|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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As an additional cost to cast Life's Legacy, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
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Life's Legacy Discussion
6 days ago
Lands: Mosswort Bridge
3 weeks ago
dragonforce60 I appreciate the suggestions but most of these cards aren’t powerful enough to be playable.
I’ll try to go through each cards and give a decent reason
Explosive Vegetation - considered running this however you are better off adding a farhaven elf, this will allow you to ramp earlier and have something to sac/ trigger to a like birthing pod or Mikaeus.
[ukabi drake - really just a dead draw 90% of the time, similiar to ball of ligtning
Scourge of Skola Vale - interesting effect however I don’t see the point of transferring ++ counters from one creature to another, this would to better in a deck with lots of walls for ex
Become Immense - most of our creatures are already large enough, you are better giving them something like trample or hexprokf, if you want something that goes good on big creatures I recommend Mage Slayer
Life's Legacy - interesting card that I heavily considered, ultimately you want to keep your large creatures around as that’s how you win games, fling is the exception as it’s at instant speed
Ultimately kresh is greater at getting big, and he goes greater with mass removal that you should already be playing, this deck really goes to try to solve the problem of kresh not having any self protection(like hexproof) or evasion. I like what you did with the fast attacking creatures that die instantly however these cards aren’t good when kresh isn’t around, so you are better of
4 weeks ago
I generally avoid playing
because it doesn't fit my play style. I could see
being a good SB card along with
against heavy removal decks. That or I could try tailoring the list to play
and make a bunch of Trampling Islandwalking Squids...
1 month ago
Also, sorry to post so much, and I should have collected my thoughts first, having thought about building a werewolf deck before. I would also put in some higher impact interaction than Destructive Revelry and Savage Twister . The former is great in 60-card formats for its efficiency, but you really want to be running something like Bane of Progress , especially with Ruric. Krosan Grip is also better, since the 2 life rarely matters, and Vandalblast and Blasphemous Act are both staples of the format. A lot of people also like Decimate and Hull Breach in GR. Finally, you'll want some card draw. Vanquisher's Banner , Herald's Horn , and Path of Ancestry are all good, but generic stuff like Beast Whisperer , Harmonize , Zendikar Resurgent , Rishkar's Expertise , Soul of the Harvest , Lifecrafter's Bestiary , Shamanic Revelation , Elemental Bond , Greater Good , Regal Force , Primordial Sage , Momentous Fall , Life's Legacy , and Soul's Majesty will all help.
1 month ago
Thanks for the suggestion!
...when i cam across the eldritch evolution combo i playtested a bunch with the vizier druid version. There Duskwatch Recruiter Flip is a must have.
In the current version i don't see why it would be even "good", let alone "great" - compared to Life's Legacy it creates the following problems:
- it costs 2G to draw 1, instead of 1G to draw 2-5 (sometimes 6) - yes i need my land drops
- it introduces another vulnerability, namely removal spells (beside counterspells), and can waste my turn 2, if the opponent manages to kill it before my next turn
- i don't want to contemplate playing the hybrid of Serra Avenger & (a worse) Heartless Summoning, that will be on the field (and can be killed with removal) from turn 2 onwards - if i want to use it on turn 4...
- as a creature its brutally inferior to my 2 drops Voice of Resurgence, Strangleroot Geist & Scavenging Ooze are all leagues ahead of it.
1 month ago
1 month ago
This deck would probably be better served cutting the tiny 2 drop dinos and adding some additional ramp: Farseek, Nature's Lore, Cultivate, Kodama's Reach, Skyshroud Claim, etc. The mana dorks are a bit on the fragile side so might not live long enough to speed that big beater out. I know you want to make your hits off Gishath but 39-40 should still get you there. [I'd still keep the dorks though...]
1 month ago
@TheRedGoat Thanks for your suggestions and sorry for my bad englado.
The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.
The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)
Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.
I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.
Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.
I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.
Life's Legacy occurrence in decks from the last year
Commander / EDH:
All decks: 0,06%
RG (Gruul): 0,12%