|Commander / EDH||Legal|
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|Masters Edition (MED)||Common|
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Artifact Creature — Wall
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
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Shield Sphere Discussion
1 week ago
Just some ideas:
Panharmonicon is a ton of fun in Purphoros decks.
Shifting Shadow has been amazing for me, but I run dragons as a sub theme in my list. It's slightly less good if you mainly run non-creatures, but can potentially deliver a shocking one-of, surprise Ulamog, the Infinite Gyre (or whatever you choose to run). Indestructible means Shifting Shadow moves on to find another creature but your indestructible creature remains.
I like running a few Wheel of Fortune effects in my list to refuel my hand.
Hangarback Walker and Walking Ballista work really well. Also, the free-drop creature cards like Ornithopter, Endless One, Crimson Kobolds, Crookshank Kobolds, Kobolds of Kher Keep, Memnite, Phyrexian Marauder, Phyrexian Walker, Shield Sphere, and Shifting Wall are good options if you have room for them and want to lower your curve.
4 weeks ago
1 month ago
I'd say a synergy is something like Shield Sphere and Scourge of Skola Vale. A combo would be more like a chain of things that cause a big effect. Like, if on turn 1, you play Shield Sphere, Dark Ritual, Entomb and Soul Exchange. Those cards combo so you can have any card in you library on th field turn 1. That's not Infinite, but a very powerful Combo.
1 month ago
Bangerang. You defiantly have an Arcum deck here. I run a Golem Artisan for the lols when you make a Shield Sphere a million/million. Check it out! Also, how have all the cantraps worked for you? Picked up a Su-Chi for testing too.
1 month ago
I have to agree with sjd0020. Startled Awake could, potentially, be better in a 1v1 situation where you just need to mill for thirteen. Otherwise, it just takes ridiculous amounts of mana to mill. Trinket Mage, on the other hand, provides you with the flexibility of ramping with Sol Ring (and ramp is hard in UB) or the ability to mill for 9 (toughness of itself and Shield Sphere) every turn at no extra charge. I think its flexibility gives it an edge over Startled Awake.
3 months ago
Ah well trawler just returns the card to your hand, Walking Ballista is nice because it has a 0 cmc so most artifacts will return it to your hand and it's a easy wincon. Shield Sphere is cool for the same reason(0 cmc) if aggro tends to kill daretti in your meta.
4 months ago
Thanks for the suggestion, sjd0020.
I'm not sure why you're advocating Trinket Mage over Startled Awake. Of the three cards you said I could find with Trinket Mage, I only have one in the deck, and since this is a mill deck, straight up milling someone for 13 seems pretty good, even if I don't take advantage of the Startled Awake second ability.
The way the deck is currently set up, Trinket Mage could only fetch Shield Sphere or Sol Ring, and while those are not terrible targets for Trinket Mage, I'm not seeing it as an alternative to Startled Awake, in fact, I'm not seeing any correlation between those two cards at all. Maybe you could tell me what I'm missing here?