Oathkeeper, Takeno's Daisho
Legendary Artifact — Equipment
Equipped creature gets +3/+1.
Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it's a Samurai.
When Oathkeeper, Takeno's Daisho is put into a graveyard from play, remove equipped creature from the game.
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Oathkeeper, Takeno's Daisho Discussion
3 months ago
MrKillStar Yeah I see, you got fair points there, regarding Liliana and infect, I'll reconsider both cards for sure.
As for Royal Assassin, yeah I get it. I wasn't sure about adding him but at the same time I like having an instant way to kill a creature without paying mana to allow me to cast a creature from the grave.
Oathkeeper, Takeno's Daisho is a thematic card that also protects Toshiro from removal, for example if I am forced to use a wrath he comes back without me having to spend extra mana to recast him. Basicly it is there as a safety net and for flavour (a samurai with a katana/daisho), plus it's one of those cards people stop to pick up and read to know what it does, it's always nice. Another thing is, Whispersilk Cloak is a bigger target for removal, while the Daisho people don't bother removing most of the times, they just leave it there and save their artifact removal for something more impactful, and Kaya's Ghostform only works once.
The intention of having Castle Locthwain is to draw if I end up with no cards in hand, so I'd lose 1 life to draw 1, basicly, but yeah most times I won't be using it probably. Emergence Zone is a nice addition for sure, even for that instant speed Bontu's Last Reckoning right before my turn starts for example, would make the drawback of the lands not untapping a little less punishing.
3 months ago
Tarzunga - I totally understand, I have problems to cut cards in my decks aswell, even after so many changes I still keep changing cards.
Thing about Liliana of the Dark Realms is, it tighten your deck, so there is smaller chance to draw some crappy land when you dont need them anymore. Her ultimate is definetly great, but I think even if she gets removed before you pull out her ultimate, she eats some removal. Same goes for some other cards.. they are strong, can help you a lot, but opponents may waste some removal for them, so your next card can be a bit more safe.
Even if your playgroup changed infect damage from 10 to 20, infect still counts from any creature that dealt the infect damage, so every creature can deal a potentional lethal damage out of nowhere, not just commander damage.
That combo Dango mentioned is pretty decent, but Im not a fan of Reseirvoir+Sensei, even they are good cards for sure :D I actually made a different infinite combo with Bolas's Citadel, but its more derpy.
Necropotence - Depends how many discard effects you got in your deck and what your opponents are playing, but its a beast card for sure, that could easily win you the game. But Im considering to cut it out of my own deck, since it kinda breaks my important discard combo cards and replace it with some other card draw.
Oh, and I would also replace Bone Harvest for Gravepurge.
Also, Bitter Ordeal is a sorcery, yeah, so it doesnt really work with Umezawa, but it can be pretty fatal if you use it right.
I would considere cutting:
Royal Assassin - 3 cmc 1/1, requires haste or extra turn and tapped creature. Some insant removal/maybeboard card could be more useful.
Oathkeeper, Takeno's Daisho - I might be wrong, but it feels kinda wrong... Something like Whispersilk Cloak or Kaya's Ghostform.
Castle Locthwain - draws ONLY one card and you lose (most likely) a lot of life, since black has a lot of card draw is kinda meh. I would replace it with Emergence Zone to give your spells flash (Bitter Ordeal says hello) when you would need it.
8 months ago
I really like this idea. As there are two different artworks for Brothers Yamazaki, you would definitely have to play one of each.
After a quick reasearch, the are cards to consider:
To make Izuka a little better, adding some more samurai might be good. There aren't that many in red. If you go voltron, adding a little deathtouch is useful by itself, and it's ridiculous with Ronin Cliffrider.
1 year ago
I recommend Oathkeeper, Takeno's Daisho, you do have to get risky and let mistform die. Still it's a decent buff for a commander that will usually have evasion. Mainly you're here for returning him for free. If they exile it from the grave in responce, ok, command zone, If they destroy Oathkeeper, ok command zone.
1 year ago
Could the planeswalker be a different weapon? The idea of a powerful being (planeswalker) inhabiting a weapon would work very well in Kamigawa. I also don't know much of the story behind Umezawa's Jitte. A quick search comes up with Tenza, Godo's Maul, Tatsumasa, the Dragon's Fang (which kind of has this idea), Oathkeeper, Takeno's Daisho, and Konda's Banner for legendary equipment from Kamigawa. Or have it be some other weapon--some type of non-sword weapon, like a bow or spear, might be interesting. Just tossing out ideas.
2 years ago
Oathkeeper, Takeno's Daisho could be pretty great and on flavor
2 years ago
Nice take on Toshiro. I would recommend Oathkeeper, Takeno's Daisho as an extra protection for Toshiro. It is basicly a Gift of Immortality for samurai. Plus it also gives some stats. Other than that idk, you already checked my version, there's nothing more I can tell you apart from what I already did with my deck. :)
2 years ago
Konda's Banner a bit expensive but seems good enought
Riptide Laboratory is a big miss too