Verdant Confluence

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Verdant Confluence

Sorcery

Choose three. You may choose the same mode more than once.

  • Put two +1/+1 counters on target creature.
  • Return target permanent card from your graveyard to your hand.
  • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Verdant Confluence Discussion

Pieguy396 on Ezuri, Claw of Success

3 days ago

Hey there! This looks like a pretty sweet Ezuri build! While I can't be certain, I would guess that you generally find yourself with just a few cards in hand, and that you usually play all of your creatures and then have a hard time recovering from a board wipe, right?

While that guess could be way off, it looks like a lot of your deck is very strong when you're ahead, but rather weak when you're behind. First of all, you appear to be a little low on ways to interact with your opponents. With Ezuri, you want a lot of creature-based interaction. Reclamation Sage, Acidic Slime, and the like can be very strong. AEther Adept, Mist Raven, Man-o'-War, Venser, Shaper Savant, and Voidmage Husher are all options to deal with your opponents' creatures, albeit temporarily.

However, not everything can be creature-based. I see that you already run Krosan Grip, which is absolutely a strong card, but I would also add in some of my favorite removal spells: Nature's Claim, Natural State, Pongify, and Reality Shift are all great ways to deal with annoying things on the cheap. Beast Within is also great.

You also want some number of board wipes. With Ezuri, bounce-based board wipes are great, as they allow you to re-trigger Ezuri's ability. Evacuation, Devastation Tide, and Curse of the Swine are all great for this.

In addition, you have ways to draw cards, but they either draw you a ton of cards (such as Fathom Mage), or don't draw you any cards. I would recommend adding in a couple of cards that just draw you cards, no matter what else you have on you board. Fact or Fiction is a great card for this, as is Opportunity.

Now, Ezuri presents a little bit of a problem with this, because Ezuri specifically cares about creatures, and your deck doesn't have a lot of ways to function if you can't play a lot of creatures. I would recommend staying away from cutting creatures as much as possible (other than the duplicate Bane of Progress), and instead start by cutting cards like Simic Charm, Journey of Discovery, Verdant Confluence, probably a land or two (I find 37 is a comfortable number for a Blue/Green deck), etc.

Finally, some general suggestions. Some of these are already on your maybeboard, but these are ones that I would highly recommend adding:

In any case, I really hope this helps. If you want my help again in the future (or have any questions about what I said above), feel free to leave another comment on my profile. Enjoy!

ThallionDarkshine on My edit on Ezuri

2 weeks ago

First off, you've got 2 of Verdant Confluence in your deck.

I'm not sure if the Doubling Cube combo really fits well in the deck. You don't really have enough mana to justify doubling, and Filigree Sages doesn't even work well with anything besides the cube.

In addition, some of your token generation (admittedly all ones you classified as weak) doesn't feel very impactful for its cost. Hornet Nest is an ok rattlesnake card, but you don't have any way to ensure that it generates tokens. Sekki, Seasons' Guide doesn't really feel like it does enough to justify its huge mana cost. Followed Footsteps is a really cool card, but it feels like it would too often just be 5 mana to do nothing, since you need to wait a whole turn cycle before it does anything, and gets 2-for-1ed incredibly easily. I'm also not sure if you have enough instants/sorceries to justify Docent of Perfection  Flip.

There are a bunch of great token generators that synergize very nicely with your deck. Cultivator of Blades gives a repeatable Overrun-style effect (albeit without trample) and brings with it some tokens to pump. Whirler Rogue lets you tap the tokens it creates to make your stuff unblockable. They may not exactly fit well with your deck, but I've found Awakening Zone and From Beyond to be incredibly effective token producers.

You suggested to replace Mosswort Bridge from the precon, but I feel that that's a big mistake. With Ezuri, you can easily meet its condition, and not only does it let you play the card for free, but also at instant speed. Imagine flashing in a Consecrated Sphinx in response to a wheel, or maybe Edric, Spymaster of Trest after your opponent decides not to block your team. Another great land for this deck is Rogue's Passage, giving you another unblockable effect on a land.

For more inspiration, check out my Ezuri deck (We're Gonna Need a LOT of Dice).

ThallionDarkshine on Skullbriar Eternal Counters

3 weeks ago

Crowned Ceratok isn't all that great of a trample outlet, Bramblewood Paragon and Tuskguard Captain are both better options. Bloodspore Thrinax doesn't really have all that many targets to devour, so maybe there are better options for buffs. All the creatures that are basically just vanilla with scavenge are kind of mediocre. I think you also have a lot of really slow cards, like the rings and Obsessive Skinner. Getting only one counter per turn is in my opinion too weak to justify a card slot, though the green ring might make the cut given that it gives trample, a very important ability. However, maybe I'm way off base with that analysis and Skullbriar retaining counters makes all these seemingly low-impact cards relevant.

You should consider adding some cards that benefit off of the high power that Skullbriar will accumulate. Soul's Majesty and Rishkar's Expertise both let you draw tons of cards, while Traverse the Outlands lets you ramp out of control. Garruk, Primal Hunter does the same thing, while also providing token production if you have no creatures to draw off of. Jarad, Golgari Lich Lord is a strong threat that lets you fling your creatures at all your opponents. Selvala, Heart of the Wilds gives you ramp and card draw all in one cheap creature. Greater Good, Momentous Fall, and Life's Legacy are all ways to sacrifice your stuff in response to removal for enormous card draw.

As for ways to buff up Skullbriar, Evolutionary Escalation and Kalonian Hydra are both great high impact cards to generate tons of counters. Verdant Confluence is another great card that can either give you counters, ramp, or recur your permanents.

BS-T on Pattern Recognition #49 - Modal

1 month ago

Typically fun and interesting read as ever berryjon.

I am firmly in the camp of loving 'modal' spells and am usually happy to 'overpay' mana for the privilege. Kicker seemed to me to be a great mechanic with so much design room especially in mixing colours. I'm not surprised it's found similar homes in disguise as other mechanics but it's a shame it hasn't come back just 'as is' yet.

I wanted to ask your thoughts on the Confluence Cycle and how you like that you can choose an option more than once? Fiery Confluence, Mystic Confluence, Righteous Confluence, Verdant Confluence, Wretched Confluence

...Also I feel like you could have linked Decision Paralysis for that last section too!

ninjasupahsquid on mziter501

1 month ago

I would like to trade for your 2xNissa's Renewal, Allosaurus Rider, Asceticism, Verdant Confluence. Please take a look at my Inventory and and decide what you would like in return for these cards. please message me when you are ready to discuss trading.

Hope we can do business

-Ninjasupahsquid

danielper on Who Ever Said I Was Going To Attack You?

3 months ago

Hey, brother! How do you feel about Verdant Confluence?

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