Artifact — Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, put a 4/4 white Angel token with flying onto the battlefield.
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Moonsilver Spear Discussion
1 week ago
Leonin Shikari maybe? She helps you throw around your equipment, especially useful with the Puresteel Paladin. Geist of Saint Traft, Moonsilver Spear and Invocation of Saint Traft could help you build outwards so you have other options. Remember the tokens produced from Anointed Procession linger even if produced from the Traft cards. Reef Worm also goes off with that last option.At the very least I don't ask you to forget your voltron heritage, just maybe add a little more to what is there
1 week ago
Sram, Senior Edificer can also give card advantage, like Puresteel.
You also can try out Relic Seeker for an additional tutor.
1 month ago
Since your on a budget I would recommendMoonsilver Spear
1 month ago
I would cut 2 Plains to start then cut these:
- Gift of Estates as you probably won't have that much trouble with land and not a huge need for ramp. Maybe replace it with Temple of the False God
- Leonin Scimitar
- Leonin Sun Standard
- Chariot of Victory unless you really want the trample badly
- Infiltration Lens
- Skullclamp surprisingly I don't think you have consistent enough 1 toughness things to kill with this to trigger the card draw (maybe keep and try Infiltration Lens if you cut this)
You probably want at least two or three more boardwipes:
I would make room for this enchantment:
Here are some suggestions for equipment cards to replace some of the cuts I suggested above:
- Hero's Blade
- Ring of Thune
- Moonsilver Spear
- Trailblazer's Boots
- Basilisk Collar
- Bonehoard could be fun
If you want a planeswalker, try Nahiri for her equipment bullshit:
1 month ago
Surprisingly, Moonsilver Spear has been quite strong, primarily if I have something like Sig's aid in play to deal with the prohibitive equip cost. I was playing against Atraxa (worried about deathtouch) when I realized that spear also gives first strike.
But, yeah I may have to look @ more lifelink to buy time against the swing wide stuff. My meta tends to play very little smashy creature heavy stuff, & certainly not much creature heavy agro (1 Ezuri/infect)
1 month ago
Gleeock, the other creatures are working great for me. I hear what you're saying about commander damage though: the clock is so much faster hitting people with commander damage than regular combat damage.
The main thing I like about the angels is the lifelink. Even though this isn't a lifegain deck, lifelink has worked great by buying me time. I think lifelink is an underappreciated ability in voltron decks for that very reason. Basilisk Collar, Batterskull, Loxodon Warhammer, and Sword of War and Peace also help out in this regard.
Having said all that, I may cut back on the number of creatures/vehicles in the deck. I need enough that I'll see at least one per game but I don't need a ton. I've thought about cutting Untethered Express, Kor Duelist, and Auriok Edgewright.
How has Moonsilver Spear been working for you? That's one I'm curious to try out.
1 month ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
2 months ago
I run a few cards in my superfriends deck that might be helpful in that case, as I have a pretty aggressive playgroup that knows what walkers can do. I had to learn to be prepared to lose at least one walker if I couldn't create enough blockers.
Awakening Zone is a good semi-budget card that creates chumps. Since you have 5 color, Sliver Queen would be a good producer too. I finally managed to get my hands on a Bitterblossom and that's been a real help too, cuz flyers, I see you've got that there. Definitely consider throwing Obzedat's Aid in as there is nothing more exciting than bringing back Karn Liberated at a discount.
I also run Moonsilver Spear cuz it's fun to slap on an eldrazi spawn and start pumping out angels. But that's just me.