Staff of the Flame Magus

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Magic 2014 (M14) Uncommon

Combos Browse all

Staff of the Flame Magus

Artifact

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

Price & Acquistion Set Price Alerts

M15

M14

Ebay

Have (4) ironax , Fiolek , bakeraj4 , NorthernCrow
Want (1) Ariumlegion

Recent Decks

Load more

Staff of the Flame Magus Discussion

Argy on First deck you Built

2 weeks ago

I just remembered that I also had 4x Awaken the Ancient in mine.

I might have also had Staff of the Flame Magus.

I might actually try to rebuild it on here.

REDWHITEandBLUE on Trans girl power

2 months ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

Wolfrage76 on Blessed by the gods

5 months ago

hmm. Well, for life gain then you could use Staff of the Flame Magus, though you don't have a large amount of Red stuff.

sonnet666 on [List] The MTG Weapons Arsenal

5 months ago

Don't stop now. I believe in you!

ticked-off-squirrel on Krenko's Mob

5 months ago

this deck is pretty nice but could do with a couple changes.

switch Adaptive Automaton with Metallic Mimic.

squeeze in Sylvok Lifestaff so you can gain life from your sacked creatures.

Staff of the Flame Magus would also be helpful.

you don't really need both Swiftfoot Boots and Lightning Greaves in the same deck. take the greaves out.

and I think that is it unless I am missing something.

ticked-off-squirrel on Horde of Goblins

9 months ago

as an expert on goblins I suggest you put in these cards

War Horn: having an extra +1/+0 helps allot in goblin raids.

Foundry Street Denizen: will get big really fast when allot of creatures come in (if only for the turn)

Raging Goblin: no explanation needed.

Goblin Balloon Brigade: when you need a little bit of air power to help you.

Legion Loyalist: just like the Raging Goblin but with extra benefits when attacking with a group.

Staff of the Flame Magus: you will gain life whenever you play something.

Goblin Lackey: when it hits a player you get a free goblin.

Goblin Chariot: another quick and cheap attacker for early on.

Goblin Fireslinger: a great way to annoy your opponent by doing cheap damage every turn that cannot be dealt with.

Goblin Kaboomist: this guy can place Land Mines which are a great way to protect yourself as you attack with entire battalion of goblins. (of course there is a chance he could kill himself so be weary of this one)

Goblin Warrens: turn 2 guys into 3 guys instantly and make your army bigger.

you should also take out these cards.

Hellraiser Goblin: it is not a good idea to attack every turn cause there may be times you may not want to attack and if you bring him out too soon you will never have a big army.

Goblin Rabblemaster: I see your reason for having him in there cause when he attacks he gets bigger for every other attacking goblin but the problem is he makes all your other goblins attack and if he does not attack then it is a complete waste.

Goblin Assault: same reason as Goblin Rabblemaster but is even more useless due to the fact it is noty a creature and does not get a buff.

hope this helps

Load more