Worldslayer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Mirrodin (MRD) Rare

Combos Browse all

Worldslayer

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip (5) ((5): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

Price & Acquistion Set Price Alerts

M12

MRD

Ebay

Worldslayer Discussion

Lil_Kalki on MagicalHacker - List of All Board Wipe Cards

3 weeks ago

I suggest removing Worldslayer on the grounds that it wipes all other permanents, not just nonland, and thus must wipe lands. Even if it's somewhat situational due to needing a combat connection to go off, it's still breaking that rule.

CrazyDanPsycho on Zurgo the Relentless

1 month ago

Thanks for the thoughts, theMoonSpoon. I actually have an Odric...both, as a matter of fact. I wonder if Odric, Master Tactician might be worth a slot, as well? As for Worldslayer, I don't currently own one, but it might be worth investing in sometime in the near future. I have a few decks that would go well in...shares a devious smile with my darling Avacyn

Ocelot44 on Tajic, Blade of the Winning

1 month ago

If you’re still struggling with draw, Reforge the Soul and Magus of the Wheel are both fantastic if you can’t afford a Wheel of Fortune

Boros Charm effects and things that protect your creatures from board wipes will be invaluable, so I recommend things like Leave / Chance, and Teferi's Protection if you can afford it

Also Worldslayer is a classic way to win with Tajic, although you may lose friends in the process if your meta isn’t cool with mass land destruction :)

theMoonSpoon on Zurgo the Relentless

1 month ago

have you tried chandra's ignition? kill everything and make zurgo a lot larger. also you might try Odric, Lunarch Marshal and wrath effects, since you want to always be attacking but your commander can't be killed on your turn. also Worldslayer to make everyone your best friend

-Orvos- on I Brought a Sword to a Magic Fight

1 month ago

@wonderboyrox you bring up some valid points. In my testing the deck has stalled out because of not enough mana. It's one of the reasons I put so much draw in here. Once I get to 3 mana I can use Darksteel Myr to block with a Dead-Iron Sledge. Just having that equipped usually buys me a turn or two. And if I manage to get a Nemesis Mask on him as well that usually buys me enough time to get at least the 5 mana up and running to run the deck.

I do agree that I need some mana ramp or some more effective ways of defending myself earlier; but I would still like to stay colorless for this. I've been considering adding Darksteel Ingot for some more mana, and as another source of mana that survives a Worldslayer. It would open me up to not having to be set up perfectly to use Worldslayer. Do you have any suggestions to help ramp up or defend that are colorless?

-Orvos- on I Brought a Sword to a Magic Fight

1 month ago

@Saint1129 The main focus of the deck is to get a Darksteel Axe and a Worldslayer on either a Stuffy Doll or Darksteel Myr. There are various ways for each to get through and trigger Worldslayer leaving only my indestructible creatures, indestructible lands, and indestructible weapons on the battlefield.

Nemesis Mask can be used to force my opponent to block Stuffy Doll forcing them to take as much damage as their creatures do; or as a way to create an opening for Worldslayer to get through.

Dead-Iron Sledge on Stuffy Doll or Darksteel Myr is essentially deathtouch before damage is done. Throw in a Nemesis Mask on top of that and it can be a board wipe every turn for my opponent.

Avarice Amulet allows me to attack with my Stuffy Doll and still have it be a blocker, while also drawing a card.

Ghirapur Orrery lets me draw more cards when my hand is empty. Since the Tron Lands produce so much mana I'm often without cards in my hand.

Infiltration Lens gets me 2 cards for each creature blocking mine. You will always want to stop the thing with Worldslayer and Nemesis Mask forces you to block. So its a really effective draw engine.

Sword of War and Peace is there to offer protection from red and white because they are most likely to have exile in them.

I'm in the process of making a description just haven't got around to finishing it off yet. Did that help explain it a little better?

Ratgut on $15 White Bounce (Modern)

1 month ago

Personally I would put some more equipments to put more variety on that front. Maby 2-2, or even 1-1-1-1

I'm thinking equipments like Batterskull, Blackblade Reforged, Deathrender can trigger some hilarious combo-ing, same goes for Helm of the Host but it might be a bit underrated for the rest, Sword of Fire and Ice and Worldslayer. I'm not what the prices of all these are tho, but some might stretch the 15 bucks more than a bit...

For the rest, I really like what you've done with the deck. It's simple, effecient, and covers almost every base more than once.

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