Mask of Riddles

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Uncommon

Combos Browse all

Mask of Riddles

Artifact — Equipment

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {{2}}

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Mask of Riddles Discussion

He_Who_Hungers on A song without music...

3 days ago

Thanks for your suggestions! Yes, I will definitely consider Etrata, but especially until I know whether I'll pull her from my bundle and what she'll cost as a single, I'll hold on to adding it (not to mention Tappedout probably won't recognise the card yet anyway).

As for the rest, I am careful about adding too many creatures which do nothing other than get through unblocked, as from playing the Ninja precon of the Planechase 2012 set, I've noticed the risk of getting stuck with just a lot of those is really daunting. As a result most of the 'ninja carriers' I have included have an additional effect, most either from leaving or entering play. Having said that, the Infiltrator might be a really good one to include as I have some very powerful pieces to tutor with its transmute once I have a satisfying amount of Ninjas on the field (Counterspell, Cyclonic Rift and Mask of Riddles to name just a few), so I will definitely consider that one.

CommanderAdventures on [PreCon] Yuriko's Mercenaries - Rogues & Ninjas

1 month ago

Grageon

Glad you like it!

I already run plenty of unblockables and also some workarounds like Mask of Riddles and Tetsuko Umezawa, Fugitive.

In case of emergency I'll look for answers in my opponent libraries as mentioned above. ;)

Hi_diddly_ho_neighbor on Now You See Me

4 months ago

Hi there!

So here are some suggestions, feel free to accept/ignore them as much as you want :).

1) I think the biggest issue your deck faces is that you are running a lot of cards that aren't terribly impactful in a 40 life, multiplayer format. For example, most of your card draw is either a one-off effect or tied to another spell that doesn't do a whole lot (i.e. Peppersmoke or Brainbite). I'd suggest adding card draw effects which either accumulate you more cards (i.e. Fact or Fiction, Stroke of Genius, etc.) or even better, are repeatable effects (i.e. Greed, Mystic Remora, Bident of Thassa, etc). Repeatable effects are key in EDH.

2) You are using a lot of spaces in your deck for effects that give your creatures evasion. I don't think you really need that much because most of your creatures already have evasive abilities. If you do want to devote some space however, there are much stronger options that you could consider like Whispersilk Cloak, Mask of Riddles, Sword of Feast and Famine and its siblings, Dauthi Embrace, Thassa, God of the Sea, Cloak and Dagger, etc.

3) Here is an obligatory promotion for Cyclonic Rift and Rite of Replication in any blue deck. Also, you probably want to run a couple more board wipes. Decree of Pain, Toxic Deluge, and Black Sun's Zenith are great. You also might want some more ramp. Talisman of Dominance, Sol Ring, Mind Stone, Hedron Archive, and Thaumatic Compass  Flip are all really great options.

4) Alongside repeatable effects, flexible cards are extremely powerful in EDH. You are going tribal here, so a card like Vanquisher's Banner would be amazing. It boosts your tribe and provides card draw. Herald's Horn is another option.

5) I think you could be running a stronger removal package as well. Instead of running tap effects, why not just run straight kill spells like Hero's Downfall, Silence the Believers, Vraska's Contempt, Attrition, etc.?

Lastly, I'll leave you with my deck Pocket Sand. Feel free to take ideas from it. It isn't a rogue/faerie tribal deck and it plays a more political game than yours, but it is similar to your deck in that it likes to use small, evasive creatures to out value opponents to eventually win the game.

Good luck deck building! +1

P.S. Some of the cards that I suggested aren't very budget friendly, but there are tons of cheaper replacements that do almost the same thing.

Hi_diddly_ho_neighbor on Vela's toys bring her pleasure and you pain

5 months ago

I think an altar or two might be nice additions. Ashnod's Altar (or its more expensive counterpart Phyrexian Altar) and Altar of Dementia would be good fits here. Likewise Spawning Pit might be a good addition to both trigger Vela and give you more colorless creatures. These cards not only help trigger Vela, but they provide ramp and/or allow you to dictate when and how your creatures die.

Myr Retriever as a good sac target that recurs a better artifact.

For your "unblockable" theme you could consider Mask of Riddles (doubles as card draw), Dauthi Embrace, and Wonder.

I also would strongly suggest running Sword of Feast and Famine if you can afford it.

Westvale Abbey  Flip, Wurmcoil Engine, and Rite of Replication might be other considerations.

sonnet666 on [List] The MTG Weapons Arsenal

1 year ago

Don't stop now. I believe in you!

maxon on Szadek, More Like SzaDICK

1 year ago

If you're having trouble getting mirko through unblocked, id suggest checking out Trailblazer's Boots, Mask of Riddles, and Whispersilk Cloak as inexpensive evasion equipment.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 year ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

WhiteWeasel on Building a budget Voltron

1 year ago

So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.

Cards I own

I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.

For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.

Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...

Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.

Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.

Cards I'm Scouting to Buy

New commander to pair with Ishai: Reyhan, Last of the Abzan

The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery

Others: Ring of Thune (and the variants in the other colors),
Sword of Vengeance, Whispersilk Cloak, Inquisitor's Flail, Grappling Hook, Mask of Riddles, Sigil of Distinction,

Think this is something that I can/should pull off? Any Budget recommendations?

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