Sword of the Meek
Artifact — Equipment
Equipped creature gets +1/+2.
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.
|Want (3)||Etinifni , AndrewsLuz , FesterLopez|
Printings View all
|Future Sight (FUT)||Uncommon|
Combos Browse all
- Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Impact Tremors + Sword of the Meek + Thopter Foundry
|Commander / EDH||Legal|
Sword of the Meek occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%
Sword of the Meek Discussion
3 weeks ago
At the end of the turn before your turn, any spare mana you have creates a flying Thopter (which Alela boosts) and gains you 1 life. Throw in Ashnod's Altar and you have infinite tokens and infinite life, and kill everyone else when those tokens can attack.
Maybe these combos are too mean though?
1 month ago
If you don't want to go super into the combo, then there's still the option of playing softer combos. The Sword of the Meek and Thopter Foundry combo is soft because it doesn't win immediately. The farther away your deck goes from being combo-centered, the more important it is that the cards involved in a combo are good when they stand alone. Ashnod's Altar is good in a combo, and it's also good with Alela out. Sculpting Steel is really only useful when you have both Sharuum the Hegemon and Disciple of the Vault out as well. On its own, it's not very useful. Keep in mind having combo pieces that serve some function outside of the combo. Synergy is its own form of card advantage.
2 months ago
My brother also has an esper artifact combo deck, although the commander is Sharuum the Hegemon . The commander is a combo piece. He goes infinite with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph due to how the stack and legendary rules work. Sharuum and Emry, Lurker of the Lock would be good adds in case a key artifact like Scrap Trawler got countered. Or milled. Plus, they're good anyway and it's really useful to have more than 1 combo to rely on. Especially when the combo pieces are interconnected and generally useful anyway. Skullclamp works great with Alela. It's an artifact, and it generates massive draw, even more so with Alela out. Another good infinite combo with Ashnod's Altar , and Krark-Clan Ironworks as well, is the old Thopter Foundry and Sword of the Meek combo.
I'd like to give you a helpful hint regarding Ashnod's Altar . I learned how this worked when Krark-Clan Ironworks was not banned in Modern. When you cast a spell (it's very important that you have a spell that you can actually cast), you have the opportunity to activate mana abilities. What's important to note is that mana abilities don't use the stack and are all done at the same time. Ashnod's Altar has a mana ability. So, you get to sacrifice both myr retriver and Frogmite at the same time, and they enter the graveyard at the same time. Then the abilities of Myr Retriever and Scrap Trawler go on the stack at the same time, allowing you to retrive both the myr, the frog, and 1 extra artifact less than Myr Retriever 's mana cost. If you have Mycosynth Golem out, you can go infinite with just myr retriver and Scrap Trawler returning each other back. Here's the catch though. Remember that bit earlier where I said you can get 1 extra artifact back less than Myr Retriever 's mana cost due to that extra trigger from Scrap Trawler seeing it die? You need to use that to bring something back like Ornithopter . The reason why is it's very important to have a spell that you can cast in order to be able to activate mana abilities without using the stack. That spell needs to be something you can cast, sacrifice, bring back, and recast, such as an artifact creature you can sacrifice to the altar which can be brought back by scrap trawler. Only then can you go infinite. It's a really tricky combo that abuses the fundamentals of the stack and mana abilities, so if you didn't understand my explanation, I'd suggest you look up the KCI combo. If you add Krark-Clan Ironworks to your deck, you'll be able to go infinite with Sol Ring , Spellbook and your other low cost artifacts.
Although, whether or not you go combo heavy is your decision. If your main win con is an artifact combo, then you're playing one of the most abusable, synergistic, resilient combos, and I'd suggest you play all the artifact combos you can.
3 months ago
I think that Ancestral Blade is pretty weak. It's nice that it makes you a token and is a cheap equipment, but there are many other efficient equipment cards that very clearly outshine it, such as Stoneforge Masterwork .
Finally, take a look into the "egg" style cards such as Darkwater Egg and Ichor Wellspring . They're great at triggering your commander's ability and generally are very cheap to cast + draw you a card.
4 months ago
Alassion thank you for your suggestions! Unfortunately some of those don't feel like a good incluse in this version of the deck since I am running mainly enchantments and not artifacts. Mirrodin Besieged and Sai, Master Thopterist would require me to run more artifacts than what I am doing now, Thopter Foundry + Sword of the Meek would work I give you that but they are artifacts and therefore go against my enchantment theme. Ashnod's Altar and Thopter Spy Network are cards that I could prob include in the deck, I have to think on it. Thopther Spy Network is kinda like more CMC expensive version of Blitterblossom but with the possible inclusion of card draw.
4 months ago
Gotcha. Thanks for the response
I have him in my list where he's been sweet with the Sword of the Meek + Thopter Foundry package. Its less optimized than yours for sure, but my meta is a little less cEDH than I gather yours is. If you're up for it then I'd love some feedback from a (perhaps) more seasoned Breya player than myself :-)
4 months ago
Sorry to hijack the thread, even for a moment. Spell Snare is quite good right now and I think most control decks ought to be running 1-2. Consider how many strategies at the moment center around 2-drops. Snare hits Stoneforge Mystic out of Stoneblade, Tarmogoyf and Wrenn and Six out of Jund (with W6 being the higher priority; I think it may be stealthily too good for Modern), both halves of the Thopter Foundry / Sword of the Meek combo out of Whirza (admittedly they tutor for the combo most of the time, but Spell Snare has also saved my butt a number of times in this case), and even some of the relevant Burn spells in the matchup (countering Eidolon of the Great Revel will save your life). If you control players aren’t running Spell Snare , why not? It’s great. Run it!!
Okay, semi-topical rant over. In regards to your brew, I would say that you could use some more play against Burn. In general, I would say don’t play counterspells and targeted discard in the same deck because it makes your gameplan awkward. Stick to either instant or sorcery speed control. There’s a guy named Corey Burkhart who’s a phenomenal Grixis player. I’d imagine he’s probably playing some form of Grixis Control, so I would look at how he sideboards and what his removal ratio is like.
I think that’s about all I got. Hope this helped in some way!
5 months ago
building around SFM is as simple as having white in the manabase and using 6-7 slots for the package. She can fit into urza thopter combo, not only as a tutor for Sword of the Meek but Batterskull can be quite the edge against other fair decks. she can fit into u/w control as a deck that's vastly more proactive than u/w control currently is. Death and taxes can also work stronger, might even become a deck that can see play again. Affinity can use SFM to tutor Cranial Plating . Colossus Hammer meme can also do work.