Blade of the Bloodchief

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blade of the Bloodchief

Artifact — Equipment

Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

EchoSpice on Carmen San Diego

3 months ago

Cool deck! I think Blade of the Bloodchief goes amazing with this commander, and edict effects like Grave Pact and Dictate of Erebos do wonders do keep opponents' boards clear for your commander go swing through.

Black Market nets you a ton of mana over a couple turns, and Greed is excellent card draw for black. Vampiric Rites would also work great and gives u a (kinda) free sac outlet.

overall, really neat deck, kinda wanna build vampires again now 'u'

MELLT on Vampire

5 months ago

These are some other cards to consider for the deck and theme. I would suggest using a 24/36 ratio (24 lands to 36 non lands). This gives you the best probability to draw a land every third or fourth turn, which will let you work your way up the mana curve. You should also strive for a nice bell curve on the mana graph if possible. A couple of 1 drops, a few 2 drops, a handful of 3's, a handful of 4's and then back down to a couple of 5 or 6's. Anything more costly than that can be hard to play or not quick enough for some games. And a couple of "responses" is good, ie "destroy target creature" or "exile target enchantment" Probably don't need more than 4-6 in a 60 card deck. I would pick 3-4 really important creatures, like Vito and indulging patrician and bloodthirsty aerialist, for the deck's theme and include 4 copies of them (except legendary creatures since you are only allowed to have one of them on the board at a time and you don't always want to draw a second one to just hold in your hand forever, so maybe drop it to 3(?) or keep at 4 if you think it's important enough). Then pick some "support" cards that help the theme along. In this case stuff like your card draw vampire would be a good choice. A couple of card draw type cards is great. For really expensive costing cards, 6+ mana, they should be your finishers. Once they hit the board you should be on your way to victory, so hopefully just 1 or 2 copies is enough. For a life gain theme, your defiant bloodlord or sanguine bond, is perfect. For a +1/+1 counter theme, you may want to look at splashing red for those vampires instead of white. I would focus on one or the other to streamline the deck to help you narrow down your choices for cards. I've mostly included the vampires with life gain/drain mechanics, but I can look into the +1/+1 counters vampires if you want as well. I like the vampire themes! A powerful tribe in magic!

  1. Anguished Unmaking
  2. Arcane Signet
  3. Blade of the Bloodchief
  4. Blind Obedience
  5. Blood Artist
  6. Cordial Vampire
  7. Creeping Bloodsucker
  8. Cruel Celebrant
  9. Dusk Legion Zealot
  10. Falkenrath Noble
  11. Forerunner of the Legion
  12. Gifted Aetherborn
  13. Isolated Chapel
  14. Legion Lieutenant
  15. Mavren Fein, Dusk Apostle
  16. Nighthawk Scavenger
  17. Olivia's Wrath
  18. Sanctum Seeker
  19. Shattered Sanctum
  20. Tithe Drinker
  21. Vampire Nighthawk
  22. Vampire of the Dire Moon
  23. Vindicate

thesilentpyro on Casual CoCo Food Aggro/Combo

7 months ago

Also don't need to swap both Trail of Crumbs and Dispute for CoCo. Even without adding more creatures, math says 26 gives an 83% chance of hitting two, which is pretty dang good. Dropping either reduces the number of possible things to do on T2 (if we don't T1 Goose, at least), but that's not a huge deal. Trail is nice to be able to get the non-creatures I like so I'd want to keep it around, but it's hard for me to cut Dispute either since the treasure would help cast Company (and it itself can draw into Company where Trail can't).

Probably drop the Witch's Ovens for a creature-based outlet. Seer is the best one, but I like Varolz, the Scar-Striped because I have nostalgia for it and it supports the aggro side-plan plus leans into the same self-mill support Sam wants, but the creatures in the deck are all small when they're not on the field so it's not going to get big payoffs and is mostly just a mana sink. Yahenni, Undying Partisan is another option along the same lines, doesn't feed aggro as well but has haste and indestructible is slightly better than regeneration, and is a little easier to cast. Both are mainly in consideration because being legendary means Sam can get them back from the grave. Woe Strider is also a consideration as it comes with a chump blocker that also triggers Pippin, Chatterfang, and Rosie, and can revive itself repeatedly if you're not having a great game and need help stemming the bleeding until you can rebound.

So if I want to do the CoCo route, drop the Trails and Witch's Ovens, add CoCo and a creature-based sac outlet, and find room for some number of Sarinth Steelseeker and another Grist? Could trim a copy of Altar and Deadly Dispute. Having Cat without Oven makes me sad, but Oven is pretty lackluster, it only really does things with Cat and since the deck has a better plan than durdling with Oven now it should probably go away altogether.

I do need to make sure to keep enough food-makers in the deck. Oven is a cheap food engine that had some synergy even if its over power is low, so dropping it (and the Trails to a lesser extent) reduces that consistency. OTOH, Company is pretty good at finding the better food-makers (namely Sam and Pippin) anyways. A single copy of each of Merry, Warden of Isengard and Pippin, Warden of Isengard would be fun and help a bit with that, plus they synergize with the other side-plans of the deck. Rapacious Guest is good for this too. Tough Cookie might be the one that gets the slot, though. It's starting to get potentially crowded on 3-drops, and you can do worse on turn two than make two food, one of which is also a bear.

I could play Urza's Saga, keep a single Oven in, add copies of the on-color artifact lands (maaaybe the ETB-tapped indestructible dual ones?), a Springleaf Drum (fetching artifact lands doesn't take an extra card slot, but drawing Drum helps accelerate if you're also already making land drops), maybe a Pithing Needle/Executioner's Capsule/Portable Hole, Nihil Spellbomb, or Skrelv, Defector Mite. Gingerbrute to stay on-theme, be able to get a food instantly if you're really hurting and Oven won't do, and as just a great Rosie target (and it also keeps your creature density for Company up). Blade of the Bloodchief is a cute win-more way to support the aggro plan that is funny with Viscera Seer or Yahenni as the sac outlet of choice. I told myself I wouldn't play stupidly broken things in my casual 60-card decks, so Skullclamp should probably stay out. Sam being able to get back Saga seems good, and the Karnstruct will be a scary size. Colorless mana hurts in a three-color deck that plays so many colored one-drops though, especially since I'd probably want three copies. Monetarily it's even more expensive than Invasion, which is worth considering too. It does play into a lot of things the deck wants to do between the construct, fetching silver bullets, and being re-usable with Sam if we somehow get into the long game. Maybe just whatever copies (if any) I have that aren't currently in commander decks.

There's also the The Underworld Cookbook + Asmoranomardicadaistinaculdacar build which I feel like I should mention even if nobody else ever reads this, but that's a different deck and getting too close to Modern territory (even if it's not a great deck there, it does exist). I like my hobbits better.

Doombeard1984 on The Happy Couple

7 months ago

So I dont see the relevance of Bloodchief Ascension apart from it being an annoyance. I guess what you could do is run something like Altar of the Brood/Altar of Dementia to make it more impactful by making the most of Edgar Markov eminence ability.

Blade of the Bloodchief is an awesome card for increasing +1/+1 counters.

Suppose you could also run Divine Visitation to change those vamp tokens into Angels

seshiro_of_the_orochi on Commanders that can take advanmtage …

10 months ago

You could go massacre tribal with Massacre Girl at the helm and Massacre Wurm in the 99. Play Blade of the Bloodchief, even though that doesn't work with Meathook, it works great with MG. Revel in Riches is insane ramp with a wincon stapled on. Cauldron of Souls even reanimates your creatures.

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