Mox Diamond

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tempest Remastered Mythic Rare
From the Vault: Relics Mythic Rare
Stronghold Rare

Combos Browse all

Mox Diamond

Artifact

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

: Add one mana of any color to your mana pool.

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Mox Diamond Discussion

Hjaltrohir on Reanimator

10 hours ago

1a. Meren of Clan Nel Toth, Alesha, Who Smiles at Death, Karador, Ghost Chieftain, Sidisi, Brood Tyrant, The Mimeoplasm etc.

1b. Entomb, Buried Alive, Reanimate, Animate Dead, Victimize, Living Death, Necromancy, Sheoldred, Whispering One, Exhume

  1. Ummm, not sure as it would completely depend on the draw, the deck and the colours. I'd say T1 on a perfect draw (Lotus Petal/Mox Diamond + Land + Entomb + Reanimate + Fatty) or T2-3 otherwise. Again, depends greatly on your hand and your deck.

  2. Elesh Norn, Grand Cenobite, Massacre Wurm, Rune-Scarred Demon, Jin-Gitaxias, Core Augur, Void Winnower, Inkwell Leviathan

flapjackwars on Blood Buys Gold: Neheb Eternal Storm

1 day ago

Nice. I'm sure a turn 1 kill is possible with this list but I just goldfished a pretty satisfying turn 2 table kill. I went turn 1 Mountain, Mox Diamond discarding Mountain, Thermo-Alchemist. Turn 2 Ancient Tomb Lotus Petal cast Neheb, the Eternal cast Cave-In by exiling my second to last card, untapping alchemist and dealing 12 total damage to the rest of the table, then going into main phase 2 and casting my last card in hand, Aggravated Assault with the mana to activate and kill the table with infinite Thermo-Alchemist taps

sonnet666 on [List] The MTG Weapons Arsenal

1 day ago

Don't stop now. I believe in you!

Klancik on Laughing As The Kingdom Burns | Neheb, the Eternal

1 day ago

To ramp up the speed for getting Neheb out faster would you consider some mana rocks like Mana Crypt, Mox Diamond, Chrome Mox, Mox Opal, Grim Monolith?

Mana Crypt for 0 drop ramp.

Mox Diamond and Chrome Mox would add up to two lands on one turn. Mox Opal would be good for the added artifacts. If you do run this i also suggest running a Great Furnace for another artifact in the deck. Grim Monolith would be very nice for early kick off, and then even late game (even if its really not that 'late' into the game) you can untap it with the generated mana from Neheb.

Perseus on Riku EDH - Competitive

1 day ago

Sorry, I hadn't logged into tappedout recently since I've been busy with work. I don't know if Paradox Engine would do too much in this deck. It only untaps nonland permanents, and this deck focuses on untapping lands. The only nonland permanents which produce mana in this deck are Sol Ring, Mana Crypt, Mox Diamond, Birds of Paradise, and Arbor Elf. I don't think that's enough for Paradox Engine to work with in the deck's current form. But it's an interesting idea. I'll have to think about whether there's a version of this deck that might work with it. Thanks for the suggestion.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 days ago

RazortoothMtg: Honestly, I don't know why Strionic Resonator was in the list. Out it goes! I also really like Flamebreak for its mana-to-effect ratio, but it got cut for more draw ;) Thank you for the help, I appreciate it!

Skulloelegy: Glad to help! :)

n0bunga: Same to you man! Trinket Mage is now in - still looking for a slot for Trophy Mage, but she'll find her way into the list eventually! :) And Lightning Storm would be a hilarious win-con, I might have to try that.

Marcs7: Thanks! I'll definitely try to include that - Blasting Station also goes infinite with Murder of Crows (which has its own utility in the deck). If you like the deck, you're welcome to give a +1 ;)

teferiofzhalfir: Shared Animosity has been consistently fantastic in this deck haha. Nothing quite like The Locust God into Shared Animosity and Wheel of Fortune, draw 7 and swing for 49. And I'm always nervous to use Coat of Arms in case I go up against a tribal deck, but I'll look for a slot :)

Zimmers_0: It's super fun so far (though I've only goldfished so far). It isn't my strongest combo deck, but it's very fun and can explode out of nowhere.

My basic assessment is that The Locust God is extremely powerful, even moreso than it appears - but it doesn't have any inherent protection, and it's very expensive at 6 mana.

If I had the money for the "real" mana rocks like Mox Diamond and Mana Crypt I think I could make it into a major threat. Until then, it will be a janky, fun combo deck that murders people with unholy plagues of locusts MUAHAHAHAHAHAHAHAHA

Sgtpopnfreash on Super Competitive Four-Colored Combo

6 days ago

I think you have too many win conditions personally. I would lean into hermit druid and bomberman combo and add some more goodstuff/artifact ramp. A Mana Vault would be a good add along with a Mox Diamond. After things like that you can't go wrong with Dark Confidant, Yawgmoth's Will, Snapcaster Mage, Sylvan Library, Carpet of Flowers

SaberTech on Ancestral Animar

1 week ago

Would you be able to give a quick run-down on your perspective regarding running Chrome Mox and Mox Diamond? I know that getting Animar down turn 2 can make a world of difference, but how often is Mox Diamond a dead draw in your opening hand due to your low land count? And how do you see the pros and cons of ditching a card to Chrome Mox at the start of the game? I normally find being down a spell card after mulligans to have a noticeable negative effect on Animar's ability to chain into a combo, but in your opinion is it worth it for the potential early mana ramp?

I'd also like to hear your opinion on Hardened Scales if you have the time. How noticeable an effect does it have on your ability to combo if you have it in your starting hand, versus just having another 1 drop creature in hand?

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