Aethersphere Harvester

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Related Questions

Aethersphere Harvester

Artifact — Vehicle

Flying

When Aethersphere Harvester enters the battlefield, you get (two energy counters).

Pay : Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This vehicle becomes an artifact creature until end of turn.)

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Aethersphere Harvester Discussion

wolfging on Hi Meta, my name is Allies... It's been a while.

19 hours ago

Let me explain a few things blastingdynamic, dotytron, Luke_magic45:

First: I don't want to run Panharmonicon because, although it sounds sweet on paper, I only have 4 cards that trigger this, and they do die often... So, on the many chance that they die I end up with a four drop that does nothing for me. This is an ally deck that isn't entirely tooled around ETB.

Second: Aethersphere Harvester has some interesting justifications. Not only does it have the obvious justification of free taps for Vampire Envoy, but also it allows me to turn my beautiful 2-drop utility creatures into something I actually want to swing with. Typically both healer and cutthroat just sit on the field once they resolve and ping for non-direct damage. Being able to actually do something with them like turn them into a great 3/5 blocker or get an extra 3 damage in is amazing.

This deck isn't an aggro deck, so no Expedition Envoys are really needed because they just kinda die. It's a weird midrange interaction deck.

With that in mind, do you all think my justifications stand? If not, tell me why not! :)

sac_cb on STANDARD ENERGY DECK

1 day ago

Hi, let's try to help starting this discussion!

First, I'm having a difficult time understanding your payoffs here. Aethersquall Ancient may give you lots of headaches, like returning gearhulks to their owners hands. Possibly, you should think about two interesting payoffs: Dynavolt Tower and Torrential Gearhulk are staples in Temur and UR builds, should be on the list too.

I would go full set on Attune with Aether. It's a one drop, a filter and an energy source, can't go wrong with it.

Servant of the Conduit and Greenbelt Rampager are versatile options. Servant helps fixing the mana and crew Aethersphere Harvester. The Nellie the elephant is a very strong one drop, but demands you to pay for him to stay on board. But you can use it for crewing Aethersphere (or Heart of Kiran, if this sounds ok to you) crew a vehicle with it's trigger on the stack.

Since you have Greenbelt and Servant and you may play Dynavolt too, why not play Rishkar, Peema Renegade, Consulate Turret and Paradox Engine too? You may hit an infinite combo that could generate mana and energy! Fabrication Module could be interesting, but we are talking about a long, long game, something not so common in this meta. Even those 5 or 6th turn combos have very low probability...

Then, you need to dig this deck as fast as you can. Oath of Nissa, Anticipate and Glimmer of Genius are the main choices here, but you may go some Evolving Wilds too. Maybe not necessary with attunes, Aether Hub and Botanical Sanctum, though. Negate, Disallow, Horribly Awry and Void Shatter are (now) staples in more control builds.

Longtusk Cub remains an interesting two drop and Rogue Refiner a 3-drop.

Still, don't know what could really bring this deck out without a splash to black or red... Harnessed Lightning, Fatal Push, Incendiary Flow and To the Slaughter are powerful in this meta.

Would love to see this build taking shape in two colors!

ExiliusGallant on Depala TinyLeader

2 days ago

More vehicles are needed, it does lack artifacts...Maybe Heart of Kiran, Consulate Dreadnought, Aethersphere Harvester or Cultivator's Caravan

TheRedMan on Jund Energy Aggro (Budget-ish)

3 days ago

To get to 60 i would cut a Greenbelt Rampager and a Voltaic Brawler. They just "eat" the energy but they do not give any. I would probably maindeck Highspire Infusion instead of Blossoming Defense because the infusion is more offensive and gives energy. As for the Sideboard: you've managed to include BLACK. Therefore i recommend "bad" black cards that help you destroy the enemy such as Ruinous Path or Lost Legacy. Especially the last one is a "killer". Double black could be but should be no problem. Aethersphere Harvester as "airforce" fits the energy theme well. For artifact removal i prefer Natural State because it is cheap and gets rid of nearly every artifact or enchantment that is played. For Ulamog, the Ceaseless Hunger i prefer Natural Obsolescence. REMOVAL: you have the push and the lightning => no need for shock or prey upon. prey upon needs creatures. Think of the worst case: no creatures = no removal. ARTIFACT/ENCHANTMENT: i prefer destructive tampering because it "clears the road" for your creatures as well. This is mor aggressive than lifegain by appetite. The standard enchantments can be cleared by natural state. QUESTION: what do you think about Arlinn Kord  Flip as a sideboard option?

BioProfDude on Hi Meta, my name is Allies... It's been a while.

5 days ago

Just to help at the 1 drop position, I think you be better served with 3x Expedition Envoy instead of 3x Aethersphere Harvester. I definitely understand the allure of the Aethersphere Harvester, but I'm not so sure it's doing you a lot of favors at the 3 spot.

I do like the Westvale Abbey  Flips and I might add that to my Ally deck (B/W Ally life gain/drain). I, too, have returned to this idea and I think it has room for success in the current meta, particularly with some of the cards added since the BFZ block.

Authority of the Consuls might also be a good addition, and I'm kicking that one around, too. I'd like your thoughts on that one, if you have any?

Cool deck! +1 from me!

pax.wellington on Lets Start Winning Again - UW Flash *Updated*

6 days ago

SK1LLSHOT ...which is what the previous Standard top deck did (UW Flash), just without the tempo swings from Reflector Mage. Seems very competitive, but definitely some tiny holes.

Some changes I would make (just a few, without changing it too much):

-1 Walking Ballista: Good card but not great here. Mostly used to hinder opponent's strategy than bolster your own.

+1 Torrential Gearhulk: Established bomb and easily castable on 6th turn. Suits your 'Flash' strategy but you would need more Instants.

+1 Anguished Unmaking: Removes whatever you don't counter. Loss of life isn't an issue with Aethersphere Harvester.

-1 Negate: Keep one main, but have one or two extra in the sideboard to use against control/non-creature stuff.

+2 Spell Shrivel: Acts like Spell Queller on curve. Easier to cast than Disallow if you're in 3 or 4 colours. Otherwise just play Disallow.

-2 Heart of Kiran: Possibly just -1 (because Legendary) and only half your creatures can crew it.

-4 Plains/Island: You choose the combination but 12 basics is too many for 3 colours. If you're including , then everything changes.

+4 Aether Hub: To reliably activate Scrapheap Scrounger incase you don't draw Concealed Courtyard. Good for splashing.

Anyway it just seems like you've mashed the two top decks without really balancing your strategy. Right now you're playing mono- splashing (but only for Spell Queller and Negate) and only for Scrapheap Scrounger. You could comfortably include for Shock, Unlicensed Disintegration and 1x Release the Gremlins in the sideboard, and make it a serious disruptive 'Flash' deck that keeps the opponent tentative and hesitant.

I like the idea though. I've been thinking about adapting my current deck to do something like this for a while (less control, more agro/tempo). It runs 4 colours so maybe I'll just write it up and link you. Keep going with this though and post up your results. +1 subbed.

BubbleMatrix2357 on I'm Bringing Allies Back, Yeah!

6 days ago

Thanks wolfging, interesting suggestion with the Aethersphere Harvester. I'm going to playtest this deck on MTGO this weekend with the 2 Kambal, Consul of Allocation, and if those don't seem to be worth it, I might swap them for 2 Aethersphere Harvester.

wolfging on I'm Bringing Allies Back, Yeah!

6 days ago

I am running something similar to this right now and I added in 3 Aethersphere Harvesters. The card has gotten a lot of flack but I feel it does a lot of work. My logic is, you rarely want to swing with your Zulaport Cutthroats or your Kalastria Healers, but tapping them to crew and gain more life is a huge plus. Plus a 3/5 flier helps a lot with some painful blocks otherwise. Check out my build at


Hi Meta, my name is Allies... It's been a while.

Standard wolfging

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