Argothian Enchantress

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Mythic Rare
Urza's Saga Rare
Promo Set Rare

Combos Browse all

Argothian Enchantress

Creature — Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you play an enchantment spell, draw a card.

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Argothian Enchantress Discussion

HydraOoze on Spirit dancing

1 week ago

Argothian Enchantress is illegal in modern. Also I would sideboard the Naturalize and use those spots for some Path to Exile.

Pieguy396 on Modern is Enchanting

3 weeks ago

Thanks for the upvote, PositiveMilkHotel!

While I agree that other enchantress effects would be nice, Mesa Enchantress and Verduran Enchantress have a major downside that Eidolon of Blossoms avoids - they don't replace themselves. Lightning Bolt, Path to Exile, and Fatal Push are all over Modern, and spending 3 mana on a card that immediately dies is not what I really want to have happen. (Eidolon of Blossoms also dodges Abrupt Decay). Legacy Enchantress has Argothian Enchantress, but a large part of what makes her so good is the fact that she's difficult to deal with.

In addition, both Mesa Enchantress and Verduran Enchantress are 3-drops, meaning that they compete with my strong 3-drops: Ghostly Prison, Story Circle, Oblivion Ring, and Courser of Kruphix. As Eidolon is my only 4-drop, it occupies a nice little sweet spot that enables it to be cast on turn 2 off of an Arbor Elf + Utopia Sprawl while not competing with anything else.

Finally, while it may seem like there are only 4 sources of card draw in the deck, there is some hidden card selectivity as well. Because Courser of Kruphix allows me to see the top card of my library, if there's a card on top I don't want, I can always use Windswept Heath or even Ghost Quarter if necessary to get a new card on top.

You do make a good point, though, and if you decide to play this deck in Modern and find that the 3-mana enchantresses work well, by all means tell me! I'd love to improve this deck in any way possible.

SpookyToe on Growth and Protection for All

1 month ago

You're going to need an engine. Enchantment decks can be brutal if you have this package...Kor Spiritdancer

Enchantress's Presence

Argothian Enchantress

Mesa Enchantress

Eidolon of Blossoms

If you get even just one of these cards on the field, you just start racking up card advantage and it is absolutely DISGUSTING. I would try it out.

Happymaster19 on Azkaban [Modern Enchantment Prison] *Primer*

1 month ago

Morbid_Empress I've considered it but the reason that works in Legacy is because they have Enchantress's Presence and Argothian Enchantress has shroud. Eidolon of Blossoms and Mesa Enchantress would just die instantly and they're generally too expensive to get immediate value. The mana ramp enchantments also make Runed Halo awkward since they're lower on the curve. They're also total dead drops late game.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

Some stuff I think I accidentally added, but wanted to actually discuss first:+Necropotence (Do we wanna go there?)+Yawgmoth's Bargain (Theres no combo pay-off that I can see. Is this card still too dangerous?)+Ancient Tomb (Fast mana is fast, but then again you do become arch enemy pretty fast)+Elesh Norn, Grand Cenobite (is this too much?)+Spellweaver Volute (this card is just weird, but seems like it could be cool. Thoughts?)

My bad...

CHANGELOG 03/05/17

Enchantress:

Off-color Enchantments:

More stuff for Orzhov Drain:

Other goodies:

Notes on Enchantress:

First, the payoffs are not super broken. There arent that many cards that REALLY reward you for having or interacting with enchantments, but once the deck comes together its highly synergistic. We could make people more interested in choosing Enchantress as an archetype by adding lots of g and gX enchantment-based mana acceleration in place of cards like llanowar elves (while still leaving the best dorks). Decks that would be interested in ramping might suddenly find themselves interested in enchantment cards like wild growths of bounty of the luxa. What do you think?

Also, Im worried that enchantress skews removal in general towards white. Since so much of the archetypes pulls are removals, we end up having more white removal in the cube.

Austin_Smith_of_Cards on

1 month ago

Definitely recommend Tajuru Preserver as a way to protect your gods. Besides exiling, sacrifice also kills them, but the Preserver puts a stop to this.

I also recommend running more enchantress-style cards, like Eidolon of Blossoms, Enchantress's Presence, Argothian Enchantress, and Mesa Enchantress to really get an engine going. Once you've ramped out, it becomes play a god, draw a god, repeat.

BMX482 on Token for Your Thoughts?

1 month ago

So I got rid of those 4 because you are definitely right, during the making of the deck, I was honestly just being stubborn because I wanted to use them but they definitely aren't best in slot for the deck. I switched in Fires of Yavimaya because of its utility if it's targeted, Privileged Position Because it gives everything hexproof not just enchants, Argothian Enchantress Because she's tough to get rid of and a great early drop, and finally Eidolon of Blossoms because it draws off itself and is also an enchantment. Plus I think I needed the extra draw anyway. I'm currently looking for anything else I can take out for a couple other things, preferably for Avenger of Zendikar and maybe Sterling Grove for that extra defense and it's fetch trigger when it's targeted. I'm trying not to get rid of my protection spells because I want a little bit of pillow fort going on because it's more of a late game deck.

Osbert on Token for Your Thoughts?

1 month ago

Seeing as you're very enchantment heavy, why not run the enchantresses? Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, and Verduran Enchantress. You can't ever have enough card draw. :D

Also noticed you are missing a few other enchantment synergistic cards like Sterling Grove or Privileged Position to protect your enchantments, or have both up and they all have shroud.

If you are looking for cards to remove, I personally think Koskun Falls is really weak in here unless you're facing off against infect constantly. Sorin, Lord of Innistrad and Growing Ranks are quite weak by only producing a single token a turn without a token doubler up. A good replacement for Sorin is Freyalise, Llanowar's Fury as she has more tool-boxing capabilities, this is assuming you like the planeswalker token producers, which are quite slow. Also I'm not sure what Hardened Scales is doing for you here either..

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