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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Infiltration Lens
Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Veethevvitch on Vampiric Rites and Vampiric Wrongs
2 months ago
LinkOpensChest_wav No worries for the ramble, i'm also a professional rambler lmao so i actually appreciate it !!!
Considering Phyrexian Arena, I assume you wanted to have a better chance at drawing cards so just in case that's of any help I would also propose those : Infiltration Lens & The Immortal Sun which are great options since you mentionned that you might have a few ideas for cuts lmao.
For Heirloom Blade, if that's of any help I found that it was a great way to always have a back up vampire on the field if someone kills one of them. I also sometimes intentionally equip it to a creature I will sacrifice or that will be targeted for removal (i play against a looooooot of control decks lmao) in order to try and fetch something better.
And finally i'm very glad that I was helpful in any way! I really enjoy Tribal vampire decks and like to talk about them and exchange tips. :)
Profet93 on ♫ ♪ Grey grey, my world is grey ♫ ♪
5 months ago
+1
You should replace some wastes with more non-basic lands to provide utility. I notice you have a homeward path (assuming meta has steal effects) then High Market might be worth considering
You need more draw as most of your draw is really expensive, a cantrip or just not efficient. Easiest suggestion is Skullclamp. Mask of Memory and Infiltration Lens might be worth considering as well
Profet93 on karn rocks
5 months ago
Skullclamp - Top choice
Mask of Memory - Relies on combat player damage
Infiltration Lens - Relies on opponent blocking (or you get to attack them directly, probably best for your commander)
Karn, Scion of Urza - Pretty cool walker, mini commander so to speak.
Bonders' Enclave - Draw in a land
Hedron Archive/Mind Stone - Ramp when you need it, draw when you don't. Stone acts as more of a cantrip while archive provides actual card draw. Stone helps get your commander faster while hedron does not.
I got some ideas for cuts for the combos I mentioned previously and/or the cards in this comment should you wish.
MrHighscore on Dehydrated Hydras
7 months ago
It's been a couple of years, and the Hydra horde have matured!
Thanks for all your great suggestions while I've been away. I can see that the deck could need an overhaul with all the wonderful new cards
The following are now under consideration
- Vivien Reid: all her abilities seems useful
- Unbound Flourishing: Wait what? More doubling! Sign me up, double time.
- Traverse the Outlands: Prune deck for all lands AND put them into play? Awesomesauce!
- The Great Henge: Seems alrigt. Not sure it's worth a slot, but ramp and card draw.
- Shadowspear: Trample and some other nice stuff
- Selvala, Heart of the Wilds: Very good alternate commander. Will clearly be better than Polukranos, World Eater, but I'm not sure I can have an Elf Scout piloting a Hydra deck? Or can I? If so, I for sure need
- Umbral Mantle to go full retard on the board
- Rishkar's Expertise may be quite a good draw spell, but I hate to discard
- Nissa, Who Shakes the World: Lots of more mana. Would never +1 her, but if she comes out under Doubling Season, the -8 emblem sounds pretty sexy.
- Monstrous Onslaught: There is a hydra on the card. Nuff said
- Lifecrafter's Bestiary: Could be alright to draw some cards. But makes X one less. not sure
- Karametra's Acolyte: bonkers ramp
- Invigorating Surge: double +2 counters on a hydra. Could be fine?
- Infiltration Lens: Fixes draw for cheap! In this deck it surely beats Skullclamp
- Garruk's Uprising: Pretty good draw engine for the hydrating hydras
- Emerald Medallion: Okay is. Not sure it's good enough compared to the more expensive options
- Branching Evolution: Wait what? Yet another doubler? How are you doing?
New Hydras to make room for:
griffstick on Drawing mutiple cards in white
7 months ago
Infiltration Lens has preformed remarkably well for me. Give it a try
Raydenisme on YARRRGGGGG 1.0
10 months ago
Infiltration Lens Sylvan Library Underrealm Lich Well of Lost Dreams
Vampiric Tutor / Demonic Tutor / Diabolic Tutor / Grim Tutor / Profane Tutor / Jarad's Orders / Imperial Seal
griffstick on Your Cheap Obscure Overperformers?
1 year ago
I love Infiltration Lens this cards draws so many cards. I have it in my Iroas, God of Victory so my creatures have Menace. This means if they block I draw 4 cards. Also the cards is soo cheap in cost and equip. And you can literally buy it for under .25
wallisface on Weakness
1 year ago
Interesting brew. I have my own -1/-1 counter deck here which might help inspire you. Some general thoughts:
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20 lands feels pretty low considering your mana curve - i’d be inclined to say you’d need 22-23.
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Wither isn’t a great way to apply counters, because it leaves it up to your opponent to decide when and what gets -1/-1 counters applied. I’d suggest some more direct ways to appky counters, like Fume Spitter and Grind / Dust
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I’m really not convinced Infiltration Lens is much use here, especially as Hapatra is the only creature the opponent likely wants to block to begin with.
Have (1) | reikitavi |
Want (3) | Comrade__Cabbage , Skullzer7 , StrangeInkStain |