Staff of Domination

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Staff of Domination

Artifact

: Untap Staff of Domination.

, : You gain 1 life.

, : Untap target creature.

, : Tap target creature.

, : Draw a card.

Staff of Domination Discussion

Inkmoth_ on Yeva Draw-Grow

4 minutes ago

It has saved me 3 times already, once against an Aetherflux Reservoir hitting me for 50 and another was a Song of the Dryads on a Staff of Domination . Which was crazy. I play around rod easily since the loops established can already kill it before Thousand-Year Elixir makes it into the scene. Once I'm going for that line, there's not much that can stop it cause it means I've acquired infinite mana. It also lets me pivot to the mill loop efficiently in the situation where Geier Reach Sanitarium gets stuck in the hand. It has also gotten me Cloudstone Curio when Temur Sabertooth got exiled.

Last but not least, getting read of it removes my ability to instant kill, making me solely rely on the mill combo which might help my opponent. I honestly thought this was a pet card, but it's the one card that allows me to play anything out of my deck and my most precision-based outlet.

Myriad Landscape : I totally agree, especially since Ambush Commander might be coming out soon, but I still need more testing, so I need about another week, since I won't be playing much this weekend, but it seems definite.

Ravenous Slime : It's actually in my SB to stop Flash + Hulk , but I've been dealing with a lot noncreature recursion lately, so Scooze is in the main board.

Mana Vault : Has been in and out, but I'm honestly happy where I am at in the artifact ramp, if I feel like that becomes its shortcoming, I'll revisit this.

Titus78 on Kamahl, Fist of Krosa

1 day ago

Kamerot if you don't have infinite mana is Staff of Domination worth it? 2 mana to gain 1 life doesn't sound that good b/c you also have to untap it to use it again. 3 to untap target creature is how you generate infinite so that's fine. 4 to tap target creature is okay I guess to prevent an opponent from attack with a big creature but beyond one creature seem unreasonable for 9 mana. and then 5 to draw 1 card just sounds bad. i'm I missing something?

SP3CTR3_chelts on [PRIMER]Parley Girl cEDH

1 day ago

hey I love Selvala ER she is my favourite commander :)

I was surprised to not to see Sword of the Paruns and Staff of Domination as alternative versions of umbral mantle just in case it gets answered

I like your wincon of angels grace. if i cannot win in a turn via other means, I normally nearly mill everybody and drop elixir of immortality end my turn and mill someone out in there turn (after activating elixir so i have a deck). (this would also require either both umbral mantle and sword or staff of domination instead) your method is clearly better and i will use mine as a back up.

Hall of Gemstone has also been quite good in my experience denying other people resources but not really you (as of course you would pick white and let your elves make the green)

now i just need to save up for a stoneforge mystic :P

Inkmoth_ on Yeva Draw-Grow

5 days ago

Doug4130: The issue with it is that I need an outlet like Duskwatch Recruiter  Flip or a Survival of the Fittest to sink the mana, otherwise I am putting in half a combo. Staff of Domination Draws me the deck for the pieces I need. Every other outlet requires bounces, which having infinite mana does not solve.

hkhssweiss: Dude, I owe it all to scotchtapedsleeves. He actually did this background for the budget version of the deck, but when I saw it live, I immediately decided to use it for the main and use the other one for the budget version. I love the dense forest with a river at the center, it really encapsulates the theme I was going for: "Blue in Green". Thank you so much for the kind words! <3

Apollo_Paladin on Tae'rin Terror (Elf Zerg)

3 weeks ago

Hey, I appreciate the inputs!

  • I agree with Staff of Domination as it is used in quite a few combo decks, but it's a fairly expensive buy so I imagine it'll be a while before this deck sees any of them.

  • Krosan Grip is a good call, I'll likely sideboard them to swap out in case Split Second becomes required, but I think I'll leave Naturalize in for now since even 1 less mana allows for it to be more viable early-game before most of my key elves are in play

  • I agree with the Alpha Status assessment for sure, and mostly so on Heedless One as well. Tribal Unity has proved to be a decent finisher given the amount of mana the deck can crank out.

  • I'm already using Green Sun's Zenith on my Sideboard, and Concordant Crossroads would be killer, but along the same lines as Staff of Domination, the main constraint is my budget.

  • 4x Wellwisher is almost certainly overkill, almost by design with all of the 'elf count' cards I use. Currently my chief defense early-on is just to eat all attack damage to save/protect elves until the deck can really explode. Generally, this only occurs for 1-2 turns, but ensuring I have at least one of these guys out has been a real crutch. I agree though that after a certain point it becomes almost moot. Still, should I need extra cards to drop, 1 or 2 of these could probably stand to go depending on what I get to replace them.

I've been looking at making some changes to this deck, so you've definitely given me some thinking points. It looks like I'm reaching a point where the only way to improve on the deck is to start dropping significant cash on it, and while that's not completely restrictive to me, it definitely will definitely add quite a bit of time onto how long it'll take to acquire everything. (A general browse indicates I'll likely even need to shop multiple sites on some of the pricier/higher demand ones; most sites only have 1-2 copies in stock without getting into the realm of foils and such on things like Staff of Domination and Concordant Crossroads.)

Winterblast on Augustin's $t4ks (cEDH Primer)

3 weeks ago

scapegoat8 you win with Paradox Engine , Sensei's Divining Top , Voltaic Key and/or Rings of Brighthearth , Basalt Monolith , Sensei's Divining Top . I think I might add Staff of Domination as another mana outlet back in because of the pseudo storm option it gives with engine and because I often have loads of mana that could be pumped into it for gas.

Once you can draw any number of cards and have infinite colorless mana you can cast rocks that produce colour, remove all lands, remove all opponents' permanents, drop all taxing spheres, use Tezzeret to kill everyone. That's if the helm/rip combo isn't in the deck anymore at that point. You can also just win with manual beatdown at that point because it's absolutely a hardlock if you have every permanent in your deck in play and have lands/permanents of opponents removed.

sholva on Tae'rin Terror (Elf Zerg)

3 weeks ago

Hi, i am returning the favor of commenting each others deck.

I would prefer Staff of Domination in this deck. you have tons of mana, and after you have Elvish Archdruid or Priest of Titania and it gives 5 mana, you got infinite mana, life, cards with it.

Since the mana isn't issue i would change Naturalize to Krosan Grip because of the split second.

I don't see much use of Alpha Status or Heedless One Tribal Unity . I would use Joraga Warcaller . Also 4 Wellwisher is kinda overkill?

Have you considered combo Nettle Sentinel with Heritage Druid ? if you got 2 sentinels in battle field and at least one heritage druid, whenever you play 1 elf you can untap sentinels and tap em and that one more elf to 3 mana.

Also cards to consider would be Summoner's Pact and Green Sun's Zenith to find elf's you need Concordant Crossroads Regal Force for cards and Scavenging Ooze against animators

griffin_15 on King Macar, the Gold Cursed Goldmember got a car!

4 weeks ago

Hey, so it looks like you have stuffed the deck with ways to tap down your commander, but you're only untapping during your untap step for the most part, you should look into more untap affects. You have Saddlebags, which works, but I would look to add a few more; Staff of Domination , Umbral Mantle , Thornbite Staff , Thousand-Year Elixir , Paradox Engine , also there's Maze of Ith and Thaumatic Compass  Flip. Additionally, if you're going to be tapping and untapping creatures, creatures like Avatar of Woe and Visara the Dreadful , to get more value out of those untap affects. Also, take a look at some of the Crew costs. You are low on creatures, high on Vehicles. You'll always have access to King Macar, the Gold-Cursed , but there's no guarantee you'll have creatures with Power > 2 on the battlefield on in your hand so; Aradara Express , Ballista Charger , Bomat Bazaar Barge , Conqueror's Galleon  Flip, Consulate Dreadnought , Demolition Stomper , Fell Flagship , Heart of Kiran , Irontread Crusher , Skysovereign, Consul Flagship , and Weatherlight , all are likely dead cards on the battlefield, unable to be crewed. Also, Magus of the Coffers will be high value as well, generating mass amounts of mana while also being able to untapped by untappers. You also might want to look into adding some more card draw, you have Greed , but perhaps Bloodgift Demon , Pain Seer , and Dark Tutelage are solid options. I know some of my suggestions are expensive, but I'm just trying to help optimize, and efficient untappers are going to be expensive because they're rarer.

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Staff of Domination occurrence in decks from the last year

Commander / EDH:

All decks: 0.37%

Green: 0.4%

Red: 0.14%

Blue: 0.12%