
Legality
Format | Legality |
Tiny Leaders | Legal |
Noble | Legal |
Leviathan | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Modern | Legal |
Penny Dreadful | Legal |
Vanguard | Legal |
Legacy | Legal |
Archenemy | Legal |
Planechase | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Unformat | Legal |
Casual | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Scars of Mirrodin (SOM) | Uncommon |
Combos Browse all
Infiltration Lens
Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {{1}}
Set Price Alerts
SOM
Recent Decks
Infiltration Lens Discussion
hoffie4 on
The Whitest Commander You Know
3 weeks ago
Some ideas that synergize with damage prevention for your creatures:
Some token and gain life ideas:
- Elspeth Tirel
- Anointed Procession
- Elspeth, Sun's Champion
- Secure the Wastes
- Hour of Reckoning
- Nomads' Assembly
- Blind Obedience for the extort
- Anointer Priest
Other:
- Bastion Protector
- Windborn Muse
- Containment Priest
- Crackdown
- Equipoise (just for fun, combine with Land Tax or use a land board wipe and then don't play any more lands)
quadmiller7 on
Zomby
1 month ago
+4 Cryptbreaker @ 2.45 = 9.80
-1 Highborn Ghoul -1 Spiteful Returned -1 Infiltration Lens -1 Doom Blade
BahGringo on
One Pissed Off Combo Lady | Rakka Mar EDH
1 month ago
First thing first I hate to be that guy but, your commander would be better off being Kiki-Jiki, Mirror Breaker or Feldon of the Third Path . Now I kinda hope you ignore that suggestion though.
My best suggestion is Sundial of the Infinite This turns anything temporary into something permanent. Exile at end of turn become "keep forever". Steal until end of turn becomes "Keep Forever". Anything that ruins your turn like cyclonic rift counter it with sundial.
- Draw: Mono red is difficult to come across draw you usually either have to wheel or rely on artifacts here are a few of my favorites.
- Endless Atlas
- Infiltration Lens
- Mask of Memory
- Culling Dais
-
Steal: Red does not have a lot of good removal but it's great at stealing stuff. My favorite strategy is steal and then kill whatever you stole by sacrificing it.
- Conquering Manticore
- Zealous Conscripts Goes infinite Kiki or Splinter twin also great with blade of selves removing the biggest threat.
- Mass Mutiny
- Captivating Crew
-
Insurrection end the game or steal it all then kill it all for an explosive second Main phase
-
Copy & Tokens: cards that can create copies of your stuff.
- Blade of Selves Create 3 tokens instead of just one and can repeat.
- Splinter Twin a second kiki
- Feldon of the Third Path
- Mirror March not yet released but keep your eyes on it.
- Mimic Vat
-
Life & Fight & Death: Great creatures for you to copy.
- Combat Celebrant Goes infinite with kiki and splinter twin
- Balefire Dragon
- Wurmcoil Engine
-
Mana
- Thermopod free sac outlet or mana
- Fellwar Stone Better then a few of the rocks you have.
- Caged Sun
- Pyromancer's Goggles
- Ruby Medallion
-
Generator Servant Ruthlessly stolen from Suns_Champion just imagine calling out a malignus with haste.
-
Good stuff
- Rogue's Passage
- Maze of Ith Protect your key attacker or protect yourself
- Gratuitous Violence Only doubles your damage
- Disrupt Decorum
- Grenzo, Havoc Raiser
- Gamble
- Basalt Monolith Goes infinite with rings of brighthearth
- Breath of Fury Goes infinite with Raka
- Ben-Ben, Akki Hermit Goes infinite with thornbite staff
- Nim Deathmantle Goes infinite with ashnod's altar and raka
Have fun going through and choosing stuff from the list and worst part of all cuts in your own deck.
Messias on
Breya's axe-wielding drones
1 month ago
Thinking about replacing Curse of Verbosity with Infiltration Lens since it's an extra artifact in the 99 and easier to recur.
drukqs358 on
Ezuri make you swole AF
1 month ago
I'd recommend looking through list of staples in your colors. Stuff like Eternal Witness and Cyclonic Rift are always good. You definitely need better ramp and more card draw. Cards that fill that role and could suit your deck well are Rishkar, Peema Renegade, Cultivate, Mystic Remora, Blue Sun's Zenith, Beast Whisperer, and Soul of the Harvest. I would also recommend adding some more token generators, because small tokens synergize specially well with your commander: Chasm Skulker, Hornet Queen, Hangarback Walker, or, a personal favorite, Fable of Wolf and Owl. You should also consider adding more single target removal. Cards like Pongify or Rapid Hybridization are great for getting rid of big threats and for popping off your own cards like in case of them being exiled. There is no better feeling that responding to a Path to Exile targetting your Hangarback Walker with ten +1/+1 counters with your own Pongify. In case you have trouble wondering what to cut I'd recommend taking out the worst mana producers, Biomantic Mastery, Snakeform, Infiltration Lens, Augury Owl, Omenspeaker, Overrun, and Give / Take. Maybe even one to three lands given how low your curve is and how much card draw you can generate. I hope this helps.
-Orvos- on
I Brought a Sword to a Magic Fight
3 months ago
@Saint1129 The main focus of the deck is to get a Darksteel Axe and a Worldslayer on either a Stuffy Doll or Darksteel Myr. There are various ways for each to get through and trigger Worldslayer leaving only my indestructible creatures, indestructible lands, and indestructible weapons on the battlefield.
Nemesis Mask can be used to force my opponent to block Stuffy Doll forcing them to take as much damage as their creatures do; or as a way to create an opening for Worldslayer to get through.
Dead-Iron Sledge on Stuffy Doll or Darksteel Myr is essentially deathtouch before damage is done. Throw in a Nemesis Mask on top of that and it can be a board wipe every turn for my opponent.
Avarice Amulet allows me to attack with my Stuffy Doll and still have it be a blocker, while also drawing a card.
Ghirapur Orrery lets me draw more cards when my hand is empty. Since the Tron Lands produce so much mana I'm often without cards in my hand.
Infiltration Lens gets me 2 cards for each creature blocking mine. You will always want to stop the thing with Worldslayer and Nemesis Mask forces you to block. So its a really effective draw engine.
Sword of War and Peace is there to offer protection from red and white because they are most likely to have exile in them.
I'm in the process of making a description just haven't got around to finishing it off yet. Did that help explain it a little better?
Ivogel on
Kalemne & Conquer *RIP*
4 months ago
I feel kalemne is best with a whole bunch of 2-mana mana rocks to get her out turn 3. Add in equipment that can draw you cards like Infiltration Lens , Mask of Memory and Rogue's Gloves.
Bludgeon Brawl is a fun card if you are playing a lot of rocks
You're missing the absolute best equipment for kalemne, Umezawa's Jitte
Infiltration Lens occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%