|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Mythic Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
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Creature — Human Druid
Shroud (This permanent can't be the target of spells or abilities.)
Whenever you play an enchantment spell, draw a card.
Price & Acquistion Set Price Alerts
|Have (14)||perrin515 , Pocketmouse , CAPT.Shock , Dr_Jay , Kravian , mentor6 , philktoken8998 , zachi , bakeraj4 , miracle , cklise , Dannyel , the.beanpole , Justinaut|
|Want (3)||xpsychovampx , meowCat1234 , TheBl0b|
Argothian Enchantress Discussion
2 weeks ago
As for the other suggestions here are my thoughts on them:
Elesh Norn, Grand Cenobite: It is too costly for this deck in terms of mana cost and doesn't do much against my meta outside of the combo. I play against tasigur, teferi, storm (though it would hit arcum pretty hard - but then again this deck wins before you could cast elesh).
Kamahl, Fist of Krosa: same as elesh
Mana Crypt / Sol Ring: This deck mainly uses mana dorks and enchantments to ramp as I seek to hate artifacts as hard as possible with Kataki, War's Wage/Stony Silence/Null Rod ect... Also it would hurt my draw-engine in terms of having two less enchantments available to draw cards with my enchantresses like Argothian Enchantress. Furthermore when you look at above list, you will see that I make it up with 24 ramp cards. I.e. I prefer to play Exploration/Wild Growth/Utopia Sprawl early on to generate further advantage with Serra's Sanctum (which in turn is tutorable with Captain Sisay). Also when considering to play Armageddon, while having Kataki, War's Wage/Stony Silence/Null Rod on the battlefield, any mana artifact becomes quiet useless and you would wish to have any other sort of ramp that breaks parity for you at this moment.
Selvala, Heart of the Wilds / Umbral Mantle: as I already play 24 ramp cards, I don't feel like I need any more right now. If I would choose to have more wincon I would rather go for the following ones because they fit more into my enchantment deck: Squirrel Nest + Throne of the God-Pharaoh (Earthcraft is already in the deck). Or I would put back in Monastery Mentor to get infinite token/storm with Earthcraft (note: I play only around 20 creatures and 33 enchantments, which makes this card deadly outside the combo) as described in my game plan section above. But honestly, I think that Paradox Engine and Living Plane are already enough for this deck to win. Usually I either stax everybody so hard that I get a ton of time to assemble my combo pieces, or I can go off with Captain Sisay, getting Dosan the Falling Leaf first and then Paradox Engine to draw my deck and once that happens, there is no way for the table to win as at that point I will get infinite mana and will be able to play my whole deck and to get all relevant cards back with Holistic Wisdom. Even, if for some weird reason, I would not be able to kill everybody, the board would be so staxed after that turn, that nobody would ever be able to cast a spell anytime soon.
Helm of Obedience: As I described above I think I don't need more wincons at the moment and if so, I would avoid to use artifacts which require an activation as there are other cards available that give me more synergies.
All in all you pointed out some very good suggestions, which make sense when trying to make as much use of Captain Sisay as possible. But to be fair and honest, Captain Sisay was actually one of the last cards that I changed in this deck because this deck was built around Rhys the Redeemed and used to be an enchantress/combo token deck where you have a big variety of ways to make infinite tokens ect. However, as time passed the deck slowly turned into an artifact, hatebear, stax list but I kept the enchantment core engine running. So, try to look at it this way: Though I play Captain Sisay as commander, I do not seek to win with her, she merely gets me there faster but the true strenght of this deck lies in staxing/hating everybody while keep drawing more hate with the enchantress. In this regard this deck plays pretty much like a storm deck. First play your hate and once you slowed down the table, you get to generate card-advantage that slows everybody down even more, play Captain Sisay and decide whether you can go off, get some ramp or more stax :)
Well that's pretty much it. I think this deck is a new way of playing Captain Sisay and I hope, as a fellow sisay player, you might have some other suggestions (maybe enchantments), that could fit the bill here.
2 weeks ago
Hey Spirit! Good to see that you're doubling down on enchantments! I know you're going budget, but you may want some of these!
You have 17 Enchantments in your deck, 7 of them being creatures, +1 for Pharika. ~1/8 of your cards are enchantments. I think you could use more!
Defense of the Heart, Bear Umbra, Rancor, Dictate of Erebos, Grave Pact, Phyrexian Arena, Erebos, God of the Dead, Polluted Bonds, Cryptolith Rite, Tainted Remedy, Evolutionary Leap, Spidersilk Armor, Animate Dead, Burgeoning, and Deathreap Ritual are all pretty solid cards around or under $10 that would fit well in your deck.
Scute Mob, Managorger Hydra, Yahenni, Undying Partisan, and Ob Nixilis, Unshackled are a few creatures that can get pretty huge. Blade of the Bloodchief and Ancestral Mask will make some stuff pretty big too.
I have particularly found Kruphix's Insight to be pretty good at digging for enchants and filling your graveyard.
Oh, and in case you didn't know, you have 2 Diabolic Tutor on your list right now!
3 weeks ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
1 month ago
Hey Man, I love Karametra. I have my own deck here if you wanna look. My deck seems to be in a very different direction from yours, so there are a lot of things I am hesitant to suggest, but I'll give you a few ideas I think you should definitely include.
Speaking of land searching Knight of the Reliquary can give you easy access to your utility lands and give you more landfall triggers.
Speaking of landfall, Emeria Shepherd is friggin nuts with Karametra and you should put her in your deck.
In terms of cuts, my only real concern with your deck is that I see that you are running all of the enchantresses but you have relatively low enchantments. Most enchantress decks have around double the enchantments to ensure that the enchantresses go off consistently. If you put all of them in at once right now, you might find them dead more often than you want. What I do is I just put in a the ones that require the least investment(Argothian Enchantress and Eidolon of Blossoms). If instead you want more enchantments, I recommend putting in a mix of enchantment creatures like Courser of Kruphix or Aegis of the Gods, some pillowforty enchantments like Pariah or Privileged Position, and some of the good ramp enchantments like Burgeoning, Exploration, or even Wild Growth.
Hope this helps!
1 month ago
Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Commander 2017!
If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Unlike other staple lists that showcase individual cards that are commonly used (which http://edhrec.com does better anyways), I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (The full list can be found on my profile.)
The purpose of this thread is three-fold:
To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks), especially for the newest additions to them.
To receive feedback about C17 cards that should be added/removed from lists, as I am only human and make mistakes too.
To receive feedback about older cards that should be added/removed from lists. I'm surprised how many times I miss cards when they should be included.
Commander 2017 is up on Gatherer, so its now time to go through the process of updating my decks! (Sorry for the delay, I was working through some technical difficulties.)
( Tallowisp )
( Lunar Mystic )
( Novijen Sages )
( Unifying Theory )
( Horn of Plenty )
( Serum Tank )
Refined linked gatherer search to include Black Sun's Zenith
Aethersquall Ancient removed
Call for Blood removed
Coastal Breach removed
Devastation Tide removed
- No changes
- No changes
Refined linked gatherer search to include Engulfing Slagwurm's wording of pillow fort
- No changes
- No changes
- No changes
Refined linked gatherer search to include Curse of Vitality's wording of group hug
Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile: MagicalHacker.
Have fun deckbuilding!
1 month ago
Cool deck! Really like the flavor of it.
Also, you seem a bit heavy on lands, I might cut 1 or 2 to be honest. 35 sounds about right.
2 months ago
Uril is da bomb! I wish you the best of luck in your endeavour. The deck already looks badass :) If you want more drawpower, there's Argothian Enchantress, Enchantress's Presence, and Femeref Enchantress.
Yavimaya Enchantress could be a monster in this deck.