Greater Mossdog

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Greater Mossdog

Creature — Plant Dog

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

legendofa on Golgari deatbonnet heirloom mirror

2 years ago

If I'm seeing this right, you're trying to get Deathbonnet Sprout  Flip transformed quickly, and Heirloom Mirror  Flip is the primary way to do that. Once that's done, you want to use Orcus, Prince of Undeath to bring back the low-cost creatures that flipped Sprout.

Dredge cards, like Greater Mossdog, can fill your graveyard quickly with discard and draw effects like Insolent Neonate or Faithless Looting.

Potential sequence:

T1 Deathbonnet Sprout, T2 Insolent Neonate, sacrifice Neonate and discard Greater Mossdog, then dredge Mossdog back to your hand instead of drawing. You now have five cards in your graveyard, so if you have a high enough concentration of creatures, there's a good chance you can transform Sprout on turn 2.

I would also consider some mana creatures: Wild Cantor, Llanowar Elves, or Elves of Deep Shadow for some thoughts.

legendofa on Dream Tribal Commanders

2 years ago

My other dream commander is for Plant tribal. Since I got into botany, I've been noticing more and more how many games are made by animals. "No duh," I hear you thinking, "plants can't use computers." Well, there's more biological difference between Vinelasher Kudzu , Wall of Pine Needles , and Grappling Sundew than there is between Joven's Ferrets , Rysorian Badger , and Thieving Otter . Guess which group has unique creature types? And then you get into whatever Greater Mossdog and Bayou Groff are supposed to be, and the complete wrongness of Wall of Kelp . So at least give Plants something to unify as, instead of making Legendary Elf #56.

A Plant commander would probably have to ramp in some way. Saproling tokens might get involved as well. The best colors would probably be .

Goblin_Guide on

3 years ago

Also I think I'm gonna add some discard outlets for Greater Mossdog, probably either Noose Constrictor or Llanowar Mentor?

Goblin_Guide on $15 Mono-Green Milling Machine

3 years ago

Ah man, this deck gave me a total boner dude. The first deck I ever built was a black-green janky graveyard deck based around Boneyard Wurm and Spider Spawning ... but I was so bad at the game I never considered getting more of them than the one of each I started out with. I love this deck so much. I am absolutely going to build my own.

At first I saw the Wurm and thought, "oh yeah, I remember that", and then I saw the Satyr Wayfinder and the Greater Mossdog -- the first of which is a card I love and the second is a god damn plant dog -- and I could legit feel my heart rate speeding up.

I've been a little depressed out my red modern deck right now not feeling the way I want it to, so thank you so much for reinspiring me to recreate a deck I loved for so long.

SpoopieGhost on Vraska's Triple D's

3 years ago

I don't usually do sideboards for my homebrew Pauper Decks as they're more for me and my friend's casual games. But I would definitely fun some Relic of Progenitus, Naturalize, maybe a Doom Blade or two, perhaps more Gurmag Angler or Greater Mossdog you have to be careful though because playing this deck I've learned that if you get too greedy with the graveyard filling you will have nothing but Stinkweed Imp to cast, and they unfortunately make the problem worse. This deck could use some more cards with flashback Gnaw to the Bone could be great for sideboards, or simply just more ways to refill the hand. possibly Grim Discovery or Disentomb. I personally love Macabre Waltz, but it does have a CMC of two. Disentomb can hit two zombies which is perfect for both Putrid Leech and Gurmag Angler.

Spell_Slam on

4 years ago

Cool idea for a deck! I think you could try to build around your commander even more.

In your mana base, a very easy inclusion would be all the cycling lands. Desert of the Fervent , Desert of the Indomitable, Tranquil Thicket , Slippery Karst and Smoldering Crater are great for Gruul decks to have anyways because of the lack of card draw and they work super well with your commander.

All the Dredge stuff would be great in the deck. You already have Brownscale, but you could use Shenanigans (there's always a target), Moldervine Cloak and Greater Mossdog all give you consistent action in the late game that will also power up your damage.

There are tons of self-mill cards that are worth running for card advantage. Lead the Stampede , Beast Hunt , Benefaction of Rhonas , Commune with the Gods , Kruphix's Insight , Scout the Borders all work at varying degrees of efficiency. If you ran a few more enchantments (which wouldn't be hard to do), this could actually be a great way to stock your graveyard and give you tons of action throughout the game.

With that in mind, almost every Flashback card is probably worth running. Same goes with Retrace and Jump-Start. These will give you so many options over the course of the game and be an extension to your hand.

Book Burning Targeting yourself is a pretty good way to stock the graveyard quickly, unless an opponent wants to take 6, which is also nice.

Chainflinger is decent in PDH and would fit nicely in a deck like yours.

Firebolt is very good in general and gets even better if you're milling it into your graveyard.

Fortitude can make a big creature a bigger problem and feed your graveyard lands.

Mother Bear seems like a good fit, like most cards that generate value in the graveyard.

Elven Cache is a great card to have in green PDH. It doesn't cost you a draw like Reclaim does, which justifies the mana cost, in my opinion.

Is Renewal to janky? Cantripping and fixing your mana might not be worth 3 mana, but it does move your gameplan forward somewhat.

A lot of the cards in your maybeboard are cards I think you should actually play. Excavating Anurid is quite strong. A 5/5 vigilance that cantrips at almost no downside for you is really good. Igneous Elemental is comparable to Flametongue Kavu in many scenarios. All your burn and removal that requires sacrificing creatures or lands is also good for your game plan. Quicksand has no downside in your mana base.

In general, I think having more creature-based ramp might be better than sorcery or artifact ones, unless they sac lands. Rampant Growth, Land Grant, Search for Tomorrow, Renegade Map and Armillary Sphere seem like they would be stronger as mana dorks. Zhur-Taa Druid and Silhana Starfletcher are both cards that do a lot of work in PDH, plus all the typical 1-mana ramp creatures in Green.

Otherwise, I think Diligent Farmhand and Muscle Burst is cute, but not very effective overall.

Relic of Progenitus is powerful, but very risky for you. Something like Night Soil could be a stronger choice, or just plain old Tormod's Crypt .

Chain Lightning and Lightning Bolt are oddly enough not impactful enough to play in PDH, in my opinion. I would vastly prefer Staggershock over either one for the better damage output or card advantage potential. These could be easy subsitutes for some of your maybeboard spells.

A lot of your creatures are aggressive, but not enough to really be pertinent in a game with 30-40 life (depending on how you play). Borderland Marauder, Burning-Tree Emissary, Moldgraf Scavenger, Zectar Shrine Expedition and to a certain extent even Scythe Tiger could be better as more resilient, synergistic or more powerful threats that scale better with all the ramping you're doing. Something like Sprout Swarm is a classic game-winning card that is good across the entirety of the game and works well with sac effects you're running.

Last thing: I think you should run more lands. I get that you're trying to be low to the ground and aggressive, but running a low land count hurts you in a lot of ways. It makes less opening hands keepable, it restricts the breadth of finishers you can use, it lowers the efficiency of your commander and cards like Winding Way and can even result in you running out of basics to fetch in the mid-to-late game. I think 38-40 lands would be a more appropriate number.

Again, great idea for a deck and I'm looking forward to hearing more about how you do with it. Is it more for 1-on-1 play or multiplayer?

Felix_Culpa on Meren

6 years ago

Oh gosh it's kinda bad. Let's start by removing the following:

-Viridian Revel

-Eternal Thirst

-Slippery Karst

-Tablet of the Guilds

-Everflowing Chalice

-Bonehoard

-Twilight's Call

-Rakshasa's Secret

-Duress

-Nightmare Void

-Tribute to the Wild

-Fog

-Vulturous Zombie

-Satyr Wayfinder

-Ravenous Rats

-Greater Mossdog

-Centaur Vinecrasher

A meren deck is built for attrition. You want lots of utility creatures and spells to reanimate, recur, sacrifice, and shuffle around for control and to get ahead. Discard effects are very weak in multiplayer, and alot of the cards mentioned have better options. You may notice I took out alot of big creatures. As Meren, you want to hold the game up and smile as everyones eyes go wider and wider as you gradually pull far ahead and beat them to death. Control recursion utility Value

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