Ballista Charger


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

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Set Rarity
Kaladesh Uncommon

Combos Browse all

Ballista Charger

Artifact — Vehicle

Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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0.01 TIX $0.72 Foil


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Ballista Charger Discussion

Peteg413 on Need help with my Standard ...

3 months ago

I reccomend giving Renegade Freighter, Fleetwheel Cruiser, or Ballista Charger a try. Also Start Your Engines and the new red enchantment Siege Modification look promisomg. I'd also look into preordering Peacewalker Colossus it's gunna be a Tank. All still sorta budget

chaosumbreon87 on my first 4 color deck

5 months ago

Ok so ill assume this is from a budget perspective:

first off, trilands exist and are pretty cheap (Sandsteppe Citadel, Opulent Palace) to help color fixing. Second, your mana curve is pretty high. You have 64 ards so i would suggest taking out arashin sovereign, Ivorytusk Fortress, Juniper Order Ranger (you don't have that much synnergy with +1/+1 counters and drawing both is unlikely), and heroes' reunion (I would rather get something in addition to the 7 life than just 7 life. 7 life is less relevant in most scenarios alone).

Lastly, I would suggest Traumatic Visions or Counterspell for counterspells as both are cheap (kinda) and can target any spell. Some kaladesh vehicles can help end games or provide value(Renegade Freighter, Ovalchase Dragster, Fleetwheel Cruiser, Demolition Stomper, Cultivator's Caravan, Bomat Bazaar Barge, Ballista Charger or Aradara Express)

DeeLight on Trial

5 months ago

The idea is solid, and while popular, I like that you're thinking of a solid budget variant; I'm going to recommend some tampering with your ratios so you can at least flow a little more consistently.

-3 Mountain and -2 Plains for +1 Stone Quarry and +4 Evolving Wilds. This sets your lands at 22 while keeping your mana evenly spread, within budget constrains. The evolving wilds are devoted to fetching cards in your deck, which means mathematically, you have a thinner deck, which means increasingly better draws and some gratuitous shuffles in case you have a pile of lands on top of your deck; Around the KTK period, decks were known to have anywhere from 8 to 12 fetch-lands to earn the most speed and consistency (Talk about money sink though.) Evolving wilds is sadly the best we have this standard year for achieving some speed alike so. If not for the budget in mind, otherwise I'd recommend things like Inspiring Vantage, Aether Hub and Needle Spires. The reasoning behind the changes to the mana base is that your curve is generally low, and you do not need as much mana in your deck; It sounds crazy, but a few cards make big differences in MtG. As a rule of thumb: Aggro's land amount is 19~22, Midrange is 23~24, with 25~27 being control's.

-1 Cathartic Reunion because you don't want to drop cards that often while playing aggro, 2 is a fine number for a little gas, and even so, you may consider not having this at all in favor of removal OR let's say, 3~4 Thraben Inspector given it's almost a cantrip, while also being a blocker and a crew guy. I wouldn't personally go for reunion because you can find yourself dropping otherwise important cards just so isn't a dead one in your hand. I'd recommend Skywhaler's Shot and Harnessed Lightning or even Immolating Glare if you want budget, cheap costed removal, with slightly less budget options being easily Declaration in Stone.

+2 Servo Exhibition because Dragon Fodder being cycled out and now being is a good thing to have in any aggro deck worth the salt as of recent standard. It's also extra blockers, attackers, and crew.

+1 Fleetwheel Cruiser because it is one of your most flexible threat, with self crewing on cast, haste and trample. You want to have it as often as possible.

+2 Toolcraft Exemplar if possible, It's a little bit of an investment, but he's another one of the otherwise best cards in your deck, being easily at its best potential (a 3/2 first strike for during combat) in a deck like this.

+1 Depala, Pilot Exemplar so you can have her more consistently playable and in your hand's disposal.

+1 Speedway Fanatic for more consistent attacking upon casting vehicles.

+1 Built to Smash for more consistent buffing and plowing through enemies.

-1 Ballista Charger in favor of +1 Bomat Bazaar Barge OR Renegade Freighter (Maybe even more of either of these? It is a cantrip with even lower curve than Charger, the other a trampler.)

I could also suggest Ovalchase Dragster instead of Sky Skiff, or even Start Your Engines as a finisher, and even more face damage.

Other options include 1-ofs Combustible Gearhulk ((Drawpower/Burn)) and Angel of Invention ((Field Presence, buff)). Hell, you could even throw in Always Watching if you're going for a less "Kill you now or never" strategy.

TheBlueEnigma on RW Vehicle (LF Suggestions)

7 months ago

I originally tried out Depala, Pilot Exemplar but just didnt feel she helped out enough to be ran for my deck (but she would definitely be great where vehicles are the main focus, but thats just a part of my deck). Overall Skysovereign, Consul Flagship is much better than Ballista Charger and its cmc is the same. Start Your Engines again would be nice for a deck with a bigger focus on vehicles but my deck more focuses on Odric, Lunarch Marshal and keywords. Foundry Inspector on the other hand turned out to work very well in place of Scourge Wolf as Scourge just never worked how it was intended.

Biohazerd579 on RW Vehicle (LF Suggestions)

7 months ago

Depala, Pilot Exemplar. My friend is doing boros vehicles as well and he used this card in the sealed. He loved it so much that he couldn't play without it. Also Ballista Charger to get rid of pesky chump blockers. Foundry Inspector I also think is a nice addition and Start Your Engines could be nice since you're running vehicles.

Korombos on Crew Vehicle Combat Timing and ...

7 months ago

I got really confused this morning at prerelease when trying to get the timing of combat straight when it comes to my opponent trying to interfere with my ability to crew a vehicle.

My opponent has Deadlock Trap with 5 energy counters

I have Ballista Charger,Night Market Lookout, Longtusk Cub, and a servo token and 7 energy counters

I go to "declare combat"

Wait for responses.

I go to "declare attackers"

? can he then decide to use Deadlock Trap or is it too late to stop me attacking with any of my 3 creatures?


I go to "declare combat"

He uses Deadlock Trap targeting my Longtusk Cub

? can I spend energy to give my cub a +1/+1 token and use it to crew Ballista Charger in response?

TranquilWyvern on Off to the Races! (Boros Vehicles)

7 months ago

Ooo...I didn't see Gearshift Ace, that's a good option.

While I love Ballista Charger, I wish it has something to prevent from it being chump-blocked (i.e. Flying, Trample, etc.). The poking is sweet, but it really loses if Gideon, Ally of Zendikar is pumping out 2/2s every turn.

Falkenrath Gorger is in as a cheap creature that can board 3 out of the 4 vehicles I own. Also, I feel it synergizes well with Smuggler's Copter's looting if I already have one on the board.

I really dislike Lupine Prototype in this deck. If I lose my vehicles against Fragmentize or Anguished Unmaking, he just sits there watching me get beat in the face.

Qolorful on Off to the Races! (Boros Vehicles)

7 months ago

I don't think falkenrath gorger is really relevant. Id replace them with lupines, it is a two mana over 1 mana, but 1 can crew an entire vehicle alone, so more value. I've been looking for a deck that uses vehicles, and I love this one, but I'd also like to see the Ballista Charger in action. I know it isn't the best, but I like it's ability to stab the player directly, and it is still strong.