Infiltration Lens


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Infiltration Lens

Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip 1

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Infiltration Lens Discussion

greyninja on ~ Ginger-Slap ~

4 days ago

@ReaperDrek I always appreciate the comments, and you were on-point fosho

I likely won't run Infiltration Lens... because I know with my luck I'll swing into a Consecrated Sphinx lmao. My playgroup doesn't really do land destruction; but at the LGS tournaments I'd consider it. I used to run Obliterate & co in Narset. Hero's Blade is a two turn clock with Aurelia for two mana. I'm wondering what could be taken out for it ?

@JuQ thanks a bunch for playtesting! I always hope I can drop Aurelia, the Warleader turns 3-5. idk what you saw

I guess I am going for a little redundancy. There's a couple things in here that slow down opponent's creatures similar to Urabrask the Hidden. I used to run Kismet but it felt redundant haha ;)

I do kinda like the praetors. If I decide to focus more on aurelia herself then they may come out. Meddling Mage naming aurelia hurt me bad not too long ago though. I try to have somewhat of a go-wide strategy just in case.

I can see what you're saying for all five weenies you mentioned. The two anthem creatures are a little slow, but can be neat with two attack phases. Plague Myr is mostly a mana dork, but it blocks and could win the game randomly. Even with 20 mana ramp options you may only see one or two in a game. I'll take the excess just in case I have to cast her many times

Michiko Konda, Truth Seeker is a grab bag. She may be irrelevant or help immensely. I had her as the commander for a while

People talked me out of running Etali, Primal Storm. Said it was too slow. I thought it sounded good. I definitely want to pick up a Glorybringer now that you mention it.

What about Grafted Exoskeleton and/or Wrecking Ogre? Both can one-shot an opponent the turn after Aurelia comes out (and not blocked)

I feel like I need to keep the avg cmc down but love all these Timmy cards

Suns_Champion on Brion Stoutarm's Arm of Harm

2 weeks ago

Hi! I'm here from the discord! Thanks for letting me take a look; Brion is one of my favorites!

Here's my list for you to reference: Bad Luck Brion and a budget list Budget Bad Luck Brion(haven't updated in forever).

So! Here's some things I like:

I'm glad to see Neheb, the Eternal here. He's the best. Rekindling Phoenix is a cool include and Captivating Crew is a good repeatable steal effect! Nice work so far!

Some suggestions to try out:

Azor's Gateway  Flip is a good loot effect for Boros and synergizes with all the lifegain. I haven't tested it out myself but I plan too!

Rite of the Raging Storm is really fun in Brion. It gives you a chuckable every turn and makes your opponents fight eachother.

Fatal Frenzy and Onward / Victory pump up creatures before you sac them, doubling the damage!

Feldon of the Third Path is amazing, trust me. make copies of the fatties in your graveyard and sac them every turn! Similar to Mimic vat.

Three cards I think are must haves: Skullclamp, Infiltration Lens and Well of Lost Dreams. Card draw wins games my friend. These two do that best.

Fellwar Stone and Mind Stone will help your manabase.

Chandra's Ignition is a really fun one with Brion. The lifegain is real!

Now finally, two Brion win conditions that you should consider:

Phyrexian Devourer is a turn 7 insta-kill. Play it, use it's ability to add 7 or more counters to it. In response to it's sacrifice effect, sacrifice it to Brion. Then in response to THAT, continue exile cards from the top of your library until the Devourer is big enough to kill your opponent, then let it all go off and win!

Phyrexian Processor can be a surprise snipe if you A) have 9 mana and B) have more life than your opponent. play the Processor and pay life equal or more than your opponent has. Pay for the huge token. Sac the token to Brion. Gain all the life back.

Both of these are amazing game snipes. They become better with all the damage doublers and copy effects.

Now, Some cuts!

Your average CMC is over 4. We need to fix that because Boros has enough problems as it is. Cut:

Proper Burial - you should focus on the power of creatures, not toughness. Further, you have enough life gain.

Sunforger - If you aren't going to have a dedicated sunforger package(not saying you should), than this is too expensive for almost no benefit.

Boros Cluestone - Cut for better ramp optios that I mention.

Fireball - Is just a bad card. I don't even run it in my Neheb deck. You'll never get enough mana for it to be all that useful as it divides the damage too much.

Yosei, the Morning Star - Is okay put you gotta make cuts starting at the top of the curve, and this doesn't provide enough utility.

Stalking Vengeance - I cut this from mine. Never made an impact coming down so late.

Heartless Hidetsugu - Seems like he'll be doing the most damage to you.

Bearer of the Heavens - Cut this from mine as well. Pretty fun but not great and really hard to get the mana for, even late game.

Angrath's Marauders - aka "bad Gisela". Comes down to late. Replace with furnace of rath if you really need another damage doubler.

Akroma, Angel of Fury - Costs way too much and isn't hat big, also has protection from white so you can't even sac her to Brion.

Warstorm Surge - Cut this from mine too. Comes down to late. Most of your creatures are out already.

So these cuts will lower your curve, easing the pressure on your mana base. they'll also free up some space for testing out new cards and squeezing in more card draw, utility, and win conditions.

Hope some of this help! Good luck!

JuQ on War Master Aurelia's Extra Assault

2 weeks ago

You could really get a lot of value out of creatures with exert, you untap the every turn with Aurelia and on top of that they gain vigilance with the trumpet.Devoted Crop-Mate, Angel of Condemnation, Tah-Crop Elite, Glorybringer.

More triggers when attack: Token creation: Brimaz, King of Oreskos, Hero of Bladehold, Launch the Fleet, Captain's Claws.
Cast a lotta things Etali, Primal Storm.

Maybe you will need a sacrifice outlet for all those tokens Goblin Bombardment or the cheaper and worse Makeshift Munitions.

You will inevitably run out of cards in your hand, it's a Boros deck after all. Here are some ways to refill it: Ghirapur Orrery, Staff of Nin, Culling Dais, The Immortal Sun (a bit pricy but it's really good), Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.

This equipment is just bananas on any red combat legend Tenza, Godo's Maul. And also this one Hero's Blade.

True Conviction, Waves of Aggression more damage, more combats.

JuQ on Let's Go Tiny Dudes Let's Go!!

2 weeks ago

The biggest weakness of the Red-White decks in commander is card draw, those are the colours who draw the least. Commander (assuming you play multiplayer) isn't a sprint race, it's a marathon, If you run out of cards or you're the guy that's only geting one card each turn, you are going to lose.
You have to get several artifacts that can help you with that. Ghirapur Orrery is a good and cheap one, Staff of Nin another budget option, Culling Dais because sacrifice outlets are also good, The Immortal Sun is a bit more expensive but really good, Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.
In red you have access to "impulsive draw", you exile the top cad of your library and then you may use it until end of turn. Grenzo, Havoc Raiser, Stromkirk Occultist, Outpost Siege, Vance's Blasting Cannons  Flip Etali, Primal Storm.
And also Wheel of Fortune effects: cheaper options are Wheel of Fate, Magus of the Wheel, Reforge the Soul, Runehorn Hellkite, Dragon Mage and Knollspine Dragon.
About 8 to 12 of the lower cost ones is a good number to have in you deck so you consistently refill your hand.

You may also want to power up your guys, otherwise they will be hitting like a wet noodle. More options for your deck are Cathars' Crusade, Dictate of Heliod, Call for Unity and if you end up with many artifacts in your deck you can also have Jor Kadeen, the Prevailer. Dragon Throne of Tarkir is a bit bad because it's quite expensive to use (nine mana until you finally use it for the first time and your bigger creature wont be attacking) but maybe is worth giving it a try.

Now you decided to go wide with you creatures, some tokens may help you: Assemble the Legion is a no brainer, Huatli, Warrior Poet is quite affordable at the moment (for a Planeswalker), she pops dinosaurs and can help your guys get though.

Some instants to save your guys from board wipes: Boros Charm definitely a must, other options are Make a Stand, Rootborn Defenses. If you have many "When enters the battlefield" creatures or your opponents usually play board wipes that don't just destroy or deal damage to the creatures, then Ghostway and Eerie Interlude may be what you need.

Suns_Champion on Eternal Volcano

3 weeks ago

Hi! Love Neheb and glad you're giving him a try! Hope you like him too!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

A lot of the key Neheb pieces are already here. Nice work!

Though I don't see Sol Ring for some reason. I know some playgroups ban it so I don't know :)

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Desert of the Fervent, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the dmage , you have the mana to cast them, Hedron Archive is just a solid ramp/draw artifact, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Infiltration Lens is great because either Neheb goes unblocked or you get two cards, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Reforge the Soul a red staple, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

if you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!

So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty neheb, Fortune Thief to not die from your own spells, Viashino Heretic removal and damage, You also seem to need more small burn spells to fuel the big ones, so Firebrand Archer, Flamebreak, Sizzle, stuff like that. I haven't tested Unstable Obelisk but I think it'll be good.

As for cuts: Thermo-Alchemist(firebrand Archer is better IMO), Star of Extinction can be countered by a Strip Mine and doesn't hurt players, Braid of Fire is cool but 75% of the mana is usually wasted, Koth of the Hammer doesn't really do enough and his ultimate isn't all that great, Hellkite Charger's trigger is on atack so you can't use Neheb's mana for it, Combustible Gearhulk seems good but your opponent will always choose the option worse for you.

Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!

shub on Odric, Master Block Partier

3 weeks ago

How about cards that you can abuse by forcing blocks? You have Infiltration Lens, but Godsend and Stuffy Doll also come to mind.

Odysseus_97 on World War Guild

3 weeks ago


Neheb, the Eternal: Nice, i have wanted to use him in a deck, not never found one where he fits in, but here he is perfect.

Infiltration Lens: Really nice card for this deck, i will definetly add it, it combos really nice with Odric, Master Tactician

For the other artifacts i think i will try to cut some of the more expensive cards and non useful like Fireshrieker. I think i will look into adding: Mind Stone, Swiftfoot Boots & mayne Worn Powerstone, but i do not have a Coalition Relic yet so i will add it ones i find one to trade or something like that.

I do have my own little guideline not to use Chromatic Lantern in mono coloured or bi-coloured decks. 3 mana for a mana rock is the higher end, and for its effect, its not as useful in a 2-coloured deck, where i would like more to have a better land base than needing to use it, and in my playtesting it has only been like 1 of out 10 times were i was a turn behind to cast Aurelia, so its not very needed. And to play her fast seems to be a little less good, because the curve is quite high, and removal in my meta is high as well, so if she does not have a huge impact the moment she comes out, she will be removed with a 90% Certancy.

But thank you so much for your suggestions, i will defitenly use some of these cards. Do you think there are some cards i should just cut in this deck to make room for these?

griffstick on VolTromokratis

3 weeks ago

I have a vision that seems pretty good I don't know your budget but here goes. You commander is gonna be unblocked 90 percent of the time. Rather then making him unblockable make him get blocked. Use him as a creature nuke. Grafted Exoskeleton, they will have to block or they will die to infect. I would run some extra turn stuff. Expropriate and Time Stretch. So you wait for your opponents to tap at least one of thier creatures to make your move. Then boom, CMDR attacks deals lots of damage and then you cast a spell to take an extra turn then boom more CMDR damage take an extra turn again. You get the point.

A card I would suggest. Fatestitcher, this is gonna be great you'll be able to untap you CMDR giving him hexproof back or tapping a creature to make him unblockable or untapping a creature an opponent controls suddenly making your CMDR able to be blocked and making him a nuke because he is equipped with Basilisk Collar.

So there's some really good resources out there and this site is one of the few. There's an app I'm using to help find cards I want it is called mtg fimilar it's only for Android and it's amazing. Download that app it will help tons. Also go to that site should help tons too.

Some random cards that might be good with your CMDR .

Kukemssa Pirates he will steal shit because your CMDR has to be blocked.

Infiltration Lens you'll draw so many cards.

Tideforce Elemental, like I said before, you might find it more useful to untap your opponents creatures, to take then out

Aboshan, Cephalid Emperor, this guy is great defense and other utility

Arbiter of the Ideal, with all the tap and untap stuff this is an easy include.

I'll have more for you another time just tag me.

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