Wind Sail

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Starter 1999 (S99) Uncommon
Portal Second Age (P02) Common

Combos Browse all

Wind Sail

Sorcery

One or two target creatures gain flying until end of turn.

Wind Sail Discussion

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

Tetravirulence on Vela's Unblockable Ninjas

3 years ago

You have a lot of weenies. This works well with unblockable but you may want to consider wipes and cards like Night of Souls' Betrayal or Elesh Norn being played early via some graveyard manipulation.

Also consider that they have blockers for your blockable creatures and removal for your unblockable ones. What is your gameplan then? If your blockable creatures aren't threatening to your opponent's creatures as well as the opponent, you may get stalled.

Consider some stronger creature options. Your low CMC is good for a faster clock, but can hinder you when the faster clock results in a slower gameplan.

CUT:

You are running 10 mana rocks which is quite a bit actually. I'd suggest cutting some, or swapping them. Try Worn Powerstone or Mind Stone for the Keyrune. Maybe work in an equipment subtheme?

Debate keeping wrexial.

POTENTIAL ADD:

EQUIPMENT:

Ninjas sometimes have a subtheme of equipment. Just figured I'd recommend a few if you go this route.

You'll want to avoid wipes since you rely on creatures a lot yourself, beyond things like Cyclonic Rift. If you find wipes to be troublesome, try something like Living Death or a mass return-to-hand-from-grave spell.

A draw package is optional. Ponder Preordain Brainstorm are the big three everyone loves to run. I don't know if they really fit this list though.

Lands to consider:


Here is an odd idea which might be appealing. Steal their creatures, attack, and ninjutsu your own in, bouncing their creature and putting yours into play.

If you want to go this way, I can suggest some big ones:

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