|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
Combos Browse all
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color to your mana pool.
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Mox Diamond Discussion
3 days ago
The others however could be in my budget!
Thank you for the upvote!
3 days ago
I have been opposing such a deck. What I found hard hitting for obvious reason are these cards:
They might be selected based on your local meta. But these ae solid cards to consider. Good luck!
6 days ago
Fetchlands are always a great thing to invest in for a deck like this. And if you are going into the cEDH movement, then you need to get yourself a Tropical Island. Hands down well work it. If you are using Scroll Rack, consider adding Sensei's Divining Top to your deck as well. There is a lot of work that you have to do to make this deck successful. Lowering your mana curve can do a lot for the deck. 2.53 is really high for a U/G deck. You want it somewhere between 1.8~2.1 for your Avg. CMC.
1 week ago
The more competitive you're trying to make this, the more important it is to get Kaalia down early. You basically need to guarantee a turn 3 Kallia. That means that you need to be running cards like Mox Diamond, Talisman of Indulgence, the signets, Mana Crypt, etc. to increase the chances of getting that early ramp. Because if you're not attacking on turn, chances are you've already lost to a turn 5 clock.
1 week ago
Hello, and thank you for the kind words!
Nath's pros lie in that his ability can be used as a combo piece with discard (especially Sadistic Hypnotist and Possessed Portal) which supports his staxy game plan, but Gitrog has potential as a staxy deck with Strip Mine recursion and Death Cloud effects paired with land recursion, followed by pure Gitrog beats or something like Helm of Obedience as the wincon. A brew with some combo routes was made a couple months back if you're interested: Frog Stax.
As far as you Zur list is concerned, I honestly have nothing too big to add. Mox Diamond and Mana Vault are both rocks that you should definitely run for their massive tempo gain in the early turns though. Lotus Petal is great too, but not too compulsory in a deck like this. Sensei's Divining Top of course is also a super good add, but I can see if you prefer not running it. For some extra enchantment toolbox synergy, Flash + Academy Rector for Omniscience is always pretty damn good, and Rector is fine in that you can use it to find other chants as well if you feel like it and it can also be reanimated with all the reanimation spells. Speaking of reanimating Rector, I also recommend bounce spells like Cyclonic Rift or Winds of Rebuke to do tons of things whenever you need to (such as bouncing an Animate Dead off of Rector).
1 week ago
List of things that could be better.
1.) Better Early Ramp Play more of the low cmc mana dorks like Boreal Druid, and Elvish Mystic. Then the noncreature one mana ramp like Utopia Sprawl and Wild Growth. 2 mana dorks like Bloom Tender and Priest of Titania. Also Probably a good idea to only play one of the four mana accelerators like Vizier of the Menagerie, Oracle of Mul Daya, and 3 cmc Courser of Kruphix as the early ramp that the one cmc dork provide is much faster.
2.) Evaluate what impact a card has when played (General rule is 4 cmc or higher should put you at a significant advantage or outright win you the game)Remove the cards that dont provide significant advantage and are just general goodstuff value like Thragtusk, Vedalken Orrery replaced by Teferi, Mage of Zhalfir, Portal Mage, Mnemonic Wall replaced by Jace, Vryn's Prodigy Flip, Nissa, Steward of Elements probably should probably be another combo piece or some sort of draw/protection.
3.) More and Better Counterspells Use better counterspells than Disallow. Like Counterspell, Remand, Unsubstantiate, Daze, Spell Snare, Swan Song, Muddle the Mixture, Mana Drain, Mental Misstep, Delay, Dispel, Spell Pierce, and Negate. Your counterspell package should really be large so you can play Baral, Chief of Compliance and get more Rashmi, Eternities Crafter Triggers on other players turns while searching for you combo.
4.) Better Lands
Off color fetches like Flooded Strand, or Wooded Foothills are still better than Evolving Wilds. Other cards like Crop Rotation can fetch Gaea's Cradle or Nykthos, Shrine to Nyx or even help fix you mana early on. Along those lines if you still feel you need more fixing Nature's Lore and Skyshroud Claim can grab fetch lands and get untapped lands which is much better. Lands like Simic Growth Chamber, Temple of the False God,and Seat of the Synod should be replaced by lands like City of Brass, Mana Confluence, and Ancient Tomb or other off color fetches to more reliably get you mana base set.
5.) Better Draw and top deck manipulation
In the category of better "draw" or more honestly hand manipulation cards like Frantic Search, Baral, Chief of Compliance, and Jace, Vryn's Prodigy Flip are great at giving you the ability to toss tech cards like Manglehorn or Reclamation Sage when they are not needed and get better stuff. Now in straight card draw cards like Pull from Tomorrow, Fact or Fiction, and Gitaxian Probe either offer massive draw or knowledge of another opponents hand. You should play Preordain for more draw and top deck manipulation.
6.) Some combos are just better Some of the best most consistent methods of making your opponents not win the game.
c.) Seasons Past + Hurkyl's Recall This one requires more artifact mana rocks and is usually a backup plan to Dramatic Reversal being exiled somehow. Same strategy as the last combo with a set of rocks as follows: Mox Diamond, Simic Signet, Mana Vault, Grim Monolith, Mana Crypt, and Sol Ring.
Start off by tapping or playing any rocks that generate you mana then play Hurkyl's Recall on yourself.
Cast these rocks and generate 3 colorless 2 blue and 1 green mana.
Now use Hurkyl's Recall again on yourself going to 1 blue 2 green in pool.
You can repeat this to generate infinite colorless mana and then cast Simic Signet in the loop to generate inifinite colored as well.
Winning the Game with inifinite mana
d.) Seasons Past + Beast Within + Reality Shift - use Beast Within to destroy a permanent then Reality Shift the beast to make them manifest a card. Then use Seasons Past to loop this until all opponents have no decks.
f.) Beast Within + Swan Song-Beast Within all of their stuff then bounce it with something like Cyclonic Rift Then start playing permanents that can be destroyed and Beast Withining your own permanent. Loop with Seasons Past to create infinite beasts. This also works with Swan Song by countering your own spells and looping with Seasons Past.
The combo you use depends heavily on what you have available in your deck once you achieve infinite mana. The goal is to have a diverse enough list that not everything you need can be exiled.
Hope this helps out.
1 week ago
There be dragons! :D So... you need quick mana for him?
Then you need Power Artifact or if you have Ancient Tomb play that and Chrome Mox, Lotus Petal, or Mox Diamond instead of one of the above lands to play Rings of Brighthearth, with combo Gemstone Array to convert your mana into one mana of any color and go infinite
or Argothian Elder, a land to tap for green and Elvish Spirit Guide, Mana Vault, Sol Ring, or Mana Crypt, and Exploration Azusa, Lost but Seeking if you didnt have Elvish Spirit Guide in hand. and Concordant Crossroads in hand go infinte with it
play a Forest and with the mana play Eladamri's Vineyard /Exploration for one more green mana at the begining of your next main phase play Arbor Elf, and Utopia Sprawl on your Forest, then play Chrome Mox, Lotus Petal, or Mox Diamond of another mana using that mana play Mana Vault then play Chrome Mox, Lotus Petal, or Mox Diamond one of them you didnt play then play Freed from the Real/Pemmin's Aura
Above isn't from originally me, I just happened to be looking at it when I saw your deck :D
1 week ago
Consuming Aberration, Snapcaster Mage, Dack Fayden, Sensei's Divining Top, Chrome Mox / Mox Diamond, Force of Will / Mana Drain / Counterspell / Swan Song / Flusterstorm / Pact of Negation, Yawgmoth's Will (& Past in Flames), Gamble / Gitaxian Probe / Lim-Dul's Vault / Impulse, Damnation, Corpse Dance (& Shallow Grave)... maybe?