Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Mirrodin (MRD) Rare

Combos Browse all


Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip (5) ((5): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

Price & Acquistion Set Price Alerts




Recent Decks

Worldslayer Discussion

BolasAgent on Who Wants a Zurgo?

4 days ago

When I first built Zurgo, I didn't want to put in Worldslayer until the deck had been tuned more. As blowing up all the land with only a Zurgo left in play that could be removed by some cheap white removal would make for some long drawn out games.

Avacidal_maniac on Lyra Dawnbringer - Tribal Angel

1 week ago

I would recommend a Grand Abolisher since most angels are big and scary and instant speed removal is common, some board wipes this deck sorely needs include: Catastrophe, Wrath of God or Day of Judgment, Hour of Revelation, if you're feeling extra cancerous then maybe Armageddon or Worldslayer. Overall I like this deck, it just needs a little bit more tuning and you can have a brutal battlecruiser style angel tribal.

Regoober on Zurgo Voltron Planeswalker Eldrazi Titan Control!

2 weeks ago

Nobody has suggested Worldslayer--Zurgo's Favorite Sword. Kinda hard to get it to stick, sometimes, but it really does the job FAST if you can swing through.

luther on Tajic, hits with three

1 month ago

If you want to be a total jerk, you can add in Worldslayer. Attach it to tajic and start swinging. Every turn everything else is wiped except tajic and worldslayer

DrukenReaps on Best Colors for Voltron EDH?

1 month ago

I'm going to have to second the Zurgo Helmsmasher. A friend of mine runs him fairly budget and untuned and it is still a monster to deal with... Zurgo absolutely loves board wipes, Worldslayer + helmsmasher is just... I have no words honestly. I think my friend runs 10 wipes, I could be wrong. 3ish of them get around indestructible, just in case but otherwise Zurgo lives through them. And Zurgo + Sunforger gets to the magical 11 damage so you go from 3 swings to 2 swings. That is huge for a voltron deck.

All that said I'm also going to plug my own voltron deck Glissa's Tech. It isn't all that fast at winning a game but everything just keeps showing up no matter how many times the board gets wiped. Sometimes I wipe the board right after a Vandalblast and most my equipment comes rolling back out. Equip costs are pretty easy to deal with since I have all the manas.

But to go back to your question of best voltron colors I'm going to have to say the ones you enjoy the most. Voltron is a rather bad way to win in EDH, you have a lot of work to do when you sit down against 3 others and they are not going to make it easy on you. They will always find a way to kill your commander or kill all the stuff on him. So whatever you choose make sure it is something you like the feel and look of. Zurgo and Glissa are very different but they are both great in their own ways, you really can make just about any commander with a few decent keywords into a nightmare for your enemies.

cdkime on healing indestructible Artifacts

2 months ago

You mentioned that you get combos assembled on turn 15... I have to ask, what are you playing this against? While I've seen (and built) some particularly horrific control decks designed to stall well into turn 20, there's no way I would let you assemble this combo. Not that it would make a difference--any semi-competitive long-term control deck would have rendered your combo useless ages ago through cards like Ensnaring Bridge.

When it comes down to it, if you want to build a colourless competitive deck, you have two real options: Tron or Affinity. I'm going to try to limit my feedback to suggestions you can easily slot into your current deck, but I do not think you will ever make this overly competitive. Darksteel Forge is too much mana for a card that does not win you the game that turn. Altar of Shadows is an absurd amount of mana for a card that not only doesn't win you the game, but requires you to spend another absurd amount of mana just to make use of it.

Worldslayer is too much mana, but its a fun card, and exactly the kind of unusual card I'd build a deck around. But there are better ways of doing this--you'll want a mix of tron and naturally indestructible creatures.

I think you should really consider what direction you want to go before asking for feedback. You're kind of all over the place. You have too many cards you are only running one copy of, and no real synergy other than "colourless". You have artifact-matters cards, but also Eldrazi. Your converted mana cost is blisteringly high.

I know that all sounds a bit harsh, and for that I apologize. However, you asked on your forum thread how to make this deck more competitive, and the simple answer is "figure out what you wish to do first, and optimize from there."

That said, I'd hate to be that guy who gives negative feedback without some guidance on the way forward. Here are a couple suggestions:

Cranial Plating is absurdly powerful, and its ability means you can equip it at instant speed! This means you can slap it on one of your unblocked Ornithopters.

There's no reason to run any lands that enter tapped--they only slow you down. Add three more Darksteel Citadels to utilize artifact synergies, then add some black producing lands for Cranial Plating.

You should remove your "no coloured cards" restriction--Galvanic Blast and Dispatch are two great cards that you're missing out on.

I'll keep an eye on this deck and your comments, and provide more specific feedback once I have a better understanding about what exactly you are trying to do.

Pill0w on Angels-MonoWhite

2 months ago

Fun list. I don't think you need Manalith and Star Compass, since you only have one color. I'd suggest replacing them with Sol Ring and Pearl Medallion(both budget friendly). More expensive options could be Thran Dynamo and Urza's Incubator.

Worldslayer is a very good card for when you have your commander out, since your entire board is indestructible. The advantage of having Avacyn, Angel of Hope is that your board stays alive when mass destruction/removal is used. You can abuse this: Wrath of God, Day of Judgment, Rout, Tragic Arrogance, Fumigate. I'd say you could put 6 of these kinds of spells in your deck.

You have a lot of angels, so you could also add Coat of Arms and Vanquisher's Banner or replace one of your lands with Path of Ancestry , naming angels. Speaking of lands, there are some utility lands you could put in, like Rogue's Passage and Mystifying Maze. There's a good land for ramp but it's a little pricier: Nykthos, Shrine to Nyx.

I hope these suggestions will help you, some are budget friendly, some a little less. Have fun.

DrukenReaps on Nazahn Advice (Additions/Removals)

2 months ago

Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant

Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality

I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:

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