As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you play of the chosen type cost (1) less to play.
|Want (3)||metergram , Corphos , Goldrhino541|
Printings View all
|Future Sight (FUT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Cloud Key occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Cloud Key Discussion
1 week ago
Cool deck! Thoughts on these? Cloudstone Curio, Pearl Medallion, Cloud Key, Foundry Inspector, Ranger of Eos, Palace Jailer, Phyrexian Altar, Ashnod's Altar, Myr Retriever, Workshop Assistant, Junk Diver, Scrap Trawler, Mycosynth Golem, Dross Scorpion, Krark-Clan Ironworks, Teshar, Ancestor's Apostle
1 week ago
Mono Red? Check
I love it. Here's some ideas.
Draw: Tome of Legends will be great in here. Maybe add Manifold Key for double untap/unblockable synergy. Endless Atlas, Ignite the Future, Humble Defector(use Homeward Path with it), Light Up the Stage are all cheap draw that I love in red. Prophetic Flamespeaker, Neheb, Dreadhorde Champion, Knollspine Dragon, Tectonic Giant and Grenzo, Havoc Raiser all provide card advantage and/or push the aggro theme.
Ramp: Let's think about this for a minute. I think instead of turn 3 brother #1, turn 4 brother #2, we should try to get both brothers out turn 4 (with 4 land drops). That way we don't waste their haste or leave one brother out alone to get removed/wiped. For that, focus on cards that will get both broths out turn 4: Sol Ring, Generator Servant, Dockside Extortionist, Worn Powerstone, Coalition Relic, Seething Song, Ruby Medallion, Myriad Landscape + any 2cmc mana rock, Cloud Key, Hazoret's Monument, and Herald's Horn all allow you to get both Brother's swinging turn 4.
Helm of the host is a good idea. One combat and they're all 6/5s. Trample will be important then, so yeah Archetype of Aggression seems great. Blackblade Reforged will be consistently good.
Themes to consider:
- Historic matters cards
- Legendary Matters cards
- Aggro/go wide
This is a cool idea, I will be back later! Get a decklist up TypicalTimmy, I already want to upvote it!
1 week ago
Foundry Inspector Lab Man, Winds of Change These are cards that seem like the weak links in the deck to me at this current point in the meta game of cEDH. Elsha is a turn 3-5 deck no matter how you put it. Lowering her mana curve is a huge thing to do in this deck to where you can push out everything. I've sacrificed Mizzix Mastery just to have something faster in the deck that is more impactful to the board. Past in Flames turned out to be 10x's better.
Ultimately, Winds of Change is SUPER CUTE if you are trying to royally screw an opponent turn 1. If you can dump your hand turn 1 then drop WoC, cool. Otherwise, its refilling into a game where people have counter magic at all times and gives them better card advantage than you ultimately. They dumped a hand that they liked sure. But you may of gave them an even better hand of 7.
Foundry Inspector ---> Helm of Awakening all day long! or even Cloud Key Cloud Key is 100x's better than Helm. Redundancy is great... just... not on bodies in this deck. Keep Aetherium Sculptor in the deck. Cut Foundry Inspector.
As discussed above, Lab man is the weaker of the 3 "I just win" cards. He hits the board, and your opponents can respond to you drawing from an empty deck by killing him or bouncing him. Wipe Away while not heavily played in cEDH, does see play and it does remove a player when they are trying to just win the game out right. For this case alone, Thassa's Oracle just says "I win when I ETB" making her strictly better since they have to counter or stifle its ability. Stifle abilities are not big in cEDH. I alone run Trickbind now for these instances in all my blue decks. ANd I should've since AER was printed.
3 weeks ago
1 month ago
1 month ago
KayneMarco Back when this deck was budget deck I actually ran Sigil of the Empty Throne because my angels weren't that good, so i'd try to mass produce them. Now that I have the money to make this deck truly better, the angels kinda became both a damage source and an enchantment themselves.
1 month ago
I would consider adding Cloud Key to your list of cost reducers. Maybe also go more enchantment heavy so you could make use of a card like Sigil of the Empty Throne , just a thought on that one but I would definitely make room for the cloud key if able.
2 months ago
Appreciate the input either way. That is honestly the main reason I started using tappedout. So my decks get some input from other players outside my LGS.
FYI, i live in the East Coast(New York) so it is almost 3:30am here, either way, no problem :D
Cloud Key You haven't been the first to suggest this(one of my friends thinks it should be in(IN ADDITION, to helm of awakening)). I'll play around with it once i pickup one for K'rrik. I see the potential in it. When I first saw K'rrik spoiled, the idea of the deck was much different. It seemed silly since K'rrik pays for Black and I wouldn't want that many artifacts... However, now that the deck/general idea for K'rrik is more colorless than you'd think, I might put in Voltaic Key and other artifacts(maybe Scroll Rack , but honestly didn't test too good since I didn't end of using it too much...that one colorless would always go towards something else.) I honestly am going to give it a shot. I should mention, the above deck isn't my current build. There are a few cards I've been changing in and out to test out.
Mind Twist seems lackluster IMO, if I do run rings, maybe?(even then it seems not needed). Also, making someone discard their hand seems a waste when i'd rather just win the game. If it was Instant speed, i'd maybe consider it. However it is not. I doubt i'd ever run it to be honest.
Syphon Mind Totally get it. I don't even think the cost is that bad. It was a thought... but that was it. After playing the deck for so long, drawing cards usually isn't a big problem...I do have a bunch of card draw already. Such as Greed ( or other examples: Erebos, necropotence, arguel's blood fast etc.) Plus Villis, sensei's and other cards(cantrips(in this deck, Nihil Spellbomb is basically a cantrip/free card but whenever I need it...but usually I save it to stop a combo or to help enable my own combo.
Murderous Rider was a thought aswell. It honestly seems like a slightly worse Vraska's Contempt... Mainly because of the Exile(eldrazi go bye bye!). Hero's Downfall was in the very first draft of this deck. Now Rider is better IMO since it shuffles in/doubles as a creature. It honestly may go in Go for the Throat 's place.