|Commander / EDH||Legal|
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|Future Sight (FUT)||Rare|
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As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you play of the chosen type cost (1) less to play.
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|Have (3)||Duct-Tape-Guardian , MagnaAura , silvereh|
|Want (15)||kovellen , Acilper , Sun_Djinn_Kari , , PembrokeWelshCorgi , buildingadeck , BringerOfStorms , xafeara , DeifiedExile , xander025 , jtaddeo , almace , sleepy104 , upgraded , relon|
Cloud Key Discussion
3 days ago
Crucible of Fire seems like a necessary include. Maybe also a little bit of cost reduction Herald's Horn Urza's Incubator Cloud Key and Belbe's Portal all do pretty good things. Kindred Charge also is pretty mean. Neheb, the Eternal could also easily net you some crazy mana, also maybe Gratuitous Violence and Berserkers' Onslaught could help close out a game. Hope these are helpful suggestions! Cheers
5 days ago
Looks like a fun deck, maybe Cloud Key or Urza's Incubator could be good for some cost reduction. Cryptic Gateway could potentially be good for cheating stuff out sometimes at the end of your opponent's turn Belbe's Portal is good for cheating stuff out too. Konda's Banner could be pretty good Kindred Charge and Kindred Boon could both be pretty good. Path of Ancestry is worth putting in there instead of Boros Guildgate. Shared Animosity and Shared Triumph are both fun, also Gratuitous Violence would be good in here. All in all, I like the deck! Was thinking about building something with those two as well. +1 hope my suggestions are helpful :)
1 week ago
Something you don't have calls out to several of your cards (i.e. volt key, brighthearth rings, omen clock, and divining top.) It wants to be abused. It's name is Paradox Engine. Infinite draw with the top is so disgustingly beautiful. The combo is extremely flexible because the clock, rings, and volt key are all valid substitutes for one another. The objective is to get two instances of the top's drawing ability on the stack so you draw your new card plus the top itself. Cast the top again, and every nonland permanent you tapped in the entire process (e.g. mana vault/basalt monolith) becomes untapped. Do it all again. The best part is that the Paradox Engine untaps your mana rocks, so infinite mana may become an unintentional, but useful, byproduct of this interaction. While not as impressive as true infinite draw, Paradox Engine + Jhoira, Weatherlight Captain is still an insane draw engine, and will get you very far, very quickly.
Arcum Dagsson, Merchant's Dockhand, Cloud Key, Myr Retriever, Junk Diver, Summoning Station, Intruder Alarm, Blasting Station, Altar of the Brood, Staff of Domination, Battered Golem, Unwinding Clock, and Vedalken Orrery are all great cards. Put the Nevy's Disk back in there too. Switch out Feedback Bolt for Vandalblast. Mycosynth Lattice lets Vandalblast sweep away everyone's stuff and leaves your stuff untouched when cast for the Overload cost. Even though it's a sorcery, the effect, for the same mana cost as the Bolt, is way better. People will often concede because of it.
The final thing I want to add is that Tolarian Academy has been brought into Commander from the banned list, in a rather unexpected way: Storm the Vault. It flips into what is essetially Tolarian Academy. In artifact decks, it flips the turn it's played about 80% of the time, making it a must-have for almost any Breya deck.
2 weeks ago
Cloud Key, Urza's Incubator, The Immortal Sun, Herald's Horn, Pearl Medallion, Oketra's Monument, and Planar Gate (if you're rich) are all cards you can consider to speed up the play of your Suuuuper fat stack of creatures.
Knight of the White Orchid, Weathered Wayfarer and Land Tax are ways to make sure you keep up with the Joneses with the weak draw you've got. Tithe Works, too. These aren't true ramp because you have to be behind in land drops for them to trigger for positive gains. You're going to have to rely on more rocks: Sol Ring, MindStone, Fellwar Stone, Thran Dynamo, and Gilded Lotus should probably all be in here.
Hopefully that'll get you the speed to make you more scary in the middle.
1 month ago
Hey alo15! I tested Shimmer Myr in a very early iteration of the deck, and the reality is that being able to play at instant speed doesn't help us all that much. Flash is a neat mechanic, but 3 mana is a pretty steep price to pay for it, and some of our best tutors (Transmute Artifact and Tezzeret the Seeker ) are sorcery speed anyway. Additionally, if you draw it while storming out, Shimmer Myr is a dead card - it's a 3 mana do-nothing when you're already trying to win on your turn. While it'd be nice to hold up interaction, it feels as though it slows the deck down by too much. If we're paying 3 mana for something, we'd rather be playing a cost reducer like Cloud Key.
Have fun putting together your list. There are a ton of viable cards for Jhoira, and we think there are multiple different archetypes she can successful with as well. If you're trying to go for storm, the most important things to consider are to net as much mana as you can, and cast as many spells as possible with that mana.
Mokan on THE DINOBOT
1 month ago
Cloud Key is like a medallion and The Immortal Sun is like a Caged Sun in this kind of deck. I see you're on a pretty high budget, so Ugin, the Spirit Dragon seems pretty good. I'm pretty sure Worn Powerstone is better than Palladium Myr in most situations. Aside from that, I think the equipment base needs a lot of improving. Helm of the Host won't work too well with Thraxos, as the copies will enter tapped either way (and it doesn't have synergy with a lot of other cards in your deck either). Strata Scythe seems quite negligible with 14 Wastes; you can run Blackblade Reforged instead. If you're gonna play something like Haunted Cloak, then I really see no reason for you to not play Sword of Vengeance. I'm surprised I don't see Darksteel Plate and Hammer of Nazahn on the list; I think you should run at least the plate. Whispersilk Cloak not only gives shroud, but unblockable - if you're running Trailblazer's Boots then I see no reason for you to not run the Cloak, and if you wanna go the unblockable route, you can run Prowler's Helm as well. Sigil of Valor really doesn't impress. Grafted Wargear and Hero's Blade don't seem like the best choices in your deck either. I'd suggest Basilisk Collar and Batterskull since you seem to have the budget; lifelink seems like one of the most important keywords in a voltron like this. Seeing as how your commander has trample, and is gonna go to combat a lot anyway, Rogue's Gloves, Mask of Memory and Infiltration Lens might be useful considerations. Dowsing Dagger Flip I suggest as a mana accelerator, cause it seems real easy to flip with Thraxos. Argentum Armor might be good, Nim Deathmantle goes super well with the big fat creatures theme you've got, and as a person who has played with Assault Suit I can say it's not only fun, but actually real good, especially in a deck like yours. That's all I can give you for now; happy brewing to you!
1 month ago
Cool deck! I have a similar Hope of Ghirapur equipment deck and it's a blast to play. Some cards you might want to consider:
The new Blackblade Reforged is amazing when you equip it to Hope - really helps beef up the little 1/1 flyer.
Masterwork of Ingenuity can come into play as a copy of any other strong equipment (like your amazing swords).
Umezawa's Jitte - just a really strong piece of equipment.
1 month ago
Thanks for the comment! You're right, I confused the cast/etb trigger for Jhoira. Panharmonicon will come out. It was already iffy. 5 CMC is a bit pricey for Alhammarret's Archive. I'm thinking about whether I should include another wincon like Efficient Construction, some stax-ish elements like Cursed Totem, or maybe another cost reducer with Cloud Key. I should probably take out the Hellkite Tyrant/Mycosynth Lattice combo because it's just a little too cute, but I want to get at least one game in where I steal all of somebody's permanents ;).