Ghostly Flicker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Avacyn Restored (AVR) Common

Combos Browse all

Ghostly Flicker

Instant

Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.

Ghostly Flicker Discussion

multimedia on The Wizardly Lady of Scrolls

3 days ago

Hey, you're welcome.

Kasmina is fine, two 2/2 Wizards, draw/discard two cards for four mana over the course of two turns. She's however much better when playing repeatable proliferate; then you can keep using her loyalty to create Wizards. Flux Channeler who's a Wizard can proliferate for no mana cost and that's good especially when you can make an infinite cast of a spell combo. I don't think I would play Kasmina without also playing Channeler.

Don't undervalue Roil/Blink, they're very versatile instant removal. Instant two drops, can imprint with Isochron Scepter . Having removal that can hit noncreature cards is very helpful in multiplayer Commander since not all threats or combos your opponents will try to assemble will be creatures. Counterspells are your main sources of removal Roil/Blink can bounce something you couldn't counter so that when your opponent casts it again you can counter it. Roil/Blink can even bounce Scepter back to your hand to imprint again which can be helpful if you want to play Scepter and imprint an instant that's not Reversal such as High Tide .

Roil/Blink/Zenith is redundancy for infinite draw with Naru to find Labman/Jace, that makes them in my opinion more playable than Kasmina. You're not always going to have access to Azami and when you don't having other outlets for draw are helpful. Zenith for example could also be used on opponents to make each of them, one at a time draw their libraries so they lose on their turns.


Tide is a powerful budget card for mono blue. It's powerful because it's only one mana which can make a lot of mana depending on the number of Islands you control. Use it in combination with budget cards that can untap your lands such as Frantic Search , Turnabout , Snap , Rewind , Cloud of Faeries , Peregrine Drake , etc. The advantage of Snap over the rest of these is it can be imprinted with Scepter. Turnabout is good with both Tide and Azami because it can also untap all your Wizards. Cards that can copy Turnabout make it even better because then you can untap all your lands and all your Wizards.

Turnabout can be part of infinite combos; one is with Sigil Tracer who's a Wizard + other Wizards + Azami. Tracer can be a backup Scepter effect with Reversal since Tracer can copy Reversal with Wizards. Tracer + Azami + one other Wizard + mana rocks is infinite mana and draw. Can do some neat recursion tricks with Tracer + Ghostly Flicker + Archaeomancer . Echo Mage who's a Wizard is a less expensive slower alternative to Tracer. Tracer and Mage's repeatable ability to copy a spell is powerful because they can copy an opponents spell.

Muddle the Mixture is good in mono blue especially when playing Scepter/Reversal combo because it can transmute for one of these cards. If not using it as a budget tutor then it's a Negate which is still good. If not playing Cyclonic Rift because of budget reasons then Devastation Tide is a fine budget alternative especially with Brainstorm.


If looking for a card to cut to clear some price to add other cards then consider cutting Propaganda ? There's nothing wrong with Propaganda, but because of the $150 budget the $9-$10 could be better used for other cards that have more synergy with Azami and Wizards.

multimedia on The Wizardly Lady of Scrolls

4 days ago

Hey, nice budget Azami deck.

Consider adding Wizard Naru Meha, Master Wizard ? Combos with Ghostly Flicker to give you infinite blink of Naru, an Island or land and infinite copies of Ghostly resulting in infinite mana, just say you have 20,000 mana. This combo requires seven mana including three Islands.

Once you have infinite mana you can add other cards that combo with Naru to give you a win condition:

  • Azami: if you have Azami on the battlefield before you make the loop of Naru blinking then you can draw your deck since you can tap Naru to draw before she's blinked. Draw your deck until you find Labman, another win condition such as Blue Sun's Zenith or just play all the cards in your deck.
  • Sunscorched Desert : blinking Sunscorched instead of an Island with the copy of Ghostly Flicker results in killing all your opponents with damage, one opponent at a time.
  • Into the Roil / Blink of an Eye : cast it with the kicker cost to bounce Naru. Cast Naru targeting the kicker Roil; can now infinite bounce Naru and infinite copy Roil to draw your deck until you find Labman.

Budget cards to consider adding:


Cards to consider cutting:

  • Nephalia Academy
  • Desert of the Mindful
  • Kadena's Silencer
  • Jushi Apprentice
  • Kasmina, Enigmatic Mentor
  • Elite Arcanist

I offer more advice if you would like. Good luck with your deck.

CrimsonChaos on How to yoink stuff and still make friends

1 week ago

Nice! Have you considered adding in a Conjurer's Closet and/or a Deadeye Navigator ? If you use those to blink the things Yasova steals, then it essentially “resets” them when they come back on your side of the battlefield, so you get to keep them there after the turn! Ghostly Flicker can also do this, but not repeatedly unless you manage to recur it.

m1nced on Humble Brago

1 week ago

Cards that are over $1 that are auto-includes:

  • Mulldrifter , which can easily be cast for 3 mana if you blink in response to the evoke trigger;

Cards that are probably too mechanically complicated for this playgroup: - Fiend Hunter and Leonin Relic-Warder can be used to permanently exile if you blink in response to their ETB triggers.

Cards that should go in: - Twilight Shepherd - your creatures never die! - Phyrexian Ingester - BUUUURP. Also should go in Yasova Dragonclaw. - Displace is a cheaper Ghostly Flicker for creatures only. - Pondering Mage is a great 5-drop for this deck. - Master Splicer is a cheap thing to flicker to get an army.

Cards that should go in for redundancy if I have to remove Brago:

Mean: - Tempest Caller flickered means nobody else attacks.

Cards that are not going in:

Podkomorka on Don’t Blink

2 weeks ago

What do you think of Ghostly Flicker and a set of Mnemonic Wall ? If you're not familiar it lets you loop flicker.

Osbert on Yarok and Ya-roll

2 weeks ago

SideBae unfortunately "as it enters" is not an ETB trigger. ETB triggers have the distinct text starting the sentence with "When", "Whenever", and "If."

Your deck seems solid but I would suggest adding in some more draw power. There are easy to mention (but expensive) cards like Rhystic Study and Sylvan Library but Yarok can enhance effects like Guardian Project and Soul of the Harvest to become very potent. There are plenty of 2-3 CmC creatures that have a draw ETBs that are worth considering as well.

Creature tutors can be even more valuable than generic tutors. I suggest including Eldritch Evolution , Neoform , Prime Speaker Vannifar , and Birthing Pod to turn your used ETB bodies into fodder to find even more creatures with ETBs.

Some of Yarok's most hidden gems are cards that simply let you do more of what you are already doing. Phantasmal Image , Temur Sabertooth , Bramble Sovereign , Progenitor Mimic , Ghostly Flicker , Repudiate / Replicate , Rite of Replication , Mimic Vat , and Crystal Shard are great examples that allow you do copy or reuse ETB effects.

Make sure you include Instant and sorceries for removal because nothing suck more than getting stuck by a Torpor Orb when all of your removal is ETB based. Krosan Grip , Force of Vigor , Return to Nature , Nature's Claim , Beast Within , etc.

TheSeffMan on Derevi Combo

3 weeks ago

Thanks for clearing that up Xingact I think i just counted wrong with the Phantasmal Image combo and for Naru Meha, Master Wizard , Cloudshift and Ephemerate don't work, but spells that target two permanents do, i.e. Ghostly Flicker and Displace . From here I'm just stuck on whether to go more draw/reanimate path or be more tutor based to complete the combos.

Xingact on Derevi Combo

3 weeks ago

TheSeffMan for the Phantasmal Image combo you get out 7 lands, play Palinchron , untapping all 7. Play Phantasmal Image , tapping all 7 lands again, spending 2 mana and floating 5. Phantasmal Image copies Palinchron , untapping your 7 lands. Use 4 out of your 5 floating mana to activate the copy's activated ability to your hand. You can then loop Phantasmal Image to net infinite mana.

For the Naru Meha, Master Wizard combo, when you cast an effect like Ghostly Flicker , you can respond to your own spell with Naru Meha, Master Wizard , which will copy it. You can use that copy on herself and another target, which will cause her to re-enter the battlefield, allowing you to copy the original spell again. You then get infinite flickers. Hope that helps!

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Ghostly Flicker occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%