Mox Diamond

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tempest Remastered Mythic Rare
From the Vault: Relics Mythic Rare
Stronghold Rare

Combos Browse all

Mox Diamond

Artifact

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

: Add one mana of any color to your mana pool.

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Mox Diamond Discussion

Ohthenoises on [List - Multiplayer] EDH Generals by Tier

4 hours ago

n0bunga I haven't, I just see the potential. Focus down on just Isochron/Paradox and then artifact/instant tutors. Chances are you COULD go off T1 with an absolute perfect 7, just need 4 mana on T1 and 3 mana from nonland sources (one of which needs to be colored) and you can win on the spot.

So, Mox Opal, Mox Diamond, Mana Crypt, Isochron Scepter, Dramatic Reversal = GG? As an example.

sonnet666 on I Need Help Making My ...

16 hours ago

Wild Research has a color identity, and is not legal for your deck.

The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.

The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.

Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.

Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).

You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.

All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.

Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."

I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.

And here's what I recommend in their place:

Double strike: Battle Mastery, Runes of the Deus, and Duelist's Heritage. Literally the best effect you can Uril, since it will double all the other buffs you're giving him.

Massive Gains: Ethereal Armor, Eidolon of Countless Battles, and Helm of the Gods (not an aura but w/e). If you're going to have cards that just buff your commander, it might as well be for a LOT.

Extra Card Advantage: Sixth Sense, Keen Sense, and Snake Umbra. These guys are cheap extra draw factor.

Trample: Rancor (best), Armadillo Cloak, Unflinching Courage, and Eldrazi Conscription (maybe). After Protection, Trample is the most reliable way to get damage through in your colors.

Haste: Instill Energy, Messenger's Speed, Cartouche of Zeal, Fervor, and Fires of Yavimaya. Hasting a Voltron commander is the best way to get your beats in asap.

Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)

Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.

Other miscellaneous stuff:

Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.

Nomad Mythmaker might make a useful recovery tool.

Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.

If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.

And that's all I can think of at the moment. Good luck.

Guftders on Iconic Masters Announced

2 days ago

Time for history lesson! :D

The reserved list was drawn up after the first true reprint set "Chronicles" was released. Players were soo outraged that their cards had dropped in value, that many people were leaving the game en masse.

In response, the Reserved List was announced. They promised to NEVER reprint any of the cards from ALL of the sets had been printed prior to Chronicles. This list of sets included: Alpha, Beta, Unlimited, Revised, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age, Homelands, Alliances, Mirage, Visions, Weatherlight, Tempest, Stronghold, Exodus, AND FINALLY the entirety of the Urza's block.

Of course, they didn't include any of the cards that had been reprinted prior to this lists creation.

The exact terms of the list, as quoted from their website, is as follows:

"Reserved cards will never be printed again in a functionally identical form. A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness. No cards will be added to the reserved list in the future. No cards from the Mercadian Masques set and later sets will be reserved. In consideration of past commitments, however, no cards will be removed from this list. The exclusion of any particular card from the reserved list doesn't Indicate that there are any plans to reprint that card."

Up until the release of From the Vault Relics, Wizards reserved the right to be able to reprint anything on the list in a premium format, as at the time of the lists creation, foils didn't exist. This led to a few interesting reprints:

Sadly, they removed this loophole with the announcement of From the Vault Relics.

Another interesting thing they did with the list, was remove ALL commons and uncommons from it due to the huge public support for the change.

In summary, the Reserved List is now just a list of all the rares from the sets leading up to, but not including, Mercadian Masques. Not all of them are powerful though some are due to the power level of the game at the time.

In fact, the cards on the list were not even that expensive at the time. I've been told that, once upon a time, Black Lotus was at $15. Heck, what's even more hilarious, is that there is an article explaining why they make bad cards, where Mark Rosewater showcases an angry letter he had received which complains about "sucky cards" one such example they used being Lion's Eye Diamond.

Lilbrudder on All Nightmare Long (SBT Primer)

2 days ago

Pheardemons: Carpet of flowers is one of the most broken cards in cEDH. It is an auto-include if you play green in cEDH pods due to the high concentration of blue decks. With that being said, it is a situational card at most commander nights given that people are more focused on fun decks and there are far fewer decks that consistently follow up a turn 1 Tropical Island with a turn 2 Underground Sea.

costrander3689: Thanks Brother!

Grantley91: No Original duals (can get by with other dual lands); No grim tutor (Its the worst tutor in the deck); imperial seal would hurt ALOT more to lose but not many people can afford it. You could replace these with a high number of iffy tutors that would imbalance the deck some and make one of the combos a focal point. Eldritch Evolution, Summoner's Pact, Merchant Scroll, Shred Memory; Muddle the Mixture Drift of Phantasms, Fauna Shaman could all be justified but aren't ideal. You could also just add more interaction. Beyond that cutting Force of Will or a Mox Diamond could make sense.

enpc: Extract is a solid tutor. If I was making food chain the primary combo I would definitely include it, but it is my backup atm. If I focus more on it its definitely a solid include and a great focused hate piece to decks with a single point of failure.

Winterblast on The BFF(Big Freakin' Frog)

1 week ago

You absolutely need Squandered Resources and Natural Balance. It's a potential turn 2 kill, if you Play with Lotus Petal, Mox Diamond or Elvish Spirit Guide...

turn 1: land + free acceleration, Squandered Resourcesturn 2: 2nd land, tap both, sac both, Natural Balance --> get 5(!) untapped landstap the 5 new lands, Play The Gitrog Monster, sacrifice the lands one by one and draw 5 Cards with 5 mana Floating. with enough land searching spells in the deck this should be enough to Keep going until you draw into Dakmor Salvage and a discard outlet.

I would strongly suggest Kozilek, Butcher of Truth to be able to shuffle the milled cards back again. With Dakmor Salvage you basically draw every 2nd or 3rd card in the deck, so you might reach a point at which you have dredged through the whole library, have the kill spell(s) in the graveyard and nothing to take the needed cards back to your Hand either...by discarding Kozilek you can repeat the proces until you have everything you need on the hand.

Winterblast on The Legion

1 week ago

I strongly disaggre with the "more lands" strategy. Aggro is hard to pull off against control and/or combo, because you have to deal 40 damage or 21 with the commander, while an infinite combo ignores the life total completely. My advice is to speed up the deck by keeping the land count low and adding all the good mana artifacts for , and . This would include: Sol Ring, Mana Crypt, Mana Vault, Voltaic Key, Mox Diamond, Chrome Mox, Mox Opal, Grim Monolith, Boros Signet, Mind Stone. Coalition Relic is cool too, I would put it in the deck as well.

Also, Duelist's Heritage helps in maximising the dmg output for little mana. Serra Ascendant is a must as well in White!

Winterblast on Street Hustle

1 week ago

I would not rely so much on permanents in general, not even on Nekusar himself. From my experience I can tell tat you probably have only one chance with him, maybe a second if the game goes very long. This means you should be able to play one wheel followed by another and yet another without having to pass the turn once nekusar hits the board...I'd suggest Dark Ritual, Cabal Ritual, Seething Song, Desperate Ritual, Pyretic Ritual, Chrome Mox, Mox Diamond, Mana Crypt, Lion's Eye Diamond, Mana Vault, Grim Monolith, Mox Opal and even Simian Spirit Guide for that purpose. With every new Hand you draw there should be enough mana sources (not lands though) that you can cast the next draw spell. Waste Not does a great job, but it shouldn't be the only way to generate mana for multiple wheels in one turn.

Maybe you can find some useful ideas in my Nekusar list: Jesus, take the wheel!

I think two or three cards are wrong (meaning not as they are in my real deck, but I can't figure out what is different at the moment) in my list, but it has played very well until now. Having basically no permanents results in an interesting play style and it's hard to disrupt, unless you play against stax with a lot of taxing stuff.

Daedalus19876 on What's the point if you're not having fun

1 week ago

(You asked me to look it over on Facebook.)

Overall it looks fine.

One card to consider would be Living Death - I find it frequently acts as a one-sided board wipe when paired with a good sac outlet like Ashnod's Altar, and it combos beautifully with Grave Pact.

You have most of the major tutors, but if budget really isn't a problem I like Imperial Seal over Grim Tutor.

Generally speaking I'd personally go with Malicious Affliction over Terminate or Hero's Downfall, but that depends on meta: do you prefer the conditional 2-for-1, or the always-reliable 1-for-1?

Your mana base is deeply misaligned from your deck's colors, though of course you're running something very close to an optimized landbase (fetches, ABURs, etc). I'd run zero-one basic mountains here, though. Just small tweaks.

It's really a shame that Gift of Immortality isn't in your colors; it's sweet with an Aristocrats deck. It's one of the reasons I personally prefer Orzhov for Aristocrat strategies...

Of your vampires, Falkenrath Gorger seems weak. He's only relevant with three other cards in the deck, so unless there's a lot of wheels running around your meta I suspect he's usually dead?

I prefer Mox Diamond over Chrome Mox m'self but again, personal taste.

Your curve is somewhat high; have you considered Black Market to profit off of the many death triggers? This could power out a Sheoldred, Whispering One from your hand, or at the worst you can always just pump the excess mana into Olivia or Skeletal Vampire.

Harvester of Souls is generally somewhat sucky, but with all of the Grave Pact effects it might pull its weight here. Depends how many non-token creatures your opponents play.

Have you looked into "proper" Stax effects, like the eponymous Smokestack? In a deck built to profit off of death triggers, it unbalances the card even more than usual.

Anyway, that's my two cents! Happy deckbuilding.

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