|Commander / EDH||Legal|
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|Masters Edition (MED)||Common|
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Artifact Creature — Wall
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
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Shield Sphere Discussion
3 weeks ago
Cyclonic Rift, Animate Wall, Aurafication, Basilica Guards, Carven Caryatid, Dragon's Eye Sentry, Guard Duty, Sun Titan, Guardian Zendikon, Jeskai Barricade, Jungle Barrier, Junktroller, Living Wall, Ludevic's Test Subject Flip, Necropolis, Orator of Ojutai, Pride Guardian, Primal Clay, Primal Plasma, Shield Sphere, Sunscape Familiar, Testament of Faith, Thing in the Ice Flip, Vine Trellis, Zephyr Net
1 month ago
Shield Sphere should definitely get in here.
Also, Tree of Redemption?
1 month ago
I would suggest changing out some of your creatures for cheaper costing artifact creatures like Wall of Junk Shield Sphere and Ornithopter which I see that is in your maybe board. Having more artifact creatures that you can stack the search is always a good thing.
Maybe include Dazea good counter spell that you can use when you're Tapped Out.
Also Swiftfoot Boots or some type of protection for your commander.
I play him as a commander as well but competitive so when I read your description I was sure the great machine was speaking of walking Ballista but I don't see that on here so which card is the great machine? I'm just curious cuz I don't see the cards for any of the win conditions that I'm familiar with.
2 months ago
+1 for the deck...
But this deck doesn't really show how to rube-goldberg Machine it all up.
Tap Dagsson to sacrifice the creature, fetching Citanul Flute, tap the flute, fetch any of the at least 2 other 0 drop artifact creatures (Phyrexian Walker, Ornithopter, Shield Sphere, or Memnite) in the deck to hand, cast it, untapping dagsson and the flute. Fetch Gilded Lotus, tap the lotus for , then the flute to fetch the last 0 drop in your deck.
Cast the 0 drop, untapping dagsson, the flute, and the lotus, get 6x with the flute, sacrifice the 0 drop to fetch Thran Dynamo, tap it for 6x and . tap the flute, paying to fetch Myr Moonvessel, cast it, untapping your rocks and the flute and dagsson, tap the flute and pay to fetch Scrap Trawler, leaving 9x and left floating, cast it, untapping your rocks, and the flute, leaving up 10x and .
Pay the mana to fetch and cast every single creature in your deck in this method, by tapping and untapping the rocks, then loop sacrificing Myr Retriever bringing back two 0-drops with Scrap Trawler, casting them, and sacrificing Junk Diver to bring back a 0 drop and Myr Retriever, then casting them and sacrificing Myr Retriever bringing back Junk Diver and a 0 drop, you may repeat this infinitely until you get infinite mana and every non-creature artifact in your deck except for Grafdigger's Cage. You may "fail to find" an artifact so you can get more sacrifices than non-creature artifacts.
With infinite mana, dump it into Staff of Domination, drawing all of your deck. Use Capsize to bounce all of your opponent's permanents. Hold your countermagic, and Capsize or any other number of cards you want, and Scroll Rack the rest onto the top of your library.
Because of Aetherflux Reservoir and your infinite casts, you have infinite life, you also have infinite mana, and infinite bounces, etc. You can pass the turn, and repeatedly Capsize your opponent's lands, or counter any real spells they cast, all while they slowly mill out, and whenever you draw the last card of your deck, Scroll Rack it all back in. If you are ever about to lose, Aetherflux Reservoir them to death, or just let them mill out.
Now that is a rube-goldberg machine!
2 months ago
Lux Cannon is a bit too expensive for this budget deck, and I speak of it price wise, which is why I didn't put it in the first place. I will sideboard Transmogrifying Wand however as its a budget way of destroying creatures at any t
2 months ago
Removal with charge counters:
- Lux Cannon - mainly to remove enchantments/artifacts
- Transmogrifying Wand - remove creatures with nasty abilities
- Infused Arrows - remove small/regenerate/indestructable creatures
Charge counter generation:
3 months ago
3 months ago
Kingtalk Thanks for your cordiality. I appreciate that we can have a polite conversation about a usually-confrontational topic. Personally, if someone does understand the title, the typical reaction is probably going to be "Dude, really?" Vulgarity for the sake of it, in my opinion, leaves a sour taste in the mouth. Call me old-fashioned, but certainly I'm not the only one who has that opinion.
But yeah, Tetsuku is often forgotten in most Arcades lists I see. I'm looking to build it myself; I'll probably base it off of your build. There are very few Bant commanders that REALLY capture what Bant is all about in my eyes, and I think that Arcades comes close to doing that.
I'm wondering what the correct number of walls is for the deck. Certainly you don't want to be running Shield Sphere and Angelic Wall JUST for when Arcades is on the field. They do nothing if he's not, right? other than block. I'm wondering if there is a way to build it where there is a defender "package", 20-30 GOOD defenders that impact the board and also act as a wincon IF you have Arcades. Then the remaining 15-20 cards, after ramp, lands, ect, would be pushing some other strategy, like Blink.
OH! Reveillark should probably be in the list somewhere.