|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Common|
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Put X +1/+1 counters on target creature, where X is that creature's power.
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Soul's Might Discussion
1 month ago
Legit played it for the first time ever a few minutes ago and won out of completely nowhere with a large Forgotten Ancient that moved 9 counters on to Hallar. I then cast Soul's Might, and kicked 2 spells for the instawin. This deck is so rad, great
4 months ago
I have been playing with him lately too, the most important thing I observed was keeping him on the board. Maybe Inspiring Call can help you with that.
Also, a spell I really enjoyed using with him is Chandra's Ignition. You can be surprised how amazingly effective that could be as a semi 1-sided boardwipe. (Works great with infect too).
5 months ago
A few suggestions:
Shape of the Wiitigo is quite expensive for what it does
Primeval Bounty expensive card for what it does
Primal Vigorchances of you casting this, then passing and letting your opponents use it first are high, imo.
Death's Presence you don't have that many creature to benefit from this.
Ashling the Pilgrim seems like a weak board wipe. Might be okay, though, but expensive.
Jugan, the Rising Star is just kinda bad, and you can do better for 6 aman
Rage Forger1 damage across 2-3 creatures won't make a big difference, even if it's across a few turns.
Soul's Might I don't think this is good.
Verduran Emissary Scrounging Bandar Keldon Overseer Fungal Behemoth Citanul Woodreaders Burst Lightning seem okay, but work nicely with what you're trying to do. Maximising on kicker is the way to go, imo.
Rishkar's Expertise goes in almost every green deck. It's crazy good, especially with a giant commander.
6 months ago
Maybe add a Protean Hulk To get some of your usefull creatures with his dies trigger
For the +1/+1 counters:
Soul's Might Always decent with Skullbriar
Scute Mob Gets big, or good with Reyhan if he dies
8 months ago
Congregation at Dawn Realms Uncharted Predatory Focus Soul's Might Kindred Summons Canopy Vista Cinder Glade Command Tower Jungle Shrine Naya Panorama Sacred Foundry Temple of Abandon Temple of Plenty Temple of Triumph Unclaimed Territory
10 months ago
I have a deck vaguely similar to this one that uses Yisan, the Wanderer Bard as it its commander. If I had any suggestion to make, it would be that since you want to focus on hydras, put some more +1/+1 counter interactions in. You might like things like Mighty Emergence, Soul's Might, Nissa's Judgment, Hardened Scales, Inspiring Call, or Death's Presence. Also, since many hydras have an "X" in their cost, you can get more counters on them by having cards that reduce the cost, like Rhonas's Monument, Emerald Medallion, or Conduit of Ruin. Again, since most hydras are 0/0 and work off counters, a fun card to run with them is Gigantomancer, who would just give them +7/+7. There also some good hydras I'm not seeing here. Ones like Protean Hydra, Lifeblood Hydra, or Ulvenwald Hydra. I'm sure you have your reasons, but I'd consider those.
As for what's on the maybeboard, Hydra Broodmaster seems like an obvious choice for a hydra deck and I'm curious why you cut it, especially in a deck with this much ramp. Pathbreaker Ibex would do amazing work if you can guarantee at least two other big creatures attack along side it. Shamanic Revelation is a great source of draw and recovery since you're almost guaranteed to meat the ferocious requirement. Surrak, the Hunt Caller is another pick that has some real potential in this deck. The others I personally don't think much of.
Hope this helps
1 year ago
Maybe between Death's Presence and Primeval Bounty (adding +1/+1 counters on multiple creatures), you might be able to switch out Soul's Might for 2 Solidarity of Heroes so you could boost more than 1 creature - hopefully 3 or 4, and swing away. While you wouldn't be doubling their size entirely, they would become a very uncomfortable sight on the battlefield, as well as adding a LOT of mana for your Gyre Sage to get more fat Wurms out.
1 year ago
Some good cards I use in my Skullbriar deck for counters are:
Cauldron of Souls also performs really well.
I'm not sure about cuts, it depends on how you like the deck to go. My Skullbriar deck is pretty creature-light, to take advantage of bolster cards, so that's where I'd make the cuts.
Also, does your commander ever get bounced? I've got alot of sac outlets in my deck just to stop my playgroup from bouncing him, since it's the only way to get rid of his counters.