|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
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Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
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Argentum Armor Discussion
Hissp on Godo Combo
5 hours ago
Thanks for the feedback, artichoker. I'm running Dowsing Dagger as my equipment that generates mana. I wrote more about that specific choice in the long comment above. The Neheb, the Eternal trigger doesn't work if you have to cast one of the combo pieces in the post-combat main phase. If I'm stuck with a combo piece in hand I usually tutor up some combination including Hammer of Nazahn+Argentum Armor+Swiftfoot Boots to knock out the most threatening player / protect Godo until the next turn.
Additionally, I mulligan fairly aggressively and rarely keep starting hards containing combo pieces. I'm usually able to cast Godo on turn 2 or 3, unless I'm slamming down an early Blood Moon.
The deck is still very new though; more live play-resting may yield that Sword of Feast and Famine is in fact the better choice :D
1 day ago
Ok, I found a much, much more simple combo for you:
Connect with Godo on your second combat and you'll blow up all permanents except for him on every combat for the rest of the game.
Yes, this is a bit more fragile, but you'd be able to free up so many deckslots with this game plan, which would up your consistency in return.
I can, however, understand how you might not want to do this.
Most of your points make sense. I realized the Lightning Greaves issue myself shortly after posting, but I'm still not with you on Argentum Armor.
In terms of the mana needed to assemble your combo, maybe find room for Quietus Spike? You'll have extra room to tutor if you have more than 3 opponents, and Neheb will generate more than enough mana if you connect with that.
Sidenote: Keep an eye out for Wizards ever printing Hydra Omnivore's ability on an equipment. That's not out of the range of possibility, and if they do, it + Grafted Exoskeleton + pump and evasion on Godo would be the best possible wincon for this deck.
Hissp on Godo Combo
1 day ago
sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:
Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.
Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.
Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.
Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.
I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.
Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.
Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.
Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.
Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.
Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.
I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.
I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.
Magus of the Moon has been in the deck since inception, you must have missed it.
2 weeks ago
The answer is no. "When X attacks" triggers trigger only at one time: When the X creature is declared as a attacker as a turn based action during the attack step. If the equipment with the attack trigger isn't on the creature at the start of that step, the ability won't trigger.
In Magic there's a distinction between "attack(s)" (verb), and "attacking" (adj.). A creature "attacks" when you declare it as an attacker, and a creature is "attacking" when it is in combat and you are the attacking player. Similarly, creatures put into play "tapped and attacking" never actually attack.
This is a very common source of confusion among new players.
There is, however, nothing stopping you from flashing in equipments in the beginning of combat step, if you wish.
3 weeks ago
I'd say compare her to Nazahn, Revered Bladesmith which gives card advantage and a bonus ability. Akiri, Line-Slinger is also one I wouldn't count as a boros commander since it'll always be better with a partner, thus not a card in the running since I am talking about a pure boros strategy. Another issue with it is it can't bring you back if you get board wiped, and it does best on a strong board as well as almost being a win more card when its good and a bad wall when its bad. Nazahn? Go get Skullclamp, Sword of Fire and Ice, Sword of Feast and Famine, Argentum Armor, Lightning Greaves, Batterskull. And as it was mentioned above Godo, Bandit Warlord has some of the same options. Personally, I don't want to see another search commander. But something that lets you put an equipment from your hand for free or brings one back from your graveyard attached to your commander would be extremely nice. This gives it the ability to recover from a sweep which boros can have a tough time with. And its extremely frustrating that Selesnya, which already has similarities to boros just does boros better.
1 month ago
Correct me if I am wrong, but it would look like you win conditions are to either kill with Derevi damage, or animate your enchantments with Starfield of Nyx and continuously swing out with indestructible permanents once Avacyn hits the field. Another combo I see is to Strip Mine your opponents until they rage quit as you are running Crucible of Worlds and Exploration. If your aim is to kill with commander damage, then equipping Derevi with Argentum Armor would be an excellent way to do so, and blow up a permanent. It could replace Sacred Ground as the enchantment would be useful in a situation where your opponents do play land destruction. Otherwise, it will be pretty much a vanilla 2/2 when Starfield comes in to play. There is also Always Watching which will give your creatures vigilance which will be helpful for your animated enchantments.
1 month ago
For whatever reason, this decklist keeps showing only about half of the cards unless I choose to edit and save it. If I do this, it shows the full list momentarily and then goes back to the incomplete one. If anyone else viewing this is having this issue, and for myself if the site doesn't stop being broken, here is the full list in comment form:
1x Ancient Tomb
1x Aqueous Form
1x Chrome Mox
1x Crow Storm
1x Mana Crypt
1x Mana Drain
1x Mana Vault
1x Mox Diamond
1x Mox Opal
1x Spell Pierce
1x Storm Crow CMDR
1x Strip Mine
1x Swan Song
1x Time Spiral
1x Trinket Mage
1x Voltaic Key
1 month ago
In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries
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Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom
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Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!