Ghostly Flicker

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghostly Flicker

Instant

Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.

Azoth2099 on Wizard tribal Big X spells

4 days ago

Ahh yes, Wizard tribal. Amazing. Here's some cards to tutor, draw & ramp your way to victory with:

Mystical Tutor, Personal Tutor, Solve the Equation, Gamble, Fervent Mastery & Vedalken AEthermage are worth considering as tutors here imo. Most of the other tutors in this color combo are Artifact tutors like Fabricate, Reshape & Reckless Handling...which I suppose could end up playing into a revamped strategy here as the deck develops, who knows?

For draw, Windfall, Wheel of Misfortune (& Wheel of Fortune if you're cut like that), Tolarian Winds, & Decaying Time Loop are all great with this commander. Cantrips like Ponder & Brainstorm should probably make the cut as well, it's hard to top that value for 1 mana.

As far as ramp, I always try to roll with at least 10 mana rocks, a handful of rituals & perhaps a few cost reducers when I'm within , depending on the your deck's mana curve. I know that sounds extreme, but I swear it makes your deck awesome, especially the more it develops. As the quality of each card goes up over time, consistent ramp becomes more and more important.

Also, some combo pieces to pair with Dualcaster Mage wouldn't hurt either. Twinflame, Heat Shimmer & Ghostly Flicker all work, the former 2 are definitely more synergistic with your current list though.

I could yap about various bangers for this commander like Bribery & Acquire all day, but I'll stop here unless you request more.

Lastly, a bit of bad news...Vadrik, Astral Archmage is the best commander for big X spells lol, he's insane. I might even say that he's the best one in that color combo in general.

Cheers!

legendofa on Take Control

1 month ago

You're in the colors of counterspells and protection, with and . Flickering Ward and Counterspell are reasonable options, and Swiftfoot Boots lets her start doing her thing as soon as she comes out.

For blink effects, Cloudshift, Ghostly Flicker, and similar effects let you both protect one of your creatures and keep control of your opponents' creatures. Since these cards specifically return the exiled creature "under your control," you can basically reset the control effect. Like, if you took a creature from an opponent with Merieke, you can blink it with one of these cards and keep it under you control without having to keep Merieke tapped.

I also like Fool's Demise for this sort of deck, as a personal favorite.

Azoth2099 on Bwatsizzle Maelstrom

2 months ago

Kalamax! Tight. Here's some recs:

Wandering Archaic  Flip, Flusterstorm, Flux Channeler, Twincast, Fork, Reverberate, Reiterate, Radstorm & Spellbinder.

I'd also recommend running some synergistic combos like Isochron Scepter + Dramatic Reversal & Dualcaster Mage + Ghostly Flicker.

Good luck refining your list! Great commander choice.

Coward_Token on I'm Blue (da ba dee da ba daa)

4 months ago

Oh and sorry if I'm being annoying but what's your plan with clones like Sakashima? Multiple sources of rebound are redundant, so IMO copying your commander isn't that impactful.

(Also, Teferi's Time Twist/Ghostly Flicker/Clockspinning seem decent for turning over the land-side back)

ASalesman on Unesh, Ultimate Guide (Tribal)

6 months ago

1 card sub + found another relevant combo

Replaced Spark Double with Orvar, the All-Form. Spark double and Sakashima are great cards with awesome text, in this deck they effectively do the same thing. I don't think the deck needs redundancy here. Seeing both of these cards in your hand is undesirable because they are relatively expensive mana-wise. A faster card needs to go in one of these slots. I chose to take out Spark Double rather than Sakashima because the text on Sakashima is better. Incoming Orvar. Orvar benefits from Unesh's cost reduction making it only 2 mana to cast. He is a cheap sphinx which is good enough and the rest of the text is an outstanding bonus. The first ability on Orvar synergizes extremely well with Unsummon, Snap, Ghostly Flicker, and especially Chain of Vapor. The second ability isn't as important, but it is not an unhappy thing to see.

Found another almost infinite combo that includes Dockside Extortionist. But wait this is a mono-blue deck, what gives?? Dockside is huge in the format right now, and with Phantasmal Image you can make one if your opponent has one. In Unesh this can be a win condition. Here is the order of events:

Initial conditions:

Steps

  1. Cast a sphinx. This triggers Cloudstone Curio returning Phantasmal Image to your hand. This also triggers Unesh, Criosphinx Sovereign, you pull sphinxes, changelings, bounce spells, Thassa's Oracle, and counter magic if possible from the BFOF.
  2. Play Phantasmal Image as a copy of Dockside Extortionist to regain mana equal to or greater than the combined cost of the sphinx and Phantasmal Image.
  3. Continue to play sphinxes until you can win the game with Thassa's Oracle.
  4. Repeat until Thassa's Oracle win is online.
  5. Cast Thassa's Oracle

ASalesman on Unesh, Ultimate Guide (Tribal)

7 months ago

Minor Revision

  • Replaced Rewind with Unsummon. Rewind is expensive, and like Treachery it feels bad when it doesn't resolve. The main reason to include Rewind over another counterspell is that it can gain additional mana in combination with mana doublers. However this usually only happens when you counter your own spell which is not always ideal. Unsummon keeps the value train rolling baby. This mana cheap spell keeps the win con rolling. So it keeps the deck faster and more focused.
  • Replaced Cryptic Command with Mystical Tutor. Cryptic command is an expensive spell to hold up. With other recent additions making the deck fast, it is probably better to speed the deck up more and win the race to a wincon rather than defend against other wincons. This card will mostly end up fetching Rite of Replication, but it can also grab your only board wipe Cyclonic Rift, Ghostly Flicker for value, or a piece of interaction.
  • Replaced Swiftfoot Boots with Trickbind. Swiftfoot boots feels a little slow with the 1 cmc equip cost. It is easier to defend Unesh with some of the other additions like Unsubstantiate or Unsummon (these also defend against a boardwipe while the boots don't. Trickbind is included because it can stop a lot of cEDH combos that don't rely on spells resolving. This spell can also be tutored by recently added tutors Spellseeker and Mystical Tutor.

ASalesman on Unesh, Ultimate Guide (Tribal)

7 months ago

GHoag: Ghostly Flicker has so much synergy and versatility I don't know if I could ever take it out. I am always happy to see it. It helps with mana generation with Nykthos, Shrine to Nyx, enhances all of the great ETB's in the deck, and protects Unesh from spot removal. I would absolutely recommend giving it a shot!

Load more