Infiltration Lens

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Infiltration Lens

Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Veethevvitch on Vampiric Rites and Vampiric Wrongs

2 months ago

LinkOpensChest_wav No worries for the ramble, i'm also a professional rambler lmao so i actually appreciate it !!!

Considering Phyrexian Arena, I assume you wanted to have a better chance at drawing cards so just in case that's of any help I would also propose those : Infiltration Lens & The Immortal Sun which are great options since you mentionned that you might have a few ideas for cuts lmao.

For Heirloom Blade, if that's of any help I found that it was a great way to always have a back up vampire on the field if someone kills one of them. I also sometimes intentionally equip it to a creature I will sacrifice or that will be targeted for removal (i play against a looooooot of control decks lmao) in order to try and fetch something better.

And finally i'm very glad that I was helpful in any way! I really enjoy Tribal vampire decks and like to talk about them and exchange tips. :)

Profet93 on ♫ ♪ Grey grey, my world is grey ♫ ♪

5 months ago

+1

You should replace some wastes with more non-basic lands to provide utility. I notice you have a homeward path (assuming meta has steal effects) then High Market might be worth considering

You need more draw as most of your draw is really expensive, a cantrip or just not efficient. Easiest suggestion is Skullclamp. Mask of Memory and Infiltration Lens might be worth considering as well

Profet93 on karn rocks

5 months ago

Skullclamp - Top choice

Mask of Memory - Relies on combat player damage

Infiltration Lens - Relies on opponent blocking (or you get to attack them directly, probably best for your commander)

Karn, Scion of Urza - Pretty cool walker, mini commander so to speak.

Bonders' Enclave - Draw in a land

Hedron Archive/Mind Stone - Ramp when you need it, draw when you don't. Stone acts as more of a cantrip while archive provides actual card draw. Stone helps get your commander faster while hedron does not.

I got some ideas for cuts for the combos I mentioned previously and/or the cards in this comment should you wish.

MrHighscore on Dehydrated Hydras

7 months ago

It's been a couple of years, and the Hydra horde have matured!

Thanks for all your great suggestions while I've been away. I can see that the deck could need an overhaul with all the wonderful new cards

The following are now under consideration

New Hydras to make room for:

griffstick on Drawing mutiple cards in white

7 months ago

Infiltration Lens has preformed remarkably well for me. Give it a try

griffstick on Your Cheap Obscure Overperformers?

1 year ago

I love Infiltration Lens this cards draws so many cards. I have it in my Iroas, God of Victory so my creatures have Menace. This means if they block I draw 4 cards. Also the cards is soo cheap in cost and equip. And you can literally buy it for under .25

wallisface on Weakness

1 year ago

Interesting brew. I have my own -1/-1 counter deck here which might help inspire you. Some general thoughts:

  • 20 lands feels pretty low considering your mana curve - i’d be inclined to say you’d need 22-23.

  • Wither isn’t a great way to apply counters, because it leaves it up to your opponent to decide when and what gets -1/-1 counters applied. I’d suggest some more direct ways to appky counters, like Fume Spitter and Grind / Dust

  • I’m really not convinced Infiltration Lens is much use here, especially as Hapatra is the only creature the opponent likely wants to block to begin with.

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