Phytoburst

Phytoburst

Sorcery

Target creature gets +5/+5 until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Legality

Format Legality
Pioneer Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Pauper EDH Legal
Unformat Legal
2019-10-04 Legal
Penny Dreadful Legal
Pauper Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Phytoburst Discussion

Hynx on Swing-n-fling_

8 months ago

this deck is impossible to win on turn 2, its a shame. because once your opponent realized how much is sunk into the combo, you are pooched. Mutagenic Growth can save your critical pieces from many red removal spells at the minor cost of life and cards like Groundswell or Phytoburst can make your brightheart or smokescreener a valuable tool to finish the job with fling, if you chose to splash dual color lands like Rootbound Crag or Stomping Ground Apostle's Blessing like mutagenic growth can work to protect your critical pieces, and can ensure your nova chaser stays alive from a 2/1 blocker on turn 2. Assault Strobe is another goodie to protect your nova chaser thanks to that double strike damage

Spell_Slam on PDH(BRG) - The Master of Slaughter

10 months ago

This was my first ever PDH build. I built it with 21 commander damage in mind, which isn't actually that hard to obtain on turn 3. I'm considering picking it up again.

You could use some more value lands, I think. Khalni Garden is a good way to get a body in play for edict cover. The same could be said for Dwarven Mine , but it might not be easy to get to three mountains.

I found I didn't like the regenerating protection spells that much, because it removed the Slaughtermaster from combat. I would like to see something like Rush of Vitality over Boon of Erebos any day, for example.

Tainted Strike is the perfect card in your deck. You could probably also use Phyresis . It loses the surprise factor, but it works a lot better than many of your pump spells.

Wicked Reward could be good, depending on your board. Wielding the Green Dragon (if you can find a copy) could also be just another Titanic Growth effect. Wild Might is excellent in the early game, but loses value quickly. Phytoburst is better than Larger than Life. How about Screaming Fury ?

I always suggest this card in red decks: Destructive Tampering is an overpriced Shatter or Falter, but being able to do both makes this card super versatile in a game of PDH.

MokraMrkva on

1 year ago

I would maybe remove Phytoburst because it's sorcery, Titanic Growth because it only has one effect for two mana (brute force for example does nearly the same thing for one mana, and colossal might gives you trample), Brute Force because you already have groundswell and invigorate that are potentially better, Might of Old Krosa because it is essentially sorcery, Slaughterhorn because it does nothing practically, Wort, the Raidmother because it is expensive and it taps your attackers while they should be attacking (it is hard to believe your opponents will let you keep more than 3 creatures with infect on the board).

Hotcake_Gotsyrup on gimme da green

1 year ago

Slate of Ancestry Great Oak Guardian Phytoburst Weird Harvest Genesis Wave Planar Bridge these are some of the payout cards I've been running, and phytoburst has no reason not to be in brostorm lists because it has a giant boost, would cut for immense. Planar bridge seems dumb, but it isn't that hard to make 14 mana and paradox engine into slate is gg no re. I personally like birthing pod as well. Bloom tender for Beastcaller Savant ? Vitalize and friends? Also one forest for Tranquil Thicket g to draw is pretty good. All my opinion but my deck has a pretty consistent turn 3 win threat just from the mass of extra tutors and hand advantage I run, and I've found that trying to run too many answers is a bad thing, since mono g lends itself to all in fast combo. I personally just run the counter spell counters, the destroy artifact creatures, and Mana Web , but that is more for if your meta is exceptionally blue heavy, though it still makes opponents chose between stopping you and advancing their own plan instead of both. Hope this helps

KuyaKun on Infect Voltron

1 year ago

Livewire Lash Is a great card to add to the deck because infect DOESNT have to be combat damage, it is triggered through ANY damage. The equipment gives the creature the ability, and the triggered ability allows the infect to go through

I suggest running a bit of green for the power boost, Phytoburst Would be great in this deck, just swing for a 6/6 infect on turn 3

Also Shielded by Faith isn't legal in Modern, so you should replace it with Darksteel Axe or maybe Swiftfoot Boots

Deftie on broke boy infect

1 year ago

@mal099 Thank you for your suggestions! :)

Actually, I've never thought of using any of those "block me instead" kind of creatures. I put together this list thinking that I'd either win in the first three turns, or scoop, haha.

I'm fond of Seal of Strength because I don't need to enchant a creature, but I'll think about adding Briar Shield in. I thought about adding Phytoburst or even a single Become Immense but I feel that the trample from something like Predator's Strike would be much more flexible.

Not sure how I feel about revealing my hand, but I do like the idea of having stuff like Scent of Ivy and Land Grant though.

Oh, and Invigorate is in the Maybeboard because it isn't Pauper legal. I feel that if it was, then Infect would have pretty broken and consistent T2 wins. But certainly, Giant Growth would get dropped for those in casual play. ;D

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