Cobbled Wings

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Common
Duel Decks: Blessed vs Cursed (DDQ) Common
Innistrad (ISD) Common

Combos Browse all

Cobbled Wings

Artifact — Equipment

Equipped creature has flying.

Equip

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Cobbled Wings Discussion

Murphy77 on Abzan Explore Reanimate

2 months ago

I just seems that your reanimate cards are super expensive to summon and will only be available late-game. You might consider Lurking Chupacabra, which does some serious removal with multiple explores per turn. Deadeye Tracker will normally give you an extra explore per turn. Wildgrowth Walker will just keep growing.

Maybe, if you could give Emperor's Vanguard flying, with something like Cobbled Wings you would have more penetration and explore power.

I feel that Resilient Khenra and Liliana, Death's Majesty are likely to slow you down - and I am missing Ixalan's Binding or Cast Out, which could add some value to this deck.

I started working on an explore deck with Explore aggressively, but probably moved on to other decks without developing the deck's full potential.

Xanitsu on Dinobib

3 months ago

I would cut the dino cards that dont have enrage and focus on the ones that do. The only dino's without enrage that are worth running are the 3 other avatars (Wakening Sun's Avatar, Verdant Sun's Avatar, Burning Sun's Avatar they are all good in their own right), Deathgorge Scavenger for grave hate, Drover of the Mighty because mana dork, Goring Ceratops he can be a win con due to double strike, Kinjalli's Caller for mana reduction same with Otepec Huntmaster, Raging Swordtooth to trigger enrage, Priest of the Wakening Sun for a tutor, regisaur alpha for haste and it is just a good card, Thundering Spineback anthem and token generator, and Kinjalli's Sunwing for suppressing the opponents. outside of that you just need cards to trigger enrage so cards that deal 1 damage to everything (Earthquake, Magmaquake, Pyrohemia, and Subterranean Spirit just to name a few).

Outside of trigger enrage with AOE damage cards there are other ways to do it like Pit Fight like cards that have your stuff fight other creatures. This also helps with the lack in flying (because you fight the fliers and destroy them). So that way you don't need cards like Cobbled Wings.

Then the deck needs ramp spells, mana rocks, and card draw along with other ways to cheat your dino's into play like Sunbird's Invocation, Kindred Summons, Selvala's Stampede, Quicksilver Amulet, etc.

Do not forget your EDH staples.

Lastly a win condition card that you can just play it and either defeat a player or win the whole game. Because the deck is naturally a creature based one and using green i would use cards like Overwhelming Stampede and Titanic Ultimatum where you mass buff and swing big.

edhrec helps when deck building hope this helps. Feel free to look at mine for any ideas (even though mine is already outdated compared to the edits I made physically).

Note: some old cards got relabeled as dino's

Murphy77 on Explore aggressively

3 months ago

Haven't played this at FNM yet. I hear your comment on Cobbled Wings, which is fair. My thoughts were that if you get Lurking Chupacabra on the field and a double explore trigger, then there will be no blockers for Emperor's Vanguard.

I can hive him hexproof and indestructible, but maybe to also give him flying would add value to the deck. I need to play-test this a bit more

Pieguy396 on Vampire Lifelink Token

3 months ago

Hey there! Cool deck you have here! I have a few suggestions for you:

In any case, awesome deck!

Kalkath80 on

3 months ago

On the equipment and vehicles front: Conqueror's Galleon (http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Conqueror%27s+Galleon) link for transformed. Dowsing Dagger (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435392) link for transformed. Cobbled Wings

clayperce on What cards stuck out as ...

3 months ago

LRcast was pretty unimpressed by Cobbled Wings, but I got utterly wrecked by one in Dinosaur deck.

Glorifier of Dusk is pretty insane, especially as an Uncommon.

One more thing, even though you didn't ask about duds: I've been TOTALLY unimpressed by GW Dinosaurs. I've got an admittedly small sample size so far (3x pre-release events) but I have yet to see GW at the top tables, and GW is SERIOUSLY over-represented at the bottom tables. I've only played them twice personally, but went 2-0 both times.

Clawsun73 on Kemba Kha artifact deck

4 months ago

Masterwork of Ingenuity for Herald of the Host. Masterwork of Ingenuity is any equipment on the battlefield for 1 mana. Herald is a cool card, but doesn't really fit the deck.

Explorer's Scope for Worn Powerstone. Worn powerstone is pretty bad...

Strata Scythe for Slagwurm Armor. This card seems insane since you are playing mono white.

Spear of Heliod for Infiltration Lens. Makes people not want to attack you if you have 3 mana open. You are trying to make sure your commander is not blocked, that makes this useless.

Stoneforge Masterwork for Accorder's Shield. You summon a lot of cats, this makes Kemba thicc.

Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)

Dispatch for Bandage. Don't see bandage being too useful. Dispatch is extremely cheap removal in this deck. (I can trade you this too)

Trailblazer's Boots for Kitesail. Basically unblockable, better than flying.

Golem-Skin Gauntlets for Ring of Thune. This gives more attack than Thune and costs basically the same. (2 play, 1 equip vs. 1 play, 2 equip)

Oblivion Ring for Hold the Gates.

Sandblast for Second Thoughts.

Swords to Plowshares for Aura Blast. Don't need Aura Blast and Erase.

Open the Vaults for Cobbled Wings. If someone casts Vandalblast, you don't automatically lose.

Skullclamp for Staff of Nin. Staff is too expensive mana wise for 1 extra card and 1 damage per turn. Skullclamp is much better draw.

Selfless Spirit for Gorgon's Head. Deathtouch isn't good on a voltron, seems not worth it.

Rogue's Passage for Plains if you don't already have it since you don't have lands listed.

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