Staff of Domination


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Fifth Dawn Rare

Combos Browse all

Staff of Domination


: Untap Staff of Domination.

, : You gain 1 life.

, : Untap target creature.

, : Tap target creature.

, : Draw a card.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 9%

1.98 TIX $2.44 Foil


Staff of Domination Discussion

TheHelvault on I'm going to build a wall

1 day ago

Wow, didn't see that coming! Just lost to your deck (I was playing legacy Miracles) because of an infinite mana combo between Sylvan Caryatid, Overgrown Battlement, Staff of Domination, which chained into Blue Sun's Zenith for the whole library and casting Emrakul, the Aeons Torn for the extra turn and other benefits. What I would've liked to see was maybe 1 Kruphix, God of Horizons to keep infinite mana forever? That would've been fun. Great deck!

NarejED on Arcum's Asylum of Stax

3 days ago

Rings of Brighthearth + Basalt Monolith for infinite mana, then tutoring up Staff of Domination is the most common route.

Watason723 on [List - Multiplayer] EDH Generals by Tier

1 week ago

So an explanation to my "true tier one" list is not in any particular order, just a list of the commanders. I will break it down commander by commander and explain my choices.

- Animar, Soul of Elements
RUG is a very resilient color combination and Animar is more of a goldfish type of deck. The main combo of Ancestral Statue and Purphoros just kinda wins. Mainly I'm focusing on commanders that are one half of a two card combo. Along with that and the colors available you have so many options in the form of ramp, counterspells, and interaction. Really hard to beat in my experience.

- Derevi, Empyrial Tactician
I feel that Bant is the best way to go as far as multicolored STAX is concerned. You could make the argument that Brago is better, but personally I play Brago and it revolves around getting that blink trigger too much and durdles too often. But with Derevi you add green and the ability to always have access to your commander and that tap trigger at instant speed. Again this is a test of resilience, it is the best the colors can produce.

- Leovold, Emissary of Trest
Leovold feels a niche that is truly an example of how degenerate this format can get. The color combination is one of the best in the format and one of the most resilient. Combine that with the built in hand denial that comes from Leovold himself. If you can Windfall or Timetwister the turn or the turn after he comes down, you immediately lock some decks out of the game. He's a small Jin-Gitaxias, Core Augur.

- Prossh, Skyraider of Kher
Prossh is a very scary deck to sit across from in this format. It's a consistent combo deck that abuses Food Chain and the rules of commander by allowing you to infinitely cast your commander. Again, another example of a commander that is a part of a two card infinite combo.

- Tasigur, the Golden Fang
Like Leovold, this is in brilliant colors, but the true brilliance is Tasigur's consistency. Being able to get back your spells from the graveyard using his activated ability allows you to quickly grind out your opponents. Mana production in this format is very easy in these colors, as well as the availability of mana rocks in general. So casting a turn four Tooth and Nail is hardly an issue. This of course allows you to get Deadeye Navigator + Palinchron , infinite mana allows you to activate Tasigur's ability an infinite number of times to pull all of the nonland cards out of your deck and into your hand. By there, you can win any number of ways.
Side Note: Thrasios is not a replacement for Tasigur, they are very different decks. Thrasios is more of a Hermit Druid deck while Tasigur is more of Sultai control/combo deck.

- Teferi, Temporal Archmage
Teferi, like Leovold, fills a particular niche role in which it's a STAX deck but gets to take certain advantages because it is monocolored. There are only two monocolored decks that considered to have the potential to be tier one. Both are extremely consistent and good at what they do. Teferi has the benefit of playing things like Back to Basics and Extraplanar Lens. This adds another lock piece to the deck along with different ways of extending its mana capabilities.

- Zur the Enchanter
Some tier one decks are not tier one because of the commander but because of the strategies that deck embodies. For example a Food Chain deck is based around Food Chain, not necessarily the commander. Using this card as an analogy, I velieve Prossh is the best fodd chain in the format. Yes, Tazri is a good Food Chain but not necessarily the best. I do have two STAX decks on my list but that is because those decks are very different in how they play and how they implement their lock pieces. I have two Sultai decks, but as I have previously stated they both have very different ways of going about playing the game.
Zur is one of the decks that are more concept than commander. The name of the game is Doomsday. It is a powerful spell that shuffles your grave into your library and then tutors for five cards, exiles the rest and puts those cards on top in any order. This effect is unlike anything else in magic and deserves a spot on this list. Zur just happens to be the best mold for this card.

- Honorable Mentions
These are decks that could possibly be tier one but have something inherently flawed in their game plan that makes them unable to be at the top.
- Brago, King Eternal - Relies too heavily on his damage trigger.
- General Tazri - Although powerful with the addition of blue, still relies too heavily on one of the creatures that go infinite with Food Chain. Honestly, although Food Chain might be the fastest, you could accomplish this with any of the infinite mana combos in the format.
- Yisan, the Wanderer Bard - Wonderfully consistent, though hard to win the game quickly without great tutors for win cons that aren't creature based. Yes, there are creature based combos that work but after looking through decks it seemed that Staff of Domination was the main win con.

Hope this helped explain myself guys :)

KailDaemon on Grouphug deck help needed (vial ...

1 week ago

As a finisher you could then go 1 of two ways: abusing kydele, or abusing vial smasher

Abusing kydele is dropping stuff like Teferi's Puzzle Box, Leovold, Emissary of Trest, to lock your opponents out while you combo with Umbral Mantle on kydele and dump her mana into an Exsanguinate or a Fireball or drawing your deck with Staff of Domination and dropping Laboratory Maniac.

Abusing vial smasher is doing something like dropping a Rashmi, Eternities Crafter with a Mind's Dilation so you cast a spell every turn and trigger vial smasher. You can take this further by also dropping time walk spells for big damage and also you can drop a Painful Quandary and a Wound Reflection on the board and just let your opponents "try" to play magic

nomoreeightbit on Workshop Party

1 week ago

You could run Trophy Mage to search up stax/combo pieces, especially if you start running Metalworker or Staff of Domination.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 week ago

Do you think Inspiring Statuary could function as a rock in Kozilek as well?

Also, just incase you didn't realize, Ashnod's Altar will give you infinite draw in that scenario as well. As would Staff of Domination.

And even with out that you can use SR to copy Koz's draw trigger on the last copy of Paradox Engine's ability, then untap with the original PE trigger and copy Koz's trigger again, netting you infinite mana and 12 cards.

Firebones675 on I Never Hit you!

2 weeks ago

Staff of Domination+ axebane or battlement can give you infinite mana AND draw your entire library into helix pinacle. The one downside is you would need 3 other defenders in play to go infinite. Commune with the Gods can hit anyone one of the 3 cards you currently need for the combo. They might be worth considering.

I also agree that Doran, the Siege Tower&Sundering Growth should both be moved to sideboard. They don't really help with your overall win condition and most of the cards doran would help can't attack anyway. Tree and cultivate have a function in your deck. I think it wouldnt be a bad idea to cut them, but I can see them being fine in the main deck. If not in the mainboard the sideboard at minimum should have Dispel or Negate against opponents who try to counter helix, and Turn Aside or Rebuff the Wicked for protection against removal. Hope this helps!

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