Infiltration Lens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Infiltration Lens

Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {{1}}

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Infiltration Lens Discussion

Ivogel on Kalemne & Conquer

3 weeks ago

I feel kalemne is best with a whole bunch of 2-mana mana rocks to get her out turn 3. Add in equipment that can draw you cards like Infiltration Lens , Mask of Memory and Rogue's Gloves.

Bludgeon Brawl is a fun card if you are playing a lot of rocks

You're missing the absolute best equipment for kalemne, Umezawa's Jitte

DangoDaikazoku on Spiders (G)

1 month ago

I personally think your deck really needs some one drops, since Infiltration Lens is your only one drop in your deck. Since there are no 1 CMC spiders, might I recommend cheap ramp such as mana dorks like Elvish Mystic and Llanowar Elves? If that's too far off theme, then Utopia Sprawl would be my next suggestion, although I don't know what kind of budget you're planning on dropping on this deck.

Wintermoon on Dakkon Blackblade Reclaimed

1 month ago

Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.

I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass  Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.

Also if your playgroup plays a lot with graveyard consider Bojuka Bog.

I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.

From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.

To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.

One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.

That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.

Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.

Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)

kamarupa on Red Rover Modern [Budget]

2 months ago

Maybe swap out a couple Harmonize for Commune with the Gods - you've got ways to get creatures out of your graveyard, it's twice as fast CMC-wise as Harmonize, and will can even get you a Lure if that's what you need. Infiltration Lens also comes to mind a a card drawer, but that will only be really good after you've already got your combo down.

Some sort of protection seems prudent as well, and if it were my deck, I'd sacrifice at least 1-2x draw spells for some Vines of Vastwood or Blossoming Defense or Heroic Intervention or Ranger's Guile.

Sometimes you're going to run into non-creature threats. A full set of Naturalize, and a full set of Beast Within in the sideboard could be swapped in for your Lures.

Suns_Champion on Varchild's World War

2 months ago

This is awesome. +1! Varchild's War-Riders is a great find! love Valduk in here too!

Some suggestions from another mono-red player:

Neheb, the Eternal. He should be self explanatory, but if not, he gives you so much mana in the 2nd main phase it's stupid. This will let you tap out, attack, then after that cast your entire hand, or equip whatever you want to whoever you want. Want to pay for Loreseeker's Stone? He's your Minotaur. Want to Skullclamp and entire army of 1/1s? Can do boss. Can't recommend him enough. He also combos with Aggravated Assault if you're into that.

Helm of the Host might be fun! Extra (non-legendary) commanders for extra tokens AND even better, you can sack one of them to get all the survivors and keep your original Varchild. Also combos with Godo, if you're into that.

Speaking of sac outlets, I'd consider adding some for emergency situations. Ashnod's Altar etc. Or maybe some for blink effects? Erratic Portal or Voyager Staff? Maybe that's getting too janky.

Mimic Vat might be awesome here too... Exile Varchild with it, pay three mana every turn to attack, give tokens, sac at end of turn, get tokens. Something to consider.

Other cards that go along with your theme: Humble Defector, Rite of the Raging Storm, Homeward Path, and Infiltration Lens.

Great deck! I might make one now haha!

fuzzyllama on Block me

4 months ago

these guys look really fun to brew with

for virtus id suggest cards that give evasion or double strike. Fireshrieker, Grappling Hook, Skeleton Key, Prowler's Helm, Glaring Spotlight, Canopy Cover, and Dauthi Embrace are all good options.

Gorm on the other hand could benefit from cards like: Assault Formation, Lure, Infiltration Lens, and Grim Contest.

you can also get a turn one virtus off of a Dark Ritual

hope this was a help, happy brewing!

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