Sword of the Meek


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Sword of the Meek

Artifact — Equipment

Equipped creature gets +1/+2.


Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

Price & Acquistion Set Price Alerts



Sword of the Meek Discussion

Alexev on Masters of your Mind

1 week ago

I always wanted to make a good Triplets (and I had so I can give you some advice) deck, the problems with teriplets are these

  1. Se is a 2/2 for 5, so is very very weak

  2. Nicolas Maquiavelo once said that people forget more quiclky the death of their parents than the loss of their patrimony, and this is true, the triplets are there to steal stuff, If I a player thinks you will be stealing his stuff, that player will focus you, the other players will fear that too, triplets steals lands, creatures, artifacts, etc, you name it

All that said, you cannot let these girls enter the battlefield without a plan and some mana open for defense, Propaganda Ghostly prision, no mercy, aurification and righteous aura are some good pillowfort cards you can use to stay alive while you can assemble your pieces at the board.

Stealing other people things is fun, but you wont be winning with that, for wincons I suggest Sharuum combos, Sword of the Meek + Thopter Foundry + Time Sieve combo

Because you dont want people messing in your turn when you cast your combos I suggest Silence+ iscochronous scepter (or just silence)

A good quantity of counters helps, also a lot of mass removal

I hope you can get a real good sen deck

Alexev on Yennett, Fastest Topdeck in the West

2 weeks ago

I agree with soemthings, I would add Sharum combo and also Sword of the Meek infinite turn combo

Recover819 on Help me help Tibalt

3 weeks ago

I have a Tibalt deck with Squee, Goblin Nabob and Sword of the Meek along with some that were mentioned.

SerraMeya on ASHNOD'S VICTIM - "Prey for Breya"

4 weeks ago

Hi faricane, nice to hear ya :) let me get through your points step by step.

1) Wincons:

1st primary wincon is Ashnod's Altar/Krark-Clan Ironworks with Nim Deathmantle/Eldrazi Displacer.

2nd wincon is Isochron Scepter with Dramatic Reversal and any amount of mana rocks that produce 3 mana in summary for infinite mana

3rd wincon is Deadeye Navigator with Peregrine Drake for infinite mana

4th wincon is Sword of the Meek and Thopter Foundry paired with Ashnod's Altar/Krark-Clan Ironworks for infinite colorless mana, life, tokens and sac triggers

5th wincon Sharuum the Hegemon and Phyrexian Metamorph paired with Ashnod's Altar/Krark-Clan Ironworks (infinite mana/infinite sacs) or Zulaport Cutthroat for infinite lifeloss/lifegain

6th wincon (more a backup) would be Nevinyrral's Disk with Soul of New Phyrexia for disklocking the table

  1. The cards

Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.

Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.

Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.

Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.

Open the Armory is great. i go exact the same route you mentioned and even Skullclamp is a great target at least

Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.

Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)

Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.

myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.

Tezzeret the Seeker , Lim-Dul's Vault and co.: everything that tutors can work and be a great addition to this deck.

Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)

Farycane on ASHNOD'S VICTIM - "Prey for Breya"

4 weeks ago

Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?

Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?

Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.

Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.

Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault

Open the Armory it's just two cmc I see that. I assume we get the Nim Deathmantle Most of the times, or Sword of the Meek if we have the foundry ? Skullclamp if we really need draw?

What if Zulaport Cutthroat is removed?

What's With

Reshape - Tutor

Altar of the Brood - additional wincon if Zulaport dies

Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.

Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents

Blood Artist - Zulaport again

Impact Tremors - Zulaport again

Disciple of the Vault - yep Zulaport again

Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana

Time Sieve - with the ability of making xfinite thopters this can be awesome.

Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping

Myr Retriever - maybe Scrap Trawler for more recursion?

All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.

As soon as it's build together I'll test it.

Hope for an answer:)


Aaerys on Masters of your Mind

4 weeks ago

hkhssweiss Thank you so much for your help. I don't want to begin with anything too crazy, ideally keeping the budget to <20 per card, except for essentials such as Demonic Tutor to a max of ~60-70.

The goal of the deck is win differently each time (ideally). I don't like the idea of comboing off thopters with Sword of the Meek and Time Sieve however it has been constantly suggested to me, I feel like it is too slow and too easy to break once someone understands what I am trying to do. Flooding the board with Artifacts and enchantments which stall the board while I can control my opponents turns (either by countering, bribery counters, or limiting their resources and hand by playing their cards) would be ideal.

I would be playing it against Atheros god of the shadowborn listed in my deck list through user decks (at home 1v1 often) and at my LGS which is moderately competitive but has ranges in powerlevel. I know some of the people there run Yuriko, the Tiger's Shadow, Sharuum the Hegemon and the above Atheros deck. I haven't tried the deck in multiplayer yet, just casual 1v1.

I agree with you on tuning it to a more control based shell, however I am not particularly sure on what to cut, whether you would remove all the combos or try to cut some enchantments? Currently I feel that the artifact synergy and ways to protect Sen triplets has been quite efficient so I would lean towards keeping cards like Master Transmuter, and the darksteel artifacts.

Thank you for all your help

CaptSillva on Masters of your Mind

1 month ago

Here is a few options you could try out Telepathy so you will know which opponent is the best option before hand, Retrofitter Foundry, Thopter Foundry, Sword of the Meek, Skullclamp, Hangarback Walker, and Sai, Master Thopterist for the combo insanity. Then of course Magister Sphinx and Sharuum the Hegemon because they're just too powerful to pass up.

TheGeneralAdvisor on Landless, A No-Land Commander Deck.

2 months ago

Scrap Trawler might be better. I just realized it wasn’t in there.

You could add Sword of the Meek and Thopter Foundry too. Foundry would be good on it’s own, plus it gives you a combo to end the game with KCI.

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