|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Common|
Combos Browse all
Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.
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Ghostly Flicker Discussion
7 hours ago
Ghostway instead of Ghostly Flicker seems a bit better. I see that you can blink your artifacts/lands with it, but Ghostway saves from a boardwipe. Lightning Greaves mainboard also helps Brago stay alive and swing the turn it comes out. Until I put the greaves in, I had no way to swing with Brago on cast. I'd play it and have to wait until the following turn and just hope it doesn't die beforehand.
I like how this deck is unlike a lot of Brago decks, where it's just Brago with a couple blink cards and the rest counterspells.
...It's just far more oppressive than mine. I want to keep the few friends I have!
18 hours ago
TheTindell179 thanks so much for the positive feedback. I'm glad you enjoy it. To properly answer your question, the goal is to fill the graveyard, both through discarding, and self milling. However, the purpose for this isn't only for Psychatog. Take note of cards above, such as Exhume and Dutiful Return. This deck also has the intention of operating as a reanimator deck, as needed. Fill your graveyard, so you can retrieve things from it as needed. As you will see above, you will notice many cards have "Transmute," which will allow you to retrieve numerous instants, such as Ghostly Flicker. As a pauper fan, you will also know the synergy this card has with Archaeomancer. This combo isn't necessary, but is certainly built in to the deck. Many of the creatures included have several different beneficial ETB effects. One final card I want you to note is Essence Harvest, a personal favorite of mine in this deck. I hope you have a chance to try this tech out for yourself. If you have any adjustments that you have found to be successful, please share. It's always a pleasure speaking with a fellow Pauper EDH enthusiast.
2 weeks ago
3 weeks ago
After doing further research, it looks like they don't phase in untapped, so it may not be a viable option after all. Essentially it happens like this:
Turn X: Play Taniwha.
Turn X+1: Taniwha phases out before the Untap step.
Turn X+2: Taniwha phases in before the Untap step, lands then phase out.
Turn x+3: Lands phase in before Untap step, Taniwha phases out, proceed to Untap step.
Unforunately, lands won't phase in untapped on Turn X+3 if they phased out untapped. I thought this might be a way to work around it, but I guess not. :< I saw Taniwha in one of GorehoundABB's deck, and instantly thought of the possibility of abusing it to untap lands in this taxes deck, but it's not a legal maneuver.
After double checking, this trick will work with Flicker and Blink, so maybe that's a way to make it work? The only ones I can find that can target lands are Felidar Guardian and Ghostly Flicker, which aren't good enough to warrant a slot in this deck.
Sorry for getting your hopes up, Rusty...
3 weeks ago
Hey! First off, I re-read my comment, and I think I sounded rude, so I want to apologize for that. I was falling asleep writing my last comment and wasn't really able to accurately gauge the tone of my writing.
Second off, I want to address a few over-arching aspects of constructing a flicker deck. There are two general design elements I want to bring up that change the direction of the deck: how many counterspells, if any, do you want to run; and how focused are you going to be on infinite combos. Your deck, right now, does not have a single way to directly interact with anything on the stack, which includes counterspells. You also have what I would consider a moderate focus on infinite combos. Finally, I would say that your deck has a budget. Nothing too prohibitive, but I don't see Survival of the Fittest, Gilded Drake, or Palinchron in there. I play a counterspell heavy, combo intensive, lower curved, and less budget restrictive bant flicker deck. That is the direction my suggestions will take your deck, so if that is not the direction you want to go, take my suggestions with a grain or five of salt.
Third, in my experience this deck's weaknesses are: surviving the early game, Torpor Orb and Hushwing Gryff, Competitive Combo/Control or Stax decks, and board wipes (unless you have adequate recursion, and then opponents having graveyard hate is problematic). I am going to specifically address how cards help combat each of these weaknesses except the competitive decks. You lose to those. That's fine, this isn't the archetype to take to that table.
Now, you asked about the "multiple weaker cards" that I mentioned. I honestly don't have much for you that I can just point to and say is weak in the deck. It's a solid build. Here are the few cards I am comfortable saying have stronger options within budget: Telling Time, Oblivion Ring, Wash Out, Foresee, and Displacement Wave.
Ok, let's get into a bit more meat now and break down your deck.
ETB abusers in the deck:
Venser, the Sojourner - I found that this was basically the same as Conjurer's Closet except that it had the potential to ultimate (which usually wins), but every time I played venser it died, and I suspect it's the same for you. As a flicker engine, both this and Conjurer's Closet were too slow for me. Yeah, they give you a bit each turn, but I always found that I needed more upfront impact.
Panharmonicon - I have never played with this card. I built bant flicker about a year before Roon was released, and I haven't played EDH for over a year. This card seems ridiculously powerful to me, but I have no experience with it.
Deadeye Navigator - Obviously amazing.
Cloudstone Curio - I have never played with this card either. It always seemed a bit slow to me, but it's obviously a combo piece in your deck.
Devastation Tide - I want to compare this directly to Evacuation. This hits more targets, but is at sorcery speed. If you add more instant speed shenanigans, Evacuation gets insane and is clearly better. Otherwise, this card is a solid option.
Displacement Wave - I have never played with this card. It seems like a worse Devastation Tide, which to me seems like a worse Evacuation. Again, I just want more instants.
ETB abusers not in the deck:
Parallax Wave - This card is one of my favorites. It can be Fog, Rescue, Eerie Interlude, or a bit of each. It's amazing early because it can stop most attackers for one or two turns, and it's amazing late because it can flicker five guys. Seriously, if you haven't messed with this, do so.
Portcullis - This card is also one of my favorites. Locks down the early game extremely effectively, and every creature you put under it triggers both when you play it and when it returns. The goal of ETB decks is to get to the late game. This is a one card train to get there.
Evacuation - I like instant speed, as you've probably noticed. Hence this. You get a ton of value by re-using all of your ETBs and it sets everyone else back.
Phantasmal Image - Combo piece with Palinchron, tutorable with Survival of the Fittest, does wonders with Birthing Pod, and is all around pretty amazing. The utility of this skittish two drop is astounding.
Karmic Guide - When you just play this, it's mediocre. But it has so many absolutely busted interactions with Reveillark, Birthing Pod, and Survival of the Fittest that a deck with those cards can abuse this to a ridiculous extent.
Birthing Pod - Woah baby. One of the best ETB engines I have ever played with. This card simply ends the game if left unanswered for a few turns in the right deck. And I think most decks are the right deck. If you don't believe, just try it.
Ephara, God of the Polis - I see that this was one of the cards you've tested and found underwhelming. I think that this card gets much stronger with a more developed control plan. If you add counterspells, I would suggest revisiting this card.
Momentary Blink - Cloudshift like effects are at best OK. They can save a creature, they can re-use an ETB effect in a pinch, and in general they have some good utility. Most of the time they simply aren't worth playing because the effect gained for it costing a card is not worth it. I think this card is just because you can do it twice. It does cost a lot of mana, but it really gives you a lot of options. Again, this card is stronger with a more control oriented deck.
Overall, I think your deck would be faster, more inevitable, and have a stronger late game with more of the abusers I mentioned above. As far as ETB targets, yours are pretty strong. Palinchron is incredible, but a bit pricey these days. That card was around $6 back when I bought it. Anyway, I want to address the cards I mentioned that you said you'd already tested.
Angel of Finality - In my opinion, this card is not as good in your deck because of Aluren. Stonecloaker is probably a better option. Also, Stonecloaker was too slow in my meta. Most of the time, there were numerous threatening cards in several graveyards that I wanted to deal with, and exiling cards one at a time simply wasn't effective enough.
Woodfall Primus - I suggested this only because it's a powerful creature and you seem to be open to playing cards with high mana costs. I haven't tested it much, i cut it from my deck very early because the cost was too high.
Acidic Slime - This is a versatile answer to a lot of problems. It's one of the lowest mana cost answers to lands that need to be dealt with, which were prevalent in my meta.
I think, overall, that your deck would be stronger with more instants, less sorceries, adding some counterspells, and adding more engines to abuse your ETB effects. Right now, most of your abuse of ETB creatures is centered around returning them to your hand and re-casting them. That takes a lot of mana, and is slower than it could be. Anyway, I could keep going, but basically I think you should build my deck! Haha, stuff it full of counterspells and combos, and spend another $400. Just kidding, don't do that. Not only is that just what I enjoy, but my opinion is based on my understanding of a complicated deck with numerous powerful options that has had a card banned and a few new powerhouses added since I last played it.
Again, it's a fun archetype, and I like your take on it! Hopefully some of these ideas will be relevant to the direction you're going, and I hope it comes out well!