Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Printings View all
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Infiltration Lens occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Infiltration Lens Discussion
3 days ago
Hiya! Long time player of Aurelia, the Warleader here. Hopefully I can give some solid advice.
You mentioned in your description that you tend to find yourself wiped out after an aggressive start. I'm guessing by this you mean that you tend to burn out and not have the reach to close out a game. I think your deck already has a pretty good amount of ramp- I counted 11 ways to ramp with your deck. I also noticed your deck has a lot of interaction and some pretty solid creatures, as well as a pretty high number of ways to protect them.
So, here is my advice to deal with the problem of reach (burning out, getting wiped out). I counted a total of 3 ways in your deck to generate consistent card advantage. The first way to deal with the problem of reach is to make room for more ways to generate card advantage. Contrary to popular belief, there are now, thanks to the generosity of Wizards of the Coast towards the red color in recent years, a good amount of cards that can help generate card advantage in Boros colors. They fall into different categories, you can figure out which fit your deck best. There is impulsive draw effects like Light Up the Stage, Outpost Siege, Commune with Lava, Prophetic Flamespeaker, etc. There are wheel effects similar to the Magus of the Wheel you already run like Wheel of Fortune (the expensive one), Wheel of Fate, and Reforge the Soul. There are some more equipment options if you want to lean in that direction like Sword of Fire and Ice (another pricy one), Mask of Memory, Rogue's Gloves, Infiltration Lens, etc. There are also some artifacts that have been printed in recent years that can work with most decks. You already have Tome of Legends, Endless Atlas would be another one in that category.
Once you fill out your deck with more ways to generate advantage, you'll have more access to cards and thus will be able to recover from a board wipe or removal more easily. It'll also help guarantee you'll hit your land drops and find your ramp pieces.
The other way to deal with reach is actually a playstyle choice. When playing my attack-heavy Boros deck, if I don't have a way to protect my board, I always make sure to play a little more conservatively. In other words, don't play out the rest of your hand, have a backup in hand, don't commit so much that a board wipe completely blows you out, etc. Having good card draw helps with this because it means that I can keep building my board while still having cards in hand in case stuff hits the fan.
Hope this helped! Good luck and I hope you enjoy playing Boros in EDH!
3 weeks ago
4 weeks ago
4 weeks ago
I would recommend Iroas, God of Victory as the commander. I think he's the best for general Boros agro. The convenience of being able to swing freely is sooooo good--especially with mass-vigilance like Brave the Sands and its ilk.
Aurelia, the Warleader is a decent choice but is expensive, mana-wise. Even Jor Kadeen, the Prevailer is better than Agrus Kos though (with some more artifacts). Tajic, Blade of the Legion is an underrated choice too--can definitely make a great budget deck with him at the helm. Go wide and then suddenly Tajic is a commander-damage threat. Gisela, Blade of Goldnight is decent, but also quite expensive. Some folks love having bombs, like the two angels, in the command zone when the deck more or less functions without the commander (like most tribal decks). Some prefer lower CMC generals that can get out more reliably. It's all about what you like.
Argus Kos is pretty bad though. Unless you're in love with having a janky commander I'd highly highly recommend Iroas or Tajic, with Aurelia as a distant third-place.
For a new deck builder your list looks really good! Good creatures, good utility, a proper amount of ramp. Only thing missing is card draw, which you may know is nearly impossible in Boros colors. Mentor of the Meek is a good addition, so good on ya for that. Some... tolerable... draw options are Staff of Nin, Endless Atlas (somewhat suspect in a two-color deck, but I've seen it work), Icon of Ancestry, Vanquisher's Banner, Arcane Encyclopedia, Arch of Orazca, Farsight Mask, Infiltration Lens, Herald's Horn, Key to the City, Mask of Memory, Tome of Legends, Rogue's Gloves, Avarice Amulet (doesn't get .given away if it's on a commander).
1 month ago
I don't think the cluestones are that great to be honest. I'd scrap them for Dragon Breath so your commander always has haste and fire-breathing, Infiltration Lens which is good for menace commanders because if you get double blocked you draw 4 cards, and lastly Mind Stone since your color fixing seems good enough as is.
I think all else is fine for what you are concerned about.
2 months ago
In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.
As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).
As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).
As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .
ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.
Keep up the good work!
3 months ago
You need card draw big time. Consider Infiltration Lens , Farsight Mask , Knollspine Dragon , Wheel of Fate , Reforge the Soul , Geier Reach Sanitarium , Chandra, Flamecaller , Howling Mine , Dragon Mage , Skyline Despot , Mind's Eye , Outpost Siege , Stolen Strategy , and Vance's Blasting Cannons Flip.
It's up to you to decide what's worth adding in. I would say you could use at least 5 of these card draw sources listed above in your deck