Chromatic Armor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ice Age (ICE) Rare

Combos Browse all

Chromatic Armor

Enchantment — Aura

Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.

(X): Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Chromatic Armor Discussion

Byuante on Tuvasa of the Eternal Aeon | Primer

6 months ago

AEther Barrier - While it doesn't help you further your voltron strategy, it does slow down your opponents, 1 mana every creature can be very detrimental to plenty decks, unless you find yourself facing other voltron decks.

Ana Sanctuary - A simple 3 mana enchantment that will buff Tuvasa, though the fact it triggers on upkeep might be a downside if you cast it the turn you plan to go off.

Ashes of the Abhorrent - A good graveyard-hate card.

Bonds of Mortality - If you find yourself having to deal with a lot of hexproof or indestructible creatures.

Chromatic Armor - Might be worthwhile to play

I don't fully understand why you run no Artifacts...there's some that are definitely worth playing like the staple, Sol Ring or Mana Crypt (If you've explained it in the primer, I must have missed it, in which case, my bad)

Counterbalance - If you're fighting stax, tell em to go shove it with this beauty

Hope this is of some use to you, +1

Happyfirblog on Kaalia of the Vast

9 months ago

Chromatic Armor cant be run your commander is red\white and it has blue

SaltySpecula on zur voltron

1 year ago

Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.

I'd also suggest some extra support cards, specifically Retether and Three Dreams.

3 or less CMC value cards to consider ( not auto-includes, just value to consider )

Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.

Asha's Favor Vigilance, First Strike

Aspect of Gorgon +1/+3 and Deathtouch

Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.

Awesome Presence Offensive version of Propaganda.

Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.

Chromatic Armor Protection from colours of choice on the fly for mana.

Cloak of Mists Unblockable

Crab Umbra Pay 3 mana to untap Zur and it has totem armor.

Curiosity Draw cards when Zur deals any damage.

Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.

Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.

False Demise Cheat death once.

Glistening Oil infect for 2 mana.

Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.

Invisibility unblockable

Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source

Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur

Pretender's Claim tap down all lands defending player controlls

The 5 scarabs Red Scarab Blue Scarab Black Scarab Green Scarab White Scarab

Sadistic Glee +1/+1 counter every time any creature dies.

Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.

Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.

Sleeper's Robe Fear and draw a card when you deal combat damage

Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.

Sultai Runemark +2/+2 deathtouch

Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.

Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.

Unholy Strength 1 mana +2/+1

auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.

Auramancer's Guise +2/+2 for each enchantment. Very overpowered.

Entangler Zur can block all the creatures.

Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.

Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

chosenone124 on

3 years ago

Athreos, God of Passage is an incredible card to get out for free with your commander. Chromatic Armor and Circle of Despair to give your commander a surprise protection when they try to stop it. Detention Sphere exile a card on attack? Witchcraft! Righteous War for extra protection. Steel of the Godhead to make commander a lifelink unblockable.

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