|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
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Staff of Domination
: Untap Staff of Domination.
, : You gain 1 life.
, : Untap target creature.
, : Tap target creature.
, : Draw a card.
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Staff of Domination Discussion
1 day ago
2 days ago
Thanks, Delta-117. We're mostly on the same wave length for what cards come in/go out, but my main issue right now is that the main core of the deck still has too many cards in it. I still need to cut 6 cards and am struggling to choose which cards get the axe.
When in doubt, my brain tells me to lower the curve, but I feel like everything plays a role to some degree. I mean, Sun Titan and Nissa, Vital Force, for example, recur Stasis and blown up stax pieces, helping to disrupt other peoples' late games. Is that too narrow, considering how far they are up on the curve? Or could I stand to shave a board wipe like Austere Command or Merciless Eviction? I like these because they're selective and versatile, but maybe I already have enough interaction elsewhere in the list? This is what I'm struggling with mostly... there are so many cards I'd LOVE to find room to include, but I already have too many :/
Obviously there's no substitution for play-testing to answer these questions, but I don't get to do a lot of that these days... I was hoping someone out there with a better "EDH eye" than I have could suggest where to start in terms of cuts.
Regarding some of your other suggestions, I absolutely intend to pick up a copy (or 4) of As Foretold, Gideon of the Trials, Archangel of Thune, Oath of Ajani and Chasm Skulker. I just refuse to buy over-priced Standard cards (or prime reprint targets) knowing that it's only a matter of time before they come down a lot in price. Skulker and Oath are just waiting on a Wishlist notification from my LGS before they're added to my collection :)
Kalonian Hydra seems kinda sweet when you get to live the dream, if maybe a bit win-more? I don't own one but I might I add him to the wish list anyway to pick up at some point. I see it competing for the same slots that cards like Master Biomancer, Forgotten Ancient, Corpsejack Menace currently occupy. Because I'm already struggling to make cuts, which of these would you replace with the Hydra, if any?
I actually sold my playset of Primordial Hydras a little while ago... Everyone knows what the card is capable of so it has a huge target on its head. At the end of the day, it's still just a single threat. It dies to removal, gets tapped down with a single Opposition or Staff of Domination activation, gets nullified by a Capsize every couple turns, etc. Not saying the card is bad for these reasons, I just like the 4 cards mentioned in the previous paragraph a bit more because if they're allowed to do their thing, at least they distribute their power/effect across multiple threats, even if the buildup is slower.
I will give some more thought to Lifeblood Hydra... I initially dismissed it because GGG in a 4-color deck seems like asking for it, but it is a late-game card so that should be less of a concern. That said, I also have no sac outlets in the deck, so unless I'm going to spend one of my own "destroy a creature" cards on it, it gets exiled or bounced for zero value. That's a big investment of mana for potentially zero return. In a deck running green that also plays a few sac outlets though? Sure, the Hydra provides a great late-game threat with a built-in insurance policy :)
Lastly, I'm not sure I need the "no max hand size" cards, but I suppose I could try running Reliquary Tower in place of another colorless land like Dreadship Reef. I probably don't need 3 storage lands in here anyway.
Thanks for your suggestions, and sorry if it seems like I'm not open to your suggestions, I'm just at the stage of deck-building with this deck that I need to be very analytical about my choices. There's SO MANY cool cards that can do into a 4-color, versatile commander list like Atraxa that it's already really hard to find space for anything.
P.S. Pro-tip: Before you submit any form online (e.g. a forum thread or comment on tappedout), do a quick CTRL+A -> CTRL+C to copy your post to your clipboard. If your session has expired or there's an error in the middle of the submission, you still have your post in its entirety in your clipboard ready to be pasted in again. Or just write your really long posts in a text editor first! This has saved me quite a bit of time/frustration on several occasions now :)
4 days ago
I do know mono green fairly well actually. This looks like a blast to play. The first thing that I notice is that you do not have the best form of card draw in your color scheme Regal Force. I also think Staff of Domination would go well here. Unlike Daedalus19876 I applaud you for your wonderful land count :-) 32 feels perfect for a druid ball deck but I think you should heed his advice and go all in on Paradox Engine and nonland based ramp. Land based ramp is very meh in my opinion especially in this kind of deck.
6 days ago
Probably needs to be more streamlined, in my experience Partner Commanders tend to not be very fast unless they are enabling some sort of fast combo, and you don't seem to have a lot of pieces needed to combo off fast.
Paradox Engine is insane with Kydele, Chosen of Kruphix, and it combos perfectly with Isochron Scepter (and a respectable package of instants), easy inclusions that also strenghten Akiri, Line-Slinger incidentally.
I'd run a lot more wheel effects, and there are some not too expensive in the likes of Windfall, Winds of Change, Molten Psyche, Reforge the Soul, also ways to make use of the cards you pitch, like Past in Flames or even Snapcaster Mage, Torrential Gearhulk, Jace, Telepath Unbound and such.
Even if you go infinite on mana, which you can with the cards you already run, I don't see exactly how you'd turn that into a win right away, so you might actually go infinite without being able to win the game on the spot. Also, you can make infinite colorless mana, but not convert it to any color, so even if you draw into your whole deck with Staff of Domination, you wouldn't be able to cast more than a few cards, Gemstone Array is a good addition that helps with that as well, and if you want to win by drawing your whole deck, maybe Laboratory Maniac as well, even though I'd prefer some kind of Fireball which is my weapon of choice.
Check out my deck for any additional insight if you want to. Kydele and Akiri are not the most competitive pair, but they are very underrated nontheless. Really fun duo to play, I just think you need to fine tune your list a bit more to be able to make the most of it consistently ;)
Commander / EDH
SCORE: 4 | 4 COMMENTS | 400 VIEWS | IN 3 FOLDERS
1 week ago
1 week ago
I recently joined mtg again, and have decided to play EDH. I have created this as my first deck over the last few months.
The idea is to ramp up alot of mana, and finish the game with my big creatures. The various library search cards makes this deck extremely fun, as it allows me to get some big creatures out fairly early in the game, combined with Craterhoof Behemoth and Overwhelming Stampede to gain trample and finish my enemies off.
Advices and tips are very appreciated as i recently started playing again :-)
The deck link is here: Selvala in your face
1 week ago
Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?
I'd recommend removing the following:
- Autumn's Veil: Yisan should be cheating your cards in
- Natural State: Not a huge concern, but seems underwhelming in EDH with most non-mana rocks being 4+
- Jeweled Amulet: With playing mono-green, this seems... meh.
- Tormod's Crypt: ???
- Staff of Domination: By the time this is going off, it's probably just a win-more.
- Seeds of Innocence: There are better mass artifact removal cards that don't grant life for only 1 or 2 more mana (Creeping Corrosion?).
- Carpet of Flowers: Unless your playgroup has a bunch of monoblue players, this isn't going to be super reliable.
- Strip Mine/Ghost Quarter: ???
Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:
- Kodama's Reach
- Rampant Growth
- Skyshroud Claim
- Beastmaster Ascension
- Creeping Corrosion
- Wave of Vitriol
- Baru, Fist of Krosa
- Bellowing Tanglewurm
- Champion of Lambholt
- Citanul Hierophants
- Elder of Laurels
- Essence of the Wild
- Kamahl, Fist of Krosa
- Master of the Wild Hunt
- Nylea, God of the Hunt
- Pathbreaker Ibex
- Thunderfoot Baloth
- Managorger Hydra
- Primeval Protector
- Avenger of Zendikar
- Stonehoof Chieftain
- Bloodspore Thrinax
So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.
1 week ago
@chaosumbreon87: Yes, I peruse the cEDH tier list quite a bit looking for ideas. Your Azusa list definitely appears to be shaping up. It feels unfortunate though that Craterhoof Behemoth is one of the only ways to win through normal combat damage.
I definitely missed it, but you are correct - Yisan is elfball with stax elements, Leovold is Doomsday, and Melek and Sidisi are storm. As far as I can tell from a quick look over, the only thing that would net me negative points is the Staff of Domination combo in Yisan (which is easy to sandbag if need be).
@Zaueski: How consistent has your deck been in league play? My impression is that walkers are generally too fragile in multiplayer unless you are incorporating MLD.
@AlexoBn: Awesome, thanks! I look forward to your next post.