Ghostly Flicker

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Avacyn Restored Common

Combos Browse all

Ghostly Flicker

Instant

Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.

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Ghostly Flicker Discussion

enpc on Tasigur EDH

3 days ago

Snapdisastermage: Having a versatile deck is very much a good thing. But typically you achieve that through redundancy. For example, I run Deadeye Navigator + Palinchron in my Damia deck to generate infinite mana. But I also run Eternal Witness, Ghostly Flicker and Peregrine Drake. This way I have redundancy on any one piece of the combo. Then on the mana sink side, I can Blue Sun's Zenith each player out, it I can also exile their libraries by recasting Reality Shift over and over. Again, I have redundancy on the actual win condition.

While there is a central point of "creature ETB triggers", because all the pieces interlink and most of them are useful outside of combo, I only need a small number of core combo pieces, leaving more room in the deck to run counterspells to deal with things that might shut my combo down as well as card advantage to better help me get to the combo.

In the words of Ron Swanson: "don't half ass two things. Whole ass one thing."

Ares666 on Blinking splicers

3 days ago

A good flicker card would be Ghostly Flicker. You can flicker a Splicer and Flickerwisp which creates a golem then flicker the splicer again with Flickerwisp creating another golem. Much flicker, very Golem. Love the deck idea, thought of it myself after running flicker splicer in a new MM17 draft I did.

python2048 on Brago, King of Eternal Value

4 days ago

I play Ephara, God of the Polis as my commander and even though they are kind of different decks, there is a lot of overlap.

A few cards that are under or around $2 that I run and you might get benefit from:

Knight-Captain of Eos

Conjurer's Closet

Wall of Omens

Sunblast Angel

Karmic Guide

Crystal Shard

Trinket Mage (you can add Seat of the Synod, Ancient Den, and maybe even Darksteel Citadel to make it worth more than just getting Sol Ring. I have Everflowing Chalice. In this deck, you may also get use from Pithing Needle. With this package, it's probably just better than Pilgrim's Eye.)

Thalia's Lancers (Important to note, it gets any legendary, not just creatures. I run Inventors' Fair and Nykthos, Shrine to Nyx.)

If you have Archaeomancer, you probably want Mnemonic Wall and Scrivener as well. These cards make Ghostly Flicker much better. So much so that I run also Displace and Illusionist's Stratagem as well in Ephara.

Ixidron could be interesting in this deck, especially if you add more blink effects outside of Brago.

I don't know how much I like creature auras for Brago. He's already a removal magnet (which is one of the reasons I don't play him as my commander) and I feel like you'd end up just getting two for one'd. Whispersilk Cloak might be a good alternative. You could also add stuff like Cloudshift, Momentary Blink, or maybe even Whitemane Lion to help protect Brago from removal or get additional value. Again, I haven't played this deck and don't know your meta, so this may be irrelevant.

You may want to look at making your mana rocks a turn faster so you can curve into Brago on turn three. You could run Talisman of Progress, Fellwar Stone, or Thought Vessel if you're looking to have your rocks all untap with Brago. They aren't as reliable at fixing as say Darksteel Ingot, but the speed could be worth it.

Here's a link to my Ephara deck if you're interested:

Ephara's Blink'n Value

Veescrub on storm surfer

6 days ago

Dualcaster Mage + Ghostly Flicker + Command Tower or other any color mana source gives you infinite colored mana to cast all your shit in one turn.

XPosiedenX on Blinking Rhino

1 week ago

Heya, Thanks for posting the deck! :D

I only wondered why you chose the lower cost blink spells:

Cloudshift over Ghostly Flicker,

And Turn to Mist over Displace.

Why blink once when you can blink twice? In addition, Ghostly Flicker can get lands or artifacts too. Good for protecting your Panharmonicon, Phyrexian Metamorph, Or others :)

(They also combo extremely well with Eternal Witness, Or effects similar ;) )

Izu_Korasu on Edh good copy deck

1 week ago

Spitting Image has a blue/green color identity so it isnt legal in a mono-blue edh/commander deck.

Stunt Double, Fated Infatuation, Mirror Match, Gigantoplasm, Sakashima's Student and Tempt with Reflections may be useful additions to the deck.

Ghostly Flicker type effects also seem useful.

also Void Shatter/Dissipate/Faerie Trickery/Counterspell/Arcane Denial are all upgrades to Cancel

thorsgaming82 on Damia

1 week ago

The deck is designed to ramp up quick and keep the opponent's board state in check until it can combo off. Damia, Sage of Stone is mostly a distraction, but isn't reliable as a wincon, when she draws the cards it is great but most likely she will die quickly.

Blue Sun's Zenith, Palinchron, Rune-Scarred Demon, and Deadeye Navigator are the go to wincons, Intuition as well can most often set you up for a win within one turn of playing it.

Tooth and Nail however is practically a one card combo in the deck. Most of the time you should be able to cast in entwined and win that same turn if you have the correct cards in hand which could be a good number of what is in the deck.

Peregrine Drake and Phantasmal Image can help the deck go off if needed as well as Ghostly Flicker.

Mindcrank and Duskmantle Guildmage are the off win combo in the deck, they help in certain hate situations.

Hinder, Spell Crumple, and Vendilion Clique work with Tunnel Vision as another win combo and Hinder, Spell Crumple and Vendilion work fine by themselves. Tunnel Vision can also in rare cases be used on yourself to win the game. I have won with a self-targeted tunnel vision each time I had to target myself.

Baleful Strix is mostly used to protect against heavy beaters while I am waiting to go off. The card draw is a huge plus as well.

Necropotence can also set you up for a win midgame, but should be played cautiously.

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