Aethersphere Harvester


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Aethersphere Harvester

Artifact — Vehicle


When Aethersphere Harvester enters the battlefield, you get (two energy counters).

Pay : Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This vehicle becomes an artifact creature until end of turn.)

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Recent Decks

Aethersphere Harvester Discussion

FastIsFaster on R/b/u dragons part deux

1 day ago

Not sure what you V1 looked like or if this is a direction you want to take the deck in, but I have explored Skirk Prospector with a fair degree of success. Being able to drop something like Verix Bladewing, Glorybringer, or Nicol Bolas, the Ravager  Flip early is a big play. Perhaps instead of Heart of Kiran, maybe Aethersphere Harvester, since it still gives you an artifact to trigger Unlicensed Disintegration and can be crewed by something like Prospector if you try/include it.

EpicBox75 on Mono Black Zombies

3 days ago

What I have played mono B zombies I didn't like Aethersphere Harvester because 8 creatures + marshals tokens come tapped to the field and I found it meh, Liliana, Death's Majesty doesn't impact the board enough for its mana cost

From mainboard I could suggest taking Cabal Stronghold out because you have many non swamp lands and in most situations it doesn't do anything and would suggest adding another memorial or Scavenger Grounds (<- 2 recommended) because having the ability to counter The Scarab God Gift decks and torrentials is really valuable. Also you can play with 24 lands instead of 25 but that is only based on what you like.

My suggestions for main would be 1 or 2 extra Scrapheap Scrounger for 1 lands and 1 Liliana, Untouched By Death because even though she is amazing having 3 may be too much because with out zombies she does less. Scavenger Grounds I explained

For side I would recommend adding The Eldest Reborn because it hits your opponent from many angles and gives you something from any grave I would also recommend 2 Ruin Raider because they give card advantage against control or other stall decks or 1 or 2 Plague Mare because it makes trading easier against aggro or token decks. I would recommend taking out both Liliana, Death's Majesty both Aethersphere Harvester and Josu Vess, Lich Knight. (Also really random but I like playing 1 Demon of Catastrophes in my side because red decks have hard time trying to get rid of it)

Even though I recommend these cards they aren't necessary because playing styles differ and these are just based on my experience of mono black zombies

FastIsFaster on ZomBaes (M19)

2 weeks ago

I didn't post the SB originally because I haven't put this one to paper yet, so I have not seen what my local meta is. With that in mind, here is what I would consider for the sideboard:

Seal Away, Cast Out, or Ixalan's Binding to exile pesky threats

Duress or Divest or some combination of the two, whichever you prefer

Sheltering Light for a combat trick or against heavy removal/burn.

Doomed Dissenterand Tattered Mummy might be good against aggro decks, as they come down early to block and give some advantage as they die

Heart of Kiran or Aethersphere Harvester seem good, but I'm kinda over vehicles at this point.

Just some early SB thoughts, I am open to suggestions or input

Chasedrk1 on Rat black

2 weeks ago

well it needs some basic things. 1) mana base is too deep. this deck is super low to the ground and mana draws kill it in the mid and late game.

2) Doomfall should be a mainboard in some fashion as it is absolute interaction in turn 3-5 where its critical you stop a threat.

3) it needs filtering/draw more than anything. a Search for Azcanta  Flip can provide a path to the graveyard for an early rat and help you dig for your cards. or Arguel's Blood Fast  Flip can give you an engine to get things going.

4) Spell Pierce isn't really helpful in this meta. & I don't think you need hard counters. perhaps drop blue all together & run Aethersphere Harvester & Night Market Lookout to synergize with the monument and harvester.

5) Mastermind's Acquisition could be a 1 of here to provide you access to a key card in the clutch.

6) perhaps augment the creature base to get some bigger creatures for protection. OR Metallic Mimic if its in the budget to help make the rats tougher.

I know that seems like a lot of advise but really its not that far off of being a solid build. +1

Barrett69 on Dominaria Mono Black Aggro

1 month ago

You could sideboard them if you need some help dealing with flyers. I use to run the 4 Ruin Raiders as well but swapped them out for Ammit Eternal. The big body with Afflict is really nice and can put some pressure on your opponent when deciding to block. I would also consider running your Heart of Kiran in the main with the Aethersphere Harvester in the side. The hearts are good against control and if you play against aggro and need the lifegain you can side the Harvesters in.

Zazs on The Mirari Wishes For No Fun

1 month ago

I love the idea of this deck! I'm testing frenetically right now. Thank you for posting this!

My two cents:

I think Abrade would be better than Lightning Strike, since the win condition it's a OTK, so Abrade deal with threats like Heart of Kiran and Aethersphere Harvester, which Lightning Strike don't.

I don't like Cancel in this deck. For a counter it's too slow. On the draw you need something to counter threats like Steel Leaf Champion, Thrashing Brontodon. I think Censor or Essence Scatter would be better, not sure which yet though. 4+ res creatures it's really hard to deal with this deck, that's why I suggested Abrade, Censor and Essence Scatter because I don't think Hour of Devastation alone is enough to deal with them.

I never reached Ascend, so I think replace Secrets of the Golden City for more Champion of Wits would be better because Champion of Wits can chump block in times of need and the Eternalize is really a powerful effect that can help find the combo to finish the match. And if you discard a Instant/Sorcery you can take it back with The Mirari Conjecture anyways.

I don't know if I losing something here, but I found As Foretold useless in this deck. On the play it's too slow and on the draw you lose much tempo and almost never recover.

About the sideboard, I don't know... maybe a Baral, Chief of Compliance against control decks? I didn't test against control decks yet.

joppeke80 on Servo Tribal

1 month ago

What i have noticed from playing is that the 4 processions are overkill, theres a lack of removal for opponent threats. i would remove 2 processions, and add some Seal Away

also flying is a problem. and youre missing 3 drops, Aethersphere Harvester is a great card for this deck since you can almost always crew it with a servo. lifelink works great aswell. i was missing some cards here and there so i kicked out the Animation Module, since i think the combo doesnt go off often enough with 1 or 2

VoidDragonLord on Animate Pummler: A Mediocrity

1 month ago

I chose not to include Blossoming Defense because I think I have more than enough pump spells, so I chose to add Spell Pierce instead, which I think is better at dealing with removal, especially earlier on. On another note, should I replace the Ornithopters with Memnites? I grabbed the thopters simply because they have flying so when they get Ensouled, they become 5/5s with flying, but considering I’m running Aethersphere Harvester (as a secondary win condition,) Memnites could be better as 0 mana 1/1s, but what do you think?

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