|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Artifact — Vehicle
When Aethersphere Harvester enters the battlefield, you get (two energy counters).
Pay : Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This vehicle becomes an artifact creature until end of turn.)
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|Have (30)||EdenGardenz , Mrbiscuit22 , Kvothe1115 , prete182 , Borg0th , Paradise_Collectibles , Nemesis , Nebman227 , joshw335 , RedMulligan , Atroxreaper , KB2187 , ecurps , Lucretian , Clawsun73 , jwitzleben , davidmassee , Sparky41 , SketchyScribbler , duff87 , LeroyJones , orzhov_is_relatively_okay819 , philktoken8998 , PTsmitty , bakeraj4 , MathieuHarvey0555 , silvereh , golgarigirl , firemind12 , Vasbear1|
|Want (3)||RedMulligan , tsirides , dthoreson813|
Aethersphere Harvester Discussion
1 week ago
Nice find, nomaddog. I faced off against a Hadana's Climb Flip deck online last week with my Re-growing Pummeler, but the opponent was using hexproof merfolk, Jade Guardian and Jungleborn Pioneer, with the Climb in lieu of Hydras, Cubs, and Pummeler. It was a very controlling shell, vs this aggro/midrange build. Oh yeah, and I lost.
I imagine the sideboard will include 2-3 Negate, a few Naturalize, maybe a couple Heroic Intervention and Aethersphere Harvester. I've been looking forward to playing with Admiral's Order out of the side, but I haven't run up against any Settle the Wreckage decks at my LGS.
1 week ago
Nice and simple. Main change I would highly recommend is taking out sky skiff for Aethersphere Harvester. I know you ate a budget deck in design, but they don't cost that much. It is a much stronger card for only 1 more mana.
Best of luck with the deck.
1 week ago
Just fyi Masters 25 is not going to be standard legal. None of the other masters sets have been and I don't see that changing anytime soon. So it doesn't really matter what gets printed there for this deck.
Fumigate does hurt you but the point of using it is to hurt your opponent more. The situations where you should definitely use it are subjective as it comes down to creature quality on board, how many cards they have in hand vs your hand, and how fast you can rebuild. Flipping your Golden Guardian Flip makes boardwipes like fumigate really good for you since you can consistently make more 4/4s whereas your opponent probably cannot.
Settle the wreckage is another good option but not as good since you lose the lifegain, ramp your opponent some lands, and also requires that your opponent is attacking you with the creatures. If they either don't swing/ swing with only a few creatures they can play around it effectively and you have to leave 4 mana open every turn to hold up the threat of a settle which then leaves you behind on board and in threats.
As for more sideboard recommendations Shapers' Sanctuary is a pretty good option for a heavy control match-up. Also Aethersphere Harvester is another decent option for some protection from decks with alot of fliers/ lifegain against Hazored/other really fast aggro decks. Maybe even a copy of 2 of Prowling Serpopard if you're really worried about control.
1 week ago
You're quite welcome. I like the "bang for your buck" costs on a lot of these cards and synergies. I might try to find a use for the Aethersphere Harvester cards, because for 3 mana and a Crew cast of 1, it's hard to beat that bang-for-buck for a 3/5 flyer with two whacks of lifelink. It's essentially 4 mana. AND, it also works in synergy with Sram, Senior Edificer to get ever more card-drawing. I'm not sure what I would take out yet, but I'd like to see Aethersphere Harvester in there for cheap flying beefcakes.
2 weeks ago
Just thought of another one: Aetherflux Reservoir and Paradox Engine with a Greenbelt Rampager in hand and a non-summoning sick Servant of the Conduit. Also a Cultivator's Caravan and a Aethersphere Harvester/Deadlock Trap could replace the Servant of the Conduit and either of those could be the third thing brought out or both if you already have one of the other artifact combo pieces on the field.
2 weeks ago
Grixis AND Primal Amulet Flip?! This is definitely a deck I'm rooting for, and I wish you the best of luck with it. That said, one thing that jumps out at me is the low amount of instant speed spot removal; you might want to find some room for some Abrades in case they're running Heart of Kiran or Aethersphere Harvester as you currently don't have a reliable way to deal with them before they run away with the game.
Sadly, I think you're right about the manabase. You probably want more than 23 lands when your deck's this top-heavy, and running Cinder Barrens, Highland Lake and Submerged Boneyard is obviously not ideal (I understand this is probably a budget/availability thing, though). It also needs to be pointed out that you only have 4 lands total that let Drowned Catacomb and Dragonskull Summit enter untapped; at that point they might as well not have that ability. Lastly, you aren't running any basics at all: if you use Field of Ruin's ability, you will be putting your opponent up one land on you. Combined with the fact you've only got 23 lands yourself, this makes it extremely risky to use if they manage to flip a Legion's Landing Flip or something early, as you may end up locking yourself out of the game.
Keep us posted with how this goes!
2 weeks ago
Last night didn't end up being the blowout I had hoped for, but I did end up 2-2 on the night (and earned a Showdown booster). The first two rounds were against sub-tier decks and I had no problem taking them out 2-0 each.
Round 3 was a very painful and controlling UR build where I just couldn't get my creatures through the opponents counter-magic and removal; I also misplayed a Bristling Hydra into a Censor late in the game, even my opponent expressed his sympathy. I may have to consider sideboarding Prowling Serpopard to get through the control matchup. Even landing one Hydra would have been a game-changer.
Round 4 was against the omni-present mono-red. I managed to snatch the first game due to a slow start from the opponent that saw me land 3 Hydra's between turns 3-5. Games 2 and 3 went his way as he landed a turn 1 Daring Buccaneer into 2x Rigging Runner to quickly close out the games by turn 4 and 5. I just couldn't get enough creatures out to survive the Shocks and Magma Sprays.
Overall, the biggest issue I ran into was the aggro-style decks. This build doesn't have quite enough bodies to put on the ground to stop the aggro swarms. I will be looking to make some changes for Friday night; I am considering energy creatures Aether Swooper, Empyreal Voyager, Shielded Aether Thief and even Thriving Turtle as possible additions. Along with not having enough bodies, the maindeck Aethersphere Harvester and Rhonas the Indomitable had a couple instances where they were the only thing left on my board, rendering them useless. So a I think a few more bodies is key. I could also add more Trophy Mage to get the combo set up. I could also maindeck the Greenbelt Rampager as they ended up coming in for me on most of the games 2 and 3.
2 weeks ago
For your sideboard I'd pretty much echo what MuhfuxinHanSolo89 said.
Shapers' Sanctuary provides you some value when you're going up against decks with a lot of targeted removal.
Thrashing Brontodon is a good answer to problematic artifacts such as God-Pharaoh's Gift, or any of the vehicles like Aethersphere Harvester or Heart of Kiran. If your meta has more vehicles then i'd consider Naturalize instead to remove the vehicles faster.
Deathgorge Scavenger can act as some graveyard hate when you need it, and can gain you some life/ become a pretty aggressive creature.
Aethersphere Harvester is good to help your deck gain a bit of life in a fast aggro matchup/ have a flying blocker with high toughness for decks that run alotof flyers.
Sweltering Suns is a decent board wipe that will wreck most token strategies, merfolk decks, and other go-wide type decks. Plus if you don't really need it you can just cycle it away for a new card.
and to round it out maybe run Lightning Strike if you feel like you need to interact with their creatures more.
These are just general suggestions of course. You should tune your sideboard to help you for your meta, so if no-one is playing vehicles/gpg you can probably skip on the artifact hate for more cards that will actually help you in the matchups you'll run into.
Overall the deck seems sweet and i wish you the best of luck playing it!