Ghostly Flicker

Ghostly Flicker


Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.

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Want (3) HoosCrazy , faxavarg , hkobrinetz

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Avacyn Restored (AVR) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ghostly Flicker occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Ghostly Flicker Discussion

Frd123 on Rubinia Soulsinger

2 days ago

Even if it is kind of slow you can try Nephalia Smuggler.

But I think Ghostly Flicker is still better because it can have other uses.

Frd123 on Rubinia Soulsinger

3 days ago

Have you tried Ghostly Flicker to permasteal creatures? Conjurer's Closet works too.

Tylord2894 on Another mizzix of izmagnus Question ...

5 days ago

1) Magmaquake is unaffected after Mizzix has been Unsummoned. You will get an experience counter.

2) Mizzix will not survive.

3) Mizzix will survive.

4) Mizzix's fate here will be based on the evasive spell you use. Same answers as 2 and 3 respectively.

Once a spell has been cast, all of its costs have been paid, so Mizzix has done her job and triggers immediately. That trigger will exist independently of her staying on the field. That said, if you're ever in doubt, you can also let the trigger resolve and then resolve after that.

In your examples, there is no functional difference between Magmaquake and Flowstone Slide. Both of them will end in Mizzix's death should she be out when either one resolves. Clearly, Unsummon will stop her from dying. Ghostly Flicker won't stop her death. When Flicker resolves, Mizzix will leave and then come back. This makes a new "Mizzix" object, but that only stops targeted removal, like Murder. It does not protect against things that don't care about targets. A phased-out creature is treated as though it doesn't exist, so Reality Ripple will protect her.

Hope this helps!!

StuPickles on Another mizzix of izmagnus Question ...

5 days ago

I had a question concerning removal and evasion based spells targeting Mizzix of the Izmagnus and the stack.

scenario 1: I have 6 Experience counters, Mizzix of the Izmagnus is on the field and i decide to cast Magmaquake for 6 or (6RR) to wipe the board. In response I use Unsummon to bring Mizzix of the Izmagnus back to my hand. Does the spell still go off even though Mizzix is no longer on the field and therefore cannot utilize my EXP counters even though I already "paid" for the cost? Does my EXP counters go to 7 since i cast Magmaquake for a total CVC of 8? I assume not because she is not on the field when Magmaquake goes off.

Scenario 2: Same as Scenario 1, however i cast Ghostly Flicker instead of Unsummon. Do i successfully dodge my own boardwipe?

Scenario 3: Same as Scenario 1, however i cast Reality Ripple instead of Unsummon.

Scenario 4: I have 6 Experience counters, Mizzix of the Izmagnus is on the field and i decide to cast Flowstone Slide for 4 or (4,2RR). Then in response I cast Ghostly Flicker. Does Mizzix of the Izmagnus die when she comes back into play? Or because she wasnt on the field when Flowstone Slide went off, she is unaffected? What happens if I use Reality Ripple instead of Ghostly Flicker

Thanks for any input on this already heavily questioned card. Trying to make sure Mizzix of the Izmagnus sticks on the board as long as possible through BW's or removal

SynergyBuild on Do you want to make ...

6 days ago

Mj3913 & TypicalTimmy

Love the ideas! Keruga can actually perform just well, Ancient Tomb, Gemstone Caverns, Mystical Dispute, Search for Tomorrow, Force of Vigor, Emry, Lurker of the Loch, Force of Will, Force of Negation, Misdirection, etc. all work super well in those decks.

Really, filling the game early on with a sometimes slower start is perfectly fine, when most of the Keruga lists can go off by casting some Kydele, Chosen of Kruphix into it for a big storm turn, with Coalition Relic-type ramp to set up, and Ghostly Flicker/Deadeye Navigator type effects to win.

Personally a super cool commander! My favorites are Brallin, Skyshark Rider  Flip/Shabraz, the Skyshark/Zirda, the Dawnwaker cycling (Triple Commander - Brallin, Shabraz, and Zirda!)

Do either of you want to make a sample list for some of you favorites. I'll write the lists in this post and may make a separate decklist mini-article over them all!

I'm planning on making Keruga, the Macrosage/Vial Smasher the Fierce/Kydele, Chosen of Kruphix

ju009x on Yarok, who let the lands out?!

1 week ago

Hi Osbert!

Thanks for the tips! I have been thinking about Ghostly Flicker, do you think its better than Spellskite? or would you recommend cutting something else?

I get what your saying about the Faerie Artisans, I will keep it in the maybe board and keep an eye on the amount of ETB triggers my opponents play, if I can play magic again...

I will add Neoform, like you said Birthing Pod is amazing in this deck! As for Eldritch Evolution I think this is to expensive as I've played this in an earlier version of the deck.

Equilibrium is very good indeed, but to be honest to oppressive. I think I'll have to pass up on playing this card, just because of my history with stacks like cards in the past (and the reaction of the playgroup).

I'm thinking of adding Azusa, Lost but Seeking, Grim Tutor, Jace, the Mind Sculptor, Oko, Thief of Crowns and Teferi, Master of Time. What do you think of these, and would you add them?

Thanks again for the help!!

Osbert on Yarok, who let the lands out?!

1 week ago

Your deck seems really solid! My GF has a Yarok flash deck so I'll mention some goodies you don't have already.

Ghostly Flicker is probably the most versatile flicker card because it can hit lands for more landfall triggers. It can create some really nasty loops with Eternal Witness.

Faerie Artisans is kind of sneaky good. Getting a copy of every creature your opponents play and get the ETB is nuts. Yarok even doubles up the trigger so you get two tokens! If you manage to blink Artisans you will permanently keep the tokens as well.

Birthing Pod is such a powerful card in this deck I suggest running the sorceries that mimic it as well. Neoform and Eldritch Evolution are great for turning your small early game bodies into what you need when you need it.

Equilibrium is a versatile enchantment for reusing your own ETB creatures and removal. It's kind of a "kill on sight" enchantment in our group because of how irritating turning every creature into a Man-O-War for 1 man can be.

Funny enough I don't like Tooth and Nail in here. There aren't any two creatures worth tutoring up for 10 mana here. An argument for Craterhoof & Avenger can be made but those tokens won't have haste so you already need a board presence to capitalize on it. I would much rather play lower CmC tutors to find Craterhoof and cut the clunky spell.

Recently I've been really let down my Maelstrom Pulse. It's not that it's a bad card, it's that it isn't instant speed. I've seen it do some serious work like blowing up 3 Sol Rings or clear a board of tokens so it's really hard to pull out of a deck but I've also had it in my hand while my opponent is going off and desperately wishing I could cast it on their Chulane or Guardian Project or Alhammeret's Archive, etc. I guess it's good until it burns you haha.

PlatypusSnow on Yorion, Better than Brago? (Budget EDH)

2 weeks ago

Some suggestions. Elite Guardmage. Ghostly Flicker. And Definitely Eerie Interlude. And more counterspells.

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