Masterwork of Ingenuity

Masterwork of Ingenuity

Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

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Printings View all

Set Rarity
Commander 2014 (C14) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Masterwork of Ingenuity occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.46%

Masterwork of Ingenuity Discussion

Azeworai on Syr Gwyn, Hero of Ashvale

2 weeks ago

As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.

I will abstain from mana-base suggestions, for I don't know the deck's potential budget.

I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.

Lightning Greaves and Swiftfoot Boots are both phenomenal.

There are some cards I am unsure of.

Masterwork of Ingenuity is dependent on there being equipment on the field, so you may prefer something such as Sculpting Steel.

A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.

Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.

Auriok Steelshaper seems like a given, and Blacklance Paragon is a fine trick. Gideon, Ally of Zendikar propels your militia of knights whilst being a lovely threat after a wrath resolves.

Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.

Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.

For the bromidic staples; Swords to Plowshares, Path to Exile, and Despark are all great.

For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.

As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate

That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.

May fortune be with you!

king-saproling on

3 months ago

Sunforger is so strong with Gwyn that I'd build more heavily around it. Stuff like Tithe to grab Mistveil Plains , Lapse of Certainty , Crackling Doom , Fork , and Chance for Glory come to mind. Toss in a Deserted Temple (to untap Mistveil) and Angel's Grace and you can take infinite turns by looping Grace and Glory. You'd need to fix mana first, but that's easy when you can loop Tithe to grab Sacred Foundry and Godless Shrine.

You might like these too: Godo, Bandit Warlord , Generator Servant , Coalition Relic , Masterwork of Ingenuity , Relic Seeker , Taj-Nar Swordsmith

Leathable on Kaalia of the Vast

5 months ago

i really like your take on kaalia, bringing "free large creatures", buffing and resurrecting them, etc.

i don't know whether you are just casually plaing with your friends or intend to take a more competitive route, but from what i can see, your deck is a little slow for my taste.

you should consider adding more card draw to your deck, since so far you only have Bloodgift Demon . i recommend Greed , Harvester of Souls and Vilis, Broker of Blood . the new Kaalia, Zenith Seeker would also be a nice addition to your deck.

i would also reconsider Masterwork of Ingenuity and Steelshaper's Gift , since you only have 4 equipments in your deck. either add some euqipments or remove those 2 cards from your deck ( you can probably keep Steelshaper's Gift in).

hope i could help

leflesh on

10 months ago

Consider Masterwork of Ingenuity and Mirage Mirror if you're already using Sculpting Steel

jconeil1988 on Aurelia's Jitte and Helm

10 months ago

multimedia, come to think about it, I actually like the idea of a smaller package. I'll probably go with 10, the 8 you mentioned, the Conqueror's Flail and Masterwork of Ingenuity .

I can add Holy Day and Justice Strike to the Sunforger package, and a few creatures for a more army feel, proper Boros.

jconeil1988 on Aurelia's Jitte and Helm

10 months ago

multimedia making a habit of popping in on my decks :p

Thanks for the input. I'll look into my equipment and cut some. I addition to the ones you mentioned, I really like Masterwork of Ingenuity , it can nab me a sword if my opponent's have one. The Sycthe lets me steel opponent's creatures, the Flail serves as a Grand Abolisher , Trepanation Blade and the Sword of Body and Mind give me another win-con in milling. Dagger serves as a mana rock, Amulet is card draw, Kusari-Gama works as a single player board wipe. I can see Godsend and Argentum Armor leaving, they're really just removal. But you do make a great point with the Equipment. Maybe work it down to 10. I'll have to check out what I have lying around. Between this and my Angel deck, I have spent way too much money this month.

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