Artifact — Equipment
Imprint - When Spellbinder enters the battlefield, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.
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|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
1 month ago
Yooo Patrick. I was about to make an Etali deck for my local game shop's budget night (€40 max). I've been following your channel for awhile and as we both share a hate for blue in competitive, I stumbled across your primers for Neheb. So, I decided to give Neheb a try instead.
Holy cow this deck was explosive even on a budget. I was able to consecutively take out the whole board by turn 5/6. I am now wanting to spend a little extra on it, and just use it for FNM at my store instead because this deck is just SO fun to pilot.
I have to say Fists of Flame worked very well, cantripping and giving him that sweet +1/0 boost on double strike makes it much easier to take out opponents and their blockers. Its also another target for Spellbinder if you still run it. Great primer and I hope that you keep upgrading the deck on tapped out to keep up with new cards because this deck is hella fun.
1 month ago
Grinning Totem is fun for playing your opponents deck.
Spreading Plague would work later in game at least, especially since none of your "top finishers" are creatures except Mimic Vat and that becomes a weapon of mass destruction. I suggest trying it out.
If you're going to exile all your instants from the GY there might be better equipment than Runechanter's Pike for you. Lots of instants make me want to use Spellbinder and Isochron Scepter. Spellbinder and Fated Return is a lot of fun.
1 month ago
Spellbinder doesn't look in this deck. You only run 7 instants and it just won't work with three of them Lapse of Certainty, Reiterate and Reverberate as stack will never have any other spell by the time trigger resolves. You get a partial success with Red Elemental Blast and Pyroblast You can destroy blue permanents but not counter spells and I feel thats what you expect to do with them.
Then If you manage to imprint Wear / Tear theres no problem, but what you really want to do is to imprint the Savage Beating to go for the infinite combat phases.
I wonder if it really deserves a spot in the deck just because it has a strong interaction with one of the other cards in the 99. If you happen to draw the Savage Beating then you can easily fetch the Spellbinder but if you draw the Spellbinder it will be a dead card in your hand for most of the game.
2 months ago
Very cool to see small weird dudes like Bayou Dragonfly being put to good use :)
I see you run Explorer's Scope. If you think equipments that triggers when their creature hits an opponent is interesting, there are several more that could be good / fun. These include:
4 months ago
Mistcutter Hydra is great against blue and if they don't play blue it still has haste.
7 months ago
I really want to find a place for Swords to Plowshares in here.
All fun suggestions, but I actually like the build right now. What do you think the weaknesses are?
7 months ago
Cool deck! You might like these: Steelshaper's Gift, Godo, Bandit Warlord, Stonehewer Giant, Spellbinder, Cloudshift (if you blink Aurelia after her attack trigger, she comes back as a new object, which has technically not attacked yet this turn, allowing you to get another additional combat when she attacks during the 1st additional combat. The best time to blink her is usually during the end of combat step so that you can get damage in with her), Acrobatic Maneuver, Ephemerate, Flicker of Fate, Justiciar's Portal, Feather, the Redeemed, Mask of Memory, Anarchist, Charmbreaker Devils