Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant or sorcery.
Spells you cast of the chosen type cost less to cast.
Profet93 on Thrun Voltron-His Silence is Violence
1 day ago
MysticSnake, thank you for your patience. Since you didn't mention budget, I just put what I thought could work regardless of price point. You should add some non-basics to provide utility, also, add maybe 1-2 more lands just to ensure you don't miss land drops.
Rishkar's Expertise - Draw, either as a replacement or in addition to soul's majesty. Same with Garruk, Primal Hunter
Nylea's Colossus - Big Guy
Bear Umbra - Works well since they can't 2 for 1 u in response to cast. Nice buff and the "ramp" aspect is good, all while being an enchantment
Song of the Dryads - Removal!
Nyxbloom Ancient - Supe ramp!
Herald of the Pantheon/Cloud Key - Ramp
Season of Renewal - Recursion
Composer of Spring and Weaver of Harmony - Potentially worth considering
Rofellos's Gift - I actually don't like this card but worth mentioning.
Creeping Renaissance - Crystal chimes #2 but can be used twice and is more flexible
Overgrowth - Ramp
Sylvan Library - Draw/utility
Greater Good - Draw that is also a sac outlet to prevent theft and exile.
Profet93 on Karn? No, Voltron!
3 weeks ago
I think it's a great first start jake1511. Nice avg cmc of 3.52. You might want to increase the speed a tad but given it's a colorless deck that's easier said than done.
Howling Mine - Without a way to untap, it provides opponents more advantage. I understand you need draw, but IMO, this isn't the way to do it
Lithoform Engine - Winmore
Mirror Shield - IMO hexproof redundancy is not needed, other ability is not typically useful. Really depends on how much redundancy you need
Pariah's Shield - I don't see a synergy. Put it on your commander and hope it tanks the damage? 8 mana total is steep
Portal to Phyrexia - Way too costly for what it does.
Ratchet Bomb - Depends on how often you actually can find it useful. Usually charging it for a few turns hoping to get the right amount of counters is difficult.
Shield of Kaldra - Without other Kalrdra, this isn't helpful enough
Sword of Hours - This is not a 1/1 counter deck
The Immortal Sun - Anti-synergy with 3 of your walkers, potentially swap for Staff of Nin for similar effect without anti-synergy
Trading Post - I like the saccing artifacts to draw, making tokens in a pinch. Just doesn't feel like it does enough
Vexing Puzzlebox - Mana rock for 3cmc with a unlikely ability to reliably use
Vorrac Battlehorns - Unimpactful
Aladdin's Lamp - WAY too costly
Anduril, Flame of the West - No benefit to use tokens, aside from skullclamp maybe
Azor's Gateway - Hoping this goes 5 turns uninterrupted is a big ask
Brass Knuckles - Kind of cool but not good on it's own. I do sort of like it, plus the art
Golem-Skin Gauntlets - Kind of cool, but not good on it's own.
Basalt Monolith - Ramp + Combo with Forsaken Monument for
Cloud Key/Semblance Anvil - Ramp
Sensei's Divining Top - Dig
Cloud Key/Anvil/Artifact cost Reducer + Mystic Forge + Top = Draw your entire deck
Expedition Map - Find the land you need, ensure you get your land drop.
Might want to add 1-2 more lands depends on your ending avg cmc and amount of rocks + personal playstyle.
Gerrard's Hourglass Pendant - Recover from a boardwipe
Darksteel Citadel - Artifact land for Karn
Mycosynth Lattice - Lots of shenanigans, super double edged sword.
Lattice + Karn, the Great Creator = Hard lock. Karn has a lot of useful abilities on his own, ignoring lattice.
Spell_Slam on Slime Golem
1 month ago
Cool! I feel like your deck could benefit from some self-mill, as you don't mind getting those first few SAHs in the graveyard, I bet. Satyr Wayfinder and Mulch come to mind as easy ways to both give you card advantage and fuel the graveyard. Commune with the Gods coudld also help you find the important enchantments. Greater Good would be busted here, as always.
Cloud Key could be another, weaker version of Semblance Anvil. Still seems playable.
Kagiyama on Hold your colour
1 month ago
Profet93 thanks again for your advise! Yeah, Cloud Key and Semblance Anvil sound great, not sure if I heard about those.
Swapping wastes for non-basics is work in progress, although I should leave some to search with Burnished Hart and the like. I've also seen some spoilers for Modern Horizons 3 including Emrakul, the World Anew and It That Heralds the End. New Emrakul is... something. While flavorful, I think it's better for Modern tron kind of deck. I don't really have anything that synergizes with madness and gaining control of enemy creatures might be really situational. Probably worth proxying and trying out though. It That Heralds the End is great. Feels like it was made for Zhulodok. Definitely would want to get my hands on one. Matter Reshaper seems good enough for draw. Pathrazer of Ulamog is great I think. 11 mana is doable for this deck, Desolation Twin is also okay. I'll try getting those cards at my LGS!
Profet93 on Hold your colour
1 month ago
Colorless draw is difficult. Endless Atlas but I don't think it would help. I think it just comes with the territory. Other draw would be very costly and expensive CMC wise. Tower of Fortunes, maybe a Trading Post?
I usually prefer artifact ramp over dork ramp because they are slightly harder to remove. I wouldn't add helm of awakening, I believe Cloud Key or Semblance Anvil would be a better fit should you need it.
Side Note: Swap out like 7+ wastes for nonbasics to add utility in the mana base.
Eldrazis....
Desolation Twin - 2x 10/10's, eh it's something
Emrakul, the World Anew - Interesting. I actually want to add this to one of my creatureless decks, I'm unsure of how it would work here. All the more reason to focus on artifact > creature ramp should this be added. Definitely worth trying out.
It That Heralds the End - Anthem + Ramp, definitely worth a spot
Matter Reshaper - Card draw/value
Pathrazer of Ulamog/Ulamog's Crusher - Eh, annihilator is always nice
Thought-Knot Seer - Can target 2 different opponents for each section. Worth considering
I can give you ideas of cuts should you need. Hope this all helps!
Profet93 on
2 months ago
Add Sensei's Divining Top to combo with basalt + rings to draw and cast your entire deck.
mystic forge + Cloud Key/Ugin, the Ineffable/Semblance Anvil/artifact cost reducer + sensei's divining top = Draw your entire deck
Sanctum of Ugin - Tutor
Profet93 on War of the Worlds (Zhulodok) Casually Competitive
2 months ago
I like suggesting combos to colorless decks but given you are not interested, perhaps a Cloud Key or even a Semblance Anvil for additional ramp?
Also, did you mean to put in Ugin, the Ineffable instead of Spirit Dragon twice?
Profet93 on S U P E R F R ! E N D S (Djeru)
3 months ago
Reprieve - Counterspell cantrip
Moat - If budget / proxies allow
Cloud Key/Semblance Anvil - Ramp
Land Tax - Ensure land drops
How are you doing on draw? Options to draw include Alms Collector and Archivist of Oghma
Teferi's Protection - Super protection
Smothering Tithe - Ramp
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Want (4) | GenericAperson , Skullzer7 , midget_overlord , pnkghst9 |