|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Artifact — Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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|Have (8)||Bluboltar , sonnet666 , duff87 , twistedmage , mziter501 , Va1mar , orzhov_is_relatively_okay819 , MagnaAura|
Empyrial Plate Discussion
1 week ago
I also suggest you to reconsider some of these cards: Rhystic Study (in 1v1, it can be underwhelming), Overflowing Insight and Mulldrifter (straight up draw spell, good or bad, always have their limits) and Sphinx of Magosi (its just a really basic cards, you can easily find a better engine alternative card somewhere out there.
On another note, if you play with commander damage, I suggest you invest into more voltron-ish play, more equipment and stuff. Otherwise? you should take out Blackblade Reforged and Empyrial Plate (equipment that gives stat boost and no other abilities are fine, but commander's not about the fine, its about the awesome, amirite???).
In anyway, I love straight up mono-color good stuff deck. You have my upvote :D
1 week ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
3 weeks ago
Evidently, I can't help but give card suggestions:
Swiftfoot Boots would be a solid option to consider, or other methods of granting Hexproof. Please note, Shroud is going to be problematic--Scavenge is a targeted ability, so you would not be able to increase Varolz's power if granted Shroud.
Indestructible is another good option. That's not really Black/Green's strong-suit, so Darksteel Plate is probably your best option.
Double strike is fantastic, which you already have.
Flying is quite a good option.
Lifelink is pretty strong. Whip of Erebos is a good option, as you can grab a creature from your graveyard for a last hurrah.
Bear Umbra is a pretty neat little card, providing a power bonus and the ability to cast cards in both main phases.
Empyrial Plate is incredibly mediocre, particularly later in the game.
Mikaeus, the Unhallowed seems like a solid option for your commander, as you can sacrifice to regenerate your commander and end up getting a +1/+1 counter out of the deal. If you're running Mikaeus, there's no reason not to have Triskelion as an infinite combo/backup win condition, as it only takes up an extra card.
Needle Specter - not really a great card. It's a 1/1 for three mana that requires investment to start being more useful.
That's all I have time for right now.
2 months ago
Looks like a great start ahve a +1.
Here's my two cents:
Some goodstuffs: Angelic Destiny, Basilisk Collar, Captain's Claws, Empyrial Plate, Fireshrieker, Masterwork of Ingenuity, Sigil of Distinction, Umezawa's Jitte, Blackblade Reforged, Brass Squire, and Vulshok Battlemaster, Silver-Inlaid Dagger
2 months ago
Faith's Shield v Apostle's Blessing? Relic Seeker v Stonehewer Giant to lower curve? Dispatch v Path to Exile? I'd also recommend some beaters like Strata Scythe//Empyrial Plate/Lodestone Myr/Metalwork Colossus, and some ramp pieces like Blinkmoth Urn/Inspiring Statuary/Semblance Anvil. And how do you have the subtype category, is it an option of custom made? Looks good otherwise. Hope this helps <3
4 months ago
Empyrial Plate is almost strictly better than Empyrial Armor.
4 months ago
4 months ago
EternalBrewmaster. Thoughts on the updated deck? I tried to lower the mana curve and add more cheap merfolk in order to bring Kumena online earlier.
Currently, the win cons are
I'm sure there are better ones, but I'd appreciate your ideas.