Blade of the Bloodchief

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Zendikar (ZEN) Rare

Combos Browse all

Blade of the Bloodchief

Artifact — Equipment

Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip

Price & Acquistion Set Price Alerts

C17

ZEN

Ebay

Recent Decks

Blade of the Bloodchief Discussion

lagotripha on Heaven and Hell

1 week ago

Too many dead cards in the current list. Pick a strategy and go all-in on it. You don't win matches by being sorta good at two things sometimes.

You can cut lightning greaves , summoning and soldier, run Indulgent Aristocrat, Blade of the Bloodchief and Vampire Cutthroat for an aggro/lifegain strategy that lets you focus on getting black mana turns 1-2-3 then white can be tapllands without losing too much.

Alternatively, build around Heartless Summoning, with more cards in the 3/4 slot (Aven Riftwatcher, Bygone Bishop Eidolon of Rhetoric and Eldrazi Displacer coming down turn three in multiples is devastating), and acceleration like Pentad Prism to ensure you can get them onto the field. You can also put resto back in, run lots of etbs.

This can also help a vampire tribal plan built around stuff like Forerunner of the Legion seasrching for Blood Baron of Vizkopa and Bishop of Rebirth.

If you want archangel of thune's effect, but are running less Kitchen Finks effects, then Drana, Liberator of Malakir.

There are also demon tribal options if you want to go an angels/demons route, with Blood Speaker posessing immense Heartless Summoning synergy.

Auramancer, Heliod's Pilgrim and Ironclad Slayer all point towards an aura strategy, but it is far too easily disrupted to generate the card advantage it needs.

lagotripha on How The Devil Plays MTG: The Mono-Black Primer

2 weeks ago

Hi- There are a few cards that deserve honourable mentions from my testing. I've got this big list of cards I've tested and made work, but a lot of it is pure jank. Mono black deckbuilder's toolbox The ones below deserve specific mention.

Plunge into Darkness. It pseudo tutors, its a sac outlet, it hates on burn. Its ability to look for a sideboard card is both understated and very strong.

Imp's Mischief is a meta call, but in some metas is devastating. Used to be run a lot to redirect splinter twin, will likely see play when something similar reapears.

Blade of the Bloodchief is a big payoff card for mono-black vampire tribal, as sitting lower to the ground and spamming creatures/removal makes lashwrithe and this a lot stronger.

Oona's Blackguard and Earwig Squad have in the past worked well in bitterblossom lists.

Everlasting Torment is also has a playable if not amazing -1/-1 counter list including Geralf's Messenger Crumbling Ashes and Necroskitter with Black Sun's Zenith.

Dark Prophecy is worth mentioning in that it is unplayable. You have to say it or people will try. Unless its a key combo peice in a Zulaport Cutthroat list, don't bother. Jam a Phyrexian Arena or heck, Underworld Connections instead.

Defense Grid, Storage Matrix and Culling Scales deserve mention as artifacts. They aren't in favour at the moment, but have in the past been devastating tools. Sun Droplet is often a better Dragon's Claw, or in a degenerate meta, copies 5-8.

Soul Spike is a powerful wincon when you can draw your library, which is tricky in mono black, but very possible with Grim Haruspex lists. The lifegain can also offset lifeloss a lot of repeatable 'draw your library' cards often incur.

Gonti's Machinations is a 1 mana lightning helix with suspend which bypasses leyline.

lagotripha on Devoted to Budget

2 weeks ago

I've piloted a bunch of mono black ranging from £15 lists ( Budget mono-black! ) to... uhh way too much.

By biggest peice of advice is to commit to a striaghtforward plan, which fights well against your dominant metagame strategies, with a sideboard dedicated to hating out the most visible other strategies. This'll take some practice, but you don't have to break the bank to make it work.

There are two sets of cards you should absolutely spend money on- if you're going fetches/sacrifice, Fatal Push, if you are going mono-swamp Inquisition of Kozilek. Sideboard you want whatever meta artifacts are out there Damping Sphere or w/e, and Ratchet Bomb.

Judging by your current list, I reccomend piloting a vampire/lifelink build. The idea is to play 1/2/3 drop lifelink vampires and strap a Lashwrithe to them. Aggro strategies will have a really hard time fighting through the volume of lifegain you can get, and you win fast enough that combo and control actually have to draw their cards (enter Delirium Skeins sideboard). Indulgent Aristocrat, Gifted Aetherborn, Vampire Cutthroat, Call the Bloodline to pitch lands to, with a second big payoff card in Blade of the Bloodchief. (also, holy shit those cards went up in price)

The big thing that makes budget mono-black tick is the large amount of cards that aren't gamechanging on their own, but offer relaible small synergies. Much like jund, you don't have to worry about failing to 'go off', so lots of high-variance opponents beat themselves. There are cards to meet almost any need in black, you just have to pick them and dedicate to it.

A 1-of Nykthos and gary is a waste. Similarly, Kalitas is a great card, but outside of strategies which can reliably threaten a Dictate of Erebos there are better alternatives (for the price).

Similarly, you can do an awful lot with 4 Languish and 4 Mutilate, especially if your wincon is not creatures. Its just all more effective if you pick one thing that you want to be doing lots in your games, and pack as much of that as you can in your deck.

Let me know what you want your deck to do, and what you value as a player and I'll point you in the direction of some of the lesser-known options.

Cartrix on Slimefoot's Saproling Supper

1 month ago

Have you considered Blade of the Bloodchief? Anytime a saproling dies the equipped creature grows. I use the blade with Mycoloth in my deck Mycoloth, the Bloodchief. Also, Utopia Mycon is a great sac outlet that helps you cast more stuff. +1 from me!

sharkemental on EDGAR

1 month ago

Blade of the Bloodchief might be a good addition.

lagotripha on Mardu Vamps

2 months ago

k.k is my current vamps list- I haven't played it much recently.

Vampire Nocturnus is the payoff card for 'go wide' strategies, often winning a game the moment it turns on, and Blade of the Bloodchief for sacrifice/disruption Falkenrath Aristocrat lists. Blade makes any aetherborn or nighthawk a 'must kill' threat, while staying on the board through most disruption.

If you get access to Olivia, Mobilized for War you can run vampire knight discard tribal with Haakon, Stromgald Scourge, for a spicier set.

Good luck, and have fun! Lots of good value vamps out there.

MartialArt on Generic Vampire Army

2 months ago

Artifacts:
Blade of the Bloodchief is an interesting card. I don't like it since I play on masses with class. And since I don't see a decent sac engine its too slow imo. But use it if you want. It can be quite good.
Quietus Spike is a bit odd here since you don't have decent ways to get creatures through like trample. Ok some have flying but your opponents can have flyers too. Focus more on brute strength.
And I would cut all mana artifacts. With a low curve you won't need them.

Instants:
I see a lot of removal (wich is good). But there are 2 cards I disagree with:
Deflecting Palm: It might help you not loose a game but at such a point you might just loose the next turn. And this does not help you get out frontal pressure. Its too defensive to win you games in this deck.
Dark Ritual: It might sound like a good idea but imo its just bad unless you play a high curve or combo. Especially in low curve decks like Edgar. At the beginning it might be good but later on it will be just a wasted card to draw. Imagine drawing it turn 10. You will probably think "A Vampire would have been better" or "a removal would have been better".
I will not comment on the removals unless you want me to since you seem to run on a budget. They are ok but generally I don't like those that have restrictions like "nonblack". (Too much explanation for now)

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