Ballista Charger

Ballista Charger

Artifact — Vehicle

Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Browse Alters View at Gatherer

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Set Rarity
Kaladesh (KLD) Uncommon

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ballista Charger Discussion

rotkiv4219 on The Midas Touch

7 months ago

Hmmm Leaden Myr seems like the card to remove it you are just looking to upgrade. But I like Myr and would play both, maybe Moriok Rigger he is just a big creature after all, no evasion or anything. Or Night Market Lookout sure he fits you tap theme but is one damage to everyone worth the effort? But maybe cutting creatures makes activating vehicles hard, in that case Ballista Charger feels like your weakest one.

Kogarashi on Who gets priority in the ...

10 months ago

The short answer is this: you will still gain priority at least once between your opponent crewing Smuggler's Copter and your opponent declaring it as a blocker, and thus be able to cast Unmake on it.

With Madcookie's explanation, it's important to note that you can't shortcut straight to declaring attackers in order to prevent your opponent from doing something in the beginning of combat step. If you skip from your first main phase to saying something like, "And now I attack with this creature," your opponent is allowed to say "Wait, before you declare attacks, I do this thing." Best to first indicate you're moving to combat so they can opt to do things during the beginning of combat step if they want (such as killing that Ballista Charger before it can be declared as an attacker).

Madcookie on Who gets priority in the ...

10 months ago

It is not that much a question about priority, but rather about steps.

  1. Beginning of combat step - effects that trigger on beginning will trigger here Brudiclad, Telchor Engineer . The each player gets priority to do stuff, if all pass proceed to next step.

  2. Declare attackers step. Once in this step declaring attackers it doesn't use stack to make a creature attack. For example you declare Ballista Charger as an attacker and its trigger goes on the stack. While in this phase the opponent can't say wait I'll kill it so it doesn't deal me 1 damage. If he wants to avoid the damage he has to kill it in the previous step. After attackers are declared players get priority, and may case something like Gideon's Reproach to kill a creature. Another important point in your case if your opponent wants to block with Smuggler's Copter he has to crew it in this phase or before it, any crewing after that will render it unable to block.

  3. Declare blockers phase. Again doesn't use the stack. Creatures that are alive in this phase can be assigned as blockers. Once you declare a creature as a blocker for an attacking creature, it is considered blocked for the rest of the combat. The opponent can do something like, I'll kill your creature so my creature suddenly gets unblocked and damages you (if it has trample it can still damage you if blocker is removed), or enables ninjutsu Ninja of the Deep Hours . Also if the opponent crews Smuggler's Copter in this phase it will be once blockers are declared and it will be alive but not assigned as blocker.

So in other words your opponent has to crew Smuggler's Copter in declare attackers phase or before it, but can't assign it as a blocker until the next step. You can freely exile it once priority gets back to you at the end of the crew action.


griffin_15 on King Macar, the Gold Cursed Goldmember got a car!

1 year ago

Hey, so it looks like you have stuffed the deck with ways to tap down your commander, but you're only untapping during your untap step for the most part, you should look into more untap affects. You have Saddlebags, which works, but I would look to add a few more; Staff of Domination , Umbral Mantle , Thornbite Staff , Thousand-Year Elixir , Paradox Engine , also there's Maze of Ith and Thaumatic Compass  Flip. Additionally, if you're going to be tapping and untapping creatures, creatures like Avatar of Woe and Visara the Dreadful , to get more value out of those untap affects. Also, take a look at some of the Crew costs. You are low on creatures, high on Vehicles. You'll always have access to King Macar, the Gold-Cursed , but there's no guarantee you'll have creatures with Power > 2 on the battlefield on in your hand so; Aradara Express , Ballista Charger , Bomat Bazaar Barge , Conqueror's Galleon  Flip, Consulate Dreadnought , Demolition Stomper , Fell Flagship , Heart of Kiran , Irontread Crusher , Skysovereign, Consul Flagship , and Weatherlight , all are likely dead cards on the battlefield, unable to be crewed. Also, Magus of the Coffers will be high value as well, generating mass amounts of mana while also being able to untapped by untappers. You also might want to look into adding some more card draw, you have Greed , but perhaps Bloodgift Demon , Pain Seer , and Dark Tutelage are solid options. I know some of my suggestions are expensive, but I'm just trying to help optimize, and efficient untappers are going to be expensive because they're rarer.

FancyTuesday on Is walking Ballista ping ability ...

1 year ago

Both are activated abilities. Activated abilities are anything that has the syntax

Cost: Effect

Walking Ballista's ping ability clearly meets that criteria. Cost (removal of counters), colon, effect. Crew is a bit more ambiguous, but just look at Ballista Charger, it's there in the reminder text. Anything where you pay a cost of some description to cause an effect is an activated ability, as distinct from triggered abilities which watch for conditions to be met.

verminn on

2 years ago

Great deck, this is one of my favorites on the site. My group does not enjoy the infinite mana\turn combo shenanigans that most decks go for as they just are not fun. I have built this deck with a few changes, one card that I have found that has great synergy with Sydri is Ballista Charger but otherwise I just have some cards from your maybe in my actual deck.

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

Peteg413 on Need help with my Standard ...

3 years ago

I reccomend giving Renegade Freighter, Fleetwheel Cruiser, or Ballista Charger a try. Also Start Your Engines and the new red enchantment Siege Modification look promisomg. I'd also look into preordering Peacewalker Colossus it's gunna be a Tank. All still sorta budget

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