Ghostly Flicker


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Avacyn Restored (AVR) Common

Combos Browse all

Ghostly Flicker


Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.

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Recent Decks

Ghostly Flicker Discussion

Aarik on Faerie Thief

4 hours ago

I've noticed a lot of similarities here with my own mono-blue, combo-slinging Faerie Control deck and thought you might be interested in taking a look at some of the interesting combos I use!

For example, you could better capitalize on your Sower of Temptation's ability to steal a creature by using a Ghostly Flicker to flicker both your Sower AND the creature you've taken with Sower! This re-trigger's Sower's ability AND returns to other creature to your control unconditionally! Ghostly Flicker can be used well with ANY of your faeries to re-trigger enter the battlefield abilities!

Fog Bank is a powerful defender, and I had a spot for him on my mainboard for quite a long time before swapping it out with Mistblade Shinobi, and later Phantasmal Image. Fog Bank is a great stand alone addition to your deck, but doesn't combo with anything! I wonder if its filling a spot that could be better used by something that synergizes more effectively with you deck?

I am really excited to hear how Kefnet's Monument plays with this deck! It's a great way to speed things up and more confidently spend your mana and might just be the backbone of your faerie combo deck!

Boomcat12B on If Dig Dug were a Wizard

3 days ago

Appreciate the comment and ideas. I did not even think of Ghostly Flicker but it makes sense and I will add it in. I did end up taking out Black Market since I was only running it to get some more mana. I have sense added Cabal Coffers and Urborg, Tomb of Yawgmoth to make sure I have the mana I need to combo out. I also plan on adding Dimir Signet and Izzet Signet for the ramp. I was running the Talismans but I pay alot of life already for mana, and will pay even more when I get the Shocks and fetches and put them in here so I am going to pull em. Here is what I am looking at once I have bought a few more cards - End Goal for Dig Dug

BTW checked out your list I like the feel of it and can see where your going with it. But I don't have any experience playing in CEDH so I don't think I can offer any ideas or anything. Enjoyed the competitive feel for Inalla though.

Ruffigan on Species Gorger PDH

6 days ago

Displace would be a good addition, second copy of Ghostly Flicker essentially.

HotShot14 on If Dig Dug were a Wizard

1 week ago

Hey dude, I like this dun list.

Have you thought about adding in Ghostly Flicker for an additional wincon with dualcaster mage? By adding this wincon you could maybe take out some other cards that are really only good for a not as good combo.

You could also add in Dark Petition as another great tutor since it refunds 3 mana. Have you thought about adding in more mana rocks to make your deck a little faster? Cards like Dimir Signet, Rakdos Signet, and Talisman of Dominance

I would maybe take out Black Market unless you added a sacrifice outlet, since all your tokens that you make with inalla get exiled so you don't get any counters.

Just some thoughts, as I am passing through.Here is my deck list if you want to check it out, is a different theme but it might give you some ideas. Comments and Up votes are appreciated.

HotShot14 on Wizard Combo/control

1 week ago

Hey bro I like you fun list,

Have you thought of cards like Windfall to help fill up your hand and give you solid hand disruption? or maybe throwing in a Ghostly Flicker for an extra win con with Dualcaster Mage? I would also maybe take out Behold the Beyond because it is so expensive and add in a Dark Petition since it refunds 3 mana.

Since you are running Paradox Engine, an amazing card, I would recommend throwing in more mana rocks like: Fellwar Stone, Izzet Signet, Rakdos Signet, and Talisman of Dominance to help you generate tons of mana to cast your entire hand.

Feel free to check out my list if you want some slightly different ideas, mine is control and reanimator.

enpc on Temporal Flux and Phyrexian Tutor

2 weeks ago

I really do. The thing is (especially in EDH which is where I'm presuming these are designed for), you can pay 6 life 6 times, assuming you're not gaining any. And cards like Aetherflux Reservoir make it ohh so easy to. Because at 3 colourles mana, It's very easy to get some early ramp out, play that, Eternal Witness it, Ghostly Flicker the E-Wit and then keep chaining effect like that. And I can start that at 6 mana. The next cheapest card that let's me do that is Temporal Manipulation which is a fixed 5 mana for just that spell.

wraya2 on Azorius Guildmage - Pauper EDH

2 weeks ago

Ok, I nixed those combos to focus on more diversity and less "dead" draws. I really like the potential of Peregrine Drake/Archaeomancer + Displace/Ghostly Flicker interacting with Stonybrook Schoolmaster or Soul Warden/Soul's Attendant or Sage's Row Denizen to mill out opponents :)

Hopefully this looks better.

Podkomorka on Dimir pauper edh

2 weeks ago

Pestilence and Crypt Rats are board whips and should be in black decks. You could add Ghostly Flicker, Displace, Peregrine Drake so you can make infinite mana and replay every creature from your graveyard AND blink any of your creatures forever. Then add Merchant Scroll, Brainspoil, Dimir House Guard, Drift of Phantasms, Muddle the Mixture, Dimir Infiltrator, Perplex, Shred Memory to tutor for any piece of the combo (okay maybe not all of those but definitely the ones that grab 3cmc and 5cmc). I think these includes are a very strong way to close a game and your commander plays a role as an Archaeomancer effect that also brings creatures back.

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