Blade of the Bloodchief

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Zendikar (ZEN) Rare

Combos Browse all

Blade of the Bloodchief

Artifact — Equipment

Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip

Price & Acquistion Set Price Alerts

C17

ZEN

Ebay

Recent Decks

Load more

Blade of the Bloodchief Discussion

Falkenbach1 on Edgar Markov - EDH

1 week ago

I swapped out Blade of the Bloodchief for the heirloom blade. haven't played the heirloom blade yet but i think it keeps your hand filled. I'm not so convinced about Vanquisher's Banner. (Due to its high cost) Archangel of Thune if i ever get my hands on a copy will be replacing Sanguine Bond as i am not so found of the combo with it and find it a booring card in general.

Two cards i would suggest are:Shared Animosity high damage output!

Mentor of the Meek aldo not a vampire. works as good card advantage for me in a couple of games.

Untested card : Mavren Fein, Dusk Apostle might have some potential. in your deck aswell?

GoldenDiggle on Pharika, The Enchanter

2 weeks ago

Hey Spirit! Good to see that you're doubling down on enchantments! I know you're going budget, but you may want some of these!

You have 17 Enchantments in your deck, 7 of them being creatures, +1 for Pharika. ~1/8 of your cards are enchantments. I think you could use more!

Defense of the Heart, Bear Umbra, Rancor, Dictate of Erebos, Grave Pact, Phyrexian Arena, Erebos, God of the Dead, Polluted Bonds, Cryptolith Rite, Tainted Remedy, Evolutionary Leap, Spidersilk Armor, Animate Dead, Burgeoning, and Deathreap Ritual are all pretty solid cards around or under $10 that would fit well in your deck.

Argothian Enchantress, Enchantress's Presence, Shaper's Sanctuary, Harvester of Souls, Abundance, and Skullclamp all help you draw cards pretty easily. I would suggest getting a few of them.

Scute Mob, Managorger Hydra, Yahenni, Undying Partisan, and Ob Nixilis, Unshackled are a few creatures that can get pretty huge. Blade of the Bloodchief and Ancestral Mask will make some stuff pretty big too.

I have particularly found Kruphix's Insight to be pretty good at digging for enchants and filling your graveyard.

Oh, and in case you didn't know, you have 2 Diabolic Tutor on your list right now!

brandonsperry25 on Edgar Markov upgraded

3 weeks ago

Yo, AA-ron! You need to consider Exquisite Blood for the Sanguine Bond combo. Can really do some damage along with Blood Tribute.

I'm wondering about the Blood Baron of Vizkopa having protection from white and black. Maybe someone can comment if he works well with Edgar Markov's second ability adding counters. I read it as he wouldn't be able to benefit from the counters when Edgar attacks. If that is the case, having a 10/10 flyer is cool, but you can make anything similar way stronger as often as Edgar attacks or with Blade of the Bloodchief. Of course if you run Sorin Markov then you can use that second ability to put Blood Baron of Vizkopa into that beefed up mode pretty quickly.

Ascendant Evincar is nice but keep in mind that it effects your red and white creatures as well. Shouldn't be an issue with all the counters Edgar gives out, but it is something to be aware of.

Vampire Nocturnus might have a home in this deck to help with extra power and flying for vampires. I also really like Cliffhaven Vampire in this deck with all the life gain (or any card with extort for that matter).

Also, Falkenrath Gorger because why not? Just keeps you protected from any sort of discard in our playgroup.

Cathars' Crusade, Stensia Masquerade and Vanquisher's Banner/Coat of Arms are all really solid for this deck. Just be aware that Coat of Arms effects all creatures, not just yours.

Patriarch's Bidding for the removal that is bound to happen since everyone seems to want to target this deck lol.

I'm sure there are some other vamps I'm missing, but I'll keep you posted on what I look into.

Welcome to the site (and the vampire brotherhood haha)

F3A5t on Conquistador Vampires

1 month ago

What about the old vamps like Bloodline Keeper  Flip, Captivating Vampire, Dark Impostor, Drana, Liberator of Malakir, Vampire Nocturnus, Vampire Nighthawk, Blade of the Bloodchief. Anointed Procession seems good in here as well. 40 lands seems like a lot as well for 3.5 cmc. I would only run around 35-37.

For life gain Authority of the Consuls Whip of Erebos, and Kambal, Consul of Allocation.

TheRedGoat on Blood Omen: The Legacy of Kain

1 month ago

Hmm,actually this looks pretty solid. I do want to ask a bout a few cards I saw in the new set though that you don't have.

Mavren Fein, Duck Apostle seems like a better option than Heir of Falkenrath  Flip.

Also Legion's Landing definitely feels better than Carrier Thrall.

Also, Sanctum Seeker was spoiled as well, though I'm not sure where to cut for it unless you would want it over Brutal Hordechief. Personally I'd want both, but obviously you can't fit everything in here.

Speaking of which, Boros Charm seems way better than Chain Lightning. For one extra mana you get 2 other options, or at least you get 1 extra damage without the chance for retaliation.

For some cards though I feel they'd be good, but where to cut is a problem again.

Iroas, God of Victory, Sunforger, Throne of the God-Pharaoh, Blade of the Bloodchief, and Mardu Ascendancy all seem like solid options for an aggro build. Had you already considered them?

NickyBolas on

1 month ago

Week 2 Changes

Cuts:

  • Curse of Bounty - At best this untaps a few mana rocks or my attacker (assuming he doesn't already have vigilance). At worst it untaps dragons for the dragon player.
  • Curse of Vitality - This thing is just awful.
  • Grappling Hook - Doublestrike is pretty strong, but at this price point I'd want it paired with trample. If it could untap a creature and force it to block or simply allow you to fight, it would help racing dragons.
  • Jedit Ojanen of Efrava - Only one other deck runs forests (dragons) and not a whole lot of them. Would be good in the mirror, but there's not a lot of Cat players in our league.
  • Kindred Summons - This deck is 24% creatures. And cats aren't inherently strong without being equipped so this card feels awful every time I cast it.

Adds:

  • Stoneforge Mystic - Gets the add to tutor up Sword of the Animist early game or Argentum Armor late game.
  • Adorned Pouncer - This guy is a beating with Arahbo's eminence ability. Eternalize gives you another late game play and body to equip swords to.
  • Catastrophe - Get ahead on the power curve with equipment and blow up all the lands, giving you a vacuum to knock some players out. Chose this one so that it isn't a dead draw against a resolved Ur Dragon. Also it has cat in the name, and I was sure to pronounce it "CAT-tastrophe"
  • Brimaz, King of Oreskos - A above-curve beater that produces sword-carriers seems great
  • Sandwurm Convergence - Spicy tech against dragons and vampires.

Week 2 Results

Game 1

Sitting down in a 3-man pod against two dragon decks, I was a little anxious about the matchup. Basically I would be in charge of trying to stop two snowballs from rolling down a hill, both of which had no interest in stopping each other, but are instead interested in being the first to reach the bottom and flatten Kittytown. The game was disastrous. Despite a turn 2 Adorned Pouncer, both dragon players had turn 2 ramp plays. One dragon player quickly sprinted ahead with a turn 3 Boneyard Scourge followed by a turn 4 Fist of Suns. Turn 5 saw his The Ur-Dragon come down and a punch-in with the Scourge allowing him to cheat a third dragon into play. Turn 5 and he was sitting on 20+ power flying. I had an Adorned Pouncer equipped with something irrelevant. Then the other dragon player plays Karrthus, Tyrant of Jund and before I knew what happened, I was dead. -1 point for not casting my commander.

In the interim while waiting for the other pods to finish up after our short 10 minute EDH game, we played some matches for fun, during which the Cat deck performed better, but proved to be unable to stop two Dragon decks from going off without the help of anyone else. During those matches I ended up playing all of my basics using a Sword of the Animist and Traverse the Outlands. This would prove to be my downfall in Game 2 due to poor shuffling.

Game 2

Adorned Pouncer and three lands. Snap keep. This cat comes down on turn 2 and swings for 8 on turn 3. Feeling super-medium about my matchup as a dragon player starts ramping and a vampire player starts pumping out those free 1/1 blockers. Then it happens: Fist of Suns on turn 4. Why was that included in this deck!!? Turn 5 sees The Ur-Dragon and a shaky alliance between Cats and Vampires. The vampire player manages a Blade of the Bloodchief equipped Vampire Nighthawk which redirects the "Free Dragon Parade" over Kittytown. The vampire player casts Fell the Mighty in a blow-out of a play. Sitting on a 14/15 Nighthawk, I felt like the situation had stablized, but I miss my third land-drop in a row. Stuck on 4 mana, I am in damage control mode, just hoping to cast my commander before dying to prevent the loss-of-point. The Ur-Dragon (a mere 7 mana now with Fist) swings lethal commander damage at me so I fire off a Crushing Vines in order to live. But the vampire player sees a moment of weakness and an easy kill and finishes me off with a 16/17 Nighthawk.

What a miserable night it was.

Load more