|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Fifth Dawn (5DN)||Rare|
Combos Browse all
Staff of Domination
: Untap Staff of Domination.
, : You gain 1 life.
, : Untap target creature.
, : Tap target creature.
, : Draw a card.
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Staff of Domination Discussion
17 hours ago
Kuldotha Forgemaster could be an interesting addition if you're just rying to combo off with this deck. That said, I think you might have more fun running Kozilek, as this combo is very similar to the Exile all libraries combo in Gonti and may start to feel stale for you. No harm diving in to find out though, as you'd just be switching out the commander for the most part. Good luck!
Oh, by the way. I'm not sure why Riptide Laboratory is on the Maybeboard, but it's not legal in this deck.
20 hours ago
It's neat to see someone else that had a similar idea as mine. Even as far as partner commanders go, Akiri and Kydele isn't a very common combination. Akiri & Kydele, Private Investigators (Budget ed.) if you want to check out my take on it.
If you're interested in another infinite combo, you can look into Staff of Domination. To be fair, it's rather pricey, and it's even more broken than the Umbral Mantle combo - it gives you unlimited card draw in addition to unlimited mana - so if money's an issue or your playgroup wouldn't appreciate that sort of thing, it's understandable.
Speaking of Umbral Mantle, Rogue's Passage (or other unblockable effects) lets you turn it into a lethal, unblockable swing in addition to infinite colorless mana.
Anyway, I do like the ideas here, and I may end up taking a few additions for my own version.
2 days ago
Reverie42, I agree, Oracle's Vault is probably better in Kurkesh since you can likely abuse it more often. I know it would pair well with some cards here and would be fantastic if I could get three bricks on it, but that's the main worry from me.
Gosse, yeah that's my worry exactly, exiling shit I can't cast and could really use. It seems like it's very tricky to rely on until you can get it to three bricks. It kind of stunts its usefulness. As for Trading Post, I used to run it but I never really saw much use in it. I mean, so what if I can create infinite 0/1 goat tokens with Staff of Domination? It's not like I have Overrun in here! If we're talking durdly cards, T-Post gets all the durdles.
Barsan, I think that, while that's cool, Feldon of the Third Path's scope of effectiveness is limited here. If this deck was an artifact creature deck, then he makes plenty of sense. But it's definitely not. And having a combo with one other card isn't convincing enough to me that he'd be a consistently good card here. He's awesome, but not so much with this deck, in my opinion.
1 week ago
Nice deck btw!
1 week ago
Thanks for upvote and for kind words! No I haven't consider Traverse the Ulvenwald! Thanks for suggestion.
Ok, miracle, Thanks for your comment and your suggestions. I will try to answer your questions and clarify my choice of certain cards.
Playgroup - Most often I play against Zur, Purphoros, Xenagos. Sometime I play against Meren, Azusa, Rafiq, Narset etc. So, I cant say that I create decks for some specific environment. On the contrary, I try to make decks as more versatile as posible.
Question about Pathbreaker Ibex and Wild Beastmaster: I realy doubt that someday I will cut Pathbreaker Ibex, its to good in this deck, it is one of the main agro creatures of the deck, it has a lot of strong synergies with so many cards (described in primer) and with Rhonas. When my opponents see him on the battlefield, they begin to fidget nervously in the armchairs and ask each other "Do You have board wipe spell?". You yourself mentioned that redundancy is very important in EDH and I absolutely agree with this. Wild Beastmaster is in the testing mode, was added to the deck about a week ago and havent been tested well enough, but I agree that it could be replaced with something more useful. I will consider some replacemets after more testing.
About winmore cards: Traverse the Outlands - "If you are spending 5 mana to find 8 lands, chances you are already winning on that turn or going to assuredly win on the upcoming turn" - exactly! You will just win on the next turn, and it can happen on turn four easily. Comparing Mana Reflection with Traverse the Outlands I can say that in this deck Traverse the Outlands is better, because its cheaper, provides more safe ramp (dont need to survive a turn) and as You said both of them are winmore. And I prefer to use as a mana doubler Vorinclex, Voice of Hunger, tutorable, can be cheated and has a mana denial ability. Nacatl War-Pride is in the testing mode too, recently added, but I see a lot of potencial in this creature! The reasons why it is a good card in this deck described in Primer. Exploration - this deck dosen't draw lands, and the land count is minimal so most of the game Exploration is useless, I tested it a lot. For the same reason I cut Azusa from the deck. Staff of Domination is good for redundency for combos, but It will be a second card wich is useless outside of combo and I don't want it, thats why I run only Mantle in the deck. Win through a combo is plan B in this deck, usualy it wins through agro strategy. Choosing from the Eldrazi titans I would choose only one - Ulamog, the Ceaseless Hunger, he is in Maybeboard for a long time and someday I will try to use him, maybe instead of World Breaker. This deck run very powerful spells for drawing extra cards (especialy with Rhonas early in the game) i like those spells more then Kozilek.
I am familiar with Recycle and it is definitely an interesting card, I will think about using it, in this deck it could be realy fun
So hope I clarified the choice of cards and why they are good/or bad in this deck. If you have any additional questions or suggestions, be sure to ask.
1 week ago
Me is curious, what decks does your meta/playgroup consist of?
Either way, you should highly consider removing Pathbreaker Ibex and Wild Beastmaster. While both quite easily pump up your team, they pale in comparison to Craterhoof Behemoth. While redundancy is always a good thing to have in an edh deck, neither are strong enough by themselves (i.e. they do not win the game immediately) to warrant inclusion to a "control" deck. Recycle and Praetor's Counsel will do you better.
In this deck, there are plenty of winmore cards. Traverse the Outlands, Viridian Longbow, and Nacatl War-Pride all fit into the category. If you are spending 5 mana to find 8 lands, chances are you are already winning on that turn or going to assuredly win on the upcoming turn. Consider using cards such as Exploration (explosive), Mana Reflection (this on turn 3, if it survives, usually means you win on turn 5), Staff of Domination (combos). You should also find space for the eldrazi titans (kozilek especially as more potent card draw).
There are cards in this deck that don't make sense (some mentioned above), unless you are tuning your deck against specific other decks (i.e. not tfc / pfc / U/x stax)
1 week ago
I like your creative combos! However I feel obligated to point out that Temporal Mastery exiles itself; so you can't use it with Mnemonic Wall or Archaeomancer. Some you can use effectively for that are as follows in monetary order: Time Stretch, Temporal Manipulation and Capture of Jingzhou. A fun combo i've been using is Myr Battlesphere with Ashnod's Altar. You can use Eldrazi Displacer or Nim Deathmantle to put the engine online. My win con with it is Grinding Station, Altar of the Brood or Staff of Domination. I like this core combo because nearly all of the pieces are artifacts which makes setting it up easy for me. Good luck!
1 week ago
foxinsox, I was actually intentionally overlooking Staff of Domination as your alt win con because it is literally a minimum of a 6 card combo win condition for you. While I recognize that this is not impossible, it is very unlikely to catch your opponent off guard if he knows you run Staff of Dom in your deck. Most decks run some form of control, whether it be counterspells, creature control, board wipes, etc. An alt win con that requires as many pieces as this just doesn't seem reliable enough to me.
And while I did miss that you ran Eternal Witness in your sb, one of the reasons I suggested Reclaim is for its instant speed. For this specific deck, I would think instant speed would just add that much more of an advantage to your deck. Especially since the Witness literally doesn't seem to be advantageous enough (building into your theme), and even costs a bit more mana.
Just some food for thought.