Masterwork of Ingenuity

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare

Combos Browse all

Masterwork of Ingenuity

Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

Price & Acquistion Set Price Alerts

C14

Ebay

Masterwork of Ingenuity Discussion

alu4 on Arahbo's Kitted-Out Kitties [Primer]

2 weeks ago

Great, I have built it and it's lots of fun. I made some changes based on my matches.

Out:
Krosan Verge - put Mutavault instead.
Godsend
Helm of Kaldra
Mask of Avacyn
Sword of Kaldra
Masterwork of Ingenuity - I don't have it, will buy.
Asceticism - I don't have it and put Privileged Position instead.
Leonin Abunas - Privileged Position can protect kitties' toys.
Prowling Serpopard - I haven't seen someone counter kitties, so I put other things.
Raksha Golden Cub - Too big, I put Taj-Nar Swordsmith instead.
Steppe Lynx - I prefer Loam Lion, Steppe Lynx needs landfall.
Hunting Cheetah - I don't have it, will buy.
Teferi's Protection - I don't have it, will buy.

In:
Mutavault
Conqueror's Flail
Trailblazer's Boots
Umezawa's Jitte
Privileged Position
Berserk
Nature's Lore
Rampant Growth
Kodama's Reach
Nissa's Pilgrimage
Loam Lion
Taj-Nar Swordsmith
Puresteel Paladin

Kjartan on Call That A Knife?!

2 weeks ago

Masterwork of Ingenuity is also not modern legal, so I guess that's two easy cuts right there.

Suns_Champion on Sunforger

1 month ago

Lots of good advice and options above, but I'll chime in anyway!

First, a shameless plug of my own Sunforger deck! Super Smash Boros | Firesong & Sunspeaker EDH

Notable ones already mentioned:

Options that I don't think were mentioned:

Other sunforger support cards you might want:

And of course you might want your Sram, Senior Edificer and Puresteel Paladin and Danitha Capashen, Paragon. All that fun stuff.

Hope some of this helps!

CaptSillva on Legitimacy: The Treasure of Politics

1 month ago

Here are a few cards you could consider for your Sunforger Package Crackling Doom, Kolaghan's Command, Hide / Seek, Wear / Tear, and Utter End.

Steelshaper's Gift and Relic Seeker are both really cost effective ways to get the equipment you're looking for. You could also run Masterwork of Ingenuity to double up on a good equipment.

Brass Squire is a cheap way to get past equipment costs.

Akiri, Line-Slinger, Kari Zev, Skyship Raider, and Swiftblade Vindicator are cheap minions that hold weapons very well.

Krom3 on Halfdane's Carnival Of Copycats

2 months ago

CaptSillva

Thanks for the comment man!

I originally wanted to run a dimir clone deck with Lazav however, I just have a general disdain for mill and most of the decks I kept coming across relied mostly on it, I checked out The Mimeoplasm afterward but settled on this guy simply due to the fact that I did not need to rely fully on full graves to be effective. Hopefully that helps you understand my decision.

As for the suggestions I completely thought I had Clever Impersonator in the deck! I cant believe I missed him. As for Sculpting Steel and Masterwork of Ingenuity I originally started tweaking the deck around using those however, I realized I don't run too many artifact synergies save for maybe Duplicant.

But thank you very much for the suggestions all the same man, Cheers!

CaptSillva on Halfdane's Carnival Of Copycats

2 months ago

I personally find the The Mimeoplasm to be a more interesting commander for the clone deck. White is nice an all, but black can do much of what white can, at least in the removal department, and green can make up for the loss of white's enchantment removal.

Depending on how deep you want to go into the copycat game here are some other options Masterwork of Ingenuity, Sculpting Steel, and Clever Impersonator.

Helwyrm on Official missing/incorrect card/token thread

2 months ago

Masterwork of Ingenuity is shown as "no subtype" but has "Equipment"

squillem on Equipped Cats

4 months ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

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