Cloud Key


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Cloud Key


As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you play of the chosen type cost (1) less to play.

Cloud Key Discussion

Profet93 on Ertai, Draw-Counter-Go (version 2.0)

1 month ago

+1 for trying to lose friends, I respect that. That being said, looking at your description and card list, I note a couple things...

You have some combos but none of the combos do much outside the combo itself. I would cut one. Your infinite turns requires 7 mana to cast the Nexus, 2 to put it back on top. Thats 9 mana, while possible late game, not impactful enough. Same with your other combos.

I would try adding Cloud Key - That way you can combo with Future Sight + Top. It also works as a cost reducer for your instants should you wish.

Your synergy of Gearhulk and Riptide labratory is incorrect.

Doubling Cube and Extraplanar lens are both cuts since they arr Win-Mor Mediate just seems bad with all the card draw you have in blue. Echo of Eons and Day's undoing just seem bad, why every help your opponents while having less mana to do on your turn and theirs?

Lotus Field seems bad give all your mana doublers. I know it synergizes with crucible, but crucible with those 2 lands is not justified IMO.

Fabled Passage > Evolving Wilds

Mind Stone or Thought Vessel to get your commander out Turn 3.

Strip Mine to deal with Boseju and Cavern? Tutorable through Tolaria West

Hope this helps! Great deck!

Fellin22 on Elsha's Flashy Show

1 month ago

2 creatures does not seem like the right amount. 0 would be good because of Proteus Staff lines, and 5+ would be good because you could run star package and more Cloud Key effects for your combo.

jconeil1988 on Alela, Tinker Faerie Extraordinaire

1 month ago

jasonkrivera, thanks for the suggestion. I know Anointed Procession could be bonkers in this deck. I don't like that price tag, but that comes with good cards. As of now I have like 10 others in that price range. So, while I don't doubt Procession will most likely make it in the final build, there are higher priorities than it such as Cloud Key , Rhystic Study , and Kindred Discovery . In short, it's added to the list. Thank you :)

TypicalTimmy on Advertise your deck!

1 month ago

Here is my disgustingly efficient Dragon tribal deck. I've long wanted one, and finally was able to build the deck of my dreams.

Yes, it's rated at a 31% on the competitive meter. That's mostly because I am using a lot of cards not seen in cEDH play. If you take the time to playtest this deck, you'll find it does two things exceedingly well;

  • Ramp
  • Pump out Dragons like two bunnies on a hot summer night

I've been playtesting it for the past week or so, and one thing I have noticed is that it bounces back from boardwipes insanely well. This is thanks to both running Lathliss, Dragon Queen and having cost-reduction support cards such as Urza's Incubator , Cloud Key , Ruby Medallion and more. When you can cast a Dragon for literally just and get a free 5/5 token out of it, you are basically always applying pressure on the board.

If you are interested in Dragon Tribal, I highly recommend you give this one a shot :D

Lathliss' Brood

Commander / EDH TypicalTimmy


BMHKain on

1 month ago

Cut. Now the Grace Period begins. Assuming what is stated to be true, these would be the final cuts still in the running:

Sultai Charm (I guess the Modes are alright?)

Diabolic Tutor (A second Mastermind's Acquisition ? Hmmm...)

Ghastly Conscription (Maybe this isn't as bad as I thought...)

Villainous Wealth (How was I able to ignore this?)

Cloudform (I guess this is like Gift of Doom ? But suckier?)

Obscuring AEther (Another Morph Mana Support that can even Manifest Itself. Dang...)

Secret Plans (Yeah, give the Morphs, Megamorphs, & Manifests +0/+1 & flip them Face-Up for Card Advantage? BAM!)

1x Wilderness Reclamation (I dunno, I still like Seedborn Muse …)

Zendikar Resurgent (Doubling the Mana Supply, but casting too many "Morphs"? Get a Words of Wind ready for Hell.)

Broodhatch Nantuko (I guess it's good when you have Ezuri, Claw of Progress giving you all those counters? Might be good this way; I don't want just one bug...)

Cabal Executioner (I, mean, we have effects that negate sacing enemy permanents now. Can't we have Destroy Target Creature"? Oh, wait, we have two in these colors, but "Destroy Target nonblack Creature" & Destroying one that's Power 3 of lower is lame. But how good is this guy?)

Dragon's Eye Savants (Morph's answer to Gitaxian Probe , but you pay no life to use it; just reveal a Blue Card.)

Eternal Witness (Wait, how the bloody hell is this lass here?!)

Qarsi Deceiver (A mana Dork for Morph Effects, but one said I should have enough anyway.)

Root Elemental (Playing a card for free is awesome; especially something REALLY good...)

Silent Specter (There are no Morph effects to forcibly make an opponent discard their whole hand. Might as well make due with a flier I guess...)

Temur War Shaman (Manifesting the Top Card? At least the Fight Mechanic is Optional...)

Thought Harvester (NANI?! An Eldrazi Mutilates my Upside Down Stuff?! I just hope I can mill everyone before I mill myself...)

Whisperwood Elemental (Manifesting at each of your End Steps is great. even Saccing them, even if you sac this guy just to have others die, at least we're getting more Manifestoes.)

Cloud Key (Sure, choosing Creatures would be prime here, but what about Enchantments? Artifacts? Instants? Sorceries? They're options as well.)

Cloudstone Curio (This is required to mill the crap of your opponents. But we've enough Draw Engines to the point where Words of Wind is mandatory; at least Thought Harvester doesn't care about card draw stuff though...)

1x Crystal Shard (Strictly WORSE than the Curio as it has a price, & only affects creatures.)

1x Dimir Signet (Is it worth adding in the Signets as well as the Talismans? I'll leave that to you all to decide...)

1x Golgari Signet (See Dimir Signet.)

1x Helm of Awakening (This is the only "Spells cost less to cast" card I could find, but it also benefits the opposition.)

Lightning Greaves (Maybe I should don these awesome greaves again. You agree?)

Scroll of Fate (What more do you want? A free Manifest, & you will always know it's a creature or not, WHY DID I CUT THIS?!)

1x Simic Signet (See Dimir Signet.)

Which deserve the final replacing's? I'm leaving this to you...

& I apologize for all this text; I just wanted to show what I do recommend, & otherwise.

king-saproling on Emry, Lurker of the Infinite

2 months ago

Looks good so far. You run a lot of 0-1 cmc artifacts so I think Salvaging Station would be useful here. Station + Codex Shredder is a neat way to recur counterspells and the like. Station can also combo infinitely with March of the Machines and a bauble. March is nice overall because it turns your trinkets into blockers and Ashnod's Altar into Krark-Clan Ironworks, and would enable many other combos if you decided to run things like Intruder Alarm and Thornbite Staff . Here are some other cards you might like: Locket of Yesterdays , Cloud Key , Tolaria West , Muddle the Mixture , Dizzy Spell , Expedition Map , Vedalken Orrery , Leyline of Anticipation , Umbral Mantle , Liquimetal Coating , Clock of Omens

skibulk on Scarecrow Deck

2 months ago

Foundry Inspector , Cloud Key , and Etherium Sculptor cost less to cast than Jhoira's Familiar . On the other hand, the flyer could come in useful.

ShaDoWz_6677 on Elsha

3 months ago

cheshirealyson Cloud Key will synergize with everything you just mentioned along with your commander

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Cloud Key occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%