Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Printings View all
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Infiltration Lens occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Infiltration Lens Discussion
6 days ago
Been enjoying Infiltration Lens so far! Curse of Vengeance is interesting and I could see how it could work with some of the one shot methods I have, but I think I just prefer something that has more of an immediate impact.
1 week ago
Yes add Infiltration Lens that card is great I play it in all my decks that like to go tall
1 week ago
jakethewhale007, It's not updated on this list as I'm in the middle of playtesting them these next few weeks to see how it plays out, but I'm in the middle of experimenting with Infiltration Lens, The Ozolith, and Parting Thoughts.
Most people let the first hit with Licia through, but then they have to block her which makes Infiltration Lens pretty valuable as it basically says gain 7-10 life and draw 2 cards. I was looking for other cards like Morbid Curiosity and came across Parting Thoughts. Since Licia is capable of putting +1/+1 counters on herself, this seems pretty good and could garner about 6 cards for 3 mana.
The Ozolith is the card that I'm worried about the most as it doesn't do anything on its own, and I don't know if the stuff I'm dreaming of being able to do with it is just edh magical christmas land. However, since we're already sacrificing Licia for value, it feels good to be able to save her +1/+1 counters and either put it back on Licia, or put it on one of our other life linkers like Hushbringer or Lurrus of the Dream-Den which would make it easier to recast Licia after we attack with them. Plus it would give more targets for Parting Thoughts. To go with the ozolith, I also re-added Tymna the Weaver since these cards lean a bit more into aggression and Tymna is another life linker that turns aggression into card advantage.
1 week ago
Rdean14, the Cautious
Legendary Creature - Human Advisor
Whenever one or more creature attacks, exile Rdean14, the Cautious, then return that card to the battlefield under your control.
Whenever you or Rdean14, the Cautious becomes the target of a spell or ability, you may choose new targets for that spell or ability.
I'm an exceedingly cautious person. People who know me either think I'm very well prepared or think I'm pessimistic. Many think both. I don't like committing to anything without a solid backup plan. At work I'm known as the 'CYA' guy for my propensity to document everything and very closely follow corporate policy. I'm a Slytherin, by Hogwarts house, and basically, I'm rather persuasive (like I've come up with a sizable chunk of the local policy for my job, e.g.) and highly interested in self-preservation. Like, 100% my #1 priority, no doubt about it. I firmly believe the best way to keep a job is to formulate enough policy and make yourself integral enough that the company wouldn't want to fire you.
Anyways, Let's see a common non-weapon, non-shield/armor equipment.
Helms, Saws, Hammers wouldn't count for this. Spidersilk Net seems like a weapon, so like, not really at all weapons or armor. Although Maybe just insanely creative weapons like Gorgon's Head would be cool, not really the goal, but still super cool.
Siren Song Lyre is like the epitome of this challenge, like certainly an equipment, but not like clothing or weapon. Clothing is cool though, to be clear.
2 months ago
Okay, let me give you a quick primer. Card draw: Boros colors have a few categories of cards that can provide card advantage. 1) Wheel effects, like Reforge the Soul, Wheel of Fate, Magus of the Wheel, and if you're willing to drop the money for it, Wheel of Fortune. 2) Impulsive draw effects, like Light Up the Stage, Outpost Siege, Vance's Blasting Cannons Flip, Ignite the Future, many Chandra planeswalkers. 3) Equipment (not technically Boros colors since most are colorless, but Boros is really good at tutoring equipment), like Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, Infiltration Lens. 4) Generic artifacts, like Mind's Eye, The Immortal Sun, Staff of Nin, etc. Ramp: There are plenty of artifacts that can ramp you. Sol Ring is the obvious one of the format, but you can find plenty of artifacts to ramp. White ramps using plains and does so from behind using effects like Knight of the White Orchid and Kor Cartographer. Red ramps all at once and the ramp is typically temporary like a lot of red mana or (lately) treasure tokens. Stuff like Captain Lannery Storm and Dockside Extortionist. Removal: White is the most versatile removal color in the game. The best for creature removal is spells like Path to Exile and Swords to Plowshares. Best for artifacts and enchantments is stuff like Return to Dust and the new Heliod's Intervention. If you want the ability to hit anything, something like Grasp of Fate, Oblivion Ring, or Generous Gift works. White also has great Board-wipes. The best one is probably Austere Command, but new ones like Winds of Abandon (which doubles as single-target creature removal), Cleansing Nova, and Hour of Revelation are also great.
I recommend looking at other Boros decklists on tappedout or using a site like edhrec.com as resources to find possible cards for your deck.
Hopefully this was helpful!
3 months ago
Hiya! Long time player of Aurelia, the Warleader here. Hopefully I can give some solid advice.
You mentioned in your description that you tend to find yourself wiped out after an aggressive start. I'm guessing by this you mean that you tend to burn out and not have the reach to close out a game. I think your deck already has a pretty good amount of ramp- I counted 11 ways to ramp with your deck. I also noticed your deck has a lot of interaction and some pretty solid creatures, as well as a pretty high number of ways to protect them.
So, here is my advice to deal with the problem of reach (burning out, getting wiped out). I counted a total of 3 ways in your deck to generate consistent card advantage. The first way to deal with the problem of reach is to make room for more ways to generate card advantage. Contrary to popular belief, there are now, thanks to the generosity of Wizards of the Coast towards the red color in recent years, a good amount of cards that can help generate card advantage in Boros colors. They fall into different categories, you can figure out which fit your deck best. There is impulsive draw effects like Light Up the Stage, Outpost Siege, Commune with Lava, Prophetic Flamespeaker, etc. There are wheel effects similar to the Magus of the Wheel you already run like Wheel of Fortune (the expensive one), Wheel of Fate, and Reforge the Soul. There are some more equipment options if you want to lean in that direction like Sword of Fire and Ice (another pricy one), Mask of Memory, Rogue's Gloves, Infiltration Lens, etc. There are also some artifacts that have been printed in recent years that can work with most decks. You already have Tome of Legends, Endless Atlas would be another one in that category.
Once you fill out your deck with more ways to generate advantage, you'll have more access to cards and thus will be able to recover from a board wipe or removal more easily. It'll also help guarantee you'll hit your land drops and find your ramp pieces.
The other way to deal with reach is actually a playstyle choice. When playing my attack-heavy Boros deck, if I don't have a way to protect my board, I always make sure to play a little more conservatively. In other words, don't play out the rest of your hand, have a backup in hand, don't commit so much that a board wipe completely blows you out, etc. Having good card draw helps with this because it means that I can keep building my board while still having cards in hand in case stuff hits the fan.
Hope this helped! Good luck and I hope you enjoy playing Boros in EDH!