Cloud Key

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you play of the chosen type cost (1) less to play.

Price & Acquistion Set Price Alerts

FUT

Ebay

Recent Decks

Cloud Key Discussion

DofaLord on Licia, the Sanguine Storm

1 week ago

Don't feel obligated to respond, this is kind of unreasonable and unrelated.

Do you believe that this deck can work on a hardcore budget?(under $100) I initially thought that most of its 'core' cards aren't super expensive, and i was interested in building this. after looking at the more costly cards, it looks like most of the extra money is in tutors and the manabase - do you think it can be done? or does the combo need those cheap cards so badly? This is what I have so far:

Yawgmoth's Will -> Recoup --- Fork -> Mana Geyser --- Entomb -> Demonic Collusion --- Sensei's Divining Top -> Crystal Ball This one is sketchy --- Demonic Tutor -> Tainted Pact --- Vampiric Tutor -> Diabolic Tutor --- Serra Ascendant -> Sphinx-Bone Wand --- Phyrexian Arena -> Ambition's Cost ---- Austere Command -> Planar Cleansing --- Necropotence -> Painful Truths --- Cloud Key -> primal amulet --- Lotus Petal -> Pentad Prism --- Tithe -> Terrarion --- Abeyance -> Niveous Wisps ---

Prodigalpyro on Thopters away

2 weeks ago

Consider running Lightning Greaves over Mask of Avacyn if you are just looking for the protection effect the only downside I could see would be if you needed to equip another equipment to the card it was on but I think the mana advantage you get outweighs that.

Not sure how you feel about Mycosynth Lattice but it could be a good addition.

Mana Vault and Voltaic Key could also be good additions aswell as Semblance Anvil and Cloud Key

potsie30 on Oona Competitive Combo

3 weeks ago

I like and plan on getting a Helm of Awakening, and I do also like Cloud Key. with my additions of more 0-1 drop artifacts, Trinket Mage will more than likely be seeing play here as well. Spellseeker would be good as well, and i agree with most of the cards you suggested to take out, such as Mind Over Matter, Mirrorworks, and Search for Azcanta  Flip, and possibly the Peregrine Drake/Deadeye Navigator combo. Diabolic Tutor has won me games plenty of times, so I think it's worth keeping in, personally. Thank you all for the recommendations! oh yes, can't forget about Strionic Resonator. ;)

ps: i have just added in City of Brass, which was supposed to be on the list to begin with; i had forgotten i traded someone online for it, and it arrived today!

Megalomania on Oona Competitive Combo

3 weeks ago

Got it. If you’re going for speed, I think you can do away with cards such as:

Mirrorworks

Imprisoned in the Moon

Mind Over Matter

Search for Azcanta  Flip

Pili-Pala and Grand Architect

Trophy Mage

Deadeye Navigator and Peregrine Drake and

Diabolic Tutor

I would slot in:

Paradox Engine

Helm of Awakening/Cloud Key

Spellseeker

Trinket Mage

Aetherflux Reservoir

Walking Ballista

Mox Opal

Ad Nauseam and

Yawgmoth's Will.

I think building the deck around Paradox Engine and the Scepter would be better overall since they are a lot more slot-efficient than the creature-based combos.

The mana base can also be improved by replacing lands like Cabal Coffers, Drowned Catacomb Detection Tower, Fetid Pools, Reliquary Tower and Temple of Deceit with basics or any land that does not come into play tapped and is able to add and . Forbidden Orchard, City of Brass and Mana Confluence, for example, are great lands if you aim to win within the first 1-4 turns.

bradore on [TUNED] Jhoira Infini-Storm (100% Competitive)

1 month ago

Nice deck, I'd remove a few counterspells in favor of artifacts that draw you cards. Mycosynth Lattice, Lightning Greaves with Hellkite Tyrant combo as a finisher is a fun way of ending the game once your storm engine starts going, plus Mycosynth helps you draw more cards, that with Vandalblast can win you game.

Mana reduction cards like Cloud Key, Herald of Kozilek, Jhoira's Familiar, Semblance Anvil can let you play mana generating cards like Gilded Lotus and Thran Dynamo for next to nothing and get you more mana than what you paid for. Alhammarret's Archive is also amazing with Jhoira.

Dack Fayden is really great in this deck, helped me steal me a Lightning Greaves when I desperately needed it. Commander's Sphere andChromatic Star, Torpor Orb have helped me a ton too.

Starsky2814 on Protean Chromium, Elder Dragon

1 month ago

Thanks for the +1, hamiam and griffstick!

iiTzSeb, once I can get some live games going with the deck and some proper results, I’ll make adjustments accordingly. Unfortunately, I am out of town thru the 20th and I probably won’t meet up with the guys until the 22nd. So bare with us on updates. The side board for this build, is intended to be an extension of the deck. So for those who would like to use this as a blueprint for building Chromium, the Mutable. They can see what counter package I would use and flex cards around, to better suite their meta. Nonetheless, thank you for your suggestions!

SynergyBuild, I know we just added Cloud Key, but what are your thoughts on replacing it for Grand Arbiter Augustin IV? Maybe we can also add Heartless Summoning to potentially get the summoning cost down on Chromium. Do you think it’s foolish to consider Hall of the Bandit Lord for Zur and Chromium? Also, I think it would be worth while to add, Sensei's Divining Top. It could help get us that draw we need after using Tunnel Vision, in order to cast Open the Vaults in the same turn.

Starsky2814 on Protean Chromium, Elder Dragon

1 month ago

Thanks for the +1, hamiam and griffstick!

iiTzSeb, once I can get some live games going with the deck and some proper results, I’ll make adjustments accordingly. Unfortunately, I am out of town thru the 20th and I probably won’t meet up with the guys until the 22nd. So bare with us on updates. The side board for this build, is intended to be an extension of the deck. So for those who would like to use this as a blueprint for building Chromium, the Mutable. They can see what counter package I would use and flex cards around, to better suite their meta. Nonetheless, thank you for your suggestions!

SynergyBuild, I know we just added Cloud Key, but what are your thoughts on replacing it for Grand Arbiter Augustin IV? Also, I think it would be worth while to add, Sensei's Divining Top. It could help get us that draw we need after using Tunnel Vision, in order to cast Open the Vaults in the same turn.

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