|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Blade of the Bloodchief
Artifact — Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
|Have (6)||, Mortiferus_Rosa , sonnet666 , metalmagic , orzhov_is_relatively_okay819 , Bluboltar|
|Want (5)||EMTsNightmare , Techbuilder , ChrisKB , akshayvijay , toxsyc|
Blade of the Bloodchief Discussion
3 days ago
The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.
Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.
A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.
I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).
I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.
Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.
You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.
If this was my list, here's the changes I would make
- 2x Essence Extraction -> 2x Duress
- 2x Urge to Feed -> 2x Duress (so 4x total)
- 2x Undying Evil -> 2x Fatal Push (4x total)
- 2x Dark Favor -> 2x Asylum Visitor
- 1x Vampire Nighthawk -> 1x Asylum Visitor (so 3x of each)
- 2x Indulgent Aristocrat -> 2x Vampire Cutthroat (4x total)
- 2x Blade of the Bloodchief -> 2x Captivating Vampire
In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!
1 week ago
26 lands is too many. it reduces your chances of Vampire Nocturnus ' effect being active.
BR vampires can be just as fast as monoblack, and still be good against combo. right now, the only thing you have to really combat combo is Duress , but Thoughtseize or Inquisition of Kozilek would be better.
mardu or orzhov vampires are also an option. the first strike from Stromkirk Captain works really well with the deathtouch on Vampire Nighthawk and Gifted Aetherborn , and Blade of the Bloodchief with some removal (like Terminate ) means more life from their lifelink. Legion Lieutenant is another really good buff. Lightning Bolt is also strictly better than Bump in the Night .
3 weeks ago
I'm not sold on Zulaport Cutthroat , mostly because it only triggers on my creatures dying, even if it does drain everyone. I'd rather have the targeted effects like Blood Artist , especially because they fit in the Vampire tribe. Exactly the reason that the Celebrant is a very welcome print!
I'll also be needing that new vamp from Modern Horizons at some point...
If you're wanting to build around aristocrats, having enough free sacrifice outlets is important, but you'll want to prioritize token generators. Since tokens can still lay down the law, but sacrifice outlets are only doing something if you have creatures you want to sac. As for the backup token swarm plan, Anointed Procession and Cathars' Crusade are very strong, if you can stand the bookkeeping. Blade of the Bloodchief is also insane if you can make Edgar unblockable somehow. Good luck with your brew!
1 month ago
Mono black deckbuilder's toolbox is my big list of brew cards for mono black in modern.
Powerful enablers for them are cards like Blade of the Bloodchief Lashwrithe or Vampire Nocturnus / Drana, Liberator of Malakir which let you 'outsize' the majority of modern midrange. Yes, mono black can reliably eat goyfs.
Finally, you want disruption. Jam a ton of Duress variants, its what mono black does best, and stripping their removal options and card draw makes that 10/10 lifelink token you made by discarding a land and equipping lashwrithe very effective. Past that, plan your sideboard- ratchet bomb is basically mandatory as your only enchantment removal, but the rest is more standard modern fare.
1 month ago
Added some things to the maybeboard, have been testing them out for tweaks to the early game.
While Aether Vial is fantastic to have for all the benefits it gives but I decided to remove them for 4x Fatal Push or 4x Blade of the Bloodchief . I also changed the Vampire Cutthroat out for 4x Indulgent Aristocrat for a little extra boost for the group in early game scenarios while using the Bloodghast as fodder. These changes have worked rather well due to the synergy between Indulgent Aristocrat , Fatal Push and Bloodghast .
The deck leans more to the aggressive side at this point and relies heavily on the Life generated from Lifelink. While having an overabundance of life is great, I still feel that the deck requires something more defensive.
1 month ago
I hadn't... but will think about it. My meta tends to avoid too many infinite combos, though, so I may not. I already have Ulasht with Ivy Lane Denizen and either Ashnod's Altar or Earthcraft so may not add another... but there's nice synergy with Blade of the Bloodchief anyway, so may go ahead and put it in.
2 months ago
These days, I think white is the color to make tokens. If you did, you would have access to vampire creature tokens with Call to the Feast , Elenda, the Dusk Rose , Queen's Commission and many others, also, cards like Stensia Banquet , Feast of Blood , Urge to Feed that want lots of tokens for maximum value.
2 months ago
I have a few vamps lists in the back catalogue. I've tended towards mono-black because I like to pretend to be 'the rack' for bad matchups, but I've played with mardu too.
The big question is what payoff you are looking at. You can go anywhere from pure aggro to midrange value, and since so many of the pieces work well together, the majority of options are viable.
If you have even a modest collection of vamps you can always bring something fresh to FNM which plays off the same manabase and uses the same hand disruption. This means that there is a vamps list that will work well in practically any meta, and sitting down against vamps you could be facing almost anything from pure 'small vamps/discard/burn' aggro right up to 'solemnity/unlife/ad nausiem/blood baron'.
I'm gonna try and give a quick overview of sets of cards and what they do. None of these sets are perfect, so tournament play is patchy, but some may sit in your local meta in a dominant position- use judgement and don't be scared to mix and match.
With all the small lifelinkers ( Indulgent Aristocrat , Gifted Aetherborn , Vampire Cutthroat do a lot). You play a very grindy game going over most aggro with lifelink and under most midrange with sac value. Card filtering makes a lot of value here, and things like Bloodghast / Faithless Looting (despite the meta being all graveyard hate all the time) put a lot of work in.
Madness vamps has Bloodghast engines and obscenities like Olivia, Mobilized for War / Haakon, Stromgald Scourge for vampire knight tribal, and similar 'high synergy/bad combo' setups can pack massive amounts of hand disruptiuon while cheap lifelink/deathtouch gums up the board.
Gaining a lot of life with more disruption into cards like Blood Baron of Vizkopa / Elusive Tormentor Flip is also viable, if you are comfortable executing a more old-school control list in your meta.
Blade of the Bloodchief occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
RBW (Mardu): 0.42%