Armory of Iroas


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Armory of Iroas

Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2

Armory of Iroas Discussion

KibaAlpha on Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

1 week ago

Armory of Iroas it’s cheap cast, cheap equip and gives the counter on attack rather than damage.

Kogarashi on Armory of Iroas (and similar) ...

1 week ago

Do keep in mind that the Equip ability does target, so if you plan to put Armory of Iroas and Lightning Greaves on the same creature, you'll need to equip the Armory first. If you equip the Greaves first, you can't target the creature to equip the Armory.

If you don't want to have to stress out over this, an option would be to get the (slightly more expensive) Swiftfoot Boots . One more to cast, one more to equip, but it's hexproof instead of shroud, which is more flexible for your side of the table.

Kogarashi on Armory of Iroas (and similar) ...

1 week ago

Shroud specifically prevents an object from being targeted by a spell or ability. Armory of Iroas 's first ability doesn't target. Neither does Drana's ability. In both cases, the creature with Lightning Greaves would still get a counter.

Only abilities that specifically say "target" actually target.

If, however, the ability said "put a +1/+1 counter on TARGET creature you control," then you could not choose a creature with shroud.

sparta88 on Armory of Iroas (and similar) ...

1 week ago

Hi guys, I've got a quick question regarding ability interactions for a deck that I'm working on for Tiny Leaders;

If I equip an item with Shroud Lightning Greaves , to a creature that has Armory of Iroas already equipped and attack with it, does said creature still gain the +1/+1 counters due to shroud being an effect on said creature?

Or a followup related question; If I'm using Drana, Liberator of Malakir , and have shroud via the item, will her ability still effect her when it gets triggered?

Thanks guys, looking forward to hearing how this works, as it will impact whether or not I try to run Lightning Greaves or Swiftfoot Boots in the deck I'm building.


sparta88 on Loup Garou

1 week ago

Considering dropping both Might Beyond Reason , 1 Hinterland Logger  Flip, and boarding the 3rd Armory of Iroas by dropping the Act of Treason since I've got a pair of Traitorous Instinct in there already. Think that would work for getting an extra 4 lands in there?

xSindrix on Skullbanging

1 month ago

I like. Few suggestions for ya. Dying Wish and Rite of Consumption let you throw Skullbriar at people.

Forge of Heroes , Guildmages' Forum and Oran-Rief, the Vastwood would give you more lands that add counters to Skullbriar. Karn's Bastion adds more counters assuming he already has at least one.

With Phyresis already in the deck, you might also consider Glistening Oil . Skullbriar's ability won't keep the -1/-1 counters and unlike Phyresis, Glistening Oil can be reused. Rancor would also give you reusable trample.

Forced Adaptation , Ring of Xathrid and Armory of Iroas other potential low-cost +1/+1 counter generators.

Hope you find something you can use in all that text. :)

Aclaus on Just attack

1 month ago
  1. Nyxborn Shieldmate for Boros Reckoner both better creatures and reckoner works amazing with lightmines if u decide to add it
  2. Palace Guard for Archetype of Aggression


  1. Darksteel Plate for Whispersilk Cloak since your guys are invincible anyways. this also deters them from being targeted.. boardwipes will still work though.
  2. Stoneforge Masterwork for Tenza, Godo's Maul if up u this on ur commander hes a 10/7 menance with trample, seems like a better piece
  3. Armory of Iroas - Sunforger costs a few more mana but u have alot of tricks u can pull out of it for free late game
  4. Staff of Nin for Mind's Eye
  5. Avacyn's Collar for Spear of Heliod upgrades all ur doods and makes people scared to attack you
  6. Manalith for Commander's Sphere an upgrade


  1. Act of Treason for Faithless Looting card draw with flashback seems always good
  2. Mass Mutiny - Mob Rule seems like an upgrade


  1. Miraculous Recovery - Settle the Wreckage amazing board wipe, can really put you ahead. if not interested in a board wipe id suggest maybe a single target removal like Chaos Warp . i feel like you need ways to deal with high pressure threats
  2. Pay No Heed - Deflecting Palm
  3. Righteousness for Fight to the Death i know these two cards arent related, but how hilarious would it be to cast this when someone else is combating another player, basically can wipe two players boards if timed proper. if u would prefer to keep a combat trick here i would suggest maybe Gods Willing or something that does not require the creature to be blocking
  4. Smite - Ride Down
  5. Warleader's Helix - Savage Beating or Ajani Vengeant i feel helix doesnt provide enough value, for removal it is very weak , if u want good removal to replace this instead of a threats i listed, i would consider Oblivion Ring type cards
  6. Martial Glory - Boros Charm charm is must include, so much value! protect from boardwipes including land destruction! removal or maybe boost ur commander after blocks with a double strike if some1 is already been hit once and hello 21 commander dmg
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Armory of Iroas occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%