Creature — Human Druid
Shroud (This permanent can't be the target of spells or abilities.)
Whenever you play an enchantment spell, draw a card.
|Want (3)||brownwaterboys , TatsuKe , Rabu|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Argothian Enchantress occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.74%
Argothian Enchantress Discussion
3 weeks ago
Is there a reason that you feel Constellation creatures must form a combo with Rite of Replication ? It is a different design, that is closer to Argothian Enchantress . It isn't even a strictly worse design. With them not triggering themselves it allows them to print stronger Constellation abilities at lower costs. Argothian Enchantress doesn't trigger itself, but being 2 mana makes it playable in a tier 3 Legacy deck instead of being played in only casual decks like Eidolon of Blossoms .
1 month ago
This came to me after I made my comment, but I think Cloudstone Curio could be used as a strong draw engine in this deck. Given that you have Argothian Enchantress , Eidolon of Blossoms , Enchantress's Presence , Setessan Champion and Verduran Enchantress , you could continuously bounce two small enchantments with each other to get a ridiculous amount of card advantage. You could even efficiently draw lots of cards with just Cloudstone Curio , Abundant Growth and Utopia Sprawl // Wild Growth as you can move the mana-enchantment on to other untapped lands to keep producing extra mana. You could even use it to get around your own Root Maze on your turn and you can bounce your lands for extra mana as well if you start running short on lands in hand.
Another card to consider for control purposes would be Quicksilver Fountain as you can slowly turn all your opponent's lands into Island s. This strategy is pretty effective in green commander decks as you can use cards like Crop Rotation , Sylvan Scrying and Ancient Stirrings to fetch Unstable Frontier . The trick with Quicksilver Fountain and Unstable Frontier is that you can have the fountain target one of your lands to put the flood counter on it, and then in response to the ability on the stack you'd tap the frontier to turn that targeted land into an Island for the turn. Because the land is now an Island it becomes an illegal target for the Quicksilver Fountain 's ability countering it which means the land will not get the flood counter. With this your opponents lands will end up mana-screwed while you'd get to keep your lands in tact. The best part is even if your opponent's remove the Quicksilver Fountain it will not remove the flood counters meaning your opponent's lands will remain permanently stuck as Islands. This means you could create a serious dead lock with Choke or create a ludicrous amount of mana with Carpet of Flowers . As a bonus, instead of Unstable Frontier you can also use Cloudstone Curio to help remove flood counters by bouncing your lands with each other.
Of course these strategies would run at odds with cards like Titania's Song and Null Rod , but they're helpful to keep in mind and if your meta ever becomes less artifact dependent it might be best to switch them out for these cards along with Extraplanar Lens as these 3 mana artifacts aren't affected by Collector Ouphe or Damping Matrix .
2 months ago
Hey, saw you're forum topic asking for help.
You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.
Here's a land package to consider for $40:
- Exotic Orchard
- Ash Barrens
- Naya Panorama
- Contested Cliffs : Uril is a Beast.
- Battlefield Forge
- Canopy Vista
- Cinder Glade
- Sacred Foundry
- Stomping Ground
- Temple Garden
- Fortified Village
- Game Trail
Round out the rest of the manabase with basic lands.
As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.
Other cards to consider adding:
- Sterling Grove
- Sigarda's Aid
- Eladamri's Call
- Wild Growth
- Trace of Abundance
- Fertile Ground
- Enchantress's Presence
- Satyr Enchanter
- Nature's Lore : search for a Forest dual land (Garden, Ground, Vista, Glade)
- Beast Within
- Fellwar Stone
Cards to consider cutting:
- Argothian Enchantress
- Path to Exile
- Kodama's Reach
- Rampant Growth
- Faith Unbroken
- Vow of Wildness
- Scourge of the Nobilis
- Boros Signet
- Gruul Signet
- Selesnya Signet
Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.
3 months ago
I'm thinking of removing Brainstorm , Leafcrown Dryad , Whispersilk Cloak , Sigil of the Empty Throne , Clever Impersonator , Rampant Growth , Explosive Vegetation , Growth Spiral , Long-Term Plans , Hubris , Enlightened Tutor , Nylea's Colossus and Finest Hour .
For Song of the Dryads , Kenrith's Transformation , Metamorphic Alteration , All That Glitters , Ethereal Armor , Argothian Enchantress , Arcane Signet , Darksteel Mutation , Frogify , Kasmina's Transmutation , Skyshroud Claim , Duelist's Heritage and Farseek
4 months ago
SideBae: thanks for the suggestions!
Arbor Elf is a definite once I get a copy, the synergies are obvious (hence Kiora's Follower too). I hadn't really considered normal mana dorks, figuring that the primary mana boost of this deck will be through enchanting lands and then using Estrid's +2. Bloom Tender and Noble Hierarch are both too expensive for me to consider.
I'm not going to add shuffle effects because I want to minimise the number of times I need to shuffle 100-card decks... but I'll add the other cantrips onto the list of cards for me to acquire. Good shout.
Argothian Enchantress is another one where price is the issue, but unlike the expensive mana dorks mentioned above I do intend to acquire her at some point, as she is excellent.
This applies to all of your suggestions, but what would you suggest taking out for these?
I'm hesitant to add the delve cards into this deck, as there is a high proportion of permanents and not many instants/sorceries, so the graveyard fills very slowly.
I have mixed opinions about these cards [inefficient removal compared to lots of white removal, but they're enchantments], but I had Darksteel Mutation on hand hence its inclusion.
I'm going to avoid GSZ to avo id shuffling, but I agree that Stony Silence will be very powerful in this deck. Sol Ring is too good not to include, and The Chain Veil is very powerful with Estrid, but otherwise this deck can very happily avoid artifacts.
I'm not particularly trying to go down the creature aura route with this deck - obviously there are some in there, particularly at the moment when I am still retaining things from the pre-con in lieu of cards I don't have yet, but I don't think I want to get the quantity of creature auras to make Season of Growth worth it.
Very true, and I'm aware of the combo, but without tutors I don't think I'll add them - the separate parts aren't as useful on their own.
Thanks again though, I much appreciate the comments! Now to decide what to remove first...
5 months ago
Hey! Estrid is always fun. I have some suggestions -- feel free to ignore any/all of them, especially since budgets vary greatly:
One of the main advantages of playing green is its access to dork-generated mana. Without green, most decks need a huge amount of artifact-mana to achieve top speed; however, green dorks tend to be a mana cheaper. You should definitely pull Arbor Elf in from the sideboard, as with your Wild Growth he taps for two -- if you include Utopia Sprawl , there's a similar interaction. Same goes for Overgrowth and Elvish Guidance , though those are more than one mana and therefore slower. I highly suggest you include more of these one-mana ramp-creatures: Llanowar Elves , Noble Hierarch , Avacyn's Pilgrim , Fyndhorn Elves , Elvish Mystic , Birds of Paradise ... Bloom Tender is also REALLY powerful in three colors, though she isn't close to cheap. You can also use these to cut some lands; thirty nine is too many.
Vintage xerox cards are a good way to dig for what you need and past what you don't. Pretty much all blue decks in EDH should be running Ponder and Preordain , and if you have access to shuffle effects, like an Evolving Wilds , Terramorphic Expanse or Prismatic Vista , Brainstorm joins the pile. These one-mana cantrips will allow you to keep more borderline hands, as they will be very likely to find you what the hand may be missing.
You've got some great cards in your sideboard. Swords to Plowshares is the best spot removal in magic due to its absurd efficiency. Your deck could likely benefit from some control elements, and Counterspell and Dovin's Veto are a great start on this front. Argothian Enchantress is a very powerful draw engine -- I highly recommend you run her -- and Grasp of Fate is another highly efficient form of removal.
Speaking of counterspells, I think you'd benefit from two or three more counters than Bant Charm , Counterspell and Dovin's Veto . I suggest Delay , Swan Song , Dispel , Spell Snare , Spell Pierce , etc.
Mass card-draw is really good in EDH. Windfall is very powerful, especially if you take Narset, Parter of Veils off the sideboard and resolve Windfall . I suggest four to six draw spells. Some cards to think about: Treasure Cruise , Fact or Fiction , Dig Through Time , Sylvan Library , Mystic Remora , Chemister's Insight , Frantic Search , Gush , Sphinx's Revelation , Archmage's Charm , Chart a Course .
Stony Silence is a powerhouse in EDH, especially if you run the aforementioned dorks and derive you mana from non-artifact sources. If you want to run a Green Sun's Zenith package, you can fetch Collector Ouphe . Obviously, Stony Silence is preferable, as it is an enchantment.
Season of Growth , from M20, seems like a good card. Making all your auras cantrip is a good thing-a-ma-jig.
5 months ago
Argothian Enchantress is pretty expensive. But it is useful also Divine Reckoning targeting Sigarda. Also Face of Divinity Single Combat Shield of the Oversoul Eidolon of Blossoms Battle Mastery Sphere of Safety Nylea's Colossus Silverblade Paladin Shielded by Faith Indestructibility Duelist's Heritage
5 months ago
Sovereigns of Lost Alara is an extremely powerful card, allowing you to tutor and cheat into play game-winning auras like Eldrazi Conscription or Ethereal Armor . It's particularly great if you have an Argothian Enchantress in play--it's pretty hard to recover from a 10/11 with Shroud and Annihilator 2.
Sylvan Library is an all-around fantastic enchantment, allowing you to organize the top of your deck or gain an additional card if necessary.
I think you can probably cut some of your higher CMC cards. Akroma's Memorial is powerful, but not really necessary. You also have too many effects returning enchantments to play - you can probably cut a few of those.