|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Common|
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Target creature gets +5/+5 until end of turn.
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4 days ago
Nice deck! The name alone is fantastic lol. Check out my own edh-cat-deck here: WonderCats. There are a couple cards that I think are auto-include for this deck, yet are glaringly absent. Sigarda's Aid is AMAZING for any Voltron deck. Chameleon Colossus is technically a "Cat," & his pump ability is crazy with Arahbo's Eminence ability, so I am curious why you cut him out. soul22 & Winterblast: I can see why Fleecemane Lion didn't make the cut, but I've found him to be a very nice body when going Voltron- expensive CMC, but I basically think of him as a 7-mana Indestructible, Hexproof 7/7, which is pretty badass when you throw a couple things on him, such as Fireshrieker, Quietus Spike, Prowler's Helm, & Sword of Fire and Ice, lol. I personally don't think Watchers of the Dead is strong enough to make the cut- his ability lets them keep the important stuff in their graveyard. Scavenging Ooze seems better, imo, since it actually targets the problem. I would also put Aura Shards in there, since there are enough non-cats to be even better than Qasali Slingers in your deck, imo, though I run both. Another sweet Voltron guy is Stonehewer Giant. I prefer him over Stoneforge Mystic for edh. Also, what happened to your ramp? Cultivate/Kodama's Reach got cut? Even with the artifact "ramp," it seems very low, since you only have 30 lands. Another missing piece is card draw: I personally like Hunter's Insight with Arahbo. A game-ending spell in my deck that I absolutely LOVE top-decking is Genesis Wave. I found Sacred Cat to be underwhelming in actual play. Skyhunter Prowler is a flying vigilant 4/6 on the attack, and a 1/3 on defense, & I have found his 2 keyword abilities to be very very good when he is Voltron'd-up. I also cut Sword of Feast and Famine & Sword of Light and Shadow from my deck; the protection was too problematic, since it made the Eminence ability useless, and also prevented stuff like Duelist's Heritage & even pumps such as your Phytoburst/Berserk. Anyways, just some suggestions- good luck!
1 week ago
I like this a lot. The speed is there. The effectiveness of slipping past defenders with the Blighted Agents is great. And Phytoburst and Vines of Vastwood are so huge with this deck. This could compete with a handful of non-pauper decks as well.
What is your main attraction to Crop Rotation in this deck? For the Landfall aspect with Groundswell? Have you considered Briar Shield as an option? A little aura boost with a sacrifice add-in to mimic Giant Growth.
3 weeks ago
Food for thought. Giant Growth may not pump your creatures as much as Phytoburst, but it pumps them at a lower mana cost, and at instant speed. If you want to add $5 to the approximate total cost of the deck, Mutagenic Growth may pump by even less, but it has an alternate casting cost that still lets you cast it even when your mana is tapped out, and it's also an instant.
1 month ago
Do you ever have enough creatures on the field to make Strength in Numbers worth it? I play a similar Pauper deck, but I rarely have more than two creatures on the field by the time I give my opponent the 10th counter.
Instead I would suggest either Gather Courage if you have two creatures on the field, it there's a 60% chance that it's free, or Phytoburst, since it "equals" you having 5 creatures on the field even if you only have a measly Glistener Elf.
I also don't get why you run Metallic Sliver? It's very inefficient, as it doen't progress your board state by itself, it only Works in tandem with Virulent Sliver. Instead I would run Seal of Strength, which gives you another 1 drop, in case you don't start with the Sliver or the Elf. Another option is Rancor, an enchantment that not only buffs one of your creatures and gives it Trample, it can also be very hard for your opponent to get rid of, as it will always return to your hand unless exiled.
2 months ago
Those both great pump spells.
Also I'd add a extra Rancor to punch damage through.
Maybe 1-2 Become Immense u burn through quite a few spells so the devle be no problem.
3 months ago
Phytoburst is sorcery speed which is really not ideal for a deck trying to prevent interaction.
3 months ago
Howdy,I have been working on one myself too. These have been some good cards for me. I am assuming you are wanting to attack fast and powerfully. I think some instants and more card draw would be important to increasing your effectiveness quickly and protecting your creatures from removal once they know how much damage you can do with a double strike kitty. If you are not used to Protection from color cards... they are AWESOME. Useful for unblockability, targeting prevention, and damage prevention.
Utility Card; Mirage Mirror, If you haven't used this card be prepared for its versatility. It is so good!
Also you may want to increase your amount of removal.
3 months ago
hey it's your boy hydracord from your ap european class. now to make this deck as degenerate as possible to the point where it doesn't become fun anymore.
Colossus of Akros: 18 mana is better funneled into a Genesis Wave.
Courser of Kruphix: You should have a higher density of dorks to get turn 2 Selvala out, and Courser is 2 turns behind on that.
Gyre Sage: Pretty redundant once you have Selvala or your dorks out.
Mistcutter Hydra: Dumb beater that's susceptible to all types of removal.
Protean Hydra: Same deal as Mistcutter Hydra. Most removal spells don't come from damage spells, so it's not going to be immune to most removal.
Chariot of Victory, Fleetfeather Sandals: Concordant Crossroads is better than both of these.
Roar of Challenge: I've never seen this card drawn or played ever. Regardless of that, I don't think it's that good once you go to an LGS since people there have spellslinger decks.
Oran-Rief: Your creatures are fucking huge. You don't need them to be slightly huger.
Tranquil Thicket can just be a basic.
Skyshroud Claim gets significantly worse in a mono-colored deck. Play more dorks instead.
Vorinclex will end the game more often than not. You can also cast him ridiculously early.
Scryb Ranger, Wirewood Symbiote, Quirion Ranger, Thousand-Year Elixir: I know that you don't wanna play these, but hear me out. Wirewood Lodge is probably one of the scariest cards in your entire deck. Now imagine if you had 5 of them.
Duskwatch Recruiter: Efficient filtering early game and allows you to pump infinite mana into him so you can cast every creature in your deck.
Song of the Dryads is nice removal.
Woodland Bellower: Great toolbox card, but you should probably grab Phyrexian Dreadnought and its friends with it 99% of the time.
Fierce Empath: Tutors for something big and something that'll probably win you the game.
Vigor, while expensive, is a fucking insane card.
Heroic Intervention will save your stuff from wraths, removal, and MLD. Using it for removal is probably the most applicable case, though.
Triumph of the Hordes because there's no kill like overkill.