Aethersphere Harvester

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Aethersphere Harvester

Artifact — Vehicle

Flying

When Aethersphere Harvester enters the battlefield, you get (two energy counters).

Pay : Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This vehicle becomes an artifact creature until end of turn.)

Price & Acquistion Set Price Alerts

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Recent Decks

Aethersphere Harvester Discussion

Iehovah on I Made a deck but ...

6 days ago

Sideboards are where you put your more narrow answers that might be good against a few decks.

Aethersphere Harvester against aggro

Sleep Against tokens

Also it could be handy to have different removal like:

Deep Freeze, Ice Over, Expel from Orazca, Select for Inspection, or Spell Pierce.

Good luck

Daggerfella on Rakdos Aggro

1 month ago

Upon thinking about it, ignore my comment about Doomfall.

Also Id say cut the Heart of Kiran or put it in the sideboard. You are going to want more creatures.

Heart of Kiran would just slow it down, its nice for its utilitarian approach, but unless you want to crew your heavy hitters (Rekindling Phoenix, Scrapheap Scrounger, Glorybringer, Goblin Chainwhirler, Hazoret the Fervent...) or to use a loyalty counter from Chandra, Torch of Defiance. but in general you might want something a bit faster. id suggest the Aethersphere Harvester if you had more 1/1's, however just dropping both kiran for a Bomat Courier and a Unlicensed Disintegration might help you out, as you will have a better chance at those 1 drops in your first hand AND more chances for removal since you have a playset of unlicensed and a full playset of bomat. you would want that card advantage and want to beable to use unlicensed disintegration with its trigger for the extra 3 damage. If ya mainboard a Angrath and side one in the side board, id keep the Kirans, as THEN it would be more viable, and even more so in game 2 or 3.

also Arguel's Blood Fast might not be a good idea for the sideboard, it is a bit costly for aggro, yeah the card advantage might be nice but by the time you are down to 5 life, you are going to need more and more creatures to bring back scrapheap scrounger. Arguel's is best with decks that use recursion such as mono black ones or specifically zombies, Embalm or Eternalize.

Lastly, Kari Zev, Skyship Raider is a bit too slow, id opt for Khenra, atleast in early game his ability will allow you to get in additional damage, AND hes great for late game, even when discarded by Hazorets mana ability (which is a good idea in my opinion to get your hand down to one or less AND to get the 4/4 with the power 4 cant block ability the next turn).

Daggers Rakdos Aggro

This is what I am running for a Rakados build. its basically what you are doing but a little more consistent

Murphy77 on MONO BLUE - Fly over! Low mana cost

1 month ago

This looks like a fairly solid mono-blue flier deck. Curious Obsession just seems vulnerable in this deck - if you don't attack, it dies. If your enchanted creature dies, Curious Obsession dies, etc. I think that I would tend to play 3 Favorable Winds and 2 Curious Obsession or Aethersphere Harvester.

Yes, I agree with Purple_Mage, any added card draw will add value to this deck. While Walking Ballista adds value to almost any deck, it is not doing too much here, while Nimble Obstructionist would bolster your control package and/or give you an extra card draw in a pinch.

multimedia on Elvish Impersonator

1 month ago

For the sideboard until rotation Lifecrafter's Bestiary is one of the best options for green for control and midrange matchups. Nissa, Vital Force until rotation is another very good green card for control and midrange matchups. With more Blossoming Defense the main deck is good against aggro, against Goblin Chainwhirler. Don't need to focus other than some life gain on aggro matchups with the sideboard.

Deathgorge Scavenger is graveyard hate, exile is very helpful, as well as life gain. Very good sideboard card against Scrapheap Scrounger, The Scarab God, Rekindling Phoenix, God-Pharaoh's Gift strategies and Zombies. Reclamation Sage is great against white control/midrange destroying Seal Away, Cast Out, Baffling End, Ixalan's Binding, etc. Sage is also a fine answer to Heart of Kiran and other Vehicles.

Naturalize is an instant way to destroy Gift or Aetherflux Reservoir instant can keep your opponent from comboing out killing you. Vehicles and Scrounger are nice sideboard cards for green to combat nonSettle board wipes. Aethersphere Harvester is life gain for aggro matchups and more defense against flying creatures good against Glorybringer and Nicol Bolas, the Ravager  Flip. Vine Mare is good against Grixis Midrange, in Zombie matchups and any matchup with Gifted Aetherborn, The Scarab God or Vraska's Contempt. Until rotation Rhonas the Indomitable and Walking Ballista are great mana sinks with all the mana that Elves can make.


multimedia on B/R Vechicle

1 month ago

Hey, I only see one kind of Vehicle here? Hardy can call this a Vehicle deck with only one kind of Vehicle... Consider 2-3x Aethersphere Harvester and 2x Skysovereign, Consul Flagship main deck? Rakdos Aggro is the best deck in Standard and without more Vehicles this is a worst version of that deck. You hub this deck competitive, here's some competitive advice, might as well just play Rakdos Aggro with Heart of Kiran, Scrounger, Bomat Courier and Hazoret than trying to reinvent the archetype with only two months left to play it. Scrounger and Heart and is the proven powerful Vehicle interaction. If wanting to play Vehicles then 4x Scrounger and 4x Heart should be the base.

12x Mountains with 4x Dread Shade? I get it, you're trying to bring something new to the table for this archetype, but Shade is and Goblin Chainwhirler is . Perhaps you should of thought about this before you added 4x of each to the same deck? It's nearly impossible to consistently cast Shade with only 9x sources of black mana (I'm not counting Spire). 12x Mountains, any one of these can block you from playing Shade. You want 20-23x black sources in the manabase to consistently cast Shade turn three.


An alternative deck to consider playing is mono black Vehicles? If you like playing Shade then mono-black is the better option, not two colors. Shade's pump ability is a huge reason to play it and it's best with a lot of Swamps. Black with Vehicles gives you some nice options Night Market Lookout with Aethersphere Harvester crew interaction is good. Heart, Aethersphere, Flagship with Shade, Scrounger, Gifted Aetherborn, Graveyard Marshal and Lookout can be a strong base for a black Vehicle strategy. Scrounger and Marshal gives you 8x two drops who alone can crew Heart.

If you're playing a competitive deck than consider a sideboard because it's what truly classifies a deck as competitive. The sideboard has the tools to compete, to give you competitive advantages in matchups in your Standard meta.


LikeSpider943 on Standard Dragons

1 month ago

Sideboard 2 By Force for God-Pharaoh's Gift decks, 3 Chandra, Torch of Defiance for value and control matchups, 3 Chandra's Defeat for red aggro, 3 Aethersphere Harvester for any aggro, 2 Treasure Map  Flip for grindy matchups, and finally 2 Fight with Fire for more good removal.

SynergyBuild on

1 month ago

I could fit one in over a copy of Cast Out, maybe drop an Aethersphere Harvester too?

Daggerfella on Want opinions before *FNM/SS*

1 month ago

Mono-Red Chainwhirling Phoenix

This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.

its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.

4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.

4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion

2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro

3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.

4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.

4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand

2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.

4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.

2x Pia Nalaar A good card that creates a flyer and a potential distraction for opponents, she can pump up Bomat Courier as well as Aethersphere Harvester when its side boarded in.

4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.

4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.

21x Mountain Because no mono red deck is any fun without a ton of mountains.

2x Sunscorched Desert Extra damage land.

3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.

3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.

3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.

3x Chandra's Defeat Great for the Mirror Match and a solid removal against Chandra, Torch of Defiance

3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample

any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.

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