Sword of the Meek


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Sword of the Meek

Artifact — Equipment

Equipped creature gets +1/+2.


Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

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Sword of the Meek Discussion

StopShot on Need Help With Game Ending ...

1 week ago

Wharf Infiltrator is pretty useful if your deck runs creatures.Thopter Foundry + Sword of the Meek can make a consistent win condition if you splash either black or white.

RightyLefty on Invent Extreme Superiotity

2 weeks ago

If you are running Thopter Foundry you should add Sword of the Meek it goes infinite with Ashnod's Altar or KCW.

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

3 weeks ago

Personally I've been wondering about the place of Vandalblast now that we are not running Mycosynth Lattice. Thinking I might consider something like Austere Command or Supreme Verdict in it's place... Or I guess I could just run another tutor. I played my deck for the first time in a while recently and felt like I was stalled without anything great to do while waiting for pieces. I kind of wish I'd have had more opportunities to interact with the board state, but I guess with a deck this combo heavy interaction isn't really the goal. Entomb might be a great choice to just throw Sculpting Steel or Phyrexian Metamorph into the Graveyard for an easy Sharuum the Hegemon combo... and I guess it would work for Sword of the Meek as well.

IDK though, I could be missing something good about Vandalblast I suppose.

kamelyan on Means of Production

3 weeks ago

Didn't want to run the Time Sieve and Thopter Assembly combo? Or Thopter Foundry and Sword of the Meek? Or even a Nim Deathmantle or Eldrazi Displacer to go with your commander and that Ashnod's Altar?

Well good for you.

Cinnabar Island

Commander / EDH kamelyan


soliced on Beatless

1 month ago

Sword of the Meek is a pretty good combo which I completely forgot about (shame on me it's in my breya deck) if can open up a second slot I think that could replace my current creature win con

Funkydiscogod on Vault bombs

1 month ago

A couple of Marionette Master can back up the Disciple of the Vault.

What if you made token artifacts, instead of spending your own valuable cards? There are a few options:

There is the old classic Thopter Foundry and Sword of the Meek combo, but that might be out of the price range.

Bchong on Me and My Artificial Needs

1 month ago

You should try and put in all of the talismans and signets that you can put in. You have little to no draw and you basically have to interaction with the other players. You should try and put in some good value cards like Ponder Mystic Remora Fragmentize Gamble Thoughtcast Mana Vault Mana Crypt Krark-Clan Ironworks Vandalblast By Force Fellwar Stone Vedalken Engineer Etherium Sculptor Foundry Inspector.

You should also try and stay away from creature based strategies because they are fairly slow and because infinite combos are just so much better in EDH. You already have a couple combo pieces in your deck such as Thopter Foundry which combos with Sword of the Meek and Krark-Clan Ironworks. You also have Scrap Trawler which combos with Krark-Clan Ironworks if you have "eggs" or artifacts that draw you cards when it etbs or dies.

I don't think some of the planeswalkers or creatures really have a place in an artifact deck. While they may be good individually, these cards have little to no synergy to the rest of the artifact theme of your deck.

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