Argentum Armor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

Argentum Armor Discussion

K1ngMars on Kemba's glorious army

2 days ago

In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.

As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).

As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).

As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .

ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.

Keep up the good work!

Lanzo493 on Syr Gwyn, Hero of Ashvale EDH Knight // Equipment

2 weeks ago

It has creatures, but it lacks a bit in equipment. It looks like you're on a budget, so here are some good options. Some equipments with ability soup are Sword of Vengeance , Whispersilk Cloak , Trailblazer's Boots , Prowler's Helm , and Quietus Spike . Some equipment with big boosts are Colossus Hammer , Stoneforge Masterwork , Blackblade Reforged , and Argentum Armor .

Heartseeker is brutal with Syr Gwyn.

enpc on Does this look infected?

1 month ago

Personally I like the Path to Exile . I would maybe go down to 3 Argentum Armor s and drop 2 thopters.

sad_2980 on Does this look infected?

1 month ago

Moosh528491 Thanks for the suggestions. The sideboard is definitely a work in progress. I haven't had any great ideas for what to add with the mono-white/artifact theme. Any suggestions are appreciated, and I will definitely add some graveyard hate. The Ornithopter is useful to buff Cranial Plating and can be equipped with Argentum Armor or Cranial Plating to do flying damage if the infect creatures don't come out quickly. That being said, I think it would be the first to get cut to add some sideboard cards. I've also been considering adding more removal to the mainboard and 2 Ornithopters could be the first to go. I'm concerned that the deck won't do very well against control. It is susceptible to counters and removal.

CrimsonChaos on Recommending a general

2 months ago

Mono-colored does have its pros and cons like everything else. On one hand, they require far less fuss over the mana base, as fixing becomes almost irrelevant, and they can be relatively more focused. The downside, as others mentioned already, is that certain things can really only be done efficiently by other colors. Black's removal focuses primarily on creatures, for instance, and while it can get pretty decent advantage and ramp it's designed so that you must be willing to pay a price for it. There are ways to remove things like artifacts by using other artifacts, though many are either very mana-intensive or may hit you as well. One of the more cost-effective methods would be Sword of Sinew and Steel , though in mono-black this means you'll have a harder time if you need to target the equipped creature with a black spell/ability due to the protection. There's also Argentum Armor and Spine of Ish Sah , but they can take a lot to cast. Nevinyrral's Disk will take care of all creatures, artifacts, and enchantments once you crack it, but this also includes your own. Since you want to do an aristocrats deck, even this might give you some value however.

As for commanders, Syr Konrad is probably better suited for the aristocrats style, since you get repeated value every time something goes to the grave. He is, however, rather expensive to cast. I also think Ayara, First of Locthwain has some potential. While she may not be as powerful as Konrad, she is also only a three-drop, making her much easier to bring to the field quickly. Either way, they make for pretty solid commanders in their own ways. K'rrik is potentially very powerful still, but I also don't think he would be ideal if you're set on the aristocrats style. Even so, he would be a great support in the 99. Good luck, and have fun!

Hazankob on Selenia's in her heaven. All's right in the world

3 months ago

Update 8/31/19

Lowering the curve a bit more. Got my hands on a couple more interesting angels.

Out: Decree of Pain , Battlegrace Angel , Argentum Armor .

In: Despark , Seraph of the Scales , Angel of Grace .

TypicalTimmy on Should Cyclonic Rift be Banned ...

3 months ago

All colors have sweepers, including Colorless , Colorless , Colorless and let's not forget Mutha Frackin' Colorless .

Heck, even GREEN has a sweeper.

I bring these up because I want it to be perfectly clear that sweepers exist in all domains. And while yes, it is true that blue does have others: Whelming Wave , Devastation Tide , Engulf the Shore & Curse of the Swine , it is equally true that in the grand scheme of things Cyclonic Rift isn't actually all that powerful; It's just really annoying and sets you back a turn or two. Here, let me explain from the perspective of a Timmy :)

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Cyclonic Rift
  • My turn comes around, I draw for my turn and now have 18 cards in hand in total
  • I may now evaluate my position based on what I know
  • I can rebuild my mana base with my stones, knowing I need the mana thanks to take care of the incoming threats my opponents will be replaying
  • I can rebuild my creature base, being first to take hold
  • I can bring back out my enchantments and begin to synergize and combo off of them appropriately
  • When it comes time for my end step, I may discard cards which are not impactful, cost too much, or simply are in excess

In this situation, I am able to craft and rebuild specifically to the standards required of me. I may also choose what my hand looks like at the end of my turn. I am in complete control of my own game play.

Now, consider the following with a minor alteration:

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Merciless Eviction , choosing creatures
  • I lose all of my creatures to the aether
  • On my next turn, I draw
  • 6 cards in hand
  • I play maybe one spell? Maybe two?
  • My boardstate is forever in shambles
  • I do not regain any position
  • I can not regain any of my cards
  • I have no control over what happened

Between these two, I leave on the best possible footing when hit with a Cyclonic Rift because it gives me a chance to rebuild - and here's the most important factor - IN RESPONSE to the knowledge of what everyone else has in their hand.

If my opponent played a Ravenous Chupacabra , I know full well playing my Etali, Primal Storm is probably not a smart option. If my opponent had an Acidic Slime out on the battlefield, I'm most likely not going to be playing my Argentum Armor , because why would I spend to put it into my graveyard just a turn later, knowing full well it's been causing some serious problems?

Cyclonic Rift gives you a lot of information on your opponent's because it lets you know what their hand mostly consists of, which means you can determine how those spells might affect your decisions.

TLDR - Cyclonic Rift me all you want; I'll rebuild appropriately in response to what information I now have about the other players. Don't Merciless Eviction me and give me zero chance of ever recovering.

And the same holds true, by the way, for any boardwipe if you don't have recursion built into your deck. If you don't have recursion, Wrath of God / Damnation are just as bad as Merciless Eviction because you still lose all of your creatures. This is true that they are in the graveyard and not in exile, but if your deck can't interact with your graveyard in any meaningful way (Or any way at all), they are just as far out of your reach.

Still TLDR - Returning to the hand is far better than destroying / exiling.

And yes, I do realize Cyclonic Rift sweeps opponents and not you - You are the only one left in tact.

Well, if you are making that as the argument, what about In Garruk's Wake / Plague Wind ? How come nobody complains about these?

The fact is, Cyclonic Rift isn't all that powerful unless you build around using it - and the same holds true for all cards in the game.

TLTLTLDR - Cyclonic Rift should stay. It gives blue viable and valuable interaction, protection from aggro, resets tempo, keeps games going, makes the game fun and interesting, and overall is relatively weak when compared to others that do similar things because you can recover from it easily.

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Argentum Armor occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.51%