Argentum Armor

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (7) isharpu , Thesurcharge , coltonsama , NiftyBiscuit , Jebanator , hk403 , Tsal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Argentum Armor occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.51%

Argentum Armor Discussion

KIRK77 on Knight chargy stuff idk

5 days ago

it looks like it'll be pretty fun, i'd run more cool equipment to make use of your commander more. maybe check out...

Grappling Hook

Argentum Armor

Heartseeker

Helm of the Host

Mulinn on Syr Gwyn and the weapons of a woman

4 weeks ago

Hey, thanks for your input!

I haven´t really tested Argentum Armor, yet. Yes it is very stong, especially with cheating equipment-costs, but in the games I had so far, I just didn't really need the extra removal from it. Instead I was able the keep myself safe through reusing my Instants over and over again, thanks to Sunforger + Mistveil Plains.

Also the +6|+6 from it didn´t feel that appealing to me, since I tend to close out games through Grafted Exoskeleton, Colossus Hammer, Blackblade Reforged or Chandra's Ignition.

Nahiri, the Lithomancer on the other hand I tested a bit and on paper she looks great!

In the games I used her she had little to no impact on the board or she just didn't "fit" into the boardstate. More often than not she was just a "dead card" for me so I cut her after a couple games.

TypicalTimmy on Neliv, Master Blacksmith

1 month ago

Okay but seriously, I want to actually build this one. Been wanting a Voltron deck for like two years now.

Neliv, Master Blacksmith

There are 17 viable Legendary Artifact - Equipment in MTG, since we don't have access to Unscythe, Killer of Kings.

This makes some of the more horrific Equipment, such as Argentum Armor, Batterskull and Colossus Hammer, viable.

Chompythebeast on Queen Marchesa

1 month ago

Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.

Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)

Nobles: Falkenrath Aristocrat, King Macar, the Gold-Cursed, Torbran, Thane of Red Fell. I dunno though. At least the Aristocrat is a hawt mamma.

Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)

Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)

Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)

Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)

Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer

Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)

DespairFaction on Aurelia - Weapons of War

2 months ago

@partana I have thought about that in the past, but I do have 2 Aurelia decks so I just go full tilt equipments with this one. Right now I know my creature count is low, and that is something that I want to tinker with more. Something near 20-23 would be ideal. Honestly the truth is I want 3 more of everything in this deck: creatures, removal, and protection and utility spells. However of the 20 or so games I've played with this deck in the last month its winning more than 60% of the time against varied opponents, so until I run into some meaningful resistance (or a new set releases) the deck doesn't need any major changes. Anyway of the equipments you mention, Shadowspear has underperformed pretty hard, so in my paper build I've been using Sinew and Steel in that slot and have been happy with the results in a limited number of games. Umezawa's Jitte is easily the most complicated equipment in the deck in terms of game impact. Some games it does literal nothing, but other games it almost single handedly wins the game by killing things that matter and then pumping to take out players. I had a fun situation recently where things were not going my way at all, but around turn 8 or 9 i was able to get jitte with several counters on Aurelia, and double strike from where to take 2 players out of the game who had 0 commander damage at the start of the turn....thats what jitte can do. Basically with double strike and double combats its insane...and is also an additional source of life gain which I periodically need. I run with out True Conviction which I really don't recommend, but thats where Im at right now. With all that said I have cut Jitte in the past, it is possible to live without it, but its so good. If I were in a non combo meta I would cut the Helm of the Host, its not something I go to super often and its a big expensive play to make happen. I have run without blackblade reforged in the past but honestly I'm much happier having it in the deck. If everything else should go wrong, 8 lands Blackblade and Aurelia means lethal on a player. Its just does player killing amounts of damage really easily. Where it can be relevant also is if stonehewer giant sticks in play for a few turns. You get that first value equipment then you are probably just looking for something to end it and blackblade helps. Your suspicions are correct on aggravated assault it is a little bit clunky on its own, and you probably don't want to see it in your opener and I rarely activate it without the combo. However, the combo has won me a lot of games since Neheb also does the trick. I generally execute this combo much more often than the Helm of the Host combo, given how much easier the mana is. What also makes it powerful also is that both Feast and Famine and Aggravated Assault can be brought back with Sevinne's Reclamation should some sort of mill or wheel situation happen. Ive played without Aggravated Assault in the past, and if I weren't in a combo meta right now Id probably cut it for something else. Also its worth pointing out that this deck is tuned for like turn 7 metas with combos, different metas might require different things. SO yes a lot of your observations are correct and many of these cards could be cut, but Ive chosen to focus around them so they are still very effective at what they do. But there many different ways you could choose to focus the deck.

Ive got a few things I am trying test at the moment. Faith's Shield is one, someone always tries to blow your stuff up eventually. Intrepid Hero seems interesting a sword carrier and repeatable removal for big stuff. Haven't tried yet by Myojin of Cleansing Fire seems interesting in that it gets me a board wipe and a creature, but I suppose Realm-Cloaked Giant does the same. Also Im at a place where I want to try and get Argentum Armor back into the deck, and probably need to find a spot for Embercleave. So still lots of problems to solve. Hope this helps!

TypicalTimmy on Why only build O'Kagachi as ...

2 months ago

O-Kag + Argentum Armor + Eldrazi Conscription.

Add in extra combat steps + doublestrike and link back-to-back turns and absolutely wreck the entire game.

Steel Hellkite as O-Kag light, lol

T_Dog345 on T_Dog345

2 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

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