|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Druid
Shroud (This permanent can't be the target of spells or abilities.)
Whenever you play an enchantment spell, draw a card.
Argothian Enchantress Discussion
1 month ago
Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.
Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.
You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:
- Blind Obedience
- Ghostly Prison
- Collective Restraint
- Lightmine Field
- Karmic Justice
- Frozen AEther
- Stony Silence
- Energy Flux
These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.
Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.
For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/
Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.
Hope that helps! I'll probably add in more later on as it depends on the route you go for~
1 month ago
In terms of your maybeboard, it kind of looks like you want to build an enchantress deck. Being in white and green is a good place to be for that subtheme. Consider Argothian Enchantress , Enchantress's Presence , Mesa Enchantress , Satyr Enchanter , Verduran Enchantress , Guardian Project , Greater Good , Colossal Majesty , Elemental Bond , and Three Dreams as your draw package. Rhythm of the Wild , Ghostly Prison , Smothering Tithe , Zendikar Resurgent , Mirari's Wake , Courser of Kruphix , Burgeoning , Exploration , Sphere of Safety , Sunbird's Invocation , Aura Shards , Blind Obedience , True Conviction , Song of the Dryads , Darksteel Mutation , Grasp of Fate , Mana Reflection , Cast Out , Xenagos, God of Revels , Frontier Siege , Abundance , Duelist's Heritage , Defense of the Heart , Carpet of Flowers , and Unquestioned Authority become attractive.
2 months ago
If going for the voltron route, would highly recommend using cards like Shielding Plax , Curator's Ward , Vanishing , or Flickering Ward for protection. Sigarda's Aid is also amazing to cantrip off every players turn to get that constant card advantage. Sram, Senior Edificer and Argothian Enchantress are two other enchantress for the 2 cmc slot that can be considered.
Feel free to take a look at my brew as well for more ideas!
Commander / EDH
SCORE: 28 | 4 COMMENTS | 1286 VIEWS | IN 8 FOLDERS
3 months ago
Hi, if you want to go with the aura strategie, Eldrazi Conscription could be fun.
Femeref Enchantress is also an interesting card if you have to deal with a lot of mass enchantment removel.
4 months ago
i like Tuvasa the Sunlit for multiple reasons:
combines well with the above as well as Argothian Enchantress and all the other enchantress cards, and gets bigger not just from auras but value cards like Rhystic Study, Land Tax, Aura of Silence, Exploration and City of Solitude
is a new commander which hasn't seen much play but has multiple interesting and powerful enchantments
4 months ago
Hey, the avg. CMC here is 4.2 that's pretty high you'll want to consider reducing that number to 2.5-3.0. You can speed your deck up by adding ramp and more Enchantresses.
One of the best interactions with Estrid are the enchant land Auras. With Estrid's +2 ability you can untap all enchanted lands this can produce a lot of mana for the turn. If you add The Chain Veil and mask it you can make infinite colored mana with Estrid using these Auras. You can then use this infinite mana with a variety of other win conditions.
Cards to consider adding:
These are not all the enchant land Auras, but these are the best ones with Estrid because they all make ramp, at least one additional mana when the enchanted land is tapped. Overgrown, Reflection and Festival make three mana when the enchanted land is tapped.
These Auras are good with more Enchantresses:
4 months ago
4 months ago
sriah001 Hmm I know you said that a few goals of yours are to control the board through Wraths, but what about just making Uril a huge enough threat where that doesn't matter.
If your going for more of an enchantress type build there are other card drawing options in terms of Enchantress's Presence, Sram, Senior Edificer, Satyr Enchanter, Mesa Enchantress, Kor Spiritdancer, Argothian Enchantress.
Hope that helps!
Argothian Enchantress occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.74%