strike. We use High Alert instead, as it acts as a combo piece with Axebane Guardian and enough defenders.
This could be good for the list due to it being easily grabbed by Muddle the Mixture, but as of yet there's no space.
Shifting Wall is actually pretty viable for our list, acting as a secondary Shield Sphere, at least CMC wise, for a free draw with Arcades. The issues are the bad interaction with Cloudstone Curio, or moreso, the lack of interaction, and the fact that we need to put at least 1 mana into it to make it stick. It could be useful in an Intruder Alarm wall-spam turn, however.
Dragon Throne of Tarkir is a power-matters card, which we can't commonly see being higher than 3. However, it is very powerful on those big, swingy turns.
Our deck looks for combo over damage, we may build a more 'restrained' Bible sometime, which is more based on beating face. If that comes, the Throne is in.
10 months ago
I have a Teshar list myself and I found out about
these days, and boy, this card is nuts in this deck.
Another card I'd like to mention is
. It's better than Ornithopter, because it can block Tymna decks for some time.
On Thin Ice is a good removal to have if you have a snow-covered manabase.
Oh, and I plan to test the new Heliod in the 99. It combos with Ballista pretty easily, it can be tutored with Enlightened Tutor, it's historic, and it's just 3 cmc.