|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Crown of Doom
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.
: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.
Crown of Doom Discussion
1 week ago
Hi! I'm relatively new to this aikido style of control/pillow fort. I've already learned a bit from everyone's comments already, so thank you guys! :)
I've made a list of cards that I imagine fits the archetype but that I haven't seen in most lists. I would really appreciate if i could get your experienced opinions on them. Thank you all in advance :)
Spectral Grasp - Prevents a creature from attacking you like the Vows do, but unlike the Vows, Spectral Grasp also makes them unable to block your creatures.
Varchild, Betrayer of Kjeldor - Gives your opponents 1/1s that can't attack you or block,incentivizing them to hit each other with them. When Varchild eventually bites the dust you even get all the survivor tokens that have, well, survived.
Crown of Doom - Incentivizes your opponents to attack each other and can't be returned to you.
Mathas, Fiend Seeker - Rewards you and your opponents for killing creatures that don't belong to you.
Flash Conscription - Seems to fit aikido quite nicely if I've come to understand the term correctly. Steals an opponent's creature at instant speed to block, and it even gets a lifelink-effect if you payed white. Does cost 6 mana though...
Master Warcraft - Its uses include making opponents' creatures kill each other, assuring your survival one combat step if an opponent is threatening and letting your creatures slip past clogged up boards for lethal damage.
Disharmony - Steals an attacking creature to let you block with it.
Jabari's Influence - Gain permanent control of a creature that attacked you. Its drawbacks is that it costs 5 and only works on nonblack and nonartifact creatures which limits its uses, in addition to shrinking its power slightly. Still feels pretty on theme.
Encircling Fissure - One sided fog. Can punish an opponent for being overly aggressive with their creatures. Can also help out an opponent in a pinch to make them owe you a favour later on.
Treacherous Urge - Can steal an opponent's creature from their hand and hit them with it. It's also a instant, so you can use it in response to someone attacking you.
Coveted Jewel - Provides you or the one who steals it from you with ramp and cards. Everyone wants in on that good stuff, right? I imagine that this could get tossed around a bit, but maybe 6 mana is a bit much, even if you get 3 of them back right away...
1 month ago
Hey, I see why you're confused if you're going in the right direction because your deck is kind of all over the place. There's lots of good cards here, but I think you can reduce the themes and streamline the strategies.
Consider increasing the pillowfort theme? Increasing the token theme? Decreasing the combat themes (first strike), equipment theme and politics themes? In my opinion combining pillowfort and token strategies are the only themes you really need because both these themes require a lot of setup and they both strengthen each other. If you add other themes to these two all they will do is disrupt the ability to pillowfort.
Consider Luminarch Ascension ? It's a good win condition mana sink for pillowfort and token strategies. With three opponents it can activate fast. Windborn Muse is an upgrade for Baird, Steward of Argive . Consider Aura of Silence ? It's good opponent disruption making it more difficult for them to cast mana efficient artifacts and enchantments.
Other than Sun Titan you're not playing reanimation strategies. Consider Rest in Peace or Containment Priest ? Peace is more expensive price, but it affects everything. Consider Knight of the White Orchid ? It's a great card for land ramp in white especially since you're playing Plains Shock lands and Mistveil.
Depending on the budget of cards you want to add, Elesh Norn, Grand Cenobite , Ethersworn Canonist , Twilight Prophet and Elspeth, Sun's Champion are good here, but they're all expensive price. Elesh or Elspeth are an upgrade for Teysa. Both Elesh and Elspeth are very good finishers for tokens. Canonist shuts down some decks and Prophet in combination with a token strategy, getting the city's blessing fast, can give you lots of value.
Consider Kher Keep ? A repeatable way to make tokens that's a land; make a blocker at instant speed. Bitterblossom or the less expensive price, but much worse Dreadhorde Invasion are other good repeatable sources of token. Ophiomancer can be a repeatable source at each upkeep of a token that has deathtouch making it a good blocker on each of your opponent's turns.
Wrath of God as well Day of Judgment or the more expensive price Damnation or Toxic Deluge are cards to consider adding. Board wipes are good with pillowfort and the token strategies since tokens are being made from repeatable sources. Cursed Totem or the more expensive price Linvala, Keeper of Silence is opponent creature disruption since you're not relying on your creatures activated abilities only their ETB or static abilities.
Cards to consider cutting:
- Baird, Steward of Argive
- Vow of Duty
- Vow of Lightning
- Crown of Doom
- Curse of Opulence
- Disrupt Decorum
- Sorin, Grim Nemesis
- Duelist's Heritage
- Archetype of Courage
- Disciple of Bolas
- Protector of the Crown
- Hammer of Nazahn
- Thaumatic Compass Flip
- Torment of Hailfire
- Shinka, the Bloodsoaked Keep
- Teysa, Envoy of Ghosts
If you like some of these suggestions I offer more advice about why I think these cards can be cut. Good luck with your deck.
2 months ago
For mana ramp I would add in Smothering Tithe , I’d get ahold of one anyways even if you don’t put it in the deck since it is just such a good card.
Sphere of Safety is another Ghostly prison like effect to make attacking more difficult for your opponents.
3 months ago
DrkNinja, while I do reeaaalllyy agree with your card suggestions, I should have stated first that this is a budget deck. Hahahahaha. Sorry.
I just started magic a few weeks ago, and I have inherited from my brother his Trostani EDH deck, and as long as I keep to myself for the first few turns and stay alive, I automatically win, with huge creatures all over the field hitting 2-3 people in one turn and dealing lethal to them. But I wanna change that for a bit and try to create a deck of my own playstyle.
I agree that most of my cards don't really have much worth come mid or late game, but I find it fun trying to keep others from winning. I also checked your deck and I found really good stuff to consider bringing over here to mine.
Cards I'm considering:
*Cards I have in extra
Though some of your suggestions such as Curse of Opulence and Curse of Bloodletting are really good, I don't think it's legal for me to put it in an esper themed deck. Also, Curse of Shallow Graves doesn't really do much for me, I'd rather put in Curse of Disturbance , as I also get a zombie whenever that player is attacked. I know that it's weird, but I would try to minimize each opponent's gains from my enchantments too much. Incentivizing them to attack another player is good, but them getting 2/2 zombies who can hit me too, would be real bad.
Vedalken Orrery is reaallyyy good for this deck but it's priced up way too high for me. This is the first time I've heard of Forcefield , and no. I wouldn't be able to afford it, and if I could, I definitely wouldn't be downgrading everything else in this deck. Ahahahahahaha
Any suggestions as to which cards I could do without?
4 months ago
I like it. This is looking very similar to my Zedruu deck, though mine I went for a more chaotic approach because I liked the table politics my group went through. Have you considered Crown of Doom ? Nets you more card draw and encourages enemies to attack one another instead of you.
4 months ago
Ah, thanks for pointing that out! I actually have a Crown of Doom I can throw in immediately in its place.
I thought i had a Heartstone , but couldn't find it while I was building the deck. I will have to grab one next chance I get.
Neheb is very interesting, could let me pump mana into Xantcha then allow me to have mana left over.
Thanks for the suggestions, I'll check out the vid. :)
4 months ago
Hiya! First off you have two Goblin Spymasters in the list, so there's an easy cut! Love seeing Varchild in here!
Neheb, the Eternal will give you mana back if you pump your precombat mana into Xantcha to draw cards.
Heartstone will cheapen the cost for everyone.
Crown of Doom is fun for sewing discord.
More big mana doublers might be good to sink into Xantcha.
You might find some more ideas and cards you already own in the Command Zone deck tech.
4 months ago
Gleeock Thanks for the comment! here are my thoughts on each card:
Primal Vigor : want it, but can't find it anywhere :/
Captive Audience : already added it
Awaken the Erstwhile : added it
Rampage of the Clans : need to get it
Crown of Doom : I tried it, but was generally unimpressed so I removed it
Crown of Doom occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%