|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Argentum Armor Discussion
1 week ago
total= 14.71 save $0.29
2 weeks ago
Here's some good equipment that fit your voltron:
2 weeks ago
multimedia making a habit of popping in on my decks :p
Thanks for the input. I'll look into my equipment and cut some. I addition to the ones you mentioned, I really like Masterwork of Ingenuity , it can nab me a sword if my opponent's have one. The Sycthe lets me steel opponent's creatures, the Flail serves as a Grand Abolisher , Trepanation Blade and the Sword of Body and Mind give me another win-con in milling. Dagger serves as a mana rock, Amulet is card draw, Kusari-Gama works as a single player board wipe. I can see Godsend and Argentum Armor leaving, they're really just removal. But you do make a great point with the Equipment. Maybe work it down to 10. I'll have to check out what I have lying around. Between this and my Angel deck, I have spent way too much money this month.
3 weeks ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
1 month ago
jecder on Hydra ramp
1 month ago
Sol Ring should always be in any commander deck. Also, if we are looking for big beats, try to add Argentum Armor . Swiftfoot Boots is always good for you commander as well. Don't want him be targeted by your opponent.
2 months ago
3 months ago
I'd recommend dropping the following as they are way to weak/slow for commander. Also you have no way to tap your howling mine to prevent opponents from drawing cards (they will get the first draw from it rather than you): bone saw Bonesplitter Shuko Howling Mine
Those 2 armours can be found for under $2 and are actually provide enough damage for your commander to kill people (in comparison to the ones I suggest removing).
Keep in mind that with your current deck.... lets say you managed to equip those 3 cards to your commander. He now does 5 damage. You'd to swing at an opponent 5 times to deal the commander damage to kill them. 3 opponents = 15 times and I guarantee they aren't just sitting around letting you do that. Your equipment needs to add serious damage because you can't bank on having 3+ pieces equipped at all times.
Argentum Armor occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%