Galvanic Key

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Galvanic Key

Artifact

Flash

(3), Tap: Untap target artifact.

Galvanic Key Discussion

Neotrup on Daretti, Scrap Savant minus ability ...

1 month ago

Another way you could get around this is, after Cyclonic Rift resolves but before Daretti, Scrap Savant 's ability resolves cast an artifact with flash like Galvanic Key so you have something to sacrifice.

Dreno33 on Walker of The Wastes (Pauper EDH)

1 year ago

Some suggestions...

  • Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.

  • also, another amazing land has been printed as a common since then. Cradle of the Accursed :)

  • how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.

  • if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.

  • Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.

  • Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic


Things i don't like in here...

  • Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.

  • Lens of Clarity - its a really cool effect, but i think Glasses of Urza does a much better job at the "information advantage" then the lens does. just my opinion.

  • Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.

  • Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy

  • Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.

Izu_Korasu on Simic energy Turret

2 years ago

Fatestitcher gives you alternate copies of Kiora's Follower that can unearth for those last few points of damage.

Decoction Module, Era of Innovation, Bristling Hydra and Shielded Aether Thief will help more with energy, and Voltaic Key is a direct upgrade from Galvanic Key and while a copy or two of Dynavolt Tower may be useful, copies of Fodder Cannon/Razortip Whip could be fun.

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

LVL_666 on RA RA RASPUTIN!

2 years ago

I should have better explained how I "played" your deck. I used my own EDH deck to playtest yours on tappedout by opening it in a different browser window and just well...playing. I wanted to just try and better my own deck through yours, as it is a rather unusual combo-control deck. I find that through this form of analysis, you can get better at the game by seeing your own deck through the lens of another.

I have only seen Isochron Scepter perform well/be abused in a Storm deck. While running Iso along with a bunch of cheap cost bounce/counter/tap spells (Boomerang,Mana Leak, Dream's Grip), and most importantly Brain Freeze, Tendrils of Agony, Mind's Desire. I don't think this is that kind of deck, but...if you want to basically reconfigure your deck to have a Rasputin Storm mechanic, then you'd have plenty of options. I'd also run cards like Winter Orb and Defense Grid. However, with such a change, your deck will become a control powerhouse...and well...even less friendly. Basically you will slow the game down to a snail's pace, and a giant red target will be painted on your head. You'll basically know what it's like to play Slivers from that point on. But the problem is that you'd need to have more cards that could Imprint those cheap mana symbol 1 cost spells that will enable you to storm off. Voltaic Key/Galvanic Key Can help you use Iso one more time, but I can't quite think up what else could help. But I think having a heavy slant toward storm instead of Cycling might make be interesting as well. Oh well. Hope this helps.

kanokarob on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

3 years ago

Lots of... unnecessary fluff you've suggested.

Coretapper is not as efficient as Contagion Engine or Contagion Clasp, namely the former, and being a creature makes it more susceptible to removal before I'm prepared to handle it.

Myr Welder is not the sort of recursion I want. I feel much safer with my Codex Shredder, Myr Retriever, Slobad, Goblin Tinkerer, Trash for Treasure, and Buried Ruin.

Astral Cornucopia costs more mana and takes more investment to do what Gilded Lotus is strictly better at in this deck. This takes 9 mana to be able to generate three on tap compared to the Lotus' 5, and though it can be played for a mere 3 and given additional counters, it takes more investment than is necessary when, more than likely, I'm searching it and Voltaic Key out first to go straight into godmode.

Soul of New Phyrexia, in this deck, is nothing more than big. It's ability is irrelevant to copy, and while useful, requires consistent mana to be kept open for it, and when again, I'm probably searching for it, I'd be more satisfied with Darksteel Forge.

Riptide Replicator is overkill. Titan Forge can already make large creatures which I rarely need anyway - barring tramplers - as the Myr Turbine's myr are more than capable of mounting a defense.

Golem Foundry's charge ability can't be copied by Kurkesh. Also, see above.

Koth of the Hammer is an ok card, but not exceptional here. Most of the time, if I have enough resources to do a bunch of stuff but I'm not going infinite, I'm just going to mount defenses. In an opening hand, he takes Kurkesh's slot in the curve, and otherwise, he'd be more likely to get searched out, in which case, I'd just get Gilded Lotus and Voltaic Key instead.

Ion Storm is flashy, and there's already an optimal number of different wincons in the deck. Darksteel Reactor for non-targeting total victory, Decimator Web for undamageable players, an abundance of methods to make infinite tokens for combat wins, and Darksteel Forge + Nevinyrral's Disk to force surrenders. Having to overextend to have Ion Storm and infinite mana and an artifact with charge counters is silly compared to a simple Decimator Web.

Let's compare all of Staff of Domination's modes (Except the first) with other options already in place.

  1. 2 mana for 1 life, or with Kurkesh, 3 for 2. Trading Post is 1 and a discard for 4. Lots of draw power here means plenty worth discarding, and at a cheaper price. Alternatively, everyone elses loses/I enter godmode before any damage I've taken becomes relevant.

  2. 3 mana to untap a creature, or with Kurkesh, 4 to untap 2. Very few of my creatures tap and stay there, those that do I either don't need untapped that turn, or are artifacts and thus can be untapped for 1 with Voltaic Key or the same price of 3 with Galvanic Key.

  3. 4 to tap a creature, or with Kurkesh, 5 to tap 2. There's nothing directly comparable in this deck, but with many token generator options, I have little fear of combat.

  4. 5 mana to draw 1, or with Kurkesh, 6 to draw 2. Let's see, Jayemdae Tome is 4/5 for 1/2, Temple Bell is 0/1 for 1/2, Candles of Leng is 4/5 for 1/2, Tower of Fortunes is 8/9 for 4/8... I may have card draw covered.

The only thing SoD has going for it is all these abilities are on the same artifact, but if I have enough mana to be using several of these abilities in the same turn, I should be doing them with cards I already have, and if I'm in so much danger that I need all of these abilities at the ready, it's unlikely it will make a difference anyway.

I'm not saying the deck is perfect as is, there are some expensive cards I think would be very good in here that I haven't sprung for yet, and it certainly isn't unbeatable. But I've been somewhat meticulous in deciding which cards would be the most efficient and effective, and with how many similar cards should reasonably be played, and swapping out for more cards that do similar things in less profitable/resourceful ways skews a number of aspects of the deck's consistency. I looked over all the cards you suggested back when I first brewed this, and chose the alternatives here for the reasons I've described here.

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