|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Fifth Dawn (5DN)||Rare|
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Staff of Domination
: Untap Staff of Domination.
, : You gain 1 life.
, : Untap target creature.
, : Tap target creature.
, : Draw a card.
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Staff of Domination Discussion
19 hours ago
Thanks for the comment! Let me try to address your points as you made them:
- I find myself frequently making additional land drops post-Sasaya flip, which makes Storm Cauldron awkward. You say it hurts every one else more, but seeing as this is a deck that does nothing until it wins on turn six or seven, spending turn five on an artifact that just makes you a bigger target seems poor to me. The additional land drops are also why I'd rather not run Dark Depths; I'd really rather have as many forests in play as possible.
- So currently I have six payoffs for having loads of mana: Hydra Broodmaster, Kamahl, Fist of Krosa, Planar Portal, Ring of Three Wishes, Genesis Wave and Staff of Domination. I've never found the need for any more than these. Most of them clog up the pre-combo hand, too, which means I might even want fewer. The only reason Kamahl, for example, is even in the deck is because of fringe wrath effect cases and being at least decent after a whiffed combo turn.
- I'd rather people read the description I put out for the deck. It's a little outdated, but it does kind of address why I would rather not run Helix Pinnacle or Rocket Launcher. Put simply, once Sasaya flips, I'd really rather not pass the turn again, and these three cards tend to require that loss of tempo.
- I archived a similar discussion from the last update, but what do you think I should cut for the cards you are suggesting? I obviously can't run 101-105 cards, so what seems weakest in this list to you and why should one of these cards replace it? For example, if I cut Kamahl for Goblin Cannon, how does that make the deck better?
1 day ago
Removed Dramatic Reversal and Isochron Scepter for more utility. I found myself going for cards like metal worker, Staff of Domination and more specifically Paradox Engine way more often than trying for the Dramatic Scepter combo.
2 days ago
Thanks for the suggestions, will take me a bit to go through it. Here's some additional followup questions.
Survival of the Fittest makes sense to me CMC3 to tutor a creature (if I have a creature).
Because I don't have haste, Fauna Shaman is less effective, but perhaps still required (just to get more consistency).
Instead of creatures, like Avacyn's Pilgrim because I don't have haste, I tried to go more low-cost spell based mana ramp. As well as having no real way to Counterspell mass removal, they are susceptible. Here is some examples:
Nissa, Vastwood Seer Flip - in hand Forest (or if no other land drop that turn) = Net ramp cost or best case (Special note: I was testing to see if the slowness/poorness of the ramp, was offset her +1 Draw/Ramp once flipped. So far I haven't had her flip, so she hasn't worked yet.
I think the overall I get is, I don't have enough ramp? I'm thinking these would be good?
Or is it better to go 1/1 Elf, to get the Priest of Titania + Staff of Domination route? Will I be able to get enough 1/1 Elf into the deck without losing the 2/2 Cat Commander? My spouse will not play 1/1 Elf.
I use/tutor Alms Collector all the time, Spirit of the Labyrinth worries me because it shuts down my draw Sylvan Library, Puresteel Paladin, Sword of Fire and Ice, Skullclamp, Hunter's Insight, etc. But I understand that Selsnya () isn't the same draw level as other commanders, so perhaps, slowing everyone including myself down would be ok.
Archangel of Thune and Spike Feeder can win the game on the same turn, even if both do not have haste. Remember that Archangel of Thune gives a +1 to each creature (not just the Spike Feeder), so any creature becomes "Weaponized", and with the Trample/Evasion built in, can usually strike 1 or more players. Also, usually I Chord of Calling in the Archangel of Thune to try and protect her and allow her to avoid summoning sickness, and attack on my turn. Yes, I can win next turn with a Felidar Sovereign or Chord of Calling > Felidar Sovereign. Once she resolves unless they can stop Activated or Triggered abilities, I get the Infinite Life.
I'll do a more indepth review later. I'll also share some of your $50 suggestions on KimJongman deck later as well.
2 days ago
If you're going competitive you should have All the best possible mana rocks and lands like I mentioned above. After that look into shifting the total CMC down. Anything more expensive than 3 CMC needs to have a very powerful effect.
Looking at your list I would remove every single 4+ drop if you're going this route.
As far as combos you're kind of limited in BW, the prices of these pieces are all over the place, some cheap, some prohibitively expensive:
Cast Angel's Grace or Teferi's Protection to make you immune to dying from life loss this turn, then cast Ad Nauseam to draw your deck, then cast Sickening Dreams, discarding the cards you just drew to ping everyone but yourself. This is best run in a deck with average CMC ~1.8 or lower in the case that you have to Ad Naus without Angels Grace. Support cards to consider: Glacial Chasm removes the damage you take from Sickening Dreams, and is a combo with the Urborg/Cabal Coffers package. Another support: Skirge Familiar can help you get there once you've Ad Naus'd.
OK this is some pretty spicy tech: You could run Doomsday, but that's could not should. Doomsday is best run in decks with access to Blue for Predict\Laboratory Maniac lines. Your lines would probably be something like: Doomsday -> Top of pile first: Street Wraith\Lions Eye Diamond\Conjurer's Bauble\Second Sunrise\Bitter Ordeal. Just google Doomsday lines.
OK, that was a lot! Hope this put you in the right direction.
3 days ago
Oh, I take back what I said, forget it, sorry about me white-knighting the competitive tag in the past (not far past, but still) and I love the list!
If you really want to make it competitive, I can't promise I can make Arahbo tier 1, but tier 2-3 I can do, as long as you are willing to drop some of the more fun cats, and are able to build up this deck to become a stax-beatdown hybrid.
Okay, so to start, consistency is key, more tutors should be the goal, think Fauna Shaman and Survival of the Fittest type cards, and you'd really want to slow the deck down, which is the opposite of what most people will say.
Running Vryn Wingmare, Thalia, Guardian of Thraben, Glowrider, and Thorn of Amethyst can stop many combo decks in their tracks, and shut off storm decks in general, while not slowing you down nearly as much. Avacyn's Pilgrim, Birds of Paradise, Llanowar Elves, Arbor Elf, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are all fast mana ramp that gets you to dropping your commander + Lost Leonin combo (what I believe to be the simplest wincon) faster and also gets unaffected by non-creature hate.
Effectively I am arguing for stax, but not just stax, also combo, running the combo you already have is fine, Archangel of Thune and Spike Feeder, however it doesn't win the game until your next turn unless you already have a large amount of mana, or an Aetherflux Reservoir type effect.
Consider Priest of Titania/Elvish Archdruid/Wirewood Channeler + Umbral Mantle/Sword of the Paruns/Staff of Domination as a powerful combo with cards that are individually useful. Emptying all of that infinite mana into a Genesis Wave or Walking Ballista can easily win games.
Okay, for the 50 bucks thing, Armageddon, Ramunap Excavator, Glowrider, Vryn Wingmare, Aven Mindcensor, Norn's Annex, Ghostly Prison, Spirit of the Labyrinth, Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, Yisan, the Wanderer Bard, Boreal Druid, Avacyn's Pilgrim, Nature's Claim, Dryad Militant, Rest in Peace, Path to Exile, Suppression Field, Aura of Silence, Beast Within, Manglehorn, Mother of Runes, and Return to Dust add up to $49.95 on TCGplayer not including tax or shipping costs, and make up a core stax build, with other reasonably cheap cards that could help being Root Maze, Natural State.
5 days ago
Alright, here goes:
- Cavern of Souls/Yavimaya Hollow - I'm getting them eventually, the foils are expensive, especially the hollow, and I've had other deck projects I've been working on.
- Hall of the Bandit Lord - it's an interesting card, and I may have to test it out.
- Miren, the Moaning Well - I already plan on getting one.
- Petrified Field - not sure on this, I just added in Ramunap Excavator and have a few other recursion tools to get back important lands.
- Tempt with Discovery - I really like this card. And I know it can get me any land. Problem is. My friends know this deck and not a single one of them will take the bait for me to get extra lands, so i think I'd rather go with your suggestion of Crop Rotation instead.
- Elemental Bond - not a fan, only because at least with packleader, it's an off rive threat on top of draw engine. But you're right, he us the weakest of my draw engines and I think Greater Good will work out, really well.
- Dryad Arbor - this card has been in my mind since I first created the deck and I both like it and hate it. I like the fact it's a 0 cost creature and a land. But at the same time. It takes my land play for the turn, and I can't tap it for mana since it has summoning sickness. So I don't know if I'll ever add it or not, but maybe I'll try it soon.
- Shamanic Revelation - I really like this card, and it'll find a home once I figure out what to take out.
- Beastmaster Ascension - great card, but not needed in this deck. I already have several backups for Kamahl in case he gets locked down, and they all add trample on top of buffing my creatures.
- Wolfbriar Elemental/Ant Queen - token production in this deck has always been passive, i.e. landfall, planeswalker, etc; it helps the deck, but it's not a focus and I don't want creatures that require lots of mana to generate tokens.
- Realms Uncharted - really just not a fan of this card, I can see it's potential. But I really just don't like it.
- Rude Awakening/Early Harvest/Magus of the Candelabra - I like being able to untap my lands. But since I'm adding in Staff of Domination, I don't think I'll need it. As I'll have several ways to infinite mana now, but you never know. I'm gonna keep these in mind just in case.
- Birthing Pod - this a great card, but my deck isn't set up to maximize how it works.
- Vernal Bloom - this affects all forests, and I hate group hug cards. Concordant Crossroads is an exception because I only play it when I cast a big genesis wave so I can win that turn.
5 days ago
Hey Fess1988, thanks for checking it out. How I wish Treasonous Ogre was a goblin...
Still, the ability to trade life for mana can be game-winning in a deck designed to run as quickly as this one. Often times, a few extra mana can buy the one extra Umbral Mantle or Staff of Domination untap necessary to cross the threshold into infinite goblins, or can cast the extra one-drop to tip you into a net-positive gobbo equation with Skirk Prospector on the field!