Aethersphere Harvester

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Aethersphere Harvester

Artifact — Vehicle

Flying

When Aethersphere Harvester enters the battlefield, you get (two energy counters).

Pay : Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This vehicle becomes an artifact creature until end of turn.)

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Aethersphere Harvester Discussion

w33m4n on Artifact Midrange

2 days ago

polity4life Inventors' Fair Not Necessary in here really. And being a more aggro style deck I'm not expecting to have 3 bodies on the field at the same time usually so he didn't get inclusion though it did get tested. So far in testing I always draw at least 2 wincon regularly so I don't feel the need to fetch. I'd rather fetch from graveyard via Sequestered Stash (originally) and now Memorial to Folly. Metallic Mimic is part of what sustains this deck for power. Helps to make that bottom end a little more survivable and always nice when Traxos, Scourge of Kroog Comes out just a lil bigger. Tested Herald of Anguish as well which was a wincon choice at one point but just not consistent enough to get out for cheap vs Traxos, Scourge of Kroog or Zahid, Djinn of the Lamp. Heart of Kiran was an original choice but with crew 3 its tough. Hence the Aethersphere Harvester. Crew 1 works with all bodies in the deck, still flying, and has ability to assign lifelink as needed in longer games. And can help feed it while fixing colors with Aether Hub

lords2001 on Brawling Karn

5 days ago

Spire of Industry does nothing for you ever. as does Unclaimed Territory or Unknown Shores. Inventors' Fair would be a good replacement for one and Sequestered Stash another. Even Arch of Orazca would be better.

You need some win cons that work.

Awakened Amalgam isnt bad. The Immortal Sun can ruin people. Golden Guardian  Flip can be great as you can then start popping off with Golem tokens each turn. Metalwork Colossus if you best hope of rolling over people.

Skysovereign, Consul Flagship can kill creatures or plainswalkers as you essentially have no removal and a commander that just draws cards. Aethersphere Harvester has evasion and isrelatively easy to crew.

There are other things but thats about it that I can think of.

Pacification Array can keep their threats tapped which is the best removal you get.

Sargeras on Seether [Black Devotion]

1 week ago

I'm not too big on standard, but I can already tell you want to be playing vehicles, Aethersphere Harvester and maybe Heart of Kiran seems like a good fit here. They have synergy with Night Market Lookout and are evasive threats.

Dark Bargain and Raiders' Wake seem really bad here.

I personally like Gonti, Lord of Luxury, as you get access to spells in your opponent's deck. You could maybe even play Yargle, Glutton of Urborg if the board gets cleared.

Conditional discard should be in the sideboard. You want to be mainboarding removal, it's what your color does best.

Vraska's Contempt would be good eventually

Hobbez9186 on Mono Green Stompy

1 week ago

So this stuck out to me because there were very few Standard decks that had been cycled recently and I've been tossing around ideas for mono-green but hadn't put anything to a list yet. I playtested your deck against a few of mine and made adjustments to tune it. Of course, the proposed changes are just suggestions based on my own preferences and take on the "Stompy" theme, but I like the possibilities. I made Ghalta much more central since you can drop it as early as turn 3 in a perfect world but fairly consistently by turn 4 and be way ahead in board state. If nothing else it will force your opponent to get their spot removal out of the way early if they even have it and you shouldn't have any trouble rebuilding over the next turn or two if they do. Anyway, great build, and if you want to take a look at what I tried with it check out Primal Savage Stompy. It even came in $10 less than yours ;)

I do really like the idea of Aethersphere Harvester against Glorybringer. That's a solid choice. I think it's ok to run without it as long as you have enough Fight in the main/side though because of all the 5/5's since Glorybringer is a 4/4. The added 6 life it brings to the table while nullifying him is nice though.

You do have a much prettier curve, but I look at the excess of three drops I used as an abundance of two drops because of the Elves. Adding Wayward Swordtooth for extra land drops also gets you ahead enough to be less concerned about a traditional curve. That's just my thoughts anyway. Oh, and +1! Best of luck!

Jdawn24 on Mono Green Stompy

1 week ago

This is a good start on a budget mono-green decklist! I run a deck that's similar, only I splash red for Grand Warlord Radha.

My only suggestion would be to cut down on some creatures for a little more consistency.

For sideboard, it depends on if you play more against aggro or control.

For control, landing a Nissa, Vital Force has been great, and isn't that expensive for a solid planeswalker. You only need to plus her once to get her ultimate, which will outpace control pretty quickly.

For red aggro, Aethersphere Harvester is great for gaining life and stopping Glorybringer in it's tracks.

You can checkout my deck Gruul Warlord Stompy too, and see what you think!

multimedia on Standard Goblins Meme

1 week ago

Hey, you mention Wily Goblin, but it's not in the deck? I like the interaction with Wily and Prospector to ramp into a fast Siege-Gang. Willy is very expendable which is good fuel for Prospector and Barrage. Looks like you cut Wily for Mimic...

Goblin Chainwhirler is proving itself to be one of the best cards if playing mono red. I suggest 4x Chainwhirler. 19 total land seems low consider cutting Smash for 2x more lands? 19 lands would be fine if you could get a turn one Prospector every game, but this is unrealistic to expect. 19 lands is not enough land to consistently make a turn three land drop which you want for Warchief or Chainwhirler.

The sideboard is kind of all over the place, the only cards I would keep would be 3x Abrade and 1x more Barage. Consider adding to the sideboard: 2x Fight with Fire, 2x Kari Zev's Expertise, 2x Aethersphere Harvester, 3x Magma Spray and 2x Glorybringer?

Good luck with your deck.

ExtraEasy on Karn’s Anguished Blueblack

1 week ago

Should I swap Aethersphere Harvester with Heart of Kiran?

3 cmc spot is empty without harvester so the difference between 3 and 2 isnt a huge issue... though 2 does let me hold up counter improvise.

With servos 1 crew is much easier to pay than 3.

Having the pw activation works nicely with karns.

Vigilance is super handy

Lifelink has stabilised me a few times vs black green and the energy is kind of nice for my aethersphere hubs.

Help me decide!!!

x12721 on This is Domanaria Dammit and I am feeling knightly

1 week ago

Mainboard: The vehicles are rather unnecessary in the 60, although I could see a pair of Aethersphere Harvesters in the sideboard. Also, Evolving Wilds might be worth including here, as a reliable way to trigger revolt (I also suggest going up to 22-24 lands). Finally, Radiant Destiny seems pretty good here as a one or two of.


Sideboard: Ixalan's Binding would be good here. Remove the Fragmentize, as you don't need that much artifact/enchantment hate. Divest is pretty bad, you'd probably rather have Duress. Finally, Sentinel Totem is always good sideboard tech.

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