Mox Diamond

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
From the Vault: Relics (V10) Mythic Rare
Stronghold (STH) Rare

Combos Browse all

Mox Diamond

Artifact

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

V10

STH

Ebay

Mox Diamond Discussion

SilverLoonie on Kess, Doomsday Storm

2 days ago

Added some things, Morphic Pool is basically an non-fetchable Underground Sea I swapped Sulfur Falls for it, will add the actual Underground Sea when i get a copy.

Swapped out Snapcaster Mage for Mission Briefing Seemed like a good change, I lose the ability for the cost reduction to make it cost just U but you gain the Surveil, with Kess in play the Surviel is incredibly powerful.

These couple of changes also made my deck drop in competitive scaling, so not sure what happened there.

More changes to come soon like getting a copy of Imperial Seal, Underground Sea, Mox Diamond, and Timetwister.

Also need to try to reduce CMC a bit more, want to get the average to around 1.5 CMC

I want to add some more interaction Lightning Bolt and Flusterstorm being the big ones.

SufferFromEDHD on Tatyova, Divine Lands

5 days ago

Devastation Tide is Cyclonic Rift #2

Life from the Loam with my suggestion of Tolaria West is very strong.

Constant Mists should be mainboard as well.

Mox Diamond and/or Mana Crypt if they can be obtained.

Chasm Skulker seems out of place in this list.

Teferi's Response if you are feeling funky.

SynergyBuild on Commanders by Power Level [EDH Tier List]

6 days ago

Kongou_des your list without proper ramp like Lotus Petal, Mana Crypt, Mox Diamond, etc. just isn't competitive at all. I am sorry to say that, because Emmara Stax is such a fun deck, with Nature's Chosen synergy and the ability to break parity on cards like Winter Orb with cards like it and Earthcraft, and the built-in combo with Squirrel Nest, but with you running fun, but useless cards like Divine Visitation, I can't help but feel you don't understand cEDH and the way many decks aim to win around turn 1-4, and set up their lock pieces by turn 1-3 to shut down their opponents.

I'd estimate that Emmara stax can be placed around High-Power, as it can win, yet often won't to its more well-tuned stax brethren with more access to colors like red or blue stax cards.

enpc on Zur’s Paradox Theorem

1 week ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

SynergyBuild on tuvasa Tier?

2 weeks ago

Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.

If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.

The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.

Sun Titan would be okay in a more dedicated stax build that doesn't go with enchantments, despite its promise with Mana Vortex, and Austere Command/Supreme Verdict should be on the chopping board.

Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.

Sphere of Safety is too much mana, and I'd probably drop a Propaganda or Ghostly Prison, perhaps because you'd just tutor up a Solitary Confinement.

Seedborn Muse, Mystic Confluence, and Mirari's Wake are a waste of mana, I know why you run them, but they are traps.

Words of Wind is a maybe, I feel it has value when comboing off, and acts as a wincon with Earthcraft/Altar of the Brood and a creature, but is otherwise weak.

Energy Field needs to go, it sucks, as does Hesitation and Lunar Force, yes, Sun Titan, no even so. You will not use these in a meaningful way.

Academy Rector is for pulling out your Decree of Silence/Omniscience, but because you are not hulking it up or having any consistent way for it to die, it isn't worth it.

Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.

Beast Within and Counterspell need to go, there are much more efficient options like Force of Will, Nature's Claim, and Swan Song.

Karmic Justice is a bit bad, I'd drop it, probably for Greater Auramancy.


Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.

Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.

The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.

Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.

With tutors, Idyllic Tutor, Worldly Tutor, and Mystical Tutor are the picks for me, leaving 13 cards.

Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.

Back to Basics, Root Maze, and Rest in Peace make for a good toolbox effect for hate pieces. This leaves 1 card.

Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!


This last part is about optimizing your landbase for Back to Basics and Earthcraft, they synergize well, so don't worry too much about stretching your deck thin.

After looking through, the following lands are must drops, as they aren't good in nearly any deck:

Maze of Ith, Krosan Verge, Reflecting Pool, Reliquary Tower, and Rogue's Passage

They don't have a place in this deck.

Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.

Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.


That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.

SynergyBuild on Commanders by Power Level [EDH Tier List]

2 weeks ago

Actually, yeah, the definition fits that perfectly. Tuvasa is tier 3.

Tier 3

This is the middle tier. They can't usually compete against tier 1 decks, but might do fine with tier 2 decks. They usually have "the Aggro Problem," or they are wildly inconsistent. Most of the "pubstomp" decks that dominate casual meta go in here. They may have a bad reputation, but that doesn't make them tier 1.

Tuvasa can handle aggro swarm with propaganda/ghostly prison, aura of silence for artifact ramp, and stony silence for aggro voltron builds

It is wildly inconsistent, and slow. I play enchantress, and the most powerful combo and stax builds I have achieved over a year of trying has been tier 3 at best. Enchantress and enchantment-based stax is simply to inconsistent, relying on a draw engine, that is subpar in the command zone or not easily able to be put online with bad tutors like Summoner's Pact being needed when you just can't afford the tempo loss. Really, Tuvasa is bad against most tier 2 decks, and is way to slow and durdly for tier 1 to ever be affected by it.

Aura of Silence comes down after the artifact mana. Artifact mana, Sol Ring, Lotus Petal, Mana Vault, Mana Crypt, Chrome Mox, Mox Diamond, Grim Monolith, Mox Opal, and the other similar effects come down on turns 1 and 2. Without some very incosistent ramp strategy, Aura of Silence doesn't come down until turn 2 or 3, which is averagely missing most of the artifact mana.

The aggro strategy that sees the most play is Edric Turns, a deck that can attack any other player to get the draws, and easily blow up all of your pillow fort over 40 turns before one shotting you.

Stony Silence is a great card, worse than Null Rod, but good in a stax build. It does help the deck be a good stax deck, however with only a handful of real stax cards, it falls short of making Tuvasa viable. Rest in Peace and Blind Obedience are other cards I have found help out with Tuvasa, and Rule of Law, Arcane Laboratory, Eidolon of Rhetoric, and ocasionally Spirit of the Labyrinth does as well. Blue has Mystic Remora, a card that sees extensive play in cEDH stax builds as well as many blue-based decks in the format, and Rhystic Study exists to help lock out some storm decks by drawing you until you can hit some 0 mana counterspells or a Flusterstorm if they are a Tendrils deck and are not going Aetherflux Reservoir.

Back to Basics and Mana Vortex are semi-efficient enchantment replacements for Winter Orb/Smokestack, but aren't too good unless in a dedicated deck, as is Stasis.

Outside of those 11 cards, of which 5 are generally only decent or bad unless in a dedicated deck, enchantment-based decks need red or black for cards like Nether Void, Blood Moon and Stranglehold, however five color enchantments isn't viable due to landbases being too stretched to run Blood Moon or Back to Basics, which leads the whole point to be undermined.

I'll check out your link and see if it has any potential, but I highly doubt it.

Frank_Glascock on EDH - Animar, Soul of Elements

3 weeks ago

Iquasi, thanks so much for the detailed reply.

I understand your reasoning for running Sakura-Tribe Elder, Burnished Hart, and Solemn Simulacrum. My list replaces those with Mox Diamond, Chrome Mox, and Wild Growth (just added). I am playing all the good one mana dorks.

I am playing all the counterspells that you are. Heroic Intervention seems great in theory as board wipes are very common in my meta. It would seem that Heroic Intervention could be a backbreaker as everyone's board is cleared while you are sitting pretty. It was just added so it may prove to be good only in theory.

Balefire Dragon seems to be very similar to Pathbreaker Ibex, which I cut. They are very impactful cards IF they get to swing. There is rampant spot removal in my meta. I am doubtful that they survive to my following turn.

Maelstrom Wanderer is a pet card of mine as it was the first commander deck I built. My deck has to have some more aggro elements as I am not playing Ancestral Statue. Wanderer gives me cascades and haste to the whole team.

Ainok Survivalist along with Caustic Caterpillar are my artifact /enchantment removal. Bane of Progress is on my watch list.

Purphoros, God of the Forge and Walking Ballista are in my list. They are good outside of being the second piece of the Ancestral Statue combo.

Iquasi on EDH - Animar, Soul of Elements

3 weeks ago

Frank, thank you for taking your time to write! If you could provide me with a link to your decklist I could maybe offer more assistance, but I'll try to reply to your points now. But first I must say a few words on the design of this deck. This list is far from being the most powerful Animar list out there and that is entirely intentional: my regular playgroup with long-time friends is not the most competitive and since this list was designed for that environment I have on purpose omitted a number of traditional Animar key cards such as Survival of the Fittest and the fast mana such as Mox Diamond, Chrome Mox, Mox Amber, Utopia Sprawl and one mana ramp dorks. If I were to power up the deck, I'd start with adding more fast mana and tutors.

Ancestral Statue I would recommend running as an 'emergency win button' for those games that last for hours. If you feel like adding more power, add Purphoros, God of the Forge and/or Walking Ballista, but even Statue itself helps put games away with arbitrarily large Animar attacking.

Part of the reason for me running Sakura-Tribe Elder, Burnished Hart and Solemn Simulacrum is that my meta runs quite a lot of removal, and these cards listed above all leave something behind in the case of Animar leaving the table. Since Animar draws quite a lot of hate I've tried to include cards that provide value even without Animar on the table.

Gilded Drake is a card I play in my 100% tuned combo-Animar list, but here I have omitted it for power level reasons. Caustic Caterpillar is nice, but I prefer running Ainok Survivalist over it since it synergizes better with Cloudstone Curio. I had Maelstrom Wanderer in the deck for a while but I eventually cut it for Balefire Dragon because in this list Wanderer can hit something fantastic, but more often than not it hits random 1- and 2-drops that don't really affect the game at all, so I cut it. The dragon does a lot of work in my meta: all players play creatures and having access to one-sided sweeping effect is just too good to pass. The Dragon is also handy in the 7-drop slot because of Birthing Pod. Tutoring up Bane of Progress with Imperial Recruiter, playing it blowing up everything and saccing it to Birthing Pod the next turn is one of my favorite lines in this deck :) With haste effects Balefire Dragon is just too good to pass. If you don't have it I'd recommend adding it if your meta runs slower creature decks like mine does. Bane of Progress is one of the Imperial Recruiter toolbox creatures that I have found very useful. This deck runs only a tiny number of artifacts or enchantments so it is basically a one-sided board-wipe. Heroic Intervention I have just found inferior to counterspells. Intervention doesn't stop Toxic Deluge or Living Death but Mana Drain does. Then again against Supreme Verdict counterspells look pretty awful, but I think your deck would be better off with counterspells if your mana base allows it. Spellseeker is a card I have considered, but it might be too strong for this meta. I do run it in my 100% powered list and I just love it.

Hardened Scales is a card I am considering at the moment and you might see it quite soon in my list :) It is a good card but I'll have to see if it is too strong.

Load more