Verdant Confluence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Verdant Confluence

Sorcery

Choose three. You may choose the same mode more than once.

  • Put two +1/+1 counters on target creature.
  • Return target permanent card from your graveyard to your hand.
  • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Verdant Confluence Discussion

blakeivey12 on Commander Ezuri (Green/Blue)

2 days ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

Thurbajen on Omnath Is One Angry Boyo

5 days ago

triproberts12 Thanks! These are all cards that I've tried out which shows that we're own a similar page!

Exploration is excellent, but I don't own a copy and it is expensive.

Verdant Confluence I found a little expensive and that I didn't need the recursion it offers.

Pir's Whim I found good, but I haven't played it in a game yet so I'm finding it difficult to tell whether it's worth it and what to cut. I agree it's underplayed!

I don't think I need the tutoring of Hour of Promise unless I run Gaea's Cradle , and that ones a little out of my budget! I don't lean very heavily on Kessig Wolf Run or Temple of the False God .

I didn't find the panorama's very good! The point you make about being able to have them on the field before getting Omnath, Locus of Rage to the battle field is a good one, so I might need to test them out again, but the no cost of Terramorphic Expanse and Evolving Wilds is incredible in combo with Ramunap Excavator and Crucible of Worlds , especially with Exploration type effects.

I only recently got my hands on a copy of Ashnod's Altar so I think I should put World Shaper back in as Splendid Reclamation is one of the best cards in the deck, thanks for reminding me!

Field of Ruin actually ramps everyone else which I didn't get when I read the card, and I don't think I need anymore land destruction as Strip Mine has done the job for me, but I will consider it if I think I need more in future.

Explosive Vegetation I think actually has a home here, and is hence an exception to the article! He mentions that it shouldn't be in the other Omnath though! The two landfall triggers are much better than the one of a Rampant Growth .

Bane of Progress is in the sideboard for that reason. I normally prefer a Vandalblast though in most situations.

Cheers! Appreciate the help!

P.S. Roil Elemental is blue unfortunately! Haha one of those days eh?!

triproberts12 on Omnath Is One Angry Boyo

5 days ago

This deck definitely looks a lot more tuned. Good stuff. You might consider Exploration if you find Burgeoning performs well. I really like Verdant Confluence in my Tatyova deck. I don't have a lot of room for recursion, so it's function as a split card is great. Pir's Whim is another new card that has overperformed for me for the same reason. Like with Gishath, I think this deck is a good candidate for Hour of Promise you can get your (vomit) Temple of the False God to get directly to Omnath Mana, as well as Kessig Wolf Run .

I like Naya Panorama and Jund Panorama better than Evolving Wilds and Terramorphic Expanse in 2-color landfall decks. Your mana is slanted super hard green, so if you don't need a red source, it comes in untapped, PLUS you can hold off on sac'ing it until you have your commander out. I've found that Bant Panorama and Grixis Panorama have overperformed in Tatyova for me for those exact reasons.

World Shaper is a Splendid Reclamation on a stick, so that's a thing. Field of Ruin would also be a great card to deal with troublesome lands. If you like Fires of Yavimaya , the new Rhythm of the Wild is better, or a second copy is you like both- they even stack well. Finally, I would keep in mind that EDHREC article about land ramp, since I see Explosive Vegetation lurking here, as well.

As for cuts, I'm a little less confidant on that one. I've never played against Angry Omnath, so you're in a better position to know what you're unhappy to see. Good luck!

SufferFromEDHD on Rampaging Monstrosities

3 months ago

Verdant Confluence would be a good swiss army knife in this list.

RUST-O on Tatyova V0.1

5 months ago

Verdant Confluence would also be a great addition. Azusa, Lost but Seeking, Lotus Cobra, Courser of Kruphix and Yavimaya Elder are all excellent in lands matter decks.

Realms Uncharted is neat kind of a fact of fiction wih lands. Its odd.

Saljen on Omnath, Locus of Rage

6 months ago

I only run 12 Mountains, including 4x duals. You've got 17 including your duals. Dropping down 5+ Mountains with 2x Valakut in play is 10+ Lightning Bolts, which is essentially a board wipe or enough to just knock out a player. I run less mountains than you and it's still my win-con, or at least a major player, in most of my games. It also adds value to Kodama's Reach, Nissa's Pilgrimage, Explosive Vegetation, Recross the Paths, Rampant Growth, Skyshroud Claim, and Verdant Confluence by adding a burn element to each of them if you chose.

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Verdant Confluence occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.04%