Life's Legacy

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Life's Legacy

Sorcery

As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

Price & Acquistion Set Price Alerts

M15

Ebay

Recent Decks

Life's Legacy Discussion

Spirits on Arahbo Cat Tribal

1 week ago

Hi KimJongman,

Leonin Shikari is quite good, the "Instant" speed equip means you can move your Infect Grafted Exoskeleton, or Protection Hammer of Nazahn, or Trample Loxodon Warhammer, or Card Advantage Bloodforged Battle-Axe around after blockers are declared to maximize / have favorable outcomes. Along with a Puresteel Paladin he becomes great. To get his Metalcraft working properly you need some other artifacts like Ancient Den, Tree of Tales, Inkmoth Nexus. Since you have Bloodforged Battle-Axe in your build, I would try and work him in, because the Draw ability he offers when you start multiplying the Bloodforged Battle-Axe could be a win-con.

Behemoth Sledge is good, I prefer the offense of the Loxodon Warhammer, the reason I don't run both is redundancy, since I tutor my artifacts, I would rather have more options than duplication/redundancy. However, in a less (equipment) tutor intense build, I like the redundancy as it increases my draw %. Coupled together with the Puresteel Paladin can get it's Equip cost down as well. You have Enlightened Tutor, but with no (creature) tutorable Stonehewer Giant or Stoneforge Mystic, I would run the redundancy since the Trample and Lifelink are both key to your success with Infect.

Taj-Nar Swordsmith is also not a terrible Equipment tutor in a budget scenario. I don't like his CMC but, he is a (Creature) tutorable, and gives an (Equipment) tutor for the Infect Grafted Exoskeleton. Depends how your finding your games going if he is relevant. If others are combo'ing on Turn3-Turn5 he wont have any impact.

Skullclamp is a nice way to avoid creature removal heavy decks, like , can turn your 1 creature that has been Go for the Throat into Card Advantage. It also allows you to turn tokens into Card Advantage, and it's a CMC1 Artifact for Puresteel Paladin Metalcraft and Draw.

If you don't have a budgetary restriction on decks, Lands is definitely where you'll get consistency, things like Temple Garden are pricey, but very good because they are searchable as Forest and Plains and enable other lands like Sunpetal Grove as an example.

Lifecrafter's Bestiary is also a decent budget Selesnya () card. I don't like its CMC3 cost, and it requires to activate, plus this isn't a creature deck. The Scry 1 combined with the Draw, can be effective though.

Sigarda's Aid is another low CMC1 solution, but I would recommend Puresteel Paladin instead, he has far more utility.

Kodama's Reach is also a good budget ramp tutor, it's another Cultivate. Perfect in draws where you get the Sol Ring.

I use Chord of Calling for my Felidar Sovereign and Archangel of Thune/Spike Feeder combo. It's fairly pricey, but if you have it already, I would run it! You can still use it to pull any other creature, like Lost Leonin too, but usually later in the game they are less effective, than the early tutor/double-strike like Worldly Tutor.

Krosan Vorine is in your mainboard, my mistake. Take him off your Maybeboard.

Fortified Village is still fairly inexpensive, I believe. Good for consistency.

Path to Exile is a little pricey, but it doubles as an Emergency tutor, and it's Exile so VERY powerful.

Rhonas the Indomitable I've found is an awesome tempo guy, ANY cat means that he can Attack, and is indestructible, and is Deathtouch, and can add Trample (or multi-pump an Infect/Trample Cat to win).

Sylvan Library is ridiculously expensive, however, If you aren't under budget constraints, and you can trade for one, it's the BEST card advantage you have in the arsenal.

I'm not a huge fan of Divine Reckoning, it's not going to get rid of the creature that is the REAL problem. It's only Destroy as well. I think, the creature that anyone else keeps is usually better than the creature you keep, except perhaps in an early Lost Leonin or something case.

I also really dislike Hunter's Prowess. If it was Instant, I could deal with it. It's just setting you up for a 2 for 1 situation. Sorcery Cast Hunter's Prowess onto a creature, creature is removed in response with a Swords to Plowshares. You lose #1 The creature (and the offense) #2 Hunter's Prowess is countered. Plus it's CMC5 is really high, He can enable a double-strike or Infect guy for sure, but too high CMC, and too risky for me. Something like Hunter's Insight I'll take the risk on because I know what Blockers look like, and I cast it JUST before the damage assignment step, so yes, he could still be removed in response, but usually at that point they've accepted/arranged the damage and now I get the draw. Personal preference. If it was an Enchantment as well, I would also be ok with it, as a Sorcery, no thanks. That beings said, if you do connect with it, very nice +3 and Trample and Draw, but why CMC5.

I like the Life's Legacy at CMC2. I've added to my Maybeboard, I think it needs to go into my deck as well. Eminence a Cat, Attack with Cat, Sacrifice Cat (As part of the cost, so no way to remove the creature in response to counter the spell), also no targeting. It's pretty good, CMC2 for 4+ card advantage. I like it. Without a creature it's not that great, but hopefully, have a Token cat or something to use. Excellent budget card.

Not the biggest fan of Myriad Landscape. i could live with it if it didn't enter the battlefield tapped. Because it enters tapped, it's going to hinder me more times that it's ramp will help me.

Oreskos Explorer is good, but I don't like that he is and only pulls more , and is conditional on ETB without Flash. I think he can, in multi-player pods, potentially pull you some Plains, but later in the game unless you're playing other ramp, you'll have more lands that everyone. Everyone else just using Mana Crypt and the sort to ramp without . I don't like that he doesn't mana fix and is useless late game. I wouldn't run him.

Rishkar's Expertise is also too high CMC and too conditional for my liking. To properly utilize it, I need 1) CMC6, 2) A decent size creature with Eminence 3) That creature in 2 isn't removed in response (I know it doesn't target, but if i have a 6/6 (eminence) and a 1/1 lifelink token, if they remove the 6/6 in response, I only draw 1 even though the spell isn't countered) 4) I have or draw into a card that is CMC5 that makes sense to cast right now. If any of these things aren't there, it's a dead draw to me.

Stalking Leonin is ok, he's 3/3 for CMC3. The selection process feels bizarre/strange/uncomfortable to me. His ability is an activated ability "reveal the player", so if he dies, then all you've gotten is a 3/3 for CMC3. He can only exile a creature that "attacking you", so he can't protect planeswalkers, and he can only remove attacking creatures. The creatures you really want to exile RARELY attack. I would rather have a different creature that provide immediate ETB or Static ability that is not conditional. But that's just me, not a fan of him, which I originally thought I would be when I saw him in the Spoilers.

I love Terminus one of my favorite cards. In Selesnya () there's no efficient way to put it back ontop of the deck, so it's Miracle is going to be a little hit and miss randomness, but it's still good. Gets around hexproof, shroud, indestructible, etc.

Did you get a Vivien Reid in your pre-release play? He doesn't really synergize with Arahbo, Roar of the World.1) His CMC5 is quite high for a planeswalker 2) It's not a creature heavy/win-con based deck, so he's not going to consistently draw a card for his +1, unless you put some Scry mechanics in the deck (please don't) 3) Unless you need more destroy Artifact/Enchantment/Flying in your pod, CMC5 is way to much for that. 4) even if you destroy for CMC5, then +1 (no draw), then Destroy again, it's so much CMC and so many turns, too kludgy. 5) Not being a creature win-con heavy deck, the ultimate doesn't direclty represent a win-con for you, it's good, but not a win-con level ultimate. I would make better arguments for CMC6 Ajani Unyielding or CMC4 Elspeth, Knight-Errant or CMC4 Ajani, Adversary of Tyrants.

Some others have argued to me that Felidar Cub is a good tempo guy, who "locks down" opponents from casting powerful enchantments until they can deal with him, in that analysis he is good because he's preventing casts. I tried him, I haven't seen enough, I prefer guys like Leonin Relic-Warder that offer solutions without having to die, but thought I would mention him anyway.

Revoke Existence is not bad, with it was Instant speed. I'm not sure you want to be the one controlling Artifact/Enchantment. CMC2 for Exile and Modularity is good though, can't argue to take it out, just not sure what Artifact/Enchantment you're worried about that will change/disrupt your plans?

The deck looks pretty solid, I'd be surprised if you weren't Turn 3/4 Infect killing with a Lost Leonin + Eminence + Ajani, Caller of the Pride/Berserk/Silverblade Paladin/etc. at least once in a while?? or pulling a Triumph of the Hordes and Trample/Infect killing.

Always tutor Lost Leonin if they don't have an immediate response he is a win-con with Eminence. I've killed with him without doublestrike quite often, just having 2 connected hits. Cast a blocker, I'll gladly Swords to Plowshares + Eminence hit you a couple turns.

How has the deck been going, you must be having some success? Arahbo, Roar of the World is a Tier 4 commander, and with an Under $200 deck, I'm sure your not competing consistenly vs. Tier 1 commanders like Kess, Dissident Mage or Zur the Enchanter or anything, but on occasion (because of the early creature tutor for Lost Leonin and the concentration of Double-strike enables, you MUST be contacting.)

I just did some very quick (5 games) testing, Turn 7 was the worst for lethal damage, Turn 4 the best. It's not bad for a under $200 commander. Takes time to learn how to play it, tutor. Like Congregation at Dawn is Lost Leonin/Silverblade Paladin so you can infect + eminence + doublestrike in 2 turns (as an example).

Just some of my opinions anyway! Very nice build, +1. Cheers.

coloneldark on Zacama is Nutz

1 week ago

To be fair, a turn 5 9/9 who untaps your lands and allows you to remove permanents or cast large CMC threats is really good.

I tried Burgeoning but anytime I didn't have it by turn three it was not particularly impressive. I replaced it with another ramp spell (Explore). I would run Exploration if I owned the card.

I do think I am going to replace Elesh Norn, Grand Cenobite with Life's Legacy. Card draw is the one area this deck is lacking. Thanks for that!

coloneldark on Zacama is Nutz

1 week ago

Matt_MTG,

Thanks for the comment! I have noticed that this deck is a occasionally slow, but extremely powerful...sometimes unstoppable. Here is what is consistent: turn 5 Zacama if you have the correct pieces, Zacama will threaten other players and they will either lose the game or answer Zacama immediately. Occasionally I have ended up in top deck mode, which can be really annoying. I never considered Soul's Majesty, or Life's Legacy mainly because I never knew they existed. :p I have Rishkar's Expertise and Momentous Fall in place of those two cards. I think these cards are marginally better because you can play a card for free or respond to a board wipe with immediate value. If I was going to add them I would likely replace Zetalpa, Primal Dawn, or Elesh Norn, Grand Cenobite. I am already playing Greater Good, which can be infinite card draw and infinite mana. I am also playing Elemental Bond, which seems to work well.

I'm excited that you are making this deck! It's extremely powerful and one of my favorite ways to play Magic.

Matt_MTG on Zacama is Nutz

1 week ago

That is annoying, my message got cut off somehow. My apologies for the spam. I intended to ask you how consistent your deck is, since you have been playing it for a while now. Did you consider running cards like Soul's Majesty ,Life's Legacy or Greater Good to translate Zacama's power into a bunch of cards?

Todespudel on Golgari counters

2 weeks ago

I think Essence Harvest is only good, when you're already winning on board and either bad or a dead card, if you're on the losing end. I prefer to play more removal or hand disruption in this case.

On the other side Life's Legacy could really be a good green draw spell in some situations. I think I will try freeing a sideboard spot for it. Because when you're playing against removal heavy decks like pyromancer, it could end also as a dead card in hand, when played mainboard.

Thank you for your suggestions :)

joachimjuncher on Arixmethes, Slumbering Storm

2 weeks ago

So just for the fun of it.. imagine that your opponent drops an early Ensnaring Bridge with less that 12 cards in hand (very likely scenario) and without you being able to counter it. That is an autoloss for you. Strat1: You have several ways to outshine opponents in mana, even grinding an eternal amount of it your way with Cloudstone Curio, so why not add something like Blue Sun's Zenith or Stroke of Genius? for that sake might wanna add the Deadeye Navigator seeing as youre running 3 creatures that will net you eternal mana. In that sense your deck strategy would change from having to attack with your 12/12, which in any game is a losing strategy and just using it as a combo piece instead. Easy Peasy Lemon Squeezy. Then you can cut all your "unblockable" spells (except Thassa) and focus on getting your pieces asap, with cheap cantrip spells or the like. Strat 2: Focus on your 12/12. Since youre playing green as well. a 12/12 dude has tons of draw power. Momentous Fall Life's Legacy Garruk, Primal Hunter Rishkar's Expertise Greater Good or the like. You would keep controll of the game since youre in blue, with hand full of counters and draw. Adding a Selvala, Heart of the Wilds will also grant you all the mana in the world. Add something to pump it like Berserk Rhonas the Indomitable Overwhelming Stampede and swing for lethal. GG fellas And for gods sake, add the friggin Cyclonic Rift.

mathijsderouck on Elemental Gruul

1 month ago

Life's Legacy is the card which gives me trouble. If I sack a Groundbreaker or Ball Lightning during second main phase, it gives me 6 cards for 2 mana and I had to sack this creatures either way, if I have Primal Forcemage in play it even gives me 9 cards, that means: "win game on next turn". How many do I need to mainboard? What cards should I loose if I want more Life's Legacy in my mainboard?

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