Cloud Key

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Future Sight Rare

Combos Browse all

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you play of the chosen type cost (1) less to play.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.4 TIX $1.06 Foil

Ebay

Have (0)
Want (2) StevenDF16 , buildingadeck

Recent Decks

Load more

Cloud Key Discussion

Daedalus19876 on Surrak Dragonclaw V1.0

2 weeks ago

Ooh, I get to be the first to look this over! OwO

The first thing I would suggest is a better description, to be honest. It's hard to critique something with zero knowledge of its goals. I see you're working on a budget, so I'll tailor my advice accordingly.

As general advice, I would include Beast Within over Bramblecrush, Counterspell over Cancel, Unravel the Aether over Fade into Antiquity, Explore over Urban Evolution.

I would also try to put in a bit more draw that's not dependent on having large creatures (Rhystic Study is pretty sweet).

Bonds of Mortality is trash under most circumstances. I wouldn't normally play it unless I had a very specific reason to do so.

Considering how many creatures you have, have you considered cost reducers like Cloud Key or Semblance Anvil?

You don't have a Sol Ring in here. You should fix that.

Quicksilver Amulet is a great way to cheat things in early and unexpectedly.

Of your maybeboard, I would definitely try and find space for Command Tower, Fierce Empath, Lightning Greaves, Soul of the Harvest, and Temple of the False God. I would cut Manaweft Sliver, Sylvan Scrying, Bonds of Mortality, and Natural Connection.

If you get some more money, Mana Vault and Asceticism would fit well here.

Hope this helped - happy deckbuilding!

Angry_Potatoes on Hope of Ghirapur EDH. Yes, Really.

3 weeks ago

Update:

Several huge trades later, I find myself in possession of multiple expensive cards I never thought would end up in such a silly deck! Swords of Fire/Ice and Light/Shadow, Umezawa's Jitte, Metalworker, Sword of Kaldra and Cloud Key have all entered the main deck, with Swords of Body/Mind and War/Peace resting patiently in the maybe-board!

sonnet666 on [List] The MTG Weapons Arsenal

3 weeks ago

Don't stop now. I believe in you!

Izu_Korasu on Sharuum the POKÉMON

1 month ago

not sure the explore/traverse/bird package is enough to make green worth pushing. especially when you have artifact "ramp" in the form of cards like Etherium Sculptor, Semblance Anvil, Cloud Key and Foundry Inspector to help push things along (and even the urza lands?)

The thopter/sword combo is a nice touch, but Grand Architect allows you to make infinite mana/tokens with the combo and Disciple of the Vault lets you kill an opponent at instant speed. and while Spellskite is solid at protecting the combo but Ethersworn Canonist and counterspells/removal would help solidify the base.

I might have tried to shoehorn in the Sharuum+Sculpting Steel/Phyrexian Metamorph+Blasting Station loop/combo that gives the deck more options for winning and integrates Sharuum into the core of the deck rather then just a part of the 60, but thopter/sword isnt worth muddling the mixture for.

mahdik on EDH - Annihilator: Kozilek, Butcher of Truth

1 month ago

HUFFDADDY Tower of Fortunes is my choice between each of these, easy to cast mid-game, usable late-game to change stale board, while Well of Knowledge is too risky and unbalanced. Don't consider Well of Knowledge if you're not 100% feeling it.

The cards I would consider getting rid of are Mirrorworks (it's good, but it never was for me XD, so I can't suggest it), Paradox Engine (for 5 mana, there are better cards that re-utilize mana rocks and cards with activated abilities: Clock of Omens), Sisay's Ring (considering you already run 14 mana rocks, you don't need more ramp that does not have another usage, like Hedron Archive for instance) and Steel Overseer (considering you only run 11 artefact creature, in a Karn, Silver Golem decks it's good because you can stack counters on random artefact between turns, but here it's just mediocre, it can easily die and needs a lot of work to pay-off, not an incredible card in commander).

Also, I assure you lowering cards cost is an incredible thing, so you should reconsider Cloud Key and Semblance Anvil over any of your 14 mana rocks. You already run Urza's Incubator and Foundry Inspector, I think you can understand the power in them.

Overall, the changes for sure :

Any other way, the deck is still really good: lots of ramp, lots of pay-off, with fair amount of draw/answer/support cards!

HUFFDADDY on EDH - Annihilator: Kozilek, Butcher of Truth

1 month ago

mahdik, Thanks again for the help. Here's what I've decided to do so far:

Added Clock of Omens over Voltaic Key
Added Metalworker over Eldrazi Conscription
Added Darksteel Plate over Myr Retriever, out of your 3 suggestions Darksteel Plate is best suited for this deck.

Dark Depths is fun but not necessary

I didn't add Cloud Key or Semblance Anvil, because like you said they are not that important.

Mishra's Helix is so awesome, I've loved this card for a long time but also not necessary for this deck.

I like Tower of Fortunes and Well of Knowledge, but I don't know what to take out for them, any ideas?

mahdik on EDH - Annihilator: Kozilek, Butcher of Truth

1 month ago

In your maybebaord you have some tasty cards, see the next few lines:

  • You run a lot of mana rock, you should then definitely consider Clock of Omens, it could give you a lot of free mana. You could then get rid of Doubling Cube or Voltaic Key, which are both great cards on their own (with entire different mechanic), but not on the same level as Clock of Omens (especially for commander in the case of Voltaic Key);
  • In the same vain, you should also play more draw engine to utilize that mana you already have: Tower of Fortunes is one of my favorite for exemple. I know draw engine can be difficult in colorless. If your meta has no infinite-mana combo, or any deck that do similar to yours, I STRONGLY advice you to play Well of Knowledge, it's an incredible card for commander, but it's more casual minded;
  • Metalworker is another all-star, no wonder why it's limited in vintage. You should definitely play it, no way you can skip that.

About the mainboard:

Random cards I would consider:

  • Mishra's Helix is a pretty funny card if you want to play more control, with all that mana you play right now you can literally kill people turn's even before they start it. But that card is really uncommon and eccentric. If you look at my decks you'll see I like to play strange cards XD.

Question:

Overall, great deck, super fun to play robots!

Winterblast on Augustin's $t4ks (Primer)

1 month ago

Snap157 I play it in another of my decks Thieves of the Multiverse, which runs 20 counterspells...there it's interesting to know what is on the hands. Here I have so much global disruption that I don't need to waste a slot for looking at people's hands. What would you say is to be cut?

At this point the question is always: what will be cut and why exactly is the replacement better in the deck?

My next possible change would be Mechanized Production and Pithing Needle out and Future Sight and Cloud Key in (because that would be card advantage, cost reduction AND a possible infinite combo)

Load more