Argentum Armor

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

Price & Acquistion Set Price Alerts

C17

C14

SOM

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Recent Decks

Argentum Armor Discussion

Snail_Overlord on artifact deck

8 hours ago

it's best to make your deck have exactly 60 cards so I suggest removing some. -4 Darksteel Relic because it seems like a placeholder -8 Island because the best amount of lands is typically 20 -2 Chromatic Lantern -2 Prototype Portal -1 Argentum Armor

Mokan on THE DINOBOT

1 week ago

Cloud Key is like a medallion and The Immortal Sun is like a Caged Sun in this kind of deck. I see you're on a pretty high budget, so Ugin, the Spirit Dragon seems pretty good. I'm pretty sure Worn Powerstone is better than Palladium Myr in most situations. Aside from that, I think the equipment base needs a lot of improving. Helm of the Host won't work too well with Thraxos, as the copies will enter tapped either way (and it doesn't have synergy with a lot of other cards in your deck either). Strata Scythe seems quite negligible with 14 Wastes; you can run Blackblade Reforged instead. If you're gonna play something like Haunted Cloak, then I really see no reason for you to not play Sword of Vengeance. I'm surprised I don't see Darksteel Plate and Hammer of Nazahn on the list; I think you should run at least the plate. Whispersilk Cloak not only gives shroud, but unblockable - if you're running Trailblazer's Boots then I see no reason for you to not run the Cloak, and if you wanna go the unblockable route, you can run Prowler's Helm as well. Sigil of Valor really doesn't impress. Grafted Wargear and Hero's Blade don't seem like the best choices in your deck either. I'd suggest Basilisk Collar and Batterskull since you seem to have the budget; lifelink seems like one of the most important keywords in a voltron like this. Seeing as how your commander has trample, and is gonna go to combat a lot anyway, Rogue's Gloves, Mask of Memory and Infiltration Lens might be useful considerations. Dowsing Dagger  Flip I suggest as a mana accelerator, cause it seems real easy to flip with Thraxos. Argentum Armor might be good, Nim Deathmantle goes super well with the big fat creatures theme you've got, and as a person who has played with Assault Suit I can say it's not only fun, but actually real good, especially in a deck like yours. That's all I can give you for now; happy brewing to you!

Avulth on Please keep Grenzo's grubby hands off my pie

2 weeks ago

In terms of enchantment removal, Argentum Armor and Lux Cannon are both maybe at the top of your curve, but can remove enchantments. Ratchet Bomb might be an option, but with this deck it'll hit you too.

tylorlilley on Sram, Senior Edificier

2 weeks ago

Okay, cuts.

I would cut On Serra's Wings. As fun a card as it is, I'm not sure a four mana aura that doesn't recur itself somehow is going to be worth it in this deck.

Teshar, Ancestor’s Apostle Only hits fifteen cards in your deck. Still probably good enough. I'd say you NEED to add a Mother of Runes to this deck though.

As much as I love Conqueror's Galleon  Flip, it is isn't a great card. It's probably among the worst 9 in the deck if you are looking for 9 cuts.

I've never been a big fan of Sword of Vengeance. That and Forebear's Blade could be easy cust to get the other actual swords into the deck if desired.

Skysovereign, Consul Flagship is a sweet vehicle but it costs 5 and is probably not good enoug here.

Grappling Hook and Inquisitor's Flail are equipment that always seem sweet in theory but haven't quite put the work in for me, and I've often ended up cutting them.

I think Ghostfire Blade is the worst of your 1-mana equipment and could be cut.

I always try to put Masterwork of Ingenuity into my decks and it always ends up getting cut. Maybe you will have more luck, but its such an easy thing to cut when looking for things to cut because it doesn't do anything on its own. It's probably better here than in most decks though, with the 1 mana draw a card attached.

I'd cut Key to the City since it doesn't draw you cards. If you want more ways to make Sram unblockable there are more equipments/auras that can do that (and Mother of Runes would help).

No Argentum Armor? I know it is very expensive for this deck's curve, but I still think it may be worth it. It's a very powerful equipment and you are a tad light on removal anyway.

I could go either way on the creatures that just get boosted for being equipped like Kor Duelist, Auriok Edgewright, etc. If your plan is to do Voltron with Sram, they really don't help you toward that goal in any way and could be easily cut. But they are not a bad back-up plan if you don't want to go all in on Sram voltron. Hmm. Similarly, is Mirran Crusader doing anything special here, or is he just a fun dude to equip?

Am I missing why you would run Second Sunrise over Faith's Reward? The prior helping out all your opponents seems like a bit much.

Auriok Steelshaper doesn't do as much as he sounds like he might and I have cut him before. Sram isn't even a Soldier/Knight to boot. Same with Stone Haven Outfitter; remember that if you are doing Voltron and equipping Sram and he dies and you put him in the command zone, he didn't die so you won't draw a card.

So all that said, I would suggest the following:

IN: Argentum Armor, Mother of Runes, Sword of Fire and Ice, Sword of Light and Shadow, Faith's Reward

OUT: Second Sunrise, Forebear's Blade, Sword of Vengeance, Key to the City, Skysovereign, Consul Flagship, Masterwork of Ingenuity, Ghostfire Blade, Grappling Hook, Inquisitor's Flail, Conqueror's Galleon  Flip, On Serra's Wings, Auriok Steelshaper, Stone Haven Outfitter, Mirran Crusader

That should bring tyou from 109 -> 114 -> 100, if I did my math right. Oh, and you definately want Field of Ruin/Tectonic Edge/Ghost Quarter/Strip Mine with this kind of deck! Otherwise Maze of Iths just ruin your whole day. And Rogue's Passage.

Good luck!

laddietoucher on Creatureless Yargle

1 month ago

Good start. Right now it's cheap, and money is nothing to the great and mighty Yargle.

Needs more Urborg, Tomb of Yawgmoth + Cabal Coffers + Bloodcurdling Scream/Shade's Form/Howl from Beyond.

Frogs can't normally hold swords, but Yargle is special and needs his homeboys Sword of Feast and Famine, Sword of Fire and Ice, Sword of Light and Shadow, Sword of War and Peace, and Sword of Body and Mind

I know this is creatureless Yargle, but Crypt Ghast is too good to not include.

You have Tainted Strike but no Grafted Exoskeleton? Shame on you.

Hall of the Bandit Lord makes your frog fast.

You have a lot of swamps. Nothing says swamp like ogres. Oh, and Liliana of the Dark Realms.

Eldrazi Conscription. Ulamog step aside, we have a new titan here.

Hatred turns your pesky life total into more damage.

Necropolis Regent makes sure your frog can hold his foes in his belly.

Just in case your frog eats eighteen different removal spells, Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra can hit people too. Or just run Nim Deathmantle. That works too.

Argentum Armor can get rid of pesky Ghostly Prisons

Well, I'm bored of typing out card names. Therefore, this is where my tribute to Yargle ends.

insertcleverphrasehere on Waiting for Godo - cEDH primer

1 month ago

Argentum Armor is IMO a better backup plan than Umezawa's Jitte. You can grab it on combo turn with one of the token-godo copies and destroy up to 2 permanents (get the Hammer with the first token, Armour with the second if you don't already have the Hammer). Helps deal with problem permanents that would otherwise wreck our plan, such as Propaganda effects or Glacial Chasm. Both cards are dead draws, and won't be cast if drawn unless the Helm of the Host gets exiled.Both require 2 turns worth of attacks to kill a player (Jitte needs a turn to get enough counters, and Argentum needs at least 3 connections (9+9+9)). While both can remove blockers, Jitte can't do it on the first attack, and has to spend otherwise offensive power to do so (burning counters), Argentum just nukes the blockers before blocker declaration.

Jitte has a couple advantages: is a good mana rock if Honor-Worn Shaku is out, and Argentum also has a higher equip cost, but both are zero if you have the Hammer out anyway.

Anteus3575 on Need help tuning W Quest ...

1 month ago

nice deck, but I think you could add more equipment other than just Argentum Armor. Puresteel Paladin is nice for it too

Batterskull, or any of the swords like Sword of Fire and Ice or Sword of Feast and Famine are good equipment to add :)

greatdevourer on Human Trinkets

1 month ago

Here's some ideas.

Replace the Butcher's Cleaver or Slayer's Plate with a Loxodon Warhammer. Same Cost, same equip, same damage bonus, but not having a restriction on the creature type and the additional trample are pretty nice.
I've always felt that Bonds of Faith is better in a 60 card deck than Commander. Too many threats and it suffers from the same problems that all Auras have.
The Citadel Siege feels out of place. I get the point of the two +1/+1 counters each combat, but if the board is empty, it becomes useless.

Please consider the following equipment (in no particular order):
Vulshok Morningstar
Manriki-Gusari
Illusionist's Bracers
Sword of Kaldra
Konda's Banner
Umezawa's Jitte
Basilisk Collar
Argentum Armor
Deathrender
Nim Deathmantle
Bonehoard

Creatures to consider:
Auriok Salvagers
Sanctum Gargoyle
Treasure Hunter
Sun Titan

Additional cards to look at:
Forbidding Watchtower
Sejiri Steppe
Kjeldoran Outpost
Dread Statuary
Mobilization

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