Ghostly Flicker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Avacyn Restored (AVR) Common

Combos Browse all

Ghostly Flicker

Instant

Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.

Ghostly Flicker Discussion

triproberts12 on Sun Quan, Lord of Wufect

1 week ago

I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.

Another classic mono-blue combo is Pili-Pala + Grand Architect . I like that one here, since you want to power up your blue and artifact infect creatures, anyway.

Next is Palinchron . You're already running High Tide and Caged Sun , so that's one option to go infinite. Deadeye Navigator can also combo with Palinchron.

A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.

To tie all of these combos together, Merchant Scroll and Mystical Tutor can get the Instants or Whir of Invention .

I think you could use a lot more mana rocks, as well. I would start with Sky Diamond , Mind Stone , Worn Powerstone , Thran Dynamo , and Thought Vessel .

I'm also surprised not to see Corrupted Conscience in here. Love that card.

As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.

Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.

Joe_Ken_ on Looking For More Jank

1 week ago

Also maybe getting some flicker cards in there to trigger his ability again might be good like Ghostly Flicker and Displace this way you can get his trigger off repeatedly without casting him again.

triproberts12 on Roon IRL

1 week ago

You're already running Peregrine Drake and Mnemonic Wall . Put in Displace and Ghostly Flicker to complete the drake combo package. You're already running Isochron Scepter, as well. Throw in Dramatic Reversal , and you have infinite mana and blinks with Roon with any mana rock out. You're already running Reveillark , so run Karmic Guide for the infinite recursion.

Including Mystical Tutor and Whir of Invention will allow you to fetch any piece of either of those combos, once you account for the fact that you're already running Green Sun's Zenith .

ZendikariWol on So, You Wanna Play Jund Yea? (Budget)

1 week ago

I knew what you meant by budget, Chasmolinker. A decent modern deck costs 500-2k$. I'm familiar with what not being casual is, I'm understand the modern meta and price tag, I just choose to reject that in favor of the play style I prefer.

And it's just that- the play style I prefer. Just me. I have a lot of friends who are super competitive. They consider it a fun challenge. I consider it an unnecessary deck building restriction. Are either of us totally right? No. Because both our arguments have some truth to them. In the end, we prioritize the joy that we get out of the game. For me, that's a game of commander with no combos and no stax! And for them, it's a game of pauper where they have tron out, a Stonehorn Dignitary , a Mnemonic Wall , and Ghostly Flicker in the graveyard.

TL;DR I understand and see the appeal in competitive, especially competitive modern. It's a nice cup of tea, but it's not my favorite. My comment was meant to poke fun and not to actually offend or criticize.

triproberts12 on Arcades Defenders

1 week ago

It's a little difficult to tell what you're thinking from such a limited list, but if you're going for a blink subtheme, I advise putting in Drake Combo. The Pauper version used Ghostly Flicker to blink Peregrine Drake and Mnemonic Wall for infinite mana. Displace and Illusionist's Stratagem have been printed since the banning. In addition, while Mnemonic Wall best fits your strategy, you also have access to Archaeomancer , Scrivener , and Salvager of Secrets for recursion and Great Whale and Palinchron for land untapping. You also have access to Roon of the Hidden Realm , Brago, King Eternal , Deadeye Navigator , Mistmeadow Witch , and Eldrazi Displacer in your colors.

For redundancy with your commander, the new Guardian Project and High Alert are great additions, Project, especially, if you're going full-on storm.

I would also check out the EDHREC page for Arcades, as well as the blink theme page.

Kogarashi on skyfire kirin and The lack ...

1 month ago

Incorrect, Sousaphonist.

Summoning sickness refers to the rule that a creature cannot attack or use activated abilities with the or symbol in their cost if it hasn't been continuously controlled by a player since the beginning of that player's most recent turn. (See rule 302.6)

So say you cast Llanowar Elves on turn one. It has summoning sickness because you haven't controlled it since the start of your turn (beginning of the untap step). Three turns later, I use Act of Treason to take control of it during my first main phase. Now I control it. I haven't controlled it since the start of my untap step, so normally it would have summoning sickness, but Act of Treason gives it haste. I can use Elves' mana ability or attack with it this turn.

Now let's say that on the next turn, I steal it again, but this time with Skyfire Kirin 's ability. Again, I haven't controlled the creature since the start of my untap step, but unfortunately in this case, Kirin doesn't give the Elves haste. I can't actually use its mana ability or attack with it this turn unless I've got something else to give it haste.

A creature will keep regaining summoning sickness if control of it keeps getting interrupted. This could be control-changing effects like the above, but it also includes zone-changing effects (such as flickering with Ghostly Flicker ). This is why so many short-term control-changing effects (usually in red) add haste, so you can use it before you hand it back to its previous controller. Skyfire Kirin is an odd one out.

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Ghostly Flicker occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.05%

W/U (Azorius): 0.15%

GWU (Bant): 0.07%

U/B/R (Grixis): 0.07%

W/U/B (Esper): 0.08%

BUG (Sultai): 0.06%