Infiltration Lens

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Infiltration Lens

Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip 1

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Infiltration Lens Discussion

TheSurgeon on Blue Mill Maybe?

6 days ago

Sphinx's Tutelage is simply better than Curse of the Bloody Tome for the same cost.

Rid yourself of Crosstown Courier, Thassa's Devourer (too expensive), and all of the spells that give you unblockable. Try some creatures that force your opponent to make choices. Salvage Drone or Invisible Stalker + Curiosity or Trepanation Blade. Another handy artifact would be Infiltration Lens.

Unquenchable Thirst is useless, as you don't have any Deserts in the deck.

Claustrophobia is too expensive. Try some bounce spells like Unsummon, Vapor Snag, even Voyage's End for some topdeck fixing.

Don't worry about doing so much damage, so you don't need Spectral Flight, just keep spells that keep milling. If you do need a backup win, use the cards in the graveyards to your advantage with Jace's Phantasm. Doubles as a hefty blocker as well.

Hope this helps speed it up a little!

Atavistic on Sram a Lam

1 week ago

First of all, you definitely want Lightning Greaves for this deck, whether it's to replace Swiftfoot Boots or not. Also, Wrath of God is objectively better than Day of Judgment, as well as not much more expensive. Ironclad Slayer would be a good addition for recursion (as is Mistveil Plains) and is probably better than having three shields which do the same thing; Kite Shield is redundant and could easily be replaced with a substantially better equipment, such as the aforementioned Greaves. Also, budget or not, you really want Enlightened Tutor to increase consistency even (Steelshaper's Gift is another good tutor option). If you are going to run so many Plains, you really want to have Endless Horizons in here so you can filter your deck and make it move even quicker than it already does. Of course, Land Tax also allows you to filter the deck a bit, and is probably worth every penny to get.

Other equipment to consider: Basilisk Collar, Godsend, Deathrender, Vorrac Battlehorns, Trepanation Blade, Armory of Iroas, Skullclamp, Quietus Spike, Darksteel Plate, Trailblazer's Boots, Moonsilver Spear, Infiltration Lens and Strata Scythe.

Other auras to consider: Angelic Destiny, Eldrazi Conscription, Armored Ascension (seriously, why are you not already running this one?), Felidar Umbra, Spirit Loop and Murder Investigation

Clawsun73 on Kemba Kha artifact deck

1 week ago

Masterwork of Ingenuity for Herald of the Host. Masterwork of Ingenuity is any equipment on the battlefield for 1 mana. Herald is a cool card, but doesn't really fit the deck.

Explorer's Scope for Worn Powerstone. Worn powerstone is pretty bad...

Strata Scythe for Slagwurm Armor. This card seems insane since you are playing mono white.

Spear of Heliod for Infiltration Lens. Makes people not want to attack you if you have 3 mana open. You are trying to make sure your commander is not blocked, that makes this useless.

Stoneforge Masterwork for Accorder's Shield. You summon a lot of cats, this makes Kemba thicc.

Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)

Dispatch for Bandage. Don't see bandage being too useful. Dispatch is extremely cheap removal in this deck. (I can trade you this too)

Trailblazer's Boots for Kitesail. Basically unblockable, better than flying.

Golem-Skin Gauntlets for Ring of Thune. This gives more attack than Thune and costs basically the same. (2 play, 1 equip vs. 1 play, 2 equip)

Oblivion Ring for Hold the Gates.

Sandblast for Second Thoughts.

Swords to Plowshares for Aura Blast. Don't need Aura Blast and Erase.

Open the Vaults for Cobbled Wings. If someone casts Vandalblast, you don't automatically lose.

Skullclamp for Staff of Nin. Staff is too expensive mana wise for 1 extra card and 1 damage per turn. Skullclamp is much better draw.

Selfless Spirit for Gorgon's Head. Deathtouch isn't good on a voltron, seems not worth it.

Rogue's Passage for Plains if you don't already have it since you don't have lands listed.

jan75 on Balan, Wandering Knight

3 weeks ago

Update after having played the Deck a few times, some things need to change:

Commander

I'm swapping Kemba, Kha Regent with Balan, Wandering Knight. This leads to the removal of Kemba's cat tokens and thus (cat) tribal cards must go. I'm also exchanging some other stuff just for efficiency.

Land

Equipment

Creatures

Sorceries

In the end i've removed one wipe, removed tribal cards and swapped ineffective equipment with better equipment.

westerhack on LocustGod edited

1 month ago

Cut the following unless you can provide a good explanation:

Hanweir Garrison -- why??

Learn from the Past -- i'd put that on the sideboard

Catalyst Stone and Runic Repetition -- you don't have enough flashback cards to warrant these.

Infiltration Lens and Coastal Piracy -- like the Catalyst Stone, you dont have enough low CMC creatures to swing with

Backfire -- use something that deals direct damage in red instead of trying to do a round-about way in blue.

Thopter Spy Network -- also, why? do you have enough cards to warrant this?

You need more mass red-damage spells like Pyroclasm along with targeted burn in general (such as Lightning Bolt)

i'd swap Censor out for a harder counter, such as Mana Leak. even tho it doesnt have the cycling, counterspells are always helpful.

also maybe a few more creatures, especially on the defensive. they don't have to be 100% synergistic (if they were that'd be nice, but not required (also maybe use Jace, Vryn's Prodigy  Flip)

westerhack on LocustGod edited

1 month ago

Cut the following unless you can provide a good explanation: Hanweir Garrison -- why?? Learn from the Past -- i'd put that on the sideboard Catalyst Stone and Runic Repetition -- you don't have enough flashback cards to warrant these. Infiltration Lens and Coastal Piracy -- like the Catalyst Stone, you dont have enough low CMC creatures to swing with Backfire -- use something that deals direct damage in red instead of trying to do a round-about way in blue. Thopter Spy Network -- also, why? do you have enough cards to warrant this?* You need more mass red-damage spells like Pyroclasm along with targeted burn in general (such as Lightning Bolt)

i'd swap Censor out for a harder counter, such as Mana Leak. even tho it doesnt have the cycling, counterspells are always helpful.

also maybe a few more creatures, especially on the defensive. they don't have to be 100% synergistic (if they were that'd be nice, but not required (also maybe use Jace, Vryn's Prodigy  Flip)

EternalBrewmaster on Bad Luck Brion

1 month ago

Rage Nimbus is definitely low priority but it's a great way to force your opponents to run their creatures into each other and leave themselves more open for you. There are probably just better options like Avatar of Slaughter. If you add more mana ramp in the form of some of my other suggestions and Gilded Lotus, Caged Sun, Gauntlet of Power, and Thran Dynamo you should have enough mana for Nim Deathmantle. Definitely you should have Neheb, the Eternal in the deck, and he would also contribute to making the Deathmantle amazing. If you are really tight for budget then yeah, stay away from the deathmantle for now. For Helm of Possession, the point is that Brion might get killed, or become too expensive to cast and you just have a bunch of Ball Lightning creatures that don't do anything so the Helm is another way to turn them into value by stealing other people's creatures. Armillary Sphere isn't actually ramp since it puts them in your hand; just play cards that put them into play instead and that you may be able to reuse, like Burnished Hart. I forgot to mention Sun Titan, but he should absolutely be in here, given that so many of your dudes that come in to smash and die are 3 CMC or less. Infiltration Lens is what I suggest to replace Staff of Nin. It works perfectly in your deck's plan and is super cheap. Combine it with Nemesis Mask for all the cards. For Sunforger you should generally be building the deck around it in the first place, or playing at least 10 targets and Mistveil Plains. Of all the cards I recommended, Lifeline is definitely the most important. I would say no to Sneak Attack and Kiki-Jiki, they're too expensive for the effects without saving you much in this deck. Dreadnought is interesting though.

EternalBrewmaster on Bad Luck Brion

1 month ago

Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide

Suggestions to remove:

Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.

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