Cloud Key

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you play of the chosen type cost (1) less to play.

Price & Acquistion Set Price Alerts

FUT

Ebay

Recent Decks

Cloud Key Discussion

JoeBlondie on Voltron-with-a-Senior-Edificer (Sram Equipment)

15 hours ago

Hi! I see that your list is way more all-in on the voltron route than mine.I'll start by asking how some of your cards have performed

O-Naginata I considered this one in the past, but I don't like the fact that Sram can't wear it without help. I often play 1v1 where the first turns are crucial

Sword of Light and Shadow I can see this one in my list but in yours it doesn't seem very strong since you have very few creatures. Do you run it just for protection (it's probably the best sword for that, admittedly)?

Batterskull How does this one perform in EDH? I feel like the lifelink is not that relevant and when the germ dies it becomes very inefficient

Bloodforged Battle-Axe, Trepanation Blade, Golem-Skin Gauntlets, Conqueror's Flail, Sword of Vengeance I don't like these ones, they seem too weak. The first two are too gimmicky and unreliable in my opinion. The gauntlets require too much effort to be relevant, the Flail can be good but I did cut Grand Abolisher in the past and I don't regret it, although I can see that your gameplan relies more on the big swings with Sram and you don't like to be interrupted. The sword is just inefficient, half of the keywords that it provides don't really matter most of the times.

Leonin Abunas I often consider this one, but every time I decide that it is unnecessary. With the amount of equipments that you have, you sholdn't be scared by targeted removal, since you should have a flow of card-draw superior to your opponents anyway. I could see it if its cmc was lower, but in my opinion 4-cmc slots should be taken by cards that immediately bring a presence on the board. However, if it permorms well for you, maybe you should consider Indomitable Archangel to have more redundancy of the effect in the deck(?)

Cultivator's Caravan I tried this one but I didn't like it. The cantrip is nice but I found that most of the times it ends up being just a mana rock, and I really don't like 3-cmc mana rocks. You don't really want Sram to tap for letting your mana rock attack or block usually..

I like Dowsing Dagger  Flip and Empyrial Plate, maybe I'll try to find room for them in my list.

I'm also interested in your pseudo-storm package: Semblance Anvil, Cloud Key, Gonti's Aether Heart and in your land destruction package, which I'd really like to find room for.

I also like your mana base but I don't quite have the budget for it now. We agree on the 33-land count though.

BawbMaggit on Werewolf Tribal

1 week ago

I don't think Cultivate and Kodama's Reach are really worth it since your curve tops off at 5. Cloud Key might be fun since it'll let you cast more spells in a turn and something like Chandra, Torch of Defiance for card advantage. Also is there a reason there's no Lightning Greaves? if you still have some of your swords they might fit too.

I'd like to hear your opinion on Descendants' Path after you play with it awhile, it doesn't seem like it would hit very often.

Darmanimon on I vant to suck your blaad

2 weeks ago

Hello!

I noticed your deck was featured on the front page and I have a few card suggestions I wanted to send your way! Instead of running lands that give you one life when they enter, but enter tapped, have you considered running Temples? Temple of Silence, Temple of Triumph, and Temple of Malice may enter tapped, but they allow you to scry when they enter the battlefield, which is much more useful than gaining you one life. If you were running a commander like Karlov of the Ghost Council those lands would definitely have their benefits, or if you were running Exquisite Blood and Sanguine Bond they would be justifiable as well, but in this instance I don't see a benefit to them.

Secondly, your deck's only source of ramp is Sol Ring, which means you will most likely have to wait until turn 6 to play your commander,and will also likely be casting a single spell per turn. Cards like Commander's Sphere, Chromatic Lantern, and the 3 Signets in your colors would be a few ways to help you cast more spells per turn. Herald's Horn is a card that you already run in the deck, but cards similar to it like Cloud Key, Urza's Incubator, and The Immortal Sun could help you lessen the cost of your spells and cast more of them per turn.

Finally, there are a few creatures I would highly recommend adding to the deck in order to close out games. Vish Kal, Blood Arbiter would work very well in your deck, since you could sacrifice a lot of creature tokens to him in order to make him large enough to one shot an opponent, plus he combos very well with Elenda, the Dusk Rose since every creature you sac will give Elenda a counter, and if you end up saccing her as well you'll get back the same amount of creatures you sacrificed, effectively giving you twice the value per creature. Necropolis Regent is another great addition to the deck due to the fact that it will put even more +1/+1 counters on your creatures when they deal damage, effectively doubling their power and toughness whenever they hit a creature or an opponent. Another great addition the deck would be Olivia Voldaren, since she's an effective way to ping away at your opponent's smaller creatures so they cannot be used to block, plus whenever you ping a creature with her ability, she gets stronger. Olivia's ability to take an opposing Vampire is quite useful as well, since you could potentially ping your opponent's commander and then take it from them at a later point, or you could easily take your opponent's creatures if they're also running vampires. Although not a creature, Anointed Procession would also greatly benefit your deck since doubling the amount of tokens you produce will help you close out games much faster.

I hope these suggestion are of some use to you, I run a Mardu vampire deck as well I've yet to add to my account (it's a Licia, Sanguine Tribune tribal vampires deck themed around lifegain) so it's always nice to see people running similar archetypes!

Juanturnkill on $10 Blue Artifact Storm

2 weeks ago

hungry000 I have, it is definitely a useful card, as well as Cloud Key. The goal of the deck is to be as cheap as possible, which is why I am not running that either. If I were to make the deck stronger and more expensive, those cards would replace the reducers but that is not the direction I want to take the deck.

Sgtpopnfreash on Budget Jeleva

3 weeks ago

You want to cut Gilded Lotus. It's the wrong tempo for this deck. Also if your going to be as into the Future Sight/Sensei's Divining Top plan as you are with both Magus of the Future and Future Sight you want to add Trinket Mage, Etherium Sculptor and maybe a Cloud Key or Fabricate. Now I would ask you what is the reason for Grixis? Without a Wheel of Fortune or a Yawgmoth's Will I really think going to Esper and getting access to a Enlightened Tutor and Silence would help your deck out a lot. Other cards you should add are Dark Ritual, Cabal Ritual, Mystic Remora, Mental Misstep, Preordain, Merchant Scroll and maybe Demonic Consultation since its a quick easy way to win with Laboratory Maniac. You also have way to many lands. Decks like this run no more than 30.

pskinn01 on What happens if buyback cost ...

1 month ago

The lowest the buyback cost can go is 0. But you still must choose to pay it. In other words, you still have to state you are casting it with buy back.

I have seen someone have Memory Crystal, Emerald Medallion, and Cloud Key naming instants to make millions of saprolings with Sprout Swarm. Cast with buy back becomes just . So cast with buy back tapping forest. Cast again with buy back using the sapproling to pay convoke cost. Repeat any number of times.

colton815 on Reduce ability cost of artifiacts

3 months ago

you're probably better off mana ramping and reducing the cost of the artifacts themselves so you have mana enough to both cast stuff and activate abilities. off the top of my head i know of Etherium Sculptor, Cloud Key, and Semblance Anvil.

Mj3913 on Advertise your COMMANDER deck!

3 months ago

+1/commented above

Trying to speed things up via reduced cost cards/'cheating big creatures in' effects. Things like Cloud Key, Dragon Arch and maybe? Krosan Drover not sure.

Also thinking of switching the theme from 'Big Things.dec' to Temur Dragons... not sure if it's the best idea though because it works decently already.


Surrak Dragonclaw V1.0

Commander / EDH Mj3913

SCORE: 3 | 3 COMMENTS | 665 VIEWS


Edit: also... Trygon Predator vs Acidic Slime

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