Worldslayer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set Rare
Mirrodin Rare

Combos Browse all

Worldslayer

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip (5) ((5): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Worldslayer Discussion

luther on Special Lil Guy's Next Commander Deck

2 days ago

Bontu the Glorified Yahenni, Undying Partisan would both fit with this deck in the fact that they are both sac outlets with indestructibility. Worldslayer also sets you up for an easy win with your indestructible creatures on the board.

Scion_of_Darkness on The Ultimate Lich God (Budget Voltron+Infect)

5 days ago

My take on playing the Lich is to clear the board with Life's Finale and World Slayer instead of the route you've chosen of evasion. I play Darksteel Citadel and Darksteel Ingot both to put the Liches counter on and to have some mana after Worldslayer hits. My build also rocks Ensoul Artifact and Tezzeret's Touch. I'd link you the deck if I knew how. I guess click on my user name, right?

MagicalHacker on Mono-White is Too Broken (Nahiri Primer)

5 days ago

YuriBittencourt, in my playgroup, there aren't that many decks that run a ton of flying. Most decks have a couple of fliers, but a deck themed around fliers shows up once in a blue moon when somebody plays sphinx tribal or dragon tribal. In those situations, I typically employ good use of politics to support my life total until I can use my tutors and draw packages to draw into any of my cards that can spot removal them or board wipes. On the whole, flying is no big deal. However, if you would like to build this and your playgroup has a lot of fliers, then feel free to add in Moonsilver Spear and Luminarch Ascension to give you plenty of resilience against them.

Capsize-again, before I added Hammer of Nazahn, I had both Darksteel Plate and Shield of Kaldra which combo with it. Without any of those equipments or a way to tutor them up, Worldslayer is a card that makes me people spend resources to find and answer while causing players to not attack as freely since they want a blocker. It's a good political card if you can talk your way through it, but since I have so much tutor effects and draw effects in the deck, getting the combo has never been that tough for me. Thank you for the kind words!

Erosca, Sculpting Steel would pretty much be a worse version of Masterwork of Ingenuity, which is not in the deck for the reasons listed under the point entitled "Notable Exclusions".

ultharid on The "Make Your Friends Salty" Deck

6 days ago

I am a little surprised to see you talk all about destroying permanents and then not include Worldslayer. Was there a reason you did not include it?

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 week ago

Penguin_Gamer_1, You are completely correct.

All the other 2017 pre-cons had only 3 legends, and he was the only mono-color, so I guess he just slipped my mind.

I wouldn't say he's completely comboless, since I think he's probably the best commander for the old Darksteel Plate + Worldslayer lock. However that's not really cEDH worthy, so T4 is correct as well. I'll add him in.


Lilbrudder, We've listed enough reasons for demoting Prossh and enough people have agreed that I'm comfortable demoting him to T1.5. I'll put up that Blood Pod deck as well.


Gates88, If you're going to write us what is essentially a small essay, can you at least do us the courtesy of fact checking it like it's one?

  • Mairsil, the Pretender, The combo for Mairsil has already been figured out. Simply get Mirror-Mad Phantasm (or Razaketh) caged and you have an "I win" button for 5 mana or less. Since you're already running LabMan and cantrips Doomsday makes a fine plan B. Tier 2 is accurate for that strategy.

  • Razaketh, the Foulblooded, The deck I made for him goes off on turn 3 or 4 every game, and I haven't even improved it in over a month. If you think that Sidisi is going off 2 turns earlier than that you're insane.

  • Teferi, Temporal Archmage, I think a deck who's main combo wants you to run as many 2+ rocks as possible can get away with having a 6 mana commander, especially when that commander is going to refund you that mana the turn you play him. If anything, Teferi's gotten an upgrade recently, because Paradox Engine and Dramatic Scepter can be run excellently alongside his main strategy (so can HT+Candelabra, for that matter). The decklist we have up doesn't reflect this, while somehow having time for trash like Manifold Insights, so maybe it's time for us to get a new one. If the meta really has been stacked against Teferi strategically recently then we can consider demoting him, but I'm not demoting him just because he's unpopular right now, and I don't think he should be dropped below T1.5 if we do.

  • Karador, Ghost Chieftain, This is a 3 color, commander tax resistant commander, that turns your graveyard into your hand, generates value with any creature that puts itself in the graveyard, and has multiple win-on-the-spot combos that can be kicked off for as little as 3 mana. I'M NOT PUTTING HIM IN TIER 3.

Aside from all that, could you also try not to make statements don't bring anything new to the discussion?

"General Tazri - Fast, consistent, resilient - everything you'd want in a combo deck. Obviously tier 1."

Ok, sure, but no one has even been contesting that, so why did you need to bring it up? Almost half of your comments in that post are to say that a commander should stay right where it is, when there hasn't even been any talk of moving it down. Why bother telling us? It just distracts from anything interesting you might be saying.

I don't take an issue with you making a very long post, or with you sharing your opinion, but in the future, please try your best to make sure that everything you're saying is really worth saying, and that the comment you make is the best one you're able to make, before hitting send. Because reading all that as it was was annoying.

You did make some good points in all that, so let me give you a response to them:

  • Yidris, Maelstrom Wielder, There's been some talk of moving him down. I will consider it. But after all the talk about sticking him and swinging the next turn in the KessVsJeleva discussion, I can't help feeling like we're missing an easier way to go off with him on the same turn. Adding Concordant Crossroads and Need for Speed to the deck might be worthwhile. JimWolfie's deck also doesn't run Hurkyl's Recall or Retract, both of which seem really good with the cascade trigger. Another solid plan might be to cut Lotus Bloom. Since mana is usually easier to generate than cards, you'd be certain without it in there that your first cascade trigger would give you gas, which makes trying to storm into a hasty Yidris much more reliable.

  • Brago, King Eternal & Grand Arbiter Augustin IV, You had pretty solid reasoning for moving these guys down. A new deck like Blood Pod being a tough match-up is a good meta reason for demoting a commander. (For anyone wondering, "X new commander in Y color identity plays Z strategy better!" is a BAD meta reason, because it doesn't actually make the old commander any worse.) I would be willing to move them down to T2, but I'd like to get a consensus before doing so.

  • Sidisi, Brood Tyrant & The Gitrog Monster, I could see these two moving up as well, but I'm a bit more hesitant about The Gitrog Monster. The reliability of the combo can't be denied, but like Sidisi, Undead Vizier, it's a bit difficult for it to play through counterspells. There are only like 3 or 4 effective ways to stop people from messing with your spells, and a lot of Gitrog lines rely on specific cards, so it's easy to know what to counter.

  • Atraxa, Praetors' Voice, Finally, a demotion I can get behind. I feel like the only reason she was placed so high to begin with was people sort of expected proliferate.dec to have better synergies come out of it. At this point all we really need to do is figure out how low she should actually get dropped and what strategy is really best for her.

  • Oona, Queen of the Fae & Dralnu, Lich Lord, You're saying these should stay, and my opinion on Dralnu is already out there, so I'm not going to get too into this, but as a general statement I'd just like to say that it's worthwhile to think of the .5 tiers as a section for commanders that are around the same power level as the tier above them, but have weakness or drawbacks in their strategy compared to those commanders. Dralnu is about the same power level as many T2 commanders, but has an obvious drawback that weighs him down a little. Same could be said for most of T1.5 and T2.5. However, all of that was a tangent, because what I started writing this to say was I disagree with your estimation of their color identity as "restricted." Dimir is actually one of the best color pairs right now for infinite combo decks, since it has Dramatic Scepter, PE, HT, the best control cards, great draw, all the general tutors, AND all the artifact tutors. Losing green hurts your ramp a little bit, but all the extra rocks you're including for your combos go a long way towards making it up, and creature tutors are all but unnecessary. Blue/Black is just awesome right now, all I'm saying.

  • Baral, Chief of Compliance, This is interesting. Has he not been as effective as people were thinking, or did HT just fall out of favor? I'm open to the idea. What does everybody else think of demoting him?

  • I'll swap to your Johnny, Combo Player list. I didn't really bother checking the last one that thoroughly since it's Un-set. Your's seems better.


To everybody else, I'm reviewing the decks that have been posted. I'll put up the ones that look good, and comment if I think something needs to be changed. Stay posted.

newoldman654 on The Ultimate Lich God (Budget Voltron+Infect)

1 week ago

I have this same kind of deck (Ultra-budget: Wrath of the Witch-King) but it attempts to get a Worldslayer on Phylactery Lich. Since my deck is casual I just added 4 Dark Ritual 4 Diabolic Tutor and 4 Liliana of the Dark Realms.

I haven't yet tested it, but it was far too slow previously for my tastes. Even if I had the combo pieces in hand, I usually didn't have enough mana, and If I had enough mana I didn't have the pieces in hand. So I just added the cards I thought would contribute directly to either more mana or card-finding.

goblinguiderevealpls on God sent Anya and her army to destroy

2 weeks ago

I run a similar list including anya in the 99 but with tajic at the helm.

Due to her indestructible nature and access to stuff like Boros Charm Frontline Medic Avacyn, Angel of Hope and Iroas, God of Victory, i would recommend running powerful spells that indestructible creatures like anya, see my list for reference, but a ton of spells exist that anya survives but everything else wont

Martial Coup

Anger of the Gods

Hour of Revelation

Jokulhaups

Devastation

Kirtar's Wrath

Obliterate

Akroma's Vengeance

Blasphemous Act

Wrath of God

Razia's Purification

Cataclysm

Worldslayer

Armageddon

Also, your lack of tutors is disturbing :/

Stonehewer Giant

Godo, Bandit Warlord

Gamble

Enlightened Tutor

Idyllic Tutor

Open the Armory

As far as artifact theme, you're missing a few key cards

Darksteel Forge

Without this, a single Vandalblast neuters your game plan

Sunforger

not just flavor, this card allows you to run a "toolbox" of 1-4 cmc instants, some i run in tajic are

Comeuppance

Oblation

Chaos Warp

Master Warcraft

Deflecting Palm

Swords to Plowshares

Nim Deathmantle***

Creatures constantly being destroyed? Fear not. Leave 4 mana open and anya and friends will NEVER die, it also abuses etb effects like Godo, Bandit Warlord

Oloro_Magic on Zurgo, The Sneaky Assassin

2 weeks ago

Jokulhaups with Zurgo is ridiculously fun especially when seeing everyone else's faces. Also I think you should run Steelshaper's Gift and other tutor effects, once Zurgo has Lightning Greaves and/or Worldslayer he is pretty difficult to deal with.

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