Titania's Song

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Titania's Song

Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.

Price & Acquistion Set Price Alerts

5ED

4ED

3ED

Ebay

Have (1) Bad_Dog
Want (0)

Titania's Song Discussion

n0bunga on Nissa MGC (Mono-Green Control)

1 week ago

Hmmmm

Root Maze - Artifact Hate (and land hate, so maybe Amulet of Vigor could help that?),

City of Solitude - Stops countermagic,

Hum of the Radix - punishing artifact tax

Choke - lolbluedecks

Freyalise's Winds - can harm you but it's a staxy control thing that really hurts opposing decks

Dosan the Falling Leaf - like City of Solitude, but a people.

Magus of the Library (not control/stax, but should be good for card advantage?),

Willow Satyr - Green Empress Galina!

Titania's Song - artifact hate

Arboria - a weeeird, janky card that could work in your favour. You could spend turns activating loyalty abilities.

Kudzu - land destruction but it comes back to bite you. Being green, you should have enough ramp to not care though.

Drop of Honey - green Porphyry Nodes

Power Conduit could help with your age counters, but that's entirely optional.


Thank you sir, you've inspired me for some Green Shenanigans.

TheRedGoat on The Gall Ta Play Artifacts in Green!

1 week ago

So I love your concept here, but I notice how you say you started out wanting to build around Ghalta, and so now I'm conflicted with wanting to add support to your artifact theme OR your commander's game-plan of "fatty tribal", cause I'm not so sure they work well with each other. Let me do a not-so-short breakdown of what I'm thinking.

I'd first point out that Mycosynth Lattice and Mycosynth Golem do not work together like people are saying. The lattice doesn't make cards in your hand into artifacts, so the golem doesn't reduce the cost of creatures that are not already artifacts in your hand. However the Golem would still help you cheat things like Colossus of Akros into play if you've got a ton of artifacts and the Lattice is great with Inspiring Statuary (good call on dropping Titania's Song first btw, that would just blow up your lands with the lattice out). Oddly enough, the Statuary is kinda bad in your current build because it doesn't reduce the cost of your artifact creatures, but I presume this without having tested the build.

Now, to do a light step on actually figuring out artifact support, there's the inherent issue of being green, and I'm not talking about the fact that green usually hates on artifacts. No, my point is that if you are "playing an artifact deck" normally that means one of three things (to me at least): You're aggro/volron with equipment and tokens; you're combo/control with tutors and protection for pieces; or you're playing value engines with your grave as another place to just get your artifacts from. The fact that green can't provide anything past the recursion and maybe the protection effects and tokens is why most people don't play mono-green artifacts. The support isn't necessarily there for the artifacts themselves. This is why Oviya isn't even a great artifact commander as all she does is make artifact tokens and otherwise doesn't care about artifacts at all. No if green does do any artifact strategy the only one it can pull off effectively, in my mind, is the voltron aggro one. Which Ghalta is well suited for, but if you really want to hammer down on building it that way, you'd need to really alter your build from its current point. For one Triumph of the Hordes, while a little sneakier than having Grafted Exoskeleton out, isn't as effective in the long run. Nissa, Vital Force for instance would also be very powerful as a value engine, but your build doesn't have a good slot for it yet.

For building around Ghalta more directly though, and taking the fatty tribal theme focus over artifacts, you've got a ton of options for cards to improve the build without breaking your budget. For card advantage alone you could be playing Life's Legacy. Hunter's Insight, Hunter's Prowess, Momentous Fall, even Traverse the Outlands if that isn't too high (I don't claim to know what your budget is). You also do not seem to have explored the idea of using pump spells as ritual effects for your commander. Aspect of Hydra and Primal Bellow when timed right, and in regards to your commander at least, could be like paying 1 mana to gain 7+. This is not to mention some of the undercosted creatures out there that may not be free to cast but certainly have ways to be far more powerful than they appear. Avatar of Might is one cheap fatty option, but did if you're willing to look at tokens you should also remember that Saber Ants, Broodhatch Nantuko, and Ant Queen are all solid options as well (if completely off flavor)

Anyway, that's some of what I'm thinking about your build and I'm not sure where to delve further unless you've already got it in mind of where you'd want to sit on those extremes. If you don't want to settle for one that's an option too of course, but it is the most challenging as well.

ThinkJank on The Gall Ta Play Artifacts in Green!

1 month ago

Thanks for the input on the deck! I like having Primeval Protector in the deck because it's a 10/10 for usually less than 11 mana. On its own, it enables me to cast Ghalta for 2 mana, and my opponents almost always have creatures to reduce its cost. I'll still consider Hooded Hydra though, although I think I've got enough recursion that a boardwipe isn't crippling.

You're right that I should have some more removal. Titania's Song and Semblance Anvil haven't impressed me so far, so I'll swap them out for Elf Replica and Beast Within (both of which have some utility if my opponents aren't running many enchantments.) I'll see if I can work a couple more removal pieces into the deck, though.

MagicalHacker on Old, Hidden Gems in EDH

3 months ago

In my decks, the cards that haven't been printed since the modern frame that I had never seen played before I found them to put them in my deck are Caverns of Despair, Grip of Chaos, Hall of Gemstone, Holistic Wisdom, Primal Order, Titania's Song, Hunting Grounds, Ritual of the Machine, Steal Enchantment, Aura Thief, and Thalakos Deceiver.

Beebles on Sigarda the Enchantress

6 months ago

Hey JaysomeDecks,

Nice to see another Sigarda deck that runs (almost) no artifacts and plenty of artifact hate. I love your inclusion of Titania's Song, great find. I browsed to your list and here are some thoughts:

  • How is Celestial Mantle working for you? I never tested it myself as it seemed too expensive for its effect. Whats your take on that?
  • Do you get enough value out of Exploration? When I ran it, it did not often made a difference because of the low amount of lands. Curious to hear your experiences with that card.
  • I ended up cutting Flickerform. Keeping 4 mana open was quite a hefty tax imo. You could consider Heroic Intervention for that spot if you happen to have similar experiences.
  • Did you know Spectra Ward prevents you from playing new auras on Sigarda afterwards? It doesn't remove existing aura's, but it does prevent new (colored) aura's to target Sigarda.
  • Novablast Wurm seems like a random inclusion ;). If you are looking for more wipes I can really recommend Austere Command. Easy to shape to benefit you the most and can also knock out all artifacts, like creeping corrosion. Divine Reckoning is another good wipe for voltron decks.
  • Other cards I can recommend are: Battle Mastery, Aurification, Sigil of the Empty Throne, Darksteel Mutation, and Lignify.

Hope there are some thoughts there that are helpful to you.

GL & HF,

Beebles

Winterblast on Janky Lands.dec

6 months ago

I have some really funny suggestions that your playgroup will surely like in this deck:Elesh Norn, Grand Cenobite makes a nice surprise with Living Plane and Nature's Revolt. In addition to the Magus I would also recommend Pendrell Mists for an aditional tabernacle effect. I assume you don't have The Tabernacle at Pendrell Vale but that would also be cool here. I would play MUCH more mana artifacts though, because you end up killing all lands and creatures and let people fight each other with what is left on the table. Another really funny way to meddle with the creature lands is to drop a Cursed Totem and make them just stupid 1/1 or 2/2 beaters without the ability to produce mana anymore. Humility is another great card for amusing gameplay with animated lands...just make them creatures with no abilities!

With all the land animators you already have in the deck, especially those that make all lands creatures or all under a certain player's control, I would focus totally on that aspect of the deck. People will ask themselves what you are doing with all that stuff until they find the table full of animated lands without any purpose other than being a creature.

Also in your colours are Mycosynth Lattice, March of the Machines, Titania's Song and Null Rod, which have amusing interactions with the mana base of all players. You just need any triggered ability, maybe something with landfall or an upkeep trigger, for winning. With some adjustments this could be an extremely amusing deck to play.

Winterblast on The Indomitable Pubstomper

7 months ago

Mj3913 I've be thinking about soul of the harvest already, it could be interesting...with making the deck faster I meant acceleration though. How to get the most possible mana in the earliest possible turn (without mana artifacts, because I play Null Rod and Titania's Song).

The deck's plan is to destroy my opponent's mana artifacts in the early game and then killing quickly either by commander dmg, infect or even by making all creatures big enough to deal 40 dmg. Before or at the same time when the first mass removal realistically hits the table, which means turn 4 or 5. I can get enough mana with a start like Llanowar Elves, Voyaging Satyr and Crop Rotation to search for Gaea's Cradle but I feel like I have too few one and two drops to get the needed speed reliably. Ittoo much a game of chance for my liking, I want it to be as consistent as my other decks are with mana artefacts.

Load more