As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you play of the chosen type cost (1) less to play.
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Cloud Key Discussion
1 day ago
Hi, cool deck and very unique! mono-green artifact synergy in EDH is pretty unusal!
saw your deck on the commander thread. I have not built a mono green edh deck but here are some quick suggestions, hopefully some of them are in your budget and/or look fun enough to run.
two things that green does fantastically that could tune-up your list are ramp and recursion. some ramp cards like Cultivate, Kodama's Reach, Skyshroud Claim could fit in over Attune with Aether depending on how dedicated to the energy subtheme you are. also Sol Ring!!
for recursion, Regrowth and Recollect are sometimes better than Reclaim, Pulse of Murasa. also i really like Seasons Past over Wildest Dreams - six mana for a full hand over ~2 cards.
a couple options for your win cons, depending on if you want to lean more towards combo or more towards token/stompy wins.
combo: Staff of Domination, Paradox Engine, and mana dorks like Fyndhorn Elves, Llanowar Elves, Elvish Mystic, Selvala, Heart of the Wilds can get you into a big mana/card draw situation. Cloud Key is another foundry inspector.
token stompy: cards like Hornet Queen, Myr Battlesphere, Avenger of Zendikar, coupled with more overrun effects like Overwhelming Stampede, Triumph of the Hordes, or Kamahl, Fist of Krosa can give you a more aggro tilt. Genesis Wave may be a fun option for either direction.
finally if you want to run more removal/disruption, Beast Within, Reclamation Sage, Acidic Slime, Terastodon, all help the cause and provide bodies to swing or block.
hope this all helps and sorry if it is goodstuff suggestions! cheers and have fun.
2 weeks ago
I will share my thoughts on your brew and hope that they prove useful to you.
At first glance this deck has one, very apparent and very serious problem, which will cause it to be super slow and clunky: It is very mana intensive, in R/W, and it's featuring 35 lands. Your colours are the worst when it comes to accelerating your mana and anything less than 37 lands is usually reserved for much lower curves (avg CMC < 3.5, yours is 4.5). So I would suggest that you add at least 2 more lands and 4-5 mana rocks (Sol Ring, Commander's Sphere, Mind Stone, Boros Signet, Everflowing Chalice, Thought Vessel, Darksteel Ingot, Boros Cluestone, Prismatic Lens, Worn Powerstone and many others) in addition to the 2 medallions you already have. You could also opt for more cost reduction cards such as Cloud Key, Semblance Anvil, Seal of the Guildpact and Urza's Incubator. Then, to glue your mana together and make certain you hit every land-drop, every turn, I would also suggest you replace some creatures that are out of place/not offering much to the deck (e.g. Sungrace Pegasus, Viashino Firstblade, the walls, Lose Calm...) for these little beauties: Weathered Wayfarer, Knight of the White Orchid, Oreskos Explorer and Kor Cartographer.
Problem number 2 - and this is a problem you can do little about and which banes almost all R/W decks - you have very, VERY limited options for card draw besides wheel effects (e.g. the namesake Wheel of Fortune). There are some available inclusions such as Staff of Nin, Mind's Eye, Seer's Sundial and a few of the mana rocks already mentioned can replace themselves, but that's that. Just be aware of this when you march into battle!
Problems with individual card choices do exist as well but I think they come second to the ones mentioned above. In general, life gaining is even less important in EDH than it is in other formats. Also, big X-spelss for burn are rather weak, especially considering your weak mana base. You also need some more premium spot removal (Swords to Plowshares, Chaos Warp) and your boardwipes are lacking. Most of your creatures are flying, so include cards like Fault Line and Molten Disaster! They can be real gems in such a deck. Lastly, and this is just a slow pitch, have you considered running Kaalia of the Vast as your commander? Access to black means better card draw, and she can cheat your angels into play (dragons and demons too, if you so wish it).
It's always a pleasure looking at new decks and I find the community here to be very helpful! Try posting on Advertise your commander as well, for more help, suggestions and comments.
PS. I wasn't taking budget into account so some cards may or may not be affordable. Don't worry about that! If you are working on a limited budget, your deck can still be very strong! Ah, the joys of multiplayer! ;D
2 weeks ago
Glad it helps. You also might want a Cloud Key, Foundry Inspector, maybe a Mycosynth Golem or a Metalwork Colossus. Cards with Affinity for Artifacts can seriously exploit Muzzio's ability, I'd think.
Along the same vein of thought, Scrap Trawler is a nifty card to keep your higher CMC artifact searches going in the face of removal cards.
3 weeks ago
I actually decided to try out the scepter/reversal combo as well while I wait for a few pieces to show up in the mail and it has been decent. Still not sold on it but I can see it being a reasonable inclusion. That said, Isochron Scepter has been very good in the games I played it, even when I did not have the Dramatic Reversal. I usually just imprint something like Counterspell but the ability to reuse it every turn, even though everyone else can see it coming and will likely play around it has been very good.
I also tried out Paradox Engine and it has been absurd. I have won every game that I cast it, immediately after resolving it. Although you do not run the Future Sight/Sensei's Divining Top/Cloud Key combo in your list (which Paradox Engine works as a backup Cloud Key), I still think it is worth trying out due to the shenanigans it does with all of the mana rocks in the deck.
3 weeks ago
I agree. I think, considering that most of your spells are colorless, that Pearl Medallion is borderline worthless. Knight of the White Orchid is the man, but he's strictly worse than Puresteel Paladin or even Leonin Shikari if you're weighting more toward artifacts than auras. I do think that's where Sram is better, just because their cost is so much less prohibitive and you can reduce them with Cloud Key, Helm of Awakening or even Semblance Anvil if you want to get greedy.
With you 100% on Hedron Archive. There are no times where I draw it that I would not rather have a Thran Dynamo. Do Sram's Expertise, Auriok Edgewright, Nahiri, the Lithomancer or Kor Duelist do anything in this list? Giving dudes double strike is cool if you're an aggressive list, but Sram trends more toward combo and one-shot commander damage. Maybe we could look for cuts there?
1 month ago
Urza's Incubator, Cloud Key, Burgeoning, Exploration, Primal Vigor, Doubling Season, Grim Monolith, Mana Crypt, Mana Vault, Sol Ring, Quicksilver Amulet, Haven of the Spirit Dragon, Sarkhan, the Dragonspeaker, Sarkhan Unbroken, Warstorm Surge, Where Ancients Tread, Utvara Hellkite, Karrthus, Tyrant of Jund, Dragonlord's Servant, Dragonspeaker Shaman, Bladewing the Risen, Hellkite Overlord
While I won't say your deck NEEDS any of these cards, a lot of them are really fun/useful in a dragon deck like yours! Just thought I'd bring them into the spotlight as potential options :)
1 month ago
strangecharm Oh, well then this is what I'd advise:
Also, you might be interested in these cards:
Along with this, here are lands that generally help to keep casted spells hexproof
1 month ago
You beat me to it. As soon as I saw this little guy I wanted to make another landless EDH deck but I see I was far too late. Although, there are a few things I'd change...