Elbrus, the Binding Blade
Legendary Artifact — Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
|Want (3)||mildfire16 , nconiglio , blakejohn|
Printings View all
|From the Vault: Transform (V17)||None|
|Dark Ascension (DKA)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Elbrus, the Binding Blade occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Elbrus, the Binding Blade Discussion
3 weeks ago
My suggestions using only cards in your maybeboard.
That's 1 more out than in so you should be down to 99.
Ugrades using cards not in maybeboard.
These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.
Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.
Underrealm Lich will prevent you from decking as it replaces the card draw.
1 month ago
Pretty cool looking deck. I think white is my least favorite color, there is no way I would make a monowhite deck. I used to run a Selesnya Voltron deck and I had a hard time making it work. My biggest issue was that my commander would get taken out before I could finish anybody off and then I was left with a bunch of equipment laying around my battlefield. I did manage to win a few times with it and I think it's still a fun strategy either way.
I know a lot of times the only creature on board is the commander and that makes it scary to leave yourself wide open. Maybe something like a Ghostly Prison or Windborn Muse could help you with defenses so you can attack without having to worry too much about getting hit. Hall of Heliod's Generosity might be good to get back some of your enchantments if they end up in the graveyard. I'm not sure about recurring artifacts in white though. I noticed you have at least one card that does that but I don't really know of any others (in white). I don't really see how good Panharmonicon is here. There are a few ETB triggers but I don't see anything that really makes it worthwhile. I'm pretty sure Sram's ability doesn't trigger the Panharmonicon because Sram is a cast trigger not an ETB. I could be wrong though. I do really like the card and maybe I'm missing its purpose here but I think it could be replaced with something more synergistic.
I'm not sure if you have a budget to upgrade this deck, how your meta is, or if you plan on making any more revisions to it but I'll give a few more recommendations that are on the pricy side. Steelshaper's Gift is a tutor that fetches up equipment. It could slot in very nicely. Hammer of Nazahn is a pretty strong equipment card I think. It lets you attach equipment for free, which could come in very handy in a Voltron deck. If your meta is a little more casual, Elbrus, the Binding Blade Flip can be a fun card. Godsend can be a pretty high CMC but it's pretty good removal and protection. Darksteel Plate is a pretty good equipment card. You are already running a lot of the budget options I would suggest, like Whispersilk Cloak is one of my all-time favorite cards. Argentum Armor , Quietus Spike and Grappling Hook are some budget equipment options I might suggest.
This post is probably more than you need but if you want any other info feel free to message me. Good luck with your next games with the deck!!
2 months ago
3 months ago
Hey! Ok so War Games. Let's see where to start. You make a deck of 60 cards with your leader be your 61st (or 62nd if they have partner). Your deck follows the same color and card restrictions as commander. No cards outside color identity and no more than one copy of any card except basic lands. Your leader can be any legendary creature or planeswalker. This makes a lot of fun deck building options because not only are cards like Elbrus, the Binding Blade Flip and Orochi Eggwatcher can be your leader even though they're not typically legends by EDH rules. You can also use a bunch of Un-set cards as well! You start a game with 25 life and your leader in the command zone. If your leader is cast from the command zone, then it gets a point on it. When it gets destroyed you may send it to the command zone. If it is, then the next time it is cast it gets a second point. When a leader has 3 points on it, then it can no longer be retuned to the command zone (unless by card effect). In which case it is, it can't be played from their again. Now, while a lot of planeswalkers and legends are legal to play in my format, there are some that are restricted or "banned as commander". A good example is Jace, the Mind Sculptor . He is restricted and therefore can not be used as a leader. However, he can be played in the 60. That about covers it. Any questions you have, I will gladly answer them. So, whatcha think??
4 months ago
I know Mark Rosewater doesn't want a return to Kamigawa (And would probably go as far as to tell the creative team to make it so Bolas destroyed it during Future Sight as retribution for Tetsuo Umezawa killing him), but I do and would like to see what the plane could look like with how the game has progressed in the 15 or so years since.
Masamune, the Forbidden Blade Show
Legendary Artifact - Equipment
Equipped creature gets +1/+0 for each charge counter on Masamune, the Fobidden Blade and has rage (It attacks each turn if able).
Whenever equipped creature deals combat damage, put a charge counter on Masamune. Then, if Masamune has 3 or more charge counters, sacrifice the equipped creature and transform Masamune.
Equip - Pay 3 life.
Muramasa the Butcher Show
Legendary Creature - Demon Samurai
Bushido 3 (When this creature blocks or becomes blocked, it gets +3/+3 until end of turn).
: Muramasa the Butcher gains trample or indestructible until end of turn.
Whenever Muramasa deals combat damage to a player, it deals X damage divided as you choose among creatures that player controls where X is the amount of combat damage Muramasa dealt to that player.
5 months ago
You really need some cards besides removal to stave off threats. For a start Snapcaster is practically mandatory. I'd also reccomend things like Celestial Colonnade or other man lands. Some options in terms of creatures is needed. You could be cheeky and have Muddle the Mixture to be removal or transmute into stoneforge. Also I recommend cutting Elbrus, the Binding Blade Flip It's cheeky and neat but wayyy slow.
7 months ago
Rakathar, Deceiver of Mortals
Legendary Creature - Cat Demon
Whenever you cast a spell that targets a permanent an opponent controls, you may copy that spell and have the copy target a permanent of the same type that you control. If you do, scry 2 then draw a card.
"The folly of mortals is their lack of wisdom. Those who live for decades, even centuries, fall short of experience."
I'll be honest, I have literally no idea if this is a good card, a bad card, a broken card, or a balanced card. But it would definitely brew some interesting EDH decks, and that's for damn sure.
I'd like to see a card that transforms into a Legendary Angel, please :)