Life's Legacy


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Life's Legacy


As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

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Life's Legacy Discussion

StoryArcher on Dueling Infect Strategies (Mono-Green)

2 weeks ago


I'll admit that it has felt... awkward... at times during my initial playtesting of it. Sometimes it works like a dream, but when it does I can't help but wonder if I would have won just as quickly without it. I'd never use it in a regular aggro deck of course, but with the pressure of Infect it just seems better suited - in theory, at least.

FWIW, I've put together the equipment-less version of the deck that I was considering as well: The Green Sting III. Bouncing back and forth between including the two Life's Legacy, a couple of Wild Defiance or going back to a pair of Livewire Lash.

Suns_Champion on Fatty Finder (TM)

2 weeks ago

Hi! Sweet deck with a cool commander.

First off, your mana base could use some work. Check out for a list of lands you could use.

Here's some suggestions(I don't play green and don't know your budget so take em with a grain of salt):

Stonehoof Chieftain - good if you like attacking

Spearbreaker Behemoth - good for protecting your dudes. Sub in for Aegis Angel

Gisela, Blade of Goldnight - She's just... too powerful....

Spellbreaker Behemoth - if counter magic is big in your meta

Traverse the Outlands - this takes you from turn 5 to turn 10 just like that

Lightning Greaves - much needed protection and haste

Selvala, Heart of the Wilds - good ramp and card draw 50% of the time

Vizier of the Menagerie - card advantage and pseudo-color fixing

Worldly Tutor - will put the creature you need on top of the library before you use her ability

Farseek - can grab a plains or mountain. Becomes better with duel lands.

See the Unwritten - just another cheat effect

Chromatic Lantern - fixer/ramp

Rings of Brighthearth - 'spencive but good copy effect

Commander's Sphere - ramp/card draw in late game

Mirari's Wake - mana doubler + anthem

Momentous Fall - draw cards

Greater Good - lots

Life's Legacy - and lots

Reliquary Tower - of cards

Then in general terms, more haste enchantments and improvements to the mana base and you'll be looking good. Don't take all of these suggestions obviously, just trying to get more cards in your mind. Good luck!

christ4like2l0ve on

3 weeks ago

I really don't know much about infect in particular but I have played a fair deal of aggro.

I think dropping two forests is a fair place to start.

I know you are using Larger Than Life for the trample, and +4/+4 is great too. How has the sorcery speed affected play? Can you pull off combat tricks with it?

I really like Wild Defiance. I would probably play 3.

As for the other three drop Viridian Corrupter, I feel like he could go in the sideboard. Are there just no other good creatures? I can understand if you just need to have a certain number of creatures and don't have better options. I wouldn't main it just for it's ability though, if there was something cheaper I could play there.

Life's Legacy could really come in handy. It might make a good one of. Perhaps at least for some time while you test it out. If it's really good then maybe consider two.

adbirk on Cats in da house

1 month ago

@gonewithlaw Thanks for your reply. I agree with Sylvan Reclamation. I will make that change as soon as possible.

As far as Thought Vessel and Spell Book. With cards such as Life's Legacy and Hunter's Insight, I have found that it is far too easy to be drawing 6 plus cards as early as turn 3. Later on I'm drawing 8-15 cards a turn and consistently discarding almost half my deck a game without these cards. It was weird to me at first but I think this is the deck MOST in need of these cards I have ever seen.

I agree with your tapped land argument there probably are 2-4 too many, however in general a tapped land on turn 1 is ideal.

Also I agree with your statement on low-drop cats. However, I do want exactly 1, 1-or 2-mana cat on turns 1 or 2 in order to start my card draw. I will probably replace some 2-mana cats with slightly more expensive cats like Brimaz, King of Oreskos, and some of my 6 and up mana cats for more interaction.

I do like the idea of double-stike. It really pushes the deck of the edge as far as an early and late game aggressive threat. I think all of your suggestions are perfect for the deck as well, it's just fitting them into a curve as they don't add to my creature power for cards such as Greater Good.

As far as your recursion/combo suggestion. I do think the deck can diversify and should diversify to some kind of combo. The quick end to a game that a combo (built out of pieces that hold there own without the combo) is exactly what I have been looking for to end late game board stalls against multiple opponents who have staved off the the claws.

Thanks again for your comment!

ironvulture on Welcome to the afterlife

1 month ago

So I have been throwing around this idea for a Karador, Ghost Chieftain deck. It is going to be mostly G/W with a splash of black and it is going to focus on the idea of an "afterlife". Essentially creatures that leave something behind when they die or leave the battle field or they sacrifice themselves to get something. With Karador I will get maximum value from them. I am shying away from black zombies and undead. Since that is only one for of life after death. I love building fun themed decks that are also pretty decent.

Right now I am looking for cards to flush out the deck. I would love suggestions on cards or mechanics that I should take a look at. So far a have a few good ones: Reincarnation , Afterlife, Thragtusk, Yavimaya Elder, Symbiotic Wurm and the rest of the symbiotic series Penumbra Spider and the other Penumbra cards Honored Hydra , Sakura-Tribe Elder, Life's Legacy

I am leaning towards focusing on the enchanment Enduring Renewal and I trying to find cards that work with that as well.

JuanDiego_Montoya on counterz

1 month ago

Life's Legacy is a better version of Momentous Fall unless you really care about the life gain.

greyninja on Stairs Out: Please Take The Ramp

1 month ago

Looks fun! +1 from me

I like the Tooth and Claw combos; that's not something you see every day. Evolutionary Leap is a neat idea too.

Greater Good, Life's Legacy and Momentous Fall could go with the sac theme and help refill your hand. Five cards for 2-4 mana is very strong

I tried Dragon Broodmother and a few others, but they came out to better streamline the deck. It's hard to choose what number of fatties to run with so much ramp. I hate getting stuck early game with a high cmc hand when I just want omnath out asap

Keep up the good work! Kill everything not gruul! Hopefully you'll swing by my deck and give it a look too. (LINK) Cheers!

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