Staff of the Flame Magus

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Magic 2014 (M14) Uncommon

Combos Browse all

Staff of the Flame Magus

Artifact

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

Price & Acquistion Set Price Alerts

M15

M14

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Staff of the Flame Magus Discussion

Hexaflexagon on Squee has all the fun

1 month ago

Have you thought about Staff of the Flame Magus?

Argy on First deck you Built

6 months ago

I just remembered that I also had 4x Awaken the Ancient in mine.

I might have also had Staff of the Flame Magus.

I might actually try to rebuild it on here.

REDWHITEandBLUE on Trans girl power

9 months ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

Wolfrage76 on Blessed by the gods

11 months ago

hmm. Well, for life gain then you could use Staff of the Flame Magus, though you don't have a large amount of Red stuff.

sonnet666 on [List] The MTG Weapons Arsenal

11 months ago

Don't stop now. I believe in you!

ticked-off-squirrel on Krenko's Mob

1 year ago

this deck is pretty nice but could do with a couple changes.

switch Adaptive Automaton with Metallic Mimic.

squeeze in Sylvok Lifestaff so you can gain life from your sacked creatures.

Staff of the Flame Magus would also be helpful.

you don't really need both Swiftfoot Boots and Lightning Greaves in the same deck. take the greaves out.

and I think that is it unless I am missing something.

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