Shield Sphere

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Alliances (ALL) Uncommon

Combos Browse all

Shield Sphere

Artifact Creature — Wall

Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Shield Sphere Discussion

ryaneriggs on No Fun allowed!!!

1 week ago

Love the deck! To make it modern legal trade the Gitaxian Probe out for Peek and the Dark Depths and Solemnity for Ethersworn Canonist . This can be another simple lock. I'd also cut the Sigil of the Empty Throne for some type of removal, counterspell, or other cheap creature for the first few turns.

If you plan on leaving it legacy, just cut the Sigil of the Empty Throne for another 0 drop artifact creature such as Phyrexian Walker or even Shield Sphere

SynergyBuild on Chulane’s Tale of the Instant Win

1 month ago

So far, while very expensive, Chulane, Teller of Tales's easiest combo is Cloudstone Curio .


The lines are pretty easy. Use all of the one-drop creatures you can, think Llanowar Elves , Mother of Runes , Noble Hierarch , Birds of Paradise , etc. and you can draw your deck as long as you have 2 of them and an untapped land able to cast each of them (2 forests if you have 2 one-drop green creatures.)

Play 1 of the creatures, drawing a card, putting a land into play. Trigger Cloudstone Curio , bouncing the tapped land you used to cast the 1st 1 drop, then when the creature resolves bounce the 2nd 1-drop.

Tap the new untapped land you put into play to cast the 2nd one-drop, drawing a card, putting the land you prior bounced from the Cloudstone Curio into play, bouncing the 2nd land, then when the 2nd creature resolves, return the 1st creature to play.

This loop goes to draw your deck until you hit a 'free', non-artifact creature off of your infinite draw: Cloud of Faeries being the best IMO. It allows you to make 1 mana per 2 cards in your library as you go off, letting you get enough mana to win with Laboratory Maniac in the midst of yout 'storm turn.'


Running Shield Sphere , Endless One , Walking Ballista , Hangarback Walker , Phyrexian Marauder , Ugin's Conjurant , Memnite , Ornithopter , and Phyrexian Walker all work as powerful 0-mana Explore s. Endless One / Ugin's Conjurant work as the non-artifact one-drops for the above combo. Walking Ballista and Hangarback Walker (to a lesser extent) are backup mana dumps for all of the mana this deck can generate as well.

I recommend these highly. Running them, and going hard into the combo I discussed brings other cards higher into value as well:

Trophy Mage , a powerful creature that tutors for Trophy Mage , Trinket Mage tutors a Sol Ring , Chrome Mox , or 0 drop creature like Walking Ballista , giving at worst 2 Explore s for 3 mana or a Explore + Sol Ring . Not bad value on either. Recruiter of the Guard can find Trophy Mage , or almost any dork/value creature, and is just good value too.

Some lists run Spellseeker too, as it can find Eladamri's Call / Worldly Tutor to get any creature, Mystical Tutor to get any instant/sorcery, Enlightened Tutor often for Cloudstone Curio and other artifacts/enchantments, as well as occasionally protection/removal like Swords to Plowshares , Cyclonic Rift , Heroic Intervention , Dovin's Veto , or Nature's Claim .

Just some thoughts.

ZacCarr on Arcades EDH Defender Deck

4 months ago

Shield Sphere , Orator of Ojutai (Arcades is a Dragon), Wall of Shards (Just use the life gain politically in EDH)

Feel free to check out my deck, I've been tuning it for a while. Always trying to push the creature count to the limits and trying to maximize ETB effects and toughness. So much fun and can easily win!

-Dragona97- on Arcades, the Strategist - Defender Deck

4 months ago

multimedia Wow, thanks a lot for this detailed answer! I'm still very stunned whenever this happens although I don't offer detailed descriptions on my decks because I'm simply too lazy to do it.

I really can't believe I totally forget the Command Tower facepalm usually I include it. Also I thought I included Reliquary Tower ...however I already bought this one so it definitely will be inside the deck.

I don't have many dual lands for budget reasons and I'm not quite sure if I like to add the slow gates I already owb but I like some of your suggestions. Do the lands that require you to show a basic land from your hand pay off? My playgroup rarely plays them so I'm missing experience there. If they do I might include them.

I definitely want to add 2-3 more mana rocks and Shield Sphere just had no time during the last few days to do so. What would you suggest to cut for them?

Not quite sure about your other suggestions and I have absolutely no idea what I could cut to add for example another counter spell. Concerning ramp I think I have enough...sure there's never enough ramp but I need other cards as well so I'd rather pick one that saves me from an opponent's spell xD

CyborgAeon on Vannifar Evolution 101 *Competitive*

7 months ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

Nisoth on experimental meme

7 months ago

You can provide better support for Mox Opal by swapping out Kobolds of Kher Keep and Crimson Kobolds for Ornithopter , Phyrexian Walker , or Shield Sphere .

AdNauseam12 on Jhoria_Cantrips_4_Days

7 months ago

You have Ornithopter , Shield Sphere , and Phyrexian Walker already is Memnite not just an auto include?

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Shield Sphere occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%