Cobbled Wings

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Innistrad (ISD) Common

Combos Browse all

Cobbled Wings

Artifact — Equipment

Equipped creature has flying.

Equip

Cobbled Wings Discussion

Tyrant-Thanatos on interactions between Colossus Hammer and ...

3 months ago

I don't mean to hijack this thread, but it got me thinking, how does this sort of thing interact with multiple instances of a thing? If I have a Storm Crow equipped with a Cobbled Wings (because I am clearly a man of dizzying intellect), then equip it with a Colossus Hammer , does the crow lose both "instances" of Flying?

Kichirou on interactions between Colossus Hammer and ...

3 months ago

so i was just curious if Colossus Hammer would prevent you from using another card to add flying to a creature?

say i have a creature... i equip it with Colossus Hammer then i equip it with something like Cobbled Wings

would it get flying then, seeing as C.H. doesn't say "Cannot Gain/Get/Have Flying... i would assume the creature then could... but obviously, not if you played C.W. then C.H... as C.H. would then negate the C.W.....

DespairFaction on Akiri-Bruse (RW) Aggro-Control

6 months ago

Hey so I am somewhat of a Boros expert myself with Aurelia being my main. Ive played your decklist 3 or 4 times and i have some questions. First one is, why run cataclysm and jokulhaups over something like Armageddon , Ravages of War , and Boom/bust? These help lockout the game when you're ahead, Cat and Jok only help when you're behind and are unplayable when you're ahead. I guess i just don't see the situation where you would want them. Next I really think you need to be running Smothering Tithe I was staring at Wheel and Idyllic tutor in my hand and I knew that would have been lethal on someone if it were in there. I also feel like without smothering tithe there weren't really good targets for idyllic tutor (outpost siege was already in play at that moment in time). Fiery confluence really has done much for me either, I replaced with Chaos warp. There were some other removal card choices that seemed odd as well, like Orim's chant. I am personally a wear/tear crush contraband, and return to dust fan if you're going to be spending that much mana. However certain metas do require things like Crush and Smelt . Also the land count seems light for the hedge mage. Ive had some inconsistent starts because of that. So yeah for me personally, I've noticed some issue in actually closing the game out and being able to stop opponents. Have you run into similar issues? What type of decks do you run against typically, since I know that can make a big different. I would guess at least some blue combo stuff with the REB and PBlast and the matrix. Rule of Law seems like it could be a strong addition especially if you are facing combo. I feel like some evasion equipments could also be really good something like a Tenza, Godo's Maul , Trailblazer's Boots or even Cobbled Wings . Anyway I wanted to get some insight on some of these thing. I am slowly working on my own list as my old one is quite outdated. But the idea is to lock up the game with land destruction, winter orb, or possibility storm.

Kjartan on Death By Metal

10 months ago

Easy chance that won't cost you a dime, would be to cut the deck down to 60 cards.

I would cut Grindclock , Skyreach Manta , 2x Cobbled Wings , Ghirapur Orrery and 3 lands.

triproberts12 on

10 months ago

Yeah, there's not nearly enough lands. Think of it this way: Lands are 21% of your deck, as it is now. That's the equivalent of running 13 lands in a 60-card deck or 9 lands in a 40-card deck. You're built around an 8-mana commander, so 39 is the minimum you should be running, along with, at the very least, 8 sources of ramp.

I think these 3 videos will be very helpful for you. The first two are videos by The Professor, one on Commander deck construction, and the other on building a 3-color manabase for the format. The last one is SaffronOlive on common pitfalls in deck construction.

Next off, what you'll want to do is look at the EDHREC page for Gishath to see what other people are putting in their decks. If you're on a budget, you can also click at the top right to go to what people are playing in decks labeled as budget. Remember to include card advantage, ramp, removal that is either flexible or hits the whole table, and haymakers that will close out the game.

As for cuts, I would start with 4 to 7-mana non-dinos, since that spot on the curve will get clogged up pretty quickly, and you want to be putting expensive dinos out for free with Gishath. I would also cut Atzocan Archer , Emperor's Vanguard , Frenzied Raptor , Looming Altisaur , Nest Robber , Pterodon Knight , Raptor Companion , Raptor Hatchling , Ravenous Daggertooth , Sky Terror , Steadfast Armasaur , Voltaic Brawler , Cobbled Wings , Primal Amulet  Flip, Abrade , Blossoming Defense , Demystify , Lightning Helix , Righteousness , Shock , and Slash of Talons . They're all either too narrow, too weak, don't scale up well with the creature size or life totals of Commander, or don't make sense in your deck.

Good luck!

inuvash255 on Card creation challenge

10 months ago

Grasping Thopter

Artifact - Equipment Vehicle

Flying

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Grasping Thopter can be attached only to a creature with power 2 or greater.

Equipped creature has flying.

Equip ({2}: Attach to target creature you control. Equip only as a sorcery.)

2/2


That was a complicated one, sort of weird, modular Cobbled Wings - probably useful on turn 3, but also good for giving evasion to big creatures in the late game. It'd go well on Kaladesh, I think.


Another Kaladesh-styled vehicle!

Gattison on Flamio Hotman

10 months ago

I also approve of Magmatic Insight . Good call, Dete. =D

Also, Bladed Pinions and Fleetfeather Sandals would both be decent upgrades to Cobbled Wings . Both of them only cost a single more to equip, so not much more "expensive."

Load more

Cobbled Wings occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%