|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Price & Acquistion Set Price Alerts
Infiltration Lens Discussion
6 days ago
Rid yourself of Crosstown Courier, Thassa's Devourer (too expensive), and all of the spells that give you unblockable. Try some creatures that force your opponent to make choices. Salvage Drone or Invisible Stalker + Curiosity or Trepanation Blade. Another handy artifact would be Infiltration Lens.
Unquenchable Thirst is useless, as you don't have any Deserts in the deck.
Don't worry about doing so much damage, so you don't need Spectral Flight, just keep spells that keep milling. If you do need a backup win, use the cards in the graveyards to your advantage with Jace's Phantasm. Doubles as a hefty blocker as well.
Hope this helps speed it up a little!
1 week ago
First of all, you definitely want Lightning Greaves for this deck, whether it's to replace Swiftfoot Boots or not. Also, Wrath of God is objectively better than Day of Judgment, as well as not much more expensive. Ironclad Slayer would be a good addition for recursion (as is Mistveil Plains) and is probably better than having three shields which do the same thing; Kite Shield is redundant and could easily be replaced with a substantially better equipment, such as the aforementioned Greaves. Also, budget or not, you really want Enlightened Tutor to increase consistency even (Steelshaper's Gift is another good tutor option). If you are going to run so many Plains, you really want to have Endless Horizons in here so you can filter your deck and make it move even quicker than it already does. Of course, Land Tax also allows you to filter the deck a bit, and is probably worth every penny to get.
Other equipment to consider: Basilisk Collar, Godsend, Deathrender, Vorrac Battlehorns, Trepanation Blade, Armory of Iroas, Skullclamp, Quietus Spike, Darksteel Plate, Trailblazer's Boots, Moonsilver Spear, Infiltration Lens and Strata Scythe.
1 week ago
Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)
Rogue's Passage for Plains if you don't already have it since you don't have lands listed.
3 weeks ago
Update after having played the Deck a few times, some things need to change:
I'm swapping Kemba, Kha Regent with Balan, Wandering Knight. This leads to the removal of Kemba's cat tokens and thus (cat) tribal cards must go. I'm also exchanging some other stuff just for efficiency.
- Out: Chariot of Victory, Haunted Cloak, Infiltration Lens, Konda's Banner, Ring of Thune, Stoneforge Masterwork
- In: Lightning Greaves, Hammer of Nazahn, Darksteel Plate, Sword of Feast and Famine, Sword of Fire and Ice, Godsend, Masterwork of Ingenuity
- Out: Mentor of the Meek, Raksha Golden Cub, Regal Caracal
- In: Avacyn, Angel of Hope, Stoneforge Mystic
In the end i've removed one wipe, removed tribal cards and swapped ineffective equipment with better equipment.
1 month ago
Cut the following unless you can provide a good explanation:
Hanweir Garrison -- why??
Learn from the Past -- i'd put that on the sideboard
Backfire -- use something that deals direct damage in red instead of trying to do a round-about way in blue.
Thopter Spy Network -- also, why? do you have enough cards to warrant this?
1 month ago
Cut the following unless you can provide a good explanation: Hanweir Garrison -- why?? Learn from the Past -- i'd put that on the sideboard Catalyst Stone and Runic Repetition -- you don't have enough flashback cards to warrant these. Infiltration Lens and Coastal Piracy -- like the Catalyst Stone, you dont have enough low CMC creatures to swing with Backfire -- use something that deals direct damage in red instead of trying to do a round-about way in blue. Thopter Spy Network -- also, why? do you have enough cards to warrant this?* You need more mass red-damage spells like Pyroclasm along with targeted burn in general (such as Lightning Bolt)
1 month ago
Rage Nimbus is definitely low priority but it's a great way to force your opponents to run their creatures into each other and leave themselves more open for you. There are probably just better options like Avatar of Slaughter. If you add more mana ramp in the form of some of my other suggestions and Gilded Lotus, Caged Sun, Gauntlet of Power, and Thran Dynamo you should have enough mana for Nim Deathmantle. Definitely you should have Neheb, the Eternal in the deck, and he would also contribute to making the Deathmantle amazing. If you are really tight for budget then yeah, stay away from the deathmantle for now. For Helm of Possession, the point is that Brion might get killed, or become too expensive to cast and you just have a bunch of Ball Lightning creatures that don't do anything so the Helm is another way to turn them into value by stealing other people's creatures. Armillary Sphere isn't actually ramp since it puts them in your hand; just play cards that put them into play instead and that you may be able to reuse, like Burnished Hart. I forgot to mention Sun Titan, but he should absolutely be in here, given that so many of your dudes that come in to smash and die are 3 CMC or less. Infiltration Lens is what I suggest to replace Staff of Nin. It works perfectly in your deck's plan and is super cheap. Combine it with Nemesis Mask for all the cards. For Sunforger you should generally be building the deck around it in the first place, or playing at least 10 targets and Mistveil Plains. Of all the cards I recommended, Lifeline is definitely the most important. I would say no to Sneak Attack and Kiki-Jiki, they're too expensive for the effects without saving you much in this deck. Dreadnought is interesting though.
1 month ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.