Sword of Kaldra
Legendary Artifact — Equipment
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
|Want (2)||cubedchristian , Grenchorne|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sword of Kaldra occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Sword of Kaldra Discussion
3 weeks ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
1 month ago
Helm of Hierarchy
Artifact - Equipment
Equipped creature has lifelink.
Whenever you draw a card you may pay 2 life, if you do, each opponent discards a card.
Each need to work for two guilds, and no repeating items (so all can be worn simultaneously, flavorfully)
1 month ago
Great Deck! For your consideration, Gorgon Flail, Quietus Spike and, if you're really feeling rambunctious, Sword of Kaldra for additional removal. Gratuitous Violence makes Drak hurt. Alot. Strionic Resonator for extra giggles. Keep it up!
2 months ago
If you regenerate the creature, it won't be destroyed because the the regeneration shield will replace it being destroyed by removing all marked damage, removing the creature from combat, and tapping it. Sword of Kaldra's triggered ability will still trigger, because damage was dealt even though it was removed. When the ability resolves, it will exile the creature as long as it's on the battlefield. As a note, if you didn't regenerate the creature it would be in the graveyard so it wouldn't be exiled.
2 months ago
If my opponent has Sword of Kaldra attached to their creature, they attack me and I block with a 1/1 creature that can regenerate, does the current rules errata mean my blocker doesn't get destroyed because it doesn't receive any damage ("remove all damage", plus it's removed from combat)? Furthermore, does this mean the blocking creature should not be removed from the game due to the Sword's ability?
7 months ago
8 months ago
Cool take on the quite common equipment deck. Here's some you might consider adding:
- Armory Automaton works as an emergency "equip everything on this guy" and also allows you to steal opponents' equipment
- Armed Response can serve as soft removal if needed
- Auriok Survivors helps you recycle your destroyed equipment
- Auriok Windwalker if you need another snap-equip
- Colossus Hammer is a very easy way to buff up a guy if you can cheat your way out of the equip cost
- Sword of Kaldra , Helm of Kaldra and Shield of Kaldra if you'd like a classic equipment combination
- Assault Suit lets your opponents hit each other with your equipped guy, allows you to get some extra uses out of them
1 year ago
Great, I have built it and it's lots of fun. I made some changes based on my matches.
Krosan Verge - put Mutavault instead.
Helm of Kaldra
Mask of Avacyn
Sword of Kaldra
Masterwork of Ingenuity - I don't have it, will buy.
Asceticism - I don't have it and put Privileged Position instead.
Leonin Abunas - Privileged Position can protect kitties' toys.
Prowling Serpopard - I haven't seen someone counter kitties, so I put other things.
Raksha Golden Cub - Too big, I put Taj-Nar Swordsmith instead.
Steppe Lynx - I prefer Loam Lion, Steppe Lynx needs landfall.
Hunting Cheetah - I don't have it, will buy.
Teferi's Protection - I don't have it, will buy.