Cloud Key

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you play of the chosen type cost (1) less to play.

Price & Acquistion Set Price Alerts

FUT

Ebay

Cloud Key Discussion

SynergyBuild on Mono Black Creature Flooding

1 week ago

Cloud Key gets them all to be one mana, as does Herald's Horn, and cards like Crypt Ghast help too. Secret Salvage also helps.

NyanNijet on Palladia-Mors, Dragon Matriarch

1 month ago

I would add Cloud Key to help with casting your spendy creatures. Quicksilver Amulet is another Belbe's Portal with shifted mana cost. Skyshroud Claim and Farseek are really nice if you add in shocklands for ramp. Fertile Ground would help ramp the deck a bit more instead of Abundant Growth.

hkhssweiss on The Ceaseless Eldrazi Horde

1 month ago

I also forgot about Cloud Key and Semblance Anvil as a cost reducer, hope that helps!

PillzHere on Angel Tribal

1 month ago

dizzierabit I like the suggestion but it would require me to rework my mana base which I am probably already going to do but at the same time I would need to add quite a few basics which would make the ramps spells so much more important to hit. I have a friend in my meta who likes to counter ramp spells too so I think I will try playtesting this at the very least. Cloud Key I have found is really not needed and will probably be cut too. My meta which mainly consists of me and 3 friends are pretty predictable. No one cares about me until I have a threatening board state and my other friends like to play big creature decks and act like they have a big dick so I let them hash it out while I just sit and get strong. But, my biggest thing is I want flavor but I also need utility to play the flavor so I appreciate the advice and will see how it plays out.

Heliogabale She isn't legendary even though wizards have basically admitted that she should have been. Endless Horizons definitely seems like a high risk high reward card that I am interested in trying However, I dont think Exploration would affect it based on how Endless Horizons reads. I don't really want shapeshifters cause as I've said, I want to get as much flavor as possible rather than competitive plays. I have debated both Door of Destinies and Coat of Arms and I don't feel I really need them, they are for sure in my watchlist though because I havent had alot of testing. I also have a friend that plays tribal eldrazi and a fine tuned Ur-dragon deck so coat of arms is pretty much a no no. I feel 36 lands is enough too and I'm not sure what I would cut at this point to add more lands. I use Belbe's Portal rather than quicksilver and I dont want too much cheat because I got a fair bit of cast triggers that I dont get from just putting it into play. I agree to cutting Font of Mythos but with how much lifegain and draw I can get I really like Alhammarret's Archive. Oh and asuza is only for playtesting right now, I figured the one exception I can make to angels is humans but it's really just iffy right now.

dizzierabit on Angel Tribal

1 month ago

I would ditch Burgeoning and Exploration for cards like Hour of Promise Explosive Vegetation or the like. Hour is very good, particularly with lands like Krosan Verge

imo Exploration and Burgeoning aren't viable in a deck with so few lands, whereas cards that fetch lands for you would keep you more consistent.

Full suggestions:

Cloud Key is good, but early lands are better since most of your angels have such intensive colored mana requirements.

The other suggestions pull lands from your deck, which depending on your meta is better than things that die to removal. running angels like this i'd assume you're going to be a heavy target. so while Prismatic Omen is a super strong enabler I would remove it if I were playing you.

I like the karoo lands just fine, but to me you need those fetches to find a land you need in the moment, and they're faster than the karoo lands. I am interested to know how they work in your deck tho

Heliogabale on Valduk Voltron

1 month ago

Cool deck indeed!

Hard to add to the great comments above, but I did find some ideas i think can improve this build.

Since you are relying heavily on artifacts, you could use Cloud Key and Foundry Inspector to get them in play cheaper.

Among the great equipments, I believe Basilisk Collar may be worthy of inclusion.

For additional damage, Vicious Shadows can be devastating. Pandemonium is also great for this deck, if you time it right to ensure it doesn't have a chance to backfire.

Agree 100% you need to add Sundial of the Infinite!

Suggestions for cuts : Bloodtallow Candle, Red Elemental Blast, Pyroblast, Tower of Fortunes, Mercadian Atlas.

Hope this helps!

burferking on Kurkesh Scrap Engines

1 month ago

I'd suggest Cloud Key, Foundry Inspector, Jhoira's Familiar to lower your artifact costs. Then anything with afinity for artifacts, especially Mycosynth Golem.

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