Shield Sphere

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Alliances (ALL) Uncommon

Combos Browse all

Shield Sphere

Artifact Creature — Wall

Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.

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Shield Sphere Discussion

SynergyBuild on Dang Son! It's a Shiny Rube Goldberg Machine!

3 weeks ago

+1 for the deck...

But this deck doesn't really show how to rube-goldberg Machine it all up.


Here's how:

Paradox Engine + untapped Arcum Dagsson + any artifact creature:

Tap Dagsson to sacrifice the creature, fetching Citanul Flute, tap the flute, fetch any of the at least 2 other 0 drop artifact creatures (Phyrexian Walker, Ornithopter, Shield Sphere, or Memnite) in the deck to hand, cast it, untapping dagsson and the flute. Fetch Gilded Lotus, tap the lotus for , then the flute to fetch the last 0 drop in your deck.

Cast the 0 drop, untapping dagsson, the flute, and the lotus, get 6x with the flute, sacrifice the 0 drop to fetch Thran Dynamo, tap it for 6x and . tap the flute, paying to fetch Myr Moonvessel, cast it, untapping your rocks and the flute and dagsson, tap the flute and pay to fetch Scrap Trawler, leaving 9x and left floating, cast it, untapping your rocks, and the flute, leaving up 10x and .

Pay the mana to fetch and cast every single creature in your deck in this method, by tapping and untapping the rocks, then loop sacrificing Myr Retriever bringing back two 0-drops with Scrap Trawler, casting them, and sacrificing Junk Diver to bring back a 0 drop and Myr Retriever, then casting them and sacrificing Myr Retriever bringing back Junk Diver and a 0 drop, you may repeat this infinitely until you get infinite mana and every non-creature artifact in your deck except for Grafdigger's Cage. You may "fail to find" an artifact so you can get more sacrifices than non-creature artifacts.

With infinite mana, dump it into Staff of Domination, drawing all of your deck. Use Capsize to bounce all of your opponent's permanents. Hold your countermagic, and Capsize or any other number of cards you want, and Scroll Rack the rest onto the top of your library.

Because of Aetherflux Reservoir and your infinite casts, you have infinite life, you also have infinite mana, and infinite bounces, etc. You can pass the turn, and repeatedly Capsize your opponent's lands, or counter any real spells they cast, all while they slowly mill out, and whenever you draw the last card of your deck, Scroll Rack it all back in. If you are ever about to lose, Aetherflux Reservoir them to death, or just let them mill out.


Now that is a rube-goldberg machine!

GodRedSands on I'm Fully Charged!

3 weeks ago

aimbob

Lux Cannon is a bit too expensive for this budget deck, and I speak of it price wise, which is why I didn't put it in the first place. I will sideboard Transmogrifying Wand however as its a budget way of destroying creatures at any t

Shield Sphere is sadly not modern legal, so I can't really use it in this deck. Power Conduit and Mirrodin's Core however I will consider adding.

aimbob on I'm Fully Charged!

3 weeks ago

Removal with charge counters:

Charge counter generation:

HisGuide on Arcades, Defensive Coach

4 weeks ago

Shield Sphere may be a good addition for a free blocker, but can be a free attacker once Arcades is out. Also Sprouting Phytohydra is a great defender for populating your field.

DarkStarStorm on Strate-G spot

1 month ago

Kingtalk Thanks for your cordiality. I appreciate that we can have a polite conversation about a usually-confrontational topic. Personally, if someone does understand the title, the typical reaction is probably going to be "Dude, really?" Vulgarity for the sake of it, in my opinion, leaves a sour taste in the mouth. Call me old-fashioned, but certainly I'm not the only one who has that opinion.

But yeah, Tetsuku is often forgotten in most Arcades lists I see. I'm looking to build it myself; I'll probably base it off of your build. There are very few Bant commanders that REALLY capture what Bant is all about in my eyes, and I think that Arcades comes close to doing that.

I'm wondering what the correct number of walls is for the deck. Certainly you don't want to be running Shield Sphere and Angelic Wall JUST for when Arcades is on the field. They do nothing if he's not, right? other than block. I'm wondering if there is a way to build it where there is a defender "package", 20-30 GOOD defenders that impact the board and also act as a wincon IF you have Arcades. Then the remaining 15-20 cards, after ramp, lands, ect, would be pushing some other strategy, like Blink.

OH! Reveillark should probably be in the list somewhere.

DrkNinja on Jhoira's Sentient Cereal

1 month ago

So if you add Nettle Drone you have infinite storm triggers using Retraction Helix and any 0 drop artifact.

Also instead of Windfall I suggest Molten Psyche, it's a wheel at the same cost with spice!

Here are some cards from my Jhoira deck that I think are gonna be worth while in yours:

K4m4r0 on Nobody has the intention of building a Wall

1 month ago

InfinityMinusOne Just counted the defenders and 6 of them are artifact creatures including Shield Sphere. So it wont work with Cloudstone Curio and therefore it wouldn't be "that" efficient. Should be tested though, maybe it's enough to get a good flow.

InfinityMinusOne on Nobody has the intention of building a Wall

1 month ago

Take what I say with a grain of salt because I haven't tested out my list irl. Going to throw Cloudstone Curio, Gatecreeper Vine, Wall of Roots, and Sacred Rites out there as potential considerations.

  • Curio can get you some insane card draw/ETB value. Basically if you have enough mana at your disposal and no one is stopping you, you can pay 1-2 mana to play a wall, draw, bounce another wall, and repeat as often as you'd like. Your list has Shield Sphere, so things can get even more stupid.

  • Vine looks fairly mediocre at first because the land it gets has to be a Gate and the body is just an 0/2, but at the same time there's very little risk in running it because it is bound to replace itself one way or another. Either it's early-game fixing, or mid-to-late game card advantage.

  • Roots are just a good ramp option. At worst it's a Murmuring Phantasm (which you already run) that has a solid upside.

  • Sacred Rites is just a gimmicky card that I'd love to try out. Much more risky than Bar the Door and Tower Defense, but my thought process is that you're likely going to be drawing a lot of cards anyways, and if you're swinging for lethal then there's a good chance that discarding 5-6 cards will be worth it. A CMC of 1 is always convenient too, unless your group happens to play Mental Misstep.

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