Target creature gets +5/+5 until end of turn.
Printings View all
|Dragon's Maze (DGM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Phytoburst occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
4 months ago
this deck is impossible to win on turn 2, its a shame. because once your opponent realized how much is sunk into the combo, you are pooched. Mutagenic Growth can save your critical pieces from many red removal spells at the minor cost of life and cards like Groundswell or Phytoburst can make your brightheart or smokescreener a valuable tool to finish the job with fling, if you chose to splash dual color lands like Rootbound Crag or Stomping Ground Apostle's Blessing like mutagenic growth can work to protect your critical pieces, and can ensure your nova chaser stays alive from a 2/1 blocker on turn 2. Assault Strobe is another goodie to protect your nova chaser thanks to that double strike damage
6 months ago
This was my first ever PDH build. I built it with 21 commander damage in mind, which isn't actually that hard to obtain on turn 3. I'm considering picking it up again.
You could use some more value lands, I think. Khalni Garden is a good way to get a body in play for edict cover. The same could be said for Dwarven Mine , but it might not be easy to get to three mountains.
I found I didn't like the regenerating protection spells that much, because it removed the Slaughtermaster from combat. I would like to see something like Rush of Vitality over Boon of Erebos any day, for example.
Tainted Strike is the perfect card in your deck. You could probably also use Phyresis . It loses the surprise factor, but it works a lot better than many of your pump spells.
Wicked Reward could be good, depending on your board. Wielding the Green Dragon (if you can find a copy) could also be just another Titanic Growth effect. Wild Might is excellent in the early game, but loses value quickly. Phytoburst is better than Larger than Life. How about Screaming Fury ?
I always suggest this card in red decks: Destructive Tampering is an overpriced Shatter or Falter, but being able to do both makes this card super versatile in a game of PDH.
10 months ago
I would maybe remove Phytoburst because it's sorcery, Titanic Growth because it only has one effect for two mana (brute force for example does nearly the same thing for one mana, and colossal might gives you trample), Brute Force because you already have groundswell and invigorate that are potentially better, Might of Old Krosa because it is essentially sorcery, Slaughterhorn because it does nothing practically, Wort, the Raidmother because it is expensive and it taps your attackers while they should be attacking (it is hard to believe your opponents will let you keep more than 3 creatures with infect on the board).
11 months ago
Slate of Ancestry Great Oak Guardian Phytoburst Weird Harvest Genesis Wave Planar Bridge these are some of the payout cards I've been running, and phytoburst has no reason not to be in brostorm lists because it has a giant boost, would cut for immense. Planar bridge seems dumb, but it isn't that hard to make 14 mana and paradox engine into slate is gg no re. I personally like birthing pod as well. Bloom tender for Beastcaller Savant ? Vitalize and friends? Also one forest for Tranquil Thicket g to draw is pretty good. All my opinion but my deck has a pretty consistent turn 3 win threat just from the mass of extra tutors and hand advantage I run, and I've found that trying to run too many answers is a bad thing, since mono g lends itself to all in fast combo. I personally just run the counter spell counters, the destroy artifact creatures, and Mana Web , but that is more for if your meta is exceptionally blue heavy, though it still makes opponents chose between stopping you and advancing their own plan instead of both. Hope this helps
1 year ago
Livewire Lash Is a great card to add to the deck because infect DOESNT have to be combat damage, it is triggered through ANY damage. The equipment gives the creature the ability, and the triggered ability allows the infect to go through
I suggest running a bit of green for the power boost, Phytoburst Would be great in this deck, just swing for a 6/6 infect on turn 3
1 year ago
@mal099 Thank you for your suggestions! :)
Actually, I've never thought of using any of those "block me instead" kind of creatures. I put together this list thinking that I'd either win in the first three turns, or scoop, haha.
I'm fond of Seal of Strength because I don't need to enchant a creature, but I'll think about adding Briar Shield in. I thought about adding Phytoburst or even a single Become Immense but I feel that the trample from something like Predator's Strike would be much more flexible.
Oh, and Invigorate is in the Maybeboard because it isn't Pauper legal. I feel that if it was, then Infect would have pretty broken and consistent T2 wins. But certainly, Giant Growth would get dropped for those in casual play. ;D
1 year ago
Have you thought about using creatures like Taunting Elf and Shinen of Life's Roar to make sure your other creatures don't get blocked? They're not as fast, but would make sure all your creatures get through, instead of just one. Which option is better probably depends a lot on your playstyle.
Phytoburst , Briar Shield (seems almost strictly better than Seal of Strength ) and Scent of Ivy might be good buffs for this deck. Maybe Aspect of Hydra too, but I feel like it would generally be weaker than it alternatives. Potentially some Trample, like Larger Than Life or Predator's Strike if you feel like your damage isn't getting through.
1 year ago
Here are some cuts you can consider:
- Arixmethes, Slumbering Isle
- Daring Saboteur
- Elusive Spellfist
- Kithkin Daggerdare
- Weaver of Currents
- Carrion Call
- Giant Growth
- Glissa's Scorn
- Mutagenic Growth
- Predator's Strike
- Tread Upon
- Vines of Vastwood
- Seal of Strength
- Trigon of Infestation
- Artful Dodge
- Distortion Strike
- Gleeful Sabotage
- Larger Than Life
- Open Into Wonder
All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.
You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.
Hope that helps!