Verdant Confluence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Verdant Confluence

Sorcery

Choose three. You may choose the same mode more than once.

  • Put two +1/+1 counters on target creature.
  • Return target permanent card from your graveyard to your hand.
  • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Price & Acquistion Set Price Alerts

C15

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Recent Decks

Verdant Confluence Discussion

DrkNinja on Skullbriar's counter attack

2 weeks ago

Path of Discovery and Verdant Confluence seem like they have a good home here.

Forkbeard on Atarka, World Render: Double Dragon

2 weeks ago

Hey VincentVonVeltschmerz! I think Verdant Confluence is just ok. For 6 mana I want to either be slapping down a dragon or something a little more potent. WhichKing is right - I need to focus on more draw effects vs. ramp/recursion/combat tricks. I'm thinking of doing a mini list overhaul to accommodate some draw.

VincentVonVeltschmerz on Atarka, World Render: Double Dragon

2 weeks ago

Hey Forkbeard, what do you think about Verdant Confluence? It can put Atarka into 1-shot range, refill the hand late game, and can ramp in the early game

JuQ on Angry Omnath on a Budget

3 months ago

Building and testing my Omnath, Locus of Rage deck I realized that 2 mana for fetching a basic land is good, 4 mana for fetching two lands is great, but 6 mana for fetching three lands is a terrible deal. If you are casting such an expensive sorcery you should get a way bigger effect on its own before adding any synergies. Boundless Realms is a great card but Nissa's Renewal and Verdant Confluence are lacking heavily.
Getting three cards form graveyard from Verdant Confluence instead is okayish, but for that end is way better Seasons Past it usually gets me five to seven cards form the graveyard.
Traverse the Outlands is just a lower cost sorcery that in this deck will usually fetch you at least five lands.

I'd also add some sacrifice outlets such as Goblin Bombardment, Ashnod's Altar, Altar of Dementia, Breeding Pit, High Market, maybe even Skullmulcher, three of them should be good enough. Being able to kill your elementals on command in order to trigger Omanth is crucial.

You may have troubles with flyers so I'd swap Molten Disaster for Chain Reaction, in multiplayer it will be like a second Blasphemous Act.
Ulvenwald Hydra will also be a nice response to flyers. It isn't an elemental but it still synergizes greatly with the deck mechanics. I also like Cloudthresher and Tornado Elemental to fight those pesky flyers.

Spitebellows is a good removal for an Omnath deck, when yopu evoke it you can get a lot of triggers for just three mana.

I'm starting to like a lot Mouth / Feed, it's almost a second Shamanic Revelation that has some use on the early game giving you a 3/3 body to block with, not too shabby.

Karns_Pyromancer on Arahbo EDH

3 months ago

Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.

Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass  Flip and Vanquisher's Banner.

Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.

Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.

Instants: I think you're fine here. Settle the Wreckage and Selesnya Charm could be nice.

Planeswalkers: Ajani, Caller of the Pride could be fun. Ajani, Mentor of Heroes and Ajani, Valiant Protector also have uses here.

Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.

Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.

Canezar on Building Borborygmos

4 months ago

Thanks for your suggestions chadsansing.

Of the recursion cards you've listed (aside from Regrowth which is in the deck already), I think I like Noxious Revival the most because I can use it while tapped out, at instant speed, and even aggressively. The others seem a bit less useful because I don't expect to be discarding lands early game unless I am on the defensive, and because I think Scouting Trek would work better to stack my deck.

I do like the Firewild Borderpost, and Verdant Confluence looks interesting if I switch over to Mina and Denn, Wildborn as my commander.

Right now I kind of just want to pick ten cards from my maybeboard that round out the deck.

chadsansing on Building Borborygmos

4 months ago

Maybe a Mulch? Stoic Builder, Verdant Confluence, Regrowth, Reclaim, Noxious Revival, Cartographer, Devour in Flames, Firewild Borderpost, Grapple with the Past, and Pulse of Murasa might be good to test as cards that return lands to your hand or the top of your deck.

Have fun!

solarbeam on

5 months ago

If you're prepared to put a little bit of money into it, here are my suggestions that stick to your theme

-4 Druid of the Cowl

-2 Thornweald Archer

-1 Karametra's Acolyte

-1 Heroes' Bane

+4 Elvish Mystic

+4 Llanowar ElvesIf you go red, replace one of those 2 groups with 4 Burning-Tree Emissary Black, 4 Elves of Deep Shadow

Waker of the Wilds looks fun as heck.

Genesis Hydra, Mistcutter Hydra, terastadon, Verdant Force, Void Winnower, and Terra Stomper are all pretty good budget big mana pay-offs.

I would remove the enchantments for 4 Harmonize. If you're dead set on running effects like Overgrowth, Arbor Elf is the kind of creature you want to be running. You don't need the Fog effects since you should be the one on the attack, but if you're running them for the hexproof, consider Blossoming Defense instead. I would go 4 Rampant Growth and 4 Search for Tomorrow in your sorceries.

Nissa, Nature's Artisan is respectable, but I'd suggest Nissa, Worldwaker or Garruk Relentless  Flip instead. I wouldn't run your enchantment or flier hate in the mainboard, instead fill it with the planeswalkers above, or more creatures like Elvish Visionary.

One thing you really have to be aware of in Legacy is that the three most popular board wipes (to my knowledge) are; Terminus, Toxic Deluge, and Supreme Verdict. There's not a whole lot you can do against the first two, but have a couple Heroic Intervention in your sideboard could be important. I would also run a couple Life Goes On or Feed the Clan in the sideboard as well to go against more aggro opponents.

Some fun spells to consider are Verdant Confluence, Primal Command, and Helix Pinnacle.

I'm not really a green player, but I hope this was a little helpful

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