Cobbled Wings

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed Common
Innistrad Common

Combos Browse all

Cobbled Wings

Artifact — Equipment

Equipped creature has flying.

Equip

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Cobbled Wings Discussion

Lexcorp on Cat deck

3 weeks ago

You could add in a Jareth, Leonine Titan and a Kemba, Kha Regent, though it might be difficult to work in. Also, this deck is going to have a major problem if it ever plays a flyer-heavy deck, considering that it has not fliers and its only creature with reach has a toughness of 3. However, you could run a few equipment cards that give your creatures flying, such as Cobbled Wings, which would also work nicely with Kemba, Kha Regent.

sonnet666 on [List] The MTG Weapons Arsenal

1 month ago

Don't stop now. I believe in you!

PurePazaak on Current Ezuri Build

2 months ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

CrusherJ on Kitty Kommander

3 months ago

This looks fun w/ a pretty solid start.

Maybe consider things that focus on a chosen/shared creature type. Urza's Incubator, Belbe's Portal, or Descendants' Path come to mind for getting creatures out.

Buffing creatures based on creature type, Stoneforge Masterwork also works w/ the equipment subtheme. Door of Destinies, Coat of Arms, Metallic Mimic, & Adaptive Automaton will buff all the cats, though Coat of Arms can be a little tricky for new players as it affects the whole battlefield. Also True Conviction doublestrike/lifelink is great.

Equipment for Khemba that are either useful & low cmc or not super expensive Basilisk Collar, Sword of the Animist, Trailblazer's Boots. How about a flying cat? As sanddeviljack mentioned there's Bladed Pinions, also Cobbled Wings or Fleetfeather Sandals.

Flickering creatures to get more etb triggers or avoid wipes is handy. I like Eerie Interlude for being selective, but if the creatures have shroud Ghostway works.

All that stuff falls under, might be cool in the deck. The one big issue I see with the deck is it's basically dead turn 1. There are 4 one drops in the deck, two of which are of no use that turn. Bumping up the # of one drops up to increase the likelihood of having a turn 1 play seems good. Wild Nacatl is the first one drop that I thought of, but there are a # of 1 drop cats that have some value beyond turns 1&2. Don't want a cat, there are other options, a couple not already mentioned include Glaring Spotlight or Authority of the Consuls.

Two minor issues; the deck is also light on mana rocks, w/just Sol Ring. More synergy w/ the lands the Commander will be getting would be nice too. Maybe Landfall triggers or things based on # of lands you control.

Good Luck.

WargRave on Zurgo the Unconquerable

3 months ago

Shock and Pharika's Cure are not effective cards in EDH. Swords to Plowshares and Utter End are better single target removal. Liberating Combustion and Chandra, Pyrogenius also aren't your best options.

Wraths are not only staples in EDH, but also work really well with Zurgo, so having only Wrath of God is too few. Day of Judgment is 95% as good. Blasphemous Act is often better. Chandra's Ignition will wipe the opponents' fields, damage them, and put a bunch of counters on Zurgo.

Zurgo already has haste, so Cobbled Wings or Kitesail might outperform Fleetfeather Sandles. Gift of Orzhova will keep you healthy. First strike doesn't matter much for Zurgo so Chariot of Victory is a suboptimal way of gaining trample. Try Whispersilk Cloak to get perfect evasion and protection from targeted removal. Strata Scythe really isn't meant for three color decks. Marble Diamond is worse than a Boros Signet, I would recommend all three in your colors.

44 lands is a lot; average Zurgo deck has 37. Karoo is bad, much worse than Orzhov Basilica. Use Rakdos Carnarium too. If you have Terramorphic Expanse, might as well use Evolving Wilds. Rather than Drifting Meadow, use the black and red one-mana cyclers. No need for Boros Guildgate when there are still more scry-lands and life-lands to use. Radiant Fountain doesn't provide enough compensation for being colorless in a three color deck with no lifegain theme. Reduce the number of basics to get to at most 40 lands (probably fewer since you have quite a few mana rocks), and replace some basics with vivid lands if needed to cover your color requirements.

You are right to think of removing Lightning Shrieker, it works really poorly with equipment and even worse with auras. Kari Zev is sort of a random choice, what is your intention with her?

Aspect of Gorgon is not your best choice, Zurgo has no need for deathtouch. Edge of the Divinity and Blessing of the Nephilim cost 2 less and give two more power. Marked by Honor is just worse than Vow of Duty. Burning Anger is really slow. Open the Armory is a great tutor with this many equipments and auras.

There's absolutely no card draw here. Black has plenty of good options.

Argy on Minotaurs

5 months ago

clayperce the flavour text on Canyon Minotaur was the first I ever read and it intrigued me.

I used it in decks I played against my friend JUST so I could read it while playing. Those were the days.

I have HEAPS of 2/3 Minotaur Tokens from a 60 card casual Minotaur deck I have. Gotta get 'em out with Flurry of Horns played off the back of Oracle of Bones.

Play Felhide Petrifier, attach Cobbled Wings and BOOM! you've got yourself a Flying Minotaur with Deathtouch.

Did you know there are also 3/3 Minotaur Tokens? They look ugly though, so I WON'T be buying any.

I did not know about Didgeridoo. What that has to do with Minotaurs is a mystery. They are Graeco-Roman, not Australian. Looks like I have a few more cards I need to gather. Luckily I already have Mogis.

Not only is it compulsory for Aussies to play Didgeridoo, we are also required to play Boomerang.

I met a guy at our new EDH play group who was rocking a Mogis mat and apparently has an EDH Minotaur deck.

We had a lot to talk about and I hope to play against his deck soon.

Dredgar on Argy

6 months ago

I like it a lot! I actually really like the Cobbled Wings. It looks really fun as well. We need to test our minotaur decks against each other :). I didn't even notice you had my servin' servos as one of your interesting decks, I am honored! Thank you

Argy on Dredgar

6 months ago

I keep my Minotaur deck private but I thought you may be interested in the deck list, just to see another approach.

It's called Herd Mentality

Creature
4x Felhide Brawler
3x Felhide Petrifier
3x Felhide Spiritbinder
3x Kragma Butcher
3x Kragma Warcaller
2x Mogis, God of Slaughter
3x Oracle of Bones
3x Rageblood Shaman
3x Ragemonger

Land
4x Bloodfell Caves
6x Mountain
3x Rogue's Passage
5x Swamp
4x Temple of Malice
2x Urborg, Tomb of Yawgmoth

Sorcery
3x Flurry of Horns

Enchantment
3x Impact Tremors

Artifact
3x Cobbled Wings

Sideboard
4x Hero's Downfall
4x Silence the Believers
4x Thoughtseize
3x Whip of Erebos

Flying, Deathtouch Minotaurs. Ouch.

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