Argothian Enchantress

Argothian Enchantress

Creature — Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you play an enchantment spell, draw a card.

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Trade

Have (1) Azdranax
Want (2) Kotu , jhearl

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Argothian Enchantress Discussion

Massacar on Spiritual Masks

1 month ago

Argothian Enchantress, Hanna, Ship's Navigator, and Archon of Sun's Grace would fit well in here.

Also, I always recommend cutting Temple of the False God. It's just not good enough and can easily result in a dead land drop early game.

Massacar on Bant Enchantments

1 month ago

I would personally recommend running some counterspells and removal in the deck as it's currently very fragile to interaction.

Counterspell, Cyclonic Rift, Disallow, Swords to Plowshares etc.

Also I think some ramp (land and/or artifacts) could help as well as your progression is going to be very linear with this deck and could easily be outpaces by someone with a more aggressive mana base.

Cultivate, Kodama's Reach, Arcane Signet, Simic Signet, Azorius Signet, Selesnya Signet, Chromatic Lantern etc.

See also, Argothian Enchantress, Archon of Sun's Grace, Destiny Spinner, and Hanna, Ship's Navigator

Peoni on Catrunner

1 month ago

Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.

Figured I'd give you a lot of different choices and you can pick through them for the ones you like.

What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.

IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.

You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.

I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!

Gidgetimer on New Casual Play Deck Ideas???

2 months ago

Look up a legacy enchantress deck. The main thrust is to have Solitary Confinement out with Argothian Enchantress style effects and just play enchantments to draw cards and upkeep the Confinement.

jconeil1988 on The Strong Get Stronger

2 months ago

If you are going to run Argothian Enchantress I would add it a lot more enchantments. right now you have 10 spells that will trigger it, making it a very unreliable card draw source. Same with Enchantress's Presence.

Keep in mind that Chord of Calling and Green Sun's Zenith can't really search for any of your Hydras with x in it's cost because you wouldn't be paying the x in the creatures cost, making them 0/0's when they enter the field.

It's a nice start, and look forward to seeing you develop your deck building skills

Hi_diddly_ho_neighbor on Sanctify Thy Deck

3 months ago

Hi there!

So I might cut cards like Arcane Laboratory, Rule of Law, and Estrid's Invocation for the missing enchantress pieces (Argothian Enchantress and Setessan Champion) and Mystic Remora. The two stax pieces will only draw ire from your opponents and you aren't really set up to be a stax deck. Invocation is an insanely powerful enchantment, but most of your enchantments are legendary so I am not sure how great it is here.

Also, I'd consider running a few more boardwipes to buy yourself more time to set up. Citywide Bust is alright, but it still misses a lot of problem creatures. Slaughter the Strong or Dusk might be more effective, but that is a matter of choice.

StopShot on I want an enchantress commander …

3 months ago

I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.

Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.

Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.

Since you're in black it should also be easy to recur creatures with cheap mutate costs such as: Vulpikeet, Migratory Greathorn, Insatiable Hemophage, Huntmaster Liger and Gemrazer.

So if you get creative with the deck building Nethroi, Apex of Death can practically be a Crystal Chimes on a stick.

Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.

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