Life's Legacy


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 Rare

Combos Browse all

Life's Legacy


As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

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Life's Legacy Discussion

Sarkhan_Dragonclaw348 on Sultai +1/+1 Counters

1 week ago

Personally, I prefer a different partnering: Reyhan with Kydele. In general, artifacts don't get many +1/+1 counters, so unless you've got lots of artifact creatures in the deck, you're probably out of luck. What does Silas do here? It's a split strategy, I think. The deck runs well without the aside on artifacts. Thrasios, Triton Hero has some synergy since he can ramp, which is always a green thing, and Kydele, Chosen of Kruphix benefits from card draw, which is a very Simic thing to do. If you have lots of things like Hangarback Walker in this deck, which benefit from dying and have +1/+1 counter synergy, AND are artifacts that Silas can use, great. But it looks like you're just using Silas because you didn't like the others. Unfortunately, artifacts are near the opposite of what green likes, and +1/+1 counters are near the opposite of what red likes, which is the main artifact color. The way I see it, if this were my deck, I'd do one of two things:- Cut Silas for a different partner commander and alter the 98 accordingly- Fill up with more artifact creatures that

These, I think, are the best partner synergies (in no particular order):

Akiri, Line-Slinger + Silas Renn, Seeker Adept for artifacts in WUBR

Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper + Tymna the Weaver for lifegain, in RWB, BGRW, or BGW

Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper + Sidar Kondo of Jamuraa + Tana, the Bloodsower + Tymna the Weaver + Silas Renn, Seeker Adept for decks that like to attack/deal combat damage, in BGRW, BGW, RWG, RBG, RWB, BURW, BUWG, WUB, BUGR (I think that's all of them)

Ishai, Ojutai Dragonspeaker + Reyhan, Last of the Abzan for +1/+1 counters in nonred colors

Kraum, Ludevic's Opus + Ludevic, Necro-Alchemist + Vial Smasher the Fierce or Kydele, Chosen of Kruphix for card draw effects/benefits in UR, UBR, GUR (don't partner Vial Smasher and Kydele, it's not useful)

Tymna the Weaver + Kydele, Chosen of Kruphix for pay-life-draw-cards effects, and ramp in nonred colors

Tymna the Weaver + Vial Smasher the Fierce for deal-damage-draw-cards in Mardu colors

Kydele, Chosen of Kruphix + Reyhan, Last of the Abzan for sac-draw effects like Life's Legacy and Greater Good in BUG

Ravos, Soultender + Reyhan, Last of the Abzan for sac-reanimate effects in WBG

Thrasios, Triton Hero + Kydele, Chosen of Kruphix for card advantage and ramp in UG

Ravos, Soultender + Sidar Kondo of Jamuraa + Tana, the Bloodsower for token decks in WBG, WBRG, WBR

Okay. That's probably useless to you, but I was off on a tangent. Sorry. Anyway, to sum up: your deck is nice, but it would be a lot better if your commanders were synergistic. I have left many suggestions above.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 week ago

I also like that his power can get indeterminately high, so you can get big draws off of him mid storm with Life's Legacy or Greater Good.

Not to mention his colorless casting cost means you can be really flexible with how you want to build the landbase.

xyr0s on Experimental Rush

1 week ago

I would take out Life's Legacy and replace with Commune with Nature, maybe even take a couple of Rancor for Commune with the Gods. Those are not card advantage, but I honestly don't think you'll have many games with enough mana to play a creature AND a Life's Legacy in the same turn.

Other than that, the creatures aren't overpriced when they have Primal Forcemage for buffing. But without forcemage something like Uktabi Drake or Timbermare aren't very good cards.

@rothgar13 Concept of this deck is that the Primal Forcemage does all the pumping.

StoryArcher on Experimental Rush

1 week ago

Wurmlover, My thought against other aggro decks was really that I wanted to try and out-damage them or get them to use their creatures to block. Against Merfolk decks, wouldn't they generally be using Island-Walk anyway? I'm not too familiar with Merfolk decks as a rule...

xyr0s, I've found in early play-testing that Life's Legacy has proven a tremendous draw option. Do you think I need to consider adding something like Summoner's Pact? If so, what would you suggest they replace? Also, which creatures do you think are over-priced? Seems like most of them offer a tremendous value in terms of mana-cost to power, especially if the intent is to rarely pay for any upkeeps.

StoryArcher on Budget Mono-Green Haste in Modern

1 week ago

I'd love to get some insight into how I can make this deck competitive, and what roadblocks I might have to overcome.

Primarily it features creatures with haste, Primal Forcemage and then takes advantage of the ramp and creatures that would go away anyway to maximize Life's Legacy.

Any thoughts would be most welcome.

Experimental Rush

soymonk on Titania

2 weeks ago

I also only see two mana dorks. You're building a mono green deck, utilize its strengths and throw in stuff like Boreal Druid, Joraga Treespeaker, Fyndhorn Elves, Arbor Elf, Priest of Titania, Devoted Druid, Voyaging Satyr, Elvish Archdruid, Selvala, Heart of the Wilds, and Karametra's Acolyte.

More suggestions:

  1. Life's Legacy
  2. Greater Good
  3. Momentous Fall
  4. Concordant Crossroads

Sgtpopnfreash on EzurggroTech

4 weeks ago

How do you like Soul of the Harvest I always found it to be too slow to get back into a game I was behind on. Have you tried Rishkar's Expertise? Ive preferred it almost always. Another I have played with for that effect is Regal Force or Life's Legacy. I feel like any of these cards might fit that slot better.


4 weeks ago

Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).

All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):

Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!

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