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|Commander 2016 (C16)||Rare|
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Artifact — Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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|Have (6)||Va1mar , twistedmage , duff87 , orzhov_is_relatively_okay819 , sonnet666 , mziter501|
Empyrial Plate Discussion
2 days ago
what about a few cards for no maximum hand size Thought Vessel, Library of Leng, Spellbook, Reliquary Tower and if you get Empyrial Plate and put it on your commander you can one hit kill with the amount of cards you will have in your hand.
4 days ago
you have to get Curiosity for niv-mizzet the firemind it's a controlled infinite combo really nice. Nin, the Pain Artist is great card draw especially when targeting indestructible things like your gods to draw a shit ton, if you do add it you might want to add a Stuffy Doll to target nin with . i would also include more then just spellbook Library of Leng is good Reliquary Tower is good i would add both Thought Vessel is another. i also think that swiftfoot boots and lightning greaves are staples and you need to protect certain creatures and your commander. because of your card draw you might want to think about adding a labortory maniac just in case. 2 other cards i would think about because of your card draw is Empyrial Plate to put on your commander or another creature i think commander is better gives you the option to take some one out in one swing with your commander you have out combined with this Dragon Throne of Tarkir pay the mana tap your commander or other creature and boom all your 1/1 flyers and whatever else you have out there are now as big as your hand.
1 week ago
In playing I have found an infinite mana combo: Gilded Lotus
and a buyback spell - like Capsize to bounce the entire board or Forbid.
obviously this is a 4 card combo, but I thought it was funny that I assembled it without even tutoring while playing today. Im sure there could be more combos w/ all the untapping effects here. The deck has many different lines of play and intricacies which Im a huge fan of.
the deck feels so strong once you get unesh out and get going, chaining your sphinges and spells together. Some cards that Im really liking:Grand Architect for ramp and the +1/+1 buff is just gravy.
Crystal Shard has proven to be really useful.
Stubborn Denial seems great on paper in this deck as well but I haven't been able to try it yet. What do you think about it?
some cards Im still unsure about are: Arcane Adaptation( I have 7 creatures out of 25 which are not sphinx)
Have you tried these last two? seems only good with untapping effects or a really grindy game. thinking of adding mystical tutor for utility or some more counters/removal.
1 month ago
For whatever reason, this decklist keeps showing only about half of the cards unless I choose to edit and save it. If I do this, it shows the full list momentarily and then goes back to the incomplete one. If anyone else viewing this is having this issue, and for myself if the site doesn't stop being broken, here is the full list in comment form:
1x Ancient Tomb
1x Aqueous Form
1x Chrome Mox
1x Crow Storm
1x Mana Crypt
1x Mana Drain
1x Mana Vault
1x Mox Diamond
1x Mox Opal
1x Spell Pierce
1x Storm Crow CMDR
1x Strip Mine
1x Swan Song
1x Time Spiral
1x Trinket Mage
1x Voltaic Key
1 month ago
In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries
Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch
Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom
Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!
2 months ago
I think Elspeth, Knight-Errant can be an acceptable substitution for Power Matrix if needed, although I like the Trample that Power Matrix grants. Likewise Duelist's Heritage is a fair substitute for Battle Mastery and each has their own advantages and disadvantages; Duelist's Heritage sticks around when Isamaru, Hound of Konda dies and this deck has more tutors for Battle Mastery
Empyrial Plate is an acceptable alternative to Empyrial Armor but I am not certain I would run both of them. This deck tends to run low on cards in hand and when Empyrial Armor is out the play style changes to accommodate that card. As with Duelist's Heritage and Battle Mastery there are advantages and disadvantages to both Empyrial Plate and Empyrial Armor for this deck; Empyrial Plate sticks around and Empyrial Armor comes down a turn faster unless Sigarda's Aid is in play. This deck tends to run faster and riskier in trade for less resiliency. A more resilient play style, though, is an acceptable alternative and I think the deck can be tweaked to adjust for individual groups, play styles, and meta environments.
Regarding recursion I tend not to worry about it (the "fast and risky" plan). At various times the deck has run recursion effects but they tend to take time and resources to use well. At worst recursion cards are a dead draw if there is nothing to recur and at best it gives you some backup. Instead I would rather be drawing new equipment and resources.
- Godsend is a fun card but I think it would be too slow for this deck. It is a lot of fun in more casual decks in multiplayer, though, in my experience.
- Thanks for the compliment! I can see Lightmine Field and Clock of Omens doing some work for this deck but, as you said, its difficult to find cards to cut. At this point, unless there are more detrimental changes to the banlist, most modifications to the deck are for direct substitutions of existing cards that, for whatever reason, function better than the existing cards.
- I actually did try Sram, Senior Edificer as the commander for this deck when he first came out. The raw value is, to say the least, very powerful. If you wanted to swap Isamaru, Hound of Konda for Sram, Senior Edificer the immediate changes I would make to the deck would be to transition some of the spot removal and unattached buffs to cards that take advantage of Sram, Senior Edificer
3 months ago
Sorry, I guess I missed exactly how low budget this deck was.
O-Naginata and Empyrial Plate seem like some strong buff equipments. In addition, you may want a few more haste-enablers in the deck. Swiftfoot Boots does that and double up as protection, while Obsidian Battle-Axe auto-equips to your commander and provides a nice little buff. Finally, Skullclamp is a great source of card draw with how often you're sacrificing stuff.
3 months ago
Regarding Scorched Ruins that would make a difference if I had such high probability for any opponent to run a Strip Mine any given game. I've only had it happen once, where an opponent played it 1st, but I have about 40 lands in my Sram deck so I just sat with the ruins as a dead card in my hand & played plains until my opponent popped something else. Otherwise, if I can get Scorched Ruins out first and crack it for the 2 ramp I sometimes feel it already gave me the value I was asking for (I feel it is much more of a hindrance with Strip mine played 1st as a deterrent, where you may not even get a chance to tap for mana)...So maybe in a more land-packed Sram deck it is more worth the risk.
Yes! -- Empyrial Plate, that card really forces people to make some decisions faster than they want to!