Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
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Infiltration Lens Discussion
4 days ago
Now, you've been playing yours more than I've been playing mine, but you've got some creatures I feel you could do without, for each, I'll try to recommend a replacement- but please feel free to defend your choices, maybe there's aspects of them I'm not thinking of! Warden of the First Tree is fine for a mana-dump, but isn't really a one-drop, because he has to be pumped before he's even a Warrior. (Winnower Patrol is a cool card for semi-scrying each turn, and pumps himself up).Goblin Heelcutter is behind the curve, for an ability which is... fine lol (Especially when you have Blood-Chin Rager, Gruul War Chant and Iroas, God of Victory) Wild Nacatl is gravy in a one-drop slot. Goblin Wardriver is crazy too, Battle Cry is the best mechanic. You've got 12 creatures power 3 or greater, a quarter of those being God cards, which aren't creatures right away anyway- do you feel Elemental Bond is worth the enchantment slot over something more end-game like True Conviction-- I actually think that Outpost Siege would kill with all the dash you have going on, or you could use it for the card advantage like I do. Furthermore, something like Shared Triumph is a lower-curve alternative than Mirari's Wake if that's important to you? You could also trade some of your artifacts like (Infiltration Lens, Rogue's Gloves, or the Obsidian Battle-Axe instead of battle tricks, focus on mana-fix? Darksteel Ingot Manalith etc.
Just some thoughts for the day
4 days ago
feyn_do_alduin: I have indeed! It's entertaining, especially since the CMC in this deck is low enough that I can usually cast my whole hand before I wheel it again. My personal favorite, though, is Gift of Immortality+Generator Servant: the second Sol Ring!
With regards to your changes, I'm curious how they will pan out for you. I have considered all of those before, and eventually cut them - lemme give you my reasons, and you can tell me how you mitigate these problems.
Strata Scythe: MUCH better in mono-color. I rarely have more than maybe 3 lands that share a name, and for a total investment of 6 mana I want more than a conditional small power boost. Loxodon Warhammer is already my weakest equipment, and in this deck it's MILES better than Strata Scythe. I will say that Strata Scythe has an interesting synergy with Sword of the Animist.
Infiltration Lens and Mask of Memory are cheap enough that they might be playable IF you can find slots for them. And Skullclamp is an amazing card, but honestly it doesn't play well with anything in the deck except Monastery Mentor.
And honestly, I implore you to play Scroll Rack some more. Having played literally a thousand games with this deck, the card is one of the best draw engines in the game if you use it intelligently. I will keep any hand with two lands and a Scroll Rack. Particularly, it's fantastic to dump a bad hand then use a tutor like Enlightened Tutor. Sensei's Divining Top doesn't even give you any permanent card advantage, since it's "draw mode" replaces your next draw. It just doesn't do anything in this deck.
But regardless! Let me know how your changes work out for you :)
5 days ago
So, my personal changes are going to be
Rack for top
clamp (find a slot)
mask of memory (find a slot)
rogues gloves (find a slot)
1 week ago
I've brewed this deck a lot and never had much success. I think KailDaemon's deck has more 1 drop equipment, which is pretty important since you kind of need to speed to compete well. Akiri can and should be swinging for 4 on turn 3. That said, O-Naginata and such really make the deck play better in my experience though I do like the equipment that give card advantage such as Infiltration Lens and Mask of Memory.
BTW have you considered Smuggler's Copter? It's actually a pretty decent option here imo
2 weeks ago
I'm honestly not too much of a fan of Abhorrent Overlord :( His tokens arrive too late in the game to be super helpful, and I'm looking for the slow-grind repeatable token makers right now.
Smokestack is an extremely powerful card, but for the moment I'm trying to stay away from the really hard stax/lockdown cards (like Contamination). I'll consider adding it if this deck gets more competitive.
And I'm considering Endrek Sahr, Master Breeder. Has he played well for you?
Glistening Oil: I don't want to be THAT guy who plays infect. Fallen Ideal is interesting! I hadn't considered that before. I need to test more to see if I generally have a lot of creatures out at any given point (which would make it worth it). Xiahou Dun, the One-Eyed is too expensive, and Yawgmoth's Will is something I prefer in combo decks.
Thanks for the comment! Sorry for the somewhat terse response, I haven't had much time to comment on this deck recently and the comments are piling up :(
neolights2363: What noncreature removal would you suggest? I'm already playing Gate to Phyrexia, which is almost the only artifact removal in black. Most of the removal in colorless is really, really expensive (in terms of mana) so I don't think it's good enough.
Now, with regards to equipment - I'm trying to make this deck distinct from my Judgment Day: Avacyn the Purifier EDH | *PRIMER* deck, so I don't want to focus too much on equipment. With that in mind,
Sword of Vengeance: Overcosted, and haste/first strike are not too handy on my commander.
Sword of the Animist is sweet, but since my commander comes down early, it doesn't fit well into my curve. Again, though, I'll consider it.
Infiltration Lens: I prefer straight unblockable TBH.
Dark Prophecy: I've been back-and-forth on this one. It's only useful when I already have a degree of setup (tokens on field and a sac outlet), whereas Phyrexian Arena is useful at all points in the game. I'm undecided here, and I'd love to find slots in both, but...
Dictate of Erebos: Already in of course :)
Bloodsoaked Champion/Reassembling Skeleton: I cannot decide on these without a little more testing, but at the moment I'm worried that holding up the 2 mana might be a problem. We'll have to see. Bloodghast is so good because it costs no mana to recur it.
Karn, Silver Golem: Oooh, interesting!
Thanks for the comment! :)
EternalBrewmaster: I feel that Damnation is a strict upgrade over Languish, and that I'm playing a decent array of board wipes already. Which card would you cut for Languish? -X/-X wipes don't play nice with my commander :(
I thought that Overseer of the Damned costs too much mana - do you feel it's worth seven? Also, I don't like the art :(
And yeah, this deck had a good run in the top rankings, hehe. Now time for further promotion! :)
2 weeks ago
Woah; this dude is the best white card drawing engine I've ever seen. Infiltration Lens can help draw cards faster and makes an opponent less likely to block your creature.
4 weeks ago
Just wondering how Jitte has been working for you? I'm very much on the fence about it. I play a Saskia infect variant though and Infiltration Lens is the MVP. It's the epitome of catch-22...block my infect I draw more gas..don't block my infect you may die this turn.
1 month ago
I run a Boros deck myself and card advantage is really hard to get in these colours. The problem I see is that a lot of your creatures have low CMC. While that isn't a bad thing, you probably have emptied your hand in turn 3/4. Here are some suggestions I would make without altering your strategy too much.
For carddraw you will have to resort to artifacts.
If your idea is to flood the board, you're better of with tokens than with lots of lowcost creatures that empty out your hand.
Assemble the Legion, Knight-Captain of Eos, Captain of the Watch, Darien, King of Kjeldor, Elspeth, Sun's Champion, Hero of Bladehold, Launch the Fleet, Martial Coup, Militia's Pride. These will fill your board nicely, while some can also be used as removal. Some of these cards will bring your opponents in trouble if they don't have removal ready.
For removal (instant/sorceries) I wouldn't rely on damage too much.
First, you are playing way too less instant to decently run Sunforger. That card is not used for +4/+0 but for the solution tutoring it provides.
Condemn, Swords to Plowshares, Path to Exile, Return to Dust, Boros Charm are all must haves. If you're playing a lot against blue players throw in a Pyroblast and/or Red Elemental Blast, because I find them to be most disruptive to aggressive playstyles.
You play a lot of small creatures, meaning your opponents can't block them all. So why not attack multiple times via Aurelia, the Warleader, World at War, Savage Beating, Breath of Fury. Godo, Bandit Warlord doesn't really give you an extra combat, but tutors you an equipment.
Hope this helps.