Argentum Armor


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.


Argentum Armor Discussion

bryanedds on Double Dragon

3 weeks ago

Argentum Armor will make the Godo combo unblockable.

Mj3913 on Araithia (Rat), the Gateless, and ...

1 month ago

Agreed that could get very out of hand... So yes, I think shround fits thematically as some of the people she knew had trouble seeing her as well. Also I like the direction of the Argentum Armor ability but we're still missing the telepathic aspect.

Perhaps a static ability of "Opponents play with their hands revealed" or "top card of deck revealed"? Also about the cost... I wanted to stay away from 5cmc but it seems we may just have to bite the bullet here... tacking a or to the existing cost could do it... but 5c is harder to attain especially if the power of the card is high as you say.

Will make changes to OP

Dango on Araithia (Rat), the Gateless, and ...

1 month ago

Hey there!

I think you certainly have incorporated some great ideas by implementing Rat's characteristics into thought-out mechanics. However, I'm afraid that this combination of abilities might yield a scary brew reminiscent to that of Narset, Enlightened Master , but in five colors, for 3 mana, and is unblockable with essentially a guaranteed combat damage trigger. Hexproof making her difficult to remove on top of that makes me a bit anxious about allowing such a card to exist as a commander, even for a Voltron strategy.

I'd be a bit wary of such a synergistic and hard to remove creature. You could perhaps give her shroud instead of hexproof for a thematic effect while detering a gross Voltron strategy in commander. Instead of giving her a combat damage trigger, you could instead give her something to interact with opponents' creatures because her abilities enabled her to attack unsuspecting enemies. Perhaps an Argentum Armor type effect for creatures?

bryanedds on Feather and Flame

2 months ago

For stax, we already have the tutorable Argentum Armor , so it's slightly harder to justify adding Vandalblast .

jconeil1988 on Aurelia's Jitte and Helm

3 months ago

multimedia making a habit of popping in on my decks :p

Thanks for the input. I'll look into my equipment and cut some. I addition to the ones you mentioned, I really like Masterwork of Ingenuity , it can nab me a sword if my opponent's have one. The Sycthe lets me steel opponent's creatures, the Flail serves as a Grand Abolisher , Trepanation Blade and the Sword of Body and Mind give me another win-con in milling. Dagger serves as a mana rock, Amulet is card draw, Kusari-Gama works as a single player board wipe. I can see Godsend and Argentum Armor leaving, they're really just removal. But you do make a great point with the Equipment. Maybe work it down to 10. I'll have to check out what I have lying around. Between this and my Angel deck, I have spent way too much money this month.

griffstick on "Menace" to Society

3 months ago

Iroas, God of Victory 's 1st and 2nd abilities, aka Menace ability and suto Dolmen Gate will guide you to victory.

Attack and buff your creatures with: Agrus Kos, Wojek Veteran , Hero of Bladehold , Hero of Oxid Ridge , Nobilis of War , and many more.

Attack with these and get other stuff: Victory's Herald , Hero of Bladehold , and Hanweir Garrison .

Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.

+1 Upvote
Like what you see, +1.

don't like what you see ? Check out my other deck Selvala, Explored and Returned with tokens

I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.

As you can see it works when I remove the changes you said you had to do scotchtapedsleeves

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Argentum Armor occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.51%