Armory of Iroas

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Armory of Iroas

Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2

Armory of Iroas Discussion

Darkshadow327 on O Seed of Creation [Animar Voltron EDH]

3 weeks ago

Armory of Iroas , Blade of the Bloodchief , Ring of Kalonia , Ring of Valkas , and Ring of Evos Isle are equipment that can help put counters on Animar. Helm of the Host could just be a funny thing to do.

Not sure if you want to go this route, but running Eldrazi with Animar and possible casting them for free seem really fun to me. The Eldrazi that pop into my head are: Ulamog, the Ceaseless Hunger , Emrakul, the Promised End , Ulamog, the Infinite Gyre , Kozilek, Butcher of Truth (who also has the benefit of refilling your hand), and It That Betrays . Again, not sure if you want to go this route, just a fun idea that popped into my head.

I hope that this could be of some help!

gavriel1136 on The White Star

5 months ago

Some suggestions: Remove card-Replace with: Kitesail- Basilisk Collar Grappling Hook- Accorder's Shield Konda's Banner- Manaforce Mace Banshee's Blade- Armory of Iroas Everflowing Chalice- Astral Cornucopia Magebane Armor- Slayer's Plate Puppet Strings- Echo Circlet Silver-Inlaid Dagger- Captain's Claws White Mana Battery- Ring of Thune Accorder Paladin- Brass Squire Auriok Bladewright- Danitha Capashen, Paragon Auriok Replica- Amrou Seekers/Etched Champion Blinding Souleater- Ironclad Slayer Goldnight Commander- Daring Archaeologist Vengeful Archon- Forebear's Blade/ Heirloom Blade Conqueror's Pledge- Sigarda's Aid

Daedalus19876 on Skullcrusher, The Stomping Grave

5 months ago

I see this deck is on a very tight budget, so I'll try to make suggestions of low-cost cards :)

In a voltron deck, I would try to lower your CMC wherever possible. Rancor is a fantastic way to give cheap, repeatable trample to your commander, and Armory of Iroas may help you get extra counters on Skullbriar. Have you considered Hatred, to one-shot someone out of the blue? Beyond that, I'd try to add more card draw, such as Underworld Connections and Phyrexian Arena :) a few of my first cuts would be Jugan, the Rising Star, Vampire Nighthawk, and Watcher in the Web.

Hope that helps a bit!

5hadao on Angels and Demons Deck

8 months ago

Ok so I made a few changes to make this deck even more playable and fun :)

Out is Abyssal Persecutor and coming in to replace it is Archfiend of Ifnir

Along with this change are multiple changes to lands, a few basics have been replaced with cycle lands and deserts, and some duals have been swapped for other duals that are better...

I’ve also swapped out/in some artifacts, because mana ramp...

Out Thran Dynamo , Armory of Iroas , Elixir of Immortality

In Orzhov Signet , Boros Signet , Rakdos Signet

5c0r910n on Valduk Voltron

8 months ago

I too am building voltron for the first time, i'm gonna throw down a couple of categories for cards to cut, cause im too lazy to type out individual reasons.

Too small: These artifacts arn't very impactful to the board state, as they provide very little stats wise. I can see why you would want to run these, for they let you get 3/1s on the cheap, but you need 14 3/1s to connect to face per person to win, so try taking these out, and adding in more high value equipment. I think you'll if you keep these cards in you will end up with an empty hand in the later game. -BoNeSaW

-Bladed Bracers

-Shuko

-Sai of the Shinobi

-Armory of Iroas

-Ring of Valkas

-Thornbite Staff (You have to pay 2 to activate it,)

-Jhoira's Familiar (This guy probably won't get you much value, as nothing in your deck is that expensive, and your not drawing or anything whenever you are playing artifacts, I can see why it looks good, but i think you'd rather have any other card in your hand at any stage of the game.

-Sword of the Animist this card is questionable, and its totally your opinion to run it or not. I would advise against it, as you are ramping into few impactful cards, and you'd rather have a strong buff for valduk.

-Inspiring Statuary (this card seems strong because of the pure amount of artifacts you are running, however your average card cost is under 3, and even you high end card are most 5-6.

-Darksteel Forge (as mentioned before, your average CMC is below 3, and a random 9 cost card is questionable. Although never allowing your artifacts to be destroyed is a great effect, this card will be dead in you hand for most of the game.

-Elixir of Immortality / Silent Gravestone (don't know why you run these, if it works in your meta fine, but otherwise i don't see a real appeal to running it)

-Flamespeaker's Will just a low impact card

-Ghitu Firebreathing

-The Brute Rarely will you be saving mana, as you want to build as big a valduk as possible, let alone RRR. and the +1/+0 is very un-impactful.

-Comet Storm as the highest cost card(ignoring the forge) is 6, thats around the amount of mana you'll have by the time that your best option is to cast this card. Assuming you have 3 opponents, it will cost 2 mana to start, and two extra to target to second and third opponents, leaving you with 2 mana for the X cost. This deck fails to capitalize of this card because it has such a low mana curve, therefore this card is a dead card for most if not all of your games.

-Kazuul, Tyrant of the Cliffs a weird card to be running in this deck. It'll be hard to find a deck more aggresive then this one, therefore you opponent's will usually be saving their creatures to be blocking not attacking.

-Brass Squire try this card out in your deck if you want, as I'm not sure how it will preform.

-Armory Automaton/Kazuul's Toll Collector These cards serve as mini valduks, not much room for them for your opponent's ability to remove valduk shouldn't be very consistant as he has shroud alot of the time. Maybe run the Armory Automaton, as he could easily replace valduk should he get removed, swing big, and then you can reattach your stuff to valduk.

Thats all I got for now, don't take any of this personally, just my opinion. Good luck!

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