|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Crown of Doom
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.
: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.
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Crown of Doom Discussion
1 week ago
2 months ago
Braid of Fire is definitely tempting. Xantcha is an amazing sink for this card. My only concern would be how long the game lasts. Two mana is such a low investment that it might be worth putting into the deck anyways. Also would make a stronger case for Pyrohemia getting added back into the deck too!
As far as Vampiric Link goes, I think you're spot-on with your analysis. I don't think the lifegain offsets the potential of getting 2-for-1'd and once my opponents know that I'm gaining life for every Xantcha activation; they will probably stop doing it. It also would be a nonbo with 3 cards currently in the deck (Sulfuric Vortex, Havoc Festival, and Rampaging Ferocidon). Along the same line of thinking, I considered adding Phyresis into the deck. However, since it would be the only source of infect, she would either need to attack the same enemy twice or have someone pump 15 mana into her activated ability before she (or the enchantment) gets removed. Alternatively there could be a damage doubler on the battlefield, but I think that's bordering on thinking too wishfully.
Adding in Braid of Fire is really tempting but also hard to slot in. As I mentioned in the update section, I'm trying to add more card draw, another boardwipe (Pyrohemia or Chain Reaction?), and a land. You could somewhat make an argument for Braid of Fire being card draw with Xantcha, but that might be stretching it too much. I'm also looking for cuts in the deck so that I can include those categories of cards; but I love every card that's currently in there. Thinking Crown of Doom even though it encourages attacks and potentially turns Xantcha into a 3 turn kill instead of a 5 turn. Let me know what you think!
2 months ago
Nice i really like this deck, take a look at
i will be monitoring this deck!
2 months ago
3 months ago
Saw your post on Reddit! Lantern of Insight is a must have. Cloak and Dagger is a great equipment that automatically attaches to grenzo. Magus of the Wheel could be replaced with Sensation Gorger for that tasty tribal zest. Dolmen Gate is awesome for protecting your attackers. if Blood Moon or Magus of the Moon are within your budget, I highly suggest them. they are great on their own, and with Goblin King, all of your goblins are unblockable.
If you wanted to make this deck more competitive, I would move away from goblin tribal entirely. Krenko is really the best commander for goblin tribal and any deck with him in it just becomes a Krenko deck. There are awesome cards outside of goblins such as Pyreheart Wolf, Neheb, the Eternal, and Rapacious One that would really make the deck shine. those combined with mana doubling artifacts and a few stax elements such as Smokestack, Urabrask the Hidden, Stranglehold, Heat Stroke, and War's Toll make for a quite strong deck.
3 months ago
I would cut Crown of Doom. Yeah, it slightly accelerates your opponents into killing each other but it's just not as good overall as Righteous Aura. Especially since Righteous Aura doesn't target so it can stop big hexproof threats like Uril, the Miststalker.
3 months ago
Thanks Beebles! I know, my deck probably lacks a bit on the card draw department and also on ramp (To me it seemed ok, since I have few cards costing more than 5 mana). I'll look out for it.
Crown of Doom is really of no use in a mill sense, but certainly moves mana and attention away from me. What I'm trying to do is act as if I'm still not a threat and then blow everyone out, though I might reconsider it. Kindof Pillow Fort if you will.
I tried to put as little wheel cards as possible, just because I've already got a friend in my group that runs a Yidris, Maelstrom Wielder tribal wheel. The only wheel present here is Jace's Archivist, because can buy me a fresh hand of cards when I want or mill and can be used multiple times.
I'm considering adding more boardwipes, though my general strategy on spot removal is just kindof don't worrying about it. I can just let the big guys at the table chunk each other, while I set up and then mill them out.
I own an Altar of the Brood, but it doesn't fit much, since I don't put many permanents on the field each turn and if I draw it lategame is basically a dead draw. I think it could be a much more effective card in combo decks like Breya, Etherium Shaper or Sharuum the Hegemon when they start an infinite enter/exit the battlefield combo. On the other hand, I like Memory Erosion much more, because comes out as if my opponents are milling themselves out.
About Isolation Tower and Arcane Lighthouse, I think they are great ways to answer opponents, but, again, in my playgroup there are like 6 cards over 11 decks that have hexproof. Much like Sadistic Sacrament, those two lands are cards I don't need to run, but that should definitely fit in for a more competitive environment.