Sword of the Meek

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Sword of the Meek

Artifact — Equipment

Equipped creature gets +1/+2.

Equip

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

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Sword of the Meek Discussion

Cross194 on UW Emeria Sword

1 week ago

Kinda? Mortarpod is in the deck primarily to put your creatures in the graveyard to be reanimated with Sun Titan or Emeria, The Sky Ruin while pinging for one, so we don't need that much mana. The Sword of the Meek / Thopter Foundry combo is the secondary win condition compared to beating down the opponent with Sun Titan and netting ETB triggers.

This deck is all about inevitability. If you can stall long enough to activate Emeria, The Sky Ruin or crank out thopters, you win. Is this deck strong? Eh, it's okay, but if you are looking to win games or be competitive, this might not be the deck for you (however this could be modified to be more competitive). It is however a lot of fun to play.

I hope that answered your question.

Wolfrage76 on Help changing Wincons for Sen ...

1 month ago

Currently I am getting massive rage hate from my local group as the whole Thopter Assembly + Time Sieve infinite turn thing is pretty cheap (all you need is 6 mana to drop the Assembly and an extra turn) and has let me pull of some stupid wins when I was way behind until that point. Problem is, the deck is pretty much setup with mostly wipes and bounces for control but also a lot of "let me get the artifacts I need out" searches and stuff. I'd like to get rid of Time Sieve (and probably some of the other cheap combos), which would let me also get rid of the cards added for that Sword of the Meek, some of the thopter generators, bunch of tutor stuff, etc, to free up room for something else. I really am looking for a new Wincon to shift the deck towards instead of the cheap combos I have. I also don't use my commander much, though Sen Triplets are awesome. Was thinking of switching for Zur the Enchanter or Sharuum the Hegemon as commander instead (unless I can fig out how to swift the deck to a new color combo instead of esper)


They're triplets but I just see the twins

Commander / EDH Wolfrage76

20 COMMENTS | 362 VIEWS


Wolfrage76 on Advertise your COMMANDER deck!

1 month ago

Currently I am getting massive rage hate from my local group as the whole Thopter Assembly + Time Sieve infinite turn thing is pretty cheap (all you need is 6 mana to drop the Assembly and an extra turn) and has let me pull of some stupid wins when I was way behind until that point. Problem is, the deck is pretty much setup with mostly wipes and bounces for control but also a lot of "let me get the artifacts I need out" searches and stuff. I'd like to get rid of Time Sieve (and probably some of the other cheap combos), which would let me also get rid of the cards added for that Sword of the Meek, some of the thopter generators, bunch of tutor stuff, etc, to free up room for something else. I really am looking for a new Wincon to shift the deck towards instead of the cheap combos I have. I also don't use my commander much, though Sen Triplets are awesome. Was thinking of switching for Zur the Enchanter or Sharuum the Hegemon as commander instead (unless I can fig out how to swift the deck to a new color combo instead of esper)


They're triplets but I just see the twins

Commander / EDH Wolfrage76

20 COMMENTS | 362 VIEWS


JeskaiM4n on Time Sieve

1 month ago

Well because you play casual, you can play artifact lands (Seat of the Synod and Vault of Whispers) which gives you more artifacts.

And if you don't have enough artifacts, then add more of those! :)

I listed cards that you can take out, there are so much good artifacts to play if you just do bit work to dig some cards (Or if you just know lot of cards).

And you could also play Fabricate to find your combo more often.

JeskaiM4n on Time Sieve

1 month ago

faustmessely Sword of the Meek+Thopter Foundry goes infinite with Time Sieve. You make more than 5 thopters on one turn and you have infinite turns!

You just sacrifice Sword of the Meek to Thopter Foundry and then the thopter brings Sword back and you sacrifice it again and again until you have enough thopters to play extra turn, then you do it again and so on.

JeskaiM4n on Time Sieve

1 month ago

Change format to Casual, this is not Standard deck. You definitely want to play Thopter Foundry+Sword of the Meek combo in this kind of deck. It gets infinite turns with Time Sieve.

MMarlowe727 on Breya, Combo Shaper

1 month ago

grizzlyman2001 That combo works, you sac Sword of the Meek to Thopter Foundry to get a 1/1 Thopter, which brings back Sword of the Meek. Then, you can sacrifice the Thopter to Krark-Clan Ironworks to get two colorless mana, which you can then use to loop Sword of the Meek and Thopter Foundry twice, yielding two 1/1 Thopters. Then, you sacrifice those Thopters to produce four colorless mana to use in repeating the combo indefinitely. After you have produced enough colorless mana to suit your needs, you can cut out the Krark-Clan Ironworks to simply produce infinite Thopters.

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