Staff of Domination

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Fifth Dawn Rare

Combos Browse all

Staff of Domination

Artifact

: Untap Staff of Domination.

, : You gain 1 life.

, : Untap target creature.

, : Tap target creature.

, : Draw a card.

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Staff of Domination Discussion

StopShot on T O L A R I A W A V E [Kydele & Silas Artifacts]

34 minutes ago

Personally I think Pongify and Rapid Hybridization are excellent removal spells along with Reality Shift. Nature's Claim and Seal of Primordium are also pretty nice. Pact of Negation is also an incredibly effective counter spell.

If you want a cute combo that gives you infinite colorless mana, creature tokens, and card draw I'd suggest you use the Words of Wilding + Ashnod's Altar + Skullclamp infinite combo.

Another cute combo is Diregraf Captain + Gravecrawler + Phyrexian Altar.

If you need greater consistency of combo pieces I'd suggest Demonic Tutor, Vampiric Tutor Lim-Dul's Vault and Entomb since you have access to artifact recursion.

Also Blighted Agent + Cranial Plating + Lightning Greaves would probably be an obnoxious way to take out opponents. I'd throw in Volrath's Stronghold if it starts scaring your opponents into removing it.

Interesting enough you have a Kiora's Follower If you equip it with Illusionist's Bracers it will generate you infinite mana of any color since it can untap a land and itself as many time as you like. Throw in a Staff of Domination or a Helix Pinnacle and you win the game.

Another way to generate infinite mana would also be Selvala, Heart of the Wilds + Umbral Mantle which would also make herself bigger giving you more and more mana. You can then use all that mana to infinitely pump all your other creatures with Umbral Mantle as well or use that mana for Helix Pinnacle or Staff of Domination.

Another combo would Geralf's Messenger + Nim Deathmantle + Ashnod's Altar which you can sacrifice twice to get 4 mana, reanimate with the mantle and repeat with each death causing your opponents to lose life.

I also forgot to mention if you've drawn enough cards Kydele, Chosen of Kruphix can also generate you infinite mana with Umbral Mantle.

Hope the suggestions help. Also, could you tell me how you got your music video to play automatically as soon as I opened the page? Thanks!

sonnet666 on [List] The MTG Weapons Arsenal

2 days ago

Don't stop now. I believe in you!

Scorprix on IPlayASadSongOnTheWorld'sSmallestViolin

3 days ago

Play all of them, trust me. When I played Selvala I kid you not that I won more games off of the back of Praetor's Counsel than any other card in my deck.

Primal Command is pretty bad in EDH. It's a fine card overall, but is just generally used for decks on a budget because they can't afford a $50 Survival of the Fittest. I would also cut down on lands and up the ramp count, whether that's with creatures or extra land effects like Exploration and Burgeoning, and that should also allow you to add in Garruk Wildspeaker and Fauna Shaman, in addition to the EDH staple Vedalken Orrery. The card is good, but it is easily best in Blue and Green decks, and your deck happens to be one of those two colors. Genesis Wave is also pretty spicy, but your deck doesn't include filthy amounts of ramp yet so that inclusion is up to you. Staff of Domination also seems pretty weak, as your deck might make mana, but it doesn't make THAT much mana. Staff+Yissan is a 10 mana combo, and overall just isn't worth it imo. Thragtusk is more of a std/mdn/lgc card than an EDH one, and seems pretty underwhelming overall.

Cool deck, just needs some fine tuning.

Winterblast on Arty Shovelhead's Rube Goldberg Machine

1 week ago

What about Staff of Domination? You have the monolith/rings combo and metalworker and other stuff to produce infinite mana...

sylvannos on Best artifact for an elf ...

1 week ago

I like Staff of Domination because it does...well, everything. The option is always lingering over your opponent's head that you'll go infinite once Elvish Archdruid resolves. The important things are:

  • It can work on its own. If your opponent hits you with something like Whipflare, you can still tap down their Arcbound Ravager, gain life, and draw cards to get back in the game.
  • You can control combat. When you have a couple of lords on the table, being able to attack with a 4/4 Elvish Mystic, then untap it so it can block, can be crucial to racing other aggro decks.

Also, I'm going to shamelessly plug my own Elf deck:


U/G C-c-c-combo Elves!

Modern sylvannos

SCORE: 8 | 5 COMMENTS | 1737 VIEWS | IN 1 FOLDER


I'm more partial to full-combo with Nettle Sentinel and Heritage Druid. I've found Lead the Stampede and Summoner's Pact beats Collected Company and Chord of Calling unless you're playing Shaman of the Pack and lots of lords. With Collected Company, I found it underwhelming when I spend 4 mana to flip two 1/1 mana dorks into play.

The main difficulty you'll find playing Elves is how vulnerable you are to Lightning Bolt and red in general. Naya Burn and R/G Tron are by far the worst matchups. You absolutely shit all over everything else when you can empty your hand on by turn 3, restock with Lead the Stampede/Beck / Call, and then still kill them with Craterhoof Behemoth regardless of anything else.

StoryArcher on Best artifact for an elf ...

1 week ago

Morning, all.

I'm really going back and forth over how I want to build my Modern Elf deck. At the crux of this deliberation are three artifacts which all seem to offer tremendous opportunities, depending on how its built.

My first thought was Staff of Domination for the infinity loop it offers with Elvish Archdruid - those two cards hit the table with any kind of support and its game over, while in the meantime I just run a traditionally aggressive Elf deck, perhaps with some Heroic Intervention to keep the key parts of the combo safe.

My second thought was building a Elf recursion deck around Cloudstone Curio, specifically using elves that create an effect as they come into play, like the aforementioned Shaman of the Pack, Elvish Visionary, Reclamation Sage, Elvish Harbinger and Sylvan Messenger. Even Joraga Warcaller works here because it can be cast early for (G) and then picked up and recast with the kicker when the mana production explodes. In fact, with this version I'm finding myself with a bit of 'option paralysis', where including everything that looks good might lead me taking too few of anything, making my ideal draw less and less likely. Something like this (Elven Curiosity), maybe.

My final consideration was lifecrafter's beastiary. I've actually run Elf decks with 42 elves and nothing else but lands and had them be very effective. I can't help but think that the added draw (and scry) that the Bestiary gives me could really speed up the game - but by the same token, I don't want to get drug down by casting it and re-casting it as my opponent bounces, counters or destroys it.

I've toyed around with a host of non-creature cards - green staples like Heroic Intervention, Collected Company and Chord of Calling - and I'm not specifically opposed to including them, but again, I've found success and synergy going all-Elf in the past. I guess I'm wondering if working towards those combos is pulling me away from the strength of Elves or, if done correctly, might instead help me maximize what they can do. It seems like the Staff of Domination combo might be too specific, but its not as if the deck wouldn't be strong even if the combo never comes out. The Cloudstone Curio combo might be too unfocused, though it does offer quite a bit of versatility. Card draw is so important, hence Lifecrafter's Bestiary... ugh.

Another part of me thinks that sticking with my original 42 so that I don't have to worry about protecting my artifacts and not having any non-creature spells in the deck at all could actually give me an advantage in wasted draws by my opponent. After all, the entire reason I lean hard towards Elf decks is the speed and efficiency with which they can overwhelm an opponent. I'm so conflicted...

Here's what it comes down to - if I were going to run an Elf deck with 38 Elf spells and 18 lands, which artifact would you suggest to fill those 4 remaining card slots, and why it over the other options available? Any insights would be most appreciated...

Brewstorm on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

Hey there all, Brewstorm here. I'm the author of the other Arcanis list in question. I just wanted to voice my thoughts on TheDevicer's points. I actually didn't quite want to bring up this discussion just yet, but the topic of the current Arcanis list on here came up, and there's been a little discourse about it, so I thought I'd chime in.

To start, any competitive list worth its salt is capable of winning from turns 4 through 6. Thus, claiming that Arcanis is better 'late game' is essentially a moot point. There is no real 'late game' in true cEDH, so maybe as opposed to slowing down the game and potentially yourself (especially with a commander that's six mana), you should work on speeding up your game plan, or perhaps working on your early game answers.

Personally, I'm not a fan of stax in almost any format. Maybe it's my current meta, but it's very easily disruptable with well-placed removal or counterspells, and seems very meta-dependant. Again, just my opinion, but I feel that the stax package, no matter how small, is somewhat weak in comparison to having answers.

I do agree, Pemmin's Aura is greedy, but calling it 'too greedy' when it can be a wincon on its own with the right mana, and at the same time running the (in my opinion) extremely greedy Basalt Monolith/Rings/Zenith or Stroke combo--I just find it a bit hypocritical is all. That particular combo takes at least eleven mana to get working (or nine for Stroke, still a bit high) which makes it just about as viable as Pemmin's Aura. And if the combo is disrupted, say, a destroyed Rings or a countered Zenith, what're you left with? Mana that empties out after that phase. And unless you have some way to filter it into blue, or already have something like Staff of Domination, it's useless. With Pemmin's, while it isn't an instant win, it is a) protection for Arcanis, and b) a very easy way to draw additional cards. I do find it a little ironic that you mention a dislike for "grandfathered ideas as the best options" while at the same time using a very common, expensive, and easily disruptable combo.

Lab Man is just the quintessential way to win with Paradox Engine or Iso/Dramatic combo. I don't quite understand why someone would deck themselves with these pieces and not have him in? Maybe I'm missing something, but if you're not running him, what is the point of the other combos? If your main goal is to deck the table, why deck yourself first? I am legitimately curious, not just criticizing here. You fill your hand, and then what? That's why Lab Man is in here, so when I do deck myself around turn 4-6, I win immediately as opposed to having to work towards another combo.

I appreciate your criticism of my list, though I don't quite understand your logic for a lot of your ideas. I do find it funny that you yourself called your own deck "utterly terrible" in your own comment and yet it's been submitted as the end-all-be-all of competitive Arcanis lists. Not to sound confrontational or anything, but I would like to contest this and submit my own list as the tier list's example. I've worked on this deck for over 2 years now, have over a full year of documented changes, and the deck itself is extremely tuned. If you search TO for decks with Arcanis as commander, and sort by highest rated, mine is the first deck to pop up. It's clear the ability and popularity of my deck far surpasses the current one at the present time. That's why I'd like to formally request that my deck be considered for the tier list.

Thanks a lot for your time and I'd appreciate anyone and everyone's thoughts on all this.

NarejED thegigibeast

Gadianten on Magitek Machinations (Feldon Reanimator)

2 weeks ago

I like the deck and am tempted to make one my self; if able you might consider adding Staff of Domination for the sheer utility and as a mana dump for the deck.

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