Soul's Might

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Common

Combos Browse all

Soul's Might

Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

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Soul's Might Discussion

PandAvs on Hallar, The Firefletcher gets kicked

1 month ago

hi!

I have been playing with him lately too, the most important thing I observed was keeping him on the board. Maybe Inspiring Call can help you with that.

We have a different approach on how to make him quite big to matter, but I think Soul's Might could help there. Ancient Animus can add counters and be removal as well.

Also, a spell I really enjoyed using with him is Chandra's Ignition. You can be surprised how amazingly effective that could be as a semi 1-sided boardwipe. (Works great with infect too).

spooniermist on I get a kick out of you

2 months ago

A few suggestions:

Zendikar Resurgent is great, but I'm not sure it works with what you're trying to do here.

Triumph of Ferocity seems situational, you're probably better off having something like Harmonize

Shape of the Wiitigo is quite expensive for what it does

Primeval Bounty expensive card for what it does

Primal Vigorchances of you casting this, then passing and letting your opponents use it first are high, imo.

Death's Presence you don't have that many creature to benefit from this.

Ashling the Pilgrim seems like a weak board wipe. Might be okay, though, but expensive.

Jugan, the Rising Star is just kinda bad, and you can do better for 6 aman

Rage Forger1 damage across 2-3 creatures won't make a big difference, even if it's across a few turns.

Soul's Might I don't think this is good.

Boundless Realms you need cheaper mana sources. You should add Rampant Growth and other cheap ramp. And Kodama's Reach

Zhur-Taa Druid Rampant Growth Kodama's Reach 2 Forest 2 Mountain would be my suggestions for a bit more ramp to give you the nudge in mana to cast the kickers.

Verduran Emissary Scrounging Bandar Keldon Overseer Fungal Behemoth Citanul Woodreaders Burst Lightning seem okay, but work nicely with what you're trying to do. Maximising on kicker is the way to go, imo.

Rishkar's Expertise goes in almost every green deck. It's crazy good, especially with a giant commander.

FireToBurn on Skullbriar and the Rose

3 months ago

Maybe add a Protean Hulk To get some of your usefull creatures with his dies trigger

For the +1/+1 counters:

Soul's Might Always decent with Skullbriar

Scute Mob Gets big, or good with Reyhan if he dies

darmpark on I Sexually Identify as a Primordial Hydra

7 months ago

I have a deck vaguely similar to this one that uses Yisan, the Wanderer Bard as it its commander. If I had any suggestion to make, it would be that since you want to focus on hydras, put some more +1/+1 counter interactions in. You might like things like Mighty Emergence, Soul's Might, Nissa's Judgment, Hardened Scales, Inspiring Call, or Death's Presence. Also, since many hydras have an "X" in their cost, you can get more counters on them by having cards that reduce the cost, like Rhonas's Monument, Emerald Medallion, or Conduit of Ruin. Again, since most hydras are 0/0 and work off counters, a fun card to run with them is Gigantomancer, who would just give them +7/+7. There also some good hydras I'm not seeing here. Ones like Protean Hydra, Lifeblood Hydra, or Ulvenwald Hydra. I'm sure you have your reasons, but I'd consider those.

As for what's on the maybeboard, Hydra Broodmaster seems like an obvious choice for a hydra deck and I'm curious why you cut it, especially in a deck with this much ramp. Pathbreaker Ibex would do amazing work if you can guarantee at least two other big creatures attack along side it. Shamanic Revelation is a great source of draw and recovery since you're almost guaranteed to meat the ferocious requirement. Surrak, the Hunt Caller is another pick that has some real potential in this deck. The others I personally don't think much of.

Hope this helps

thundering1 on Tribal... Wurm??

1 year ago

Maybe between Death's Presence and Primeval Bounty (adding +1/+1 counters on multiple creatures), you might be able to switch out Soul's Might for 2 Solidarity of Heroes so you could boost more than 1 creature - hopefully 3 or 4, and swing away. While you wouldn't be doubling their size entirely, they would become a very uncomfortable sight on the battlefield, as well as adding a LOT of mana for your Gyre Sage to get more fat Wurms out.

Drakorya on Skullbriar, the Turbo-Charged Aggro Zombie

1 year ago

Some good cards I use in my Skullbriar deck for counters are:

Solidarity of Heroes

Decree of Savagery

Increasing Savagery

Soul's Might

Blessings of Nature

Cauldron of Souls also performs really well.

I'm not sure about cuts, it depends on how you like the deck to go. My Skullbriar deck is pretty creature-light, to take advantage of bolster cards, so that's where I'd make the cuts.

Also, does your commander ever get bounced? I've got alot of sac outlets in my deck just to stop my playgroup from bouncing him, since it's the only way to get rid of his counters.

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