|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Mythic Rare|
Combos Browse all
: Put a charge counter on Lux Cannon.
, Remove three charge counters from Lux Cannon: Destroy target permanent.
Lux Cannon Discussion
1 week ago
Cabal Coffers for ramp
Imp's Mischief is "counters" counterspells, redirects removal and some extra turn cards. More importantly, no one expects it from black.
I got some ideas for cuts if you're interested, lmk.
2 weeks ago
Cut Swamp to go to 38 lands, 39 is too much
Cut swamp for Urborg, Tomb of Yawgmoth - Upgrade and goes with coffers and non-swamps
Cut swamp for Thespian's Stage - Copy coffers or any utility land like cradle, strip mine, etc...
How are you dealing with artifacts and enchantments? One Rest in Peace and you lose unless you make them proactively discard it which isn't always possible. Some suggestions of budget and nonbudget include....
Ill-Gotten Gains seems like it can backfire a large portion of the time. What is the purpose of it, to put creatures in yards or general recursion? If you're looking for recursion of black cards, Xiahou Dun, the One-Eyed can do the trick. General recursion can be down with Yawgmoth's Will . Artifact/Creature recursion can be done with Beacon of Unrest (not suggesting beacon, but just an idea to note).
2 weeks ago
IMO, the real reason I like Kukusho is for the lifegain. Getting 15 life allows you to get that much more card advantage. With ALL the ramp black has and all the card draw your commander provides, you should be able to win very easily. If your group knows you're going to cast repay in kind due to all your lifeloss, I wouldn't be surprised if it got countered or if they killed you prior to you being able to do so. Idk about your meta and the lvl of interaction but that's worth noting.
Again, Sol Ring , why isn't it in the deck?
You're also EXTREMELY vulnerable to artifacts and enchantments as you haven't slotted any removal for them. Some budget and non-budget options include....
2 weeks ago
Potential Cuts Show
Quest for Pure Flame One double damage trigger is nice but I feel would take too long. Plus, it deals double damage from one source you control, it doesn't look nice you have one source that does a particularly large amount of damage that would be benefited by this. I'm slow and also half awake myself so please correct me if I am incorrect.
Enchanter's Bane - Lots of enchantments in my meta are lifegain based. Even if they weren't, most of the time the opponent would rather take the 2-3 damage rather than lose the enchantment. I feel this isn't impactful enough. I would rather you add an Oblivion Stone , Lux Cannon or even Blast Zone .
If you tend to avoid infinite combos, why not take out the Godo/Helm combo and use those slots for more interaction or ramp?
Cards to consider.... Show
Voltaic Key untaps...
Tome of Legends
Idol of Oblivion
ring of 3/planar
Hedron Archive might be slow, but it gets you ramp and card draw. Not 100% sold on it for your deck but it's worth a mention.
Confusion in the Ranks is very powerful! I know you are trying to avoid chaos cards, so am I. But this reads, steal target enchantment and creature. Then steal more creatures. Really funny with dockside extortionist as well or your token generators (remember, mrys can be swapped for artifacts or creatures)
Volcanic Offering Gives you so much value and politics in 1 card. Instant speed is nice. I know holding up 5 mana might be rough, but I've never been unhappy to see it except after a boardwipe. Even then, it's nice to have.
Read above you weren't into warstorm surge sadly, but how about Sunbird's Invocation ? SO much value. I understand casting a 6 drop with no immediate value might not be what your deck wants, but I thought I should mention it.
Stranglehold is a powerhouse. Stops fetches, tutoring, nonartifact ramp. Puts everyone else on the same playing field as red.
3 weeks ago
Your commander does take out players in 2 hits with commander damage so Manifold Key could be something to pick up.
Colorless is not a color so you can remove Diamond Mare
Whispersilk Cloak will be good to keep your commander from being destroyed by single target removal and it makes it so much easier for him to potentially kill a player.
1 month ago
I have noticed that this game contains some cards that are rather weak on their own, but become very powerful in the proper combinations with other cards.
For example, the fetchlands may seem to be good at a first glance, but they do not offer true card advantage, because they merely replace one card with another; however when combined with a card that allows a player to play lands from their graveyard, such as Crucible of Worlds , they become amazing, as they can be used repeatedly.
Also, cards such as Astral Cornucopia , Everflowing Chalice , Lux Cannon , and the storage lands are usually too slow and inefficient to be useful in most decks, but, in a deck with the proliferate mechanic, they can become devastating.
What does everyone else say about this? What are some cards that go from weak to powerful in the proper combinations?
1 month ago
Sorry for the late replies everyone, life is tough sometimes haha.
bushido_man96 I like that idea, but I haven't had too many card-draw problems with this deck, but I'll keep that card in mind.
09ALPHAROGUE I had dampening sphere in my early playtesting build, but I just found that it didn't do enough and ended up cutting it for more ramp. However, I think that would be great in a Staxos build and I will also keep that card in mind.
1 month ago
Wow, multimedia, thanks for the insights and detailed response!
I agree that I need to add more lands. My EDH group uses Partial Paris mulligan rules, so we can usually run with a little less land than normal, however I've been doing test draws and seem to be a little short on land, even for that.
I love the Forgotten Ancient + Sage of Hours combo that you suggested and will be adding that in. I can see Forgotten Ancient being used with many other creatures as well. I will also be adding in Exotic Orchard , Opal Palace , and Mirrodin's Core . I didn't realize how inexpensive these were.
The Sylvan Caryatid is in because I already own that card. The same goes for the check-lands that you mentioned at the end of your comment.
I agree with the first 10 cards on your list for suggested cutting, although many of the dual (gain 1 life) lands are there because I already own them. I would prefer to have more pay 1 life (or pay 2 when ETB) dual lands to fuel the initial counter on Font of Agonies , but they are expensive.
I'm going to keep Volrath, the Shapestealer because I like the idea of using -1/-1 counters (along with proliferate) as a way to incapacitate opposing commanders and certain other creatures (without actually killing them and having them brought back). Plus, Volrath's ability to copy ANY creature that has a counter on it gives it great versatility with some of the creatures my group uses ( Gisela, Blade of Goldnight , for example).
I think I'll also keep The Wanderer in place of adding Swords to Plowshares , Beast Within , and the like, mainly because of her additional passive ability, hoping that I can proliferate fast enough to keep her alive. That card along with Lux Cannon and Font of Agonies are my main way of dealing with single threats until Venser or Teferi's ultimate abilities come online.
I'll make the updates a little later this evening and see how the test draws go.
Thanks for your help!
Lux Cannon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%