Back:Withengar Unbound Flip
|Commander / EDH||Legal|
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|Dark Ascension||Mythic Rare|
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Elbrus, the Binding Blade
Legendary Artifact — Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
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Elbrus, the Binding Blade Discussion
1 week ago
1 week ago
I actually was thinking this very same idea... Pretty funny to see a post on the exact idea that came to my mind awhile ago (well, almost the same concept idea).
For Example: Elbrus, the Binding Blade Flip, he'd make a great card to use as a Commander BUT... first he's an "Legendary Artifact: Equipment" that flips into his "Legendary" Creature self. Which flips from colorless into black. So he'd be a awesome sounding black/Swamp Commander to play around with.
Well what if we all tried this...
Pay the required amount of converted mana cost of the said card, it enters battlefield as that spell; Creature, Artifact, Land, Equipment, so on as so forth.
In order to activate its flip or "Transformation" ability you'd be required to for it to flip you must activate its said abilities in full which would make it flip then becoming "Legendary" and thus becomes your Commander.
Well, what if it gets destroyed somehow??? It goes back to it's Command Zone as any other "Commander" card would (or in your hand) then repeat the process + 2 additional (converted) mana cost(s) to cast it again.
4.Normal Commander rulings pretty much round-about. Basically, it'd be like a "Sneak Attack" Commander.
It may sound crazy or corny but i thought it would be a really cool new concept and rule to MTG and EDH/Commander.
1 week ago
903.4 - The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that cards mana cost or rules text, plus any colors defined by its characteristic-defining abilities or color indicator.
903.4c - The back face of a double-faced card is included when determining a cards color identity.
Auriok Steelshaper is too low-impact. Shaving off isn't as impressive as Puresteel Paladin's metalcraft ability providing free equips or the handful of other cards that completely circumvent costs. It's anthem is also weak. +1/+1 to all Soldiers and Knights isn't effective when I only have so many creatures out at a given time, and there are only 4 Soldier and Knights total in the deck.
I'm currently exploring additional ramp options, but I feel like I don't need too much more. This deck already has six ramp cards alongside four cards that assist in land drops. I can only add so much ramp and land tutor effects before it starts to eat up space for other needed cards.
1 week ago
Elbrus, the Binding Blade Flip is a very good card because you can put it onto the battlefield for free a lot of times with your deck. Even better in multiplayer because when someone loses the game it gets 13 +1/+1 counters
2 weeks ago
Ookie dokee. Before I begin, it's gonna sound like I'm ripping apart your deck and taking the wheel, but with some adjustments this deck can really kick some serious ass. First of all, this is not standard legal, so you might wanna swap the format to modern or casual :)
Lightning Prowess does not help you here, as vamps grow bigger after combat damage. I know it helps with Blinding Blade but honestly that is too slow for a fast paced tribe like vamps. Mark of the Vampire is certainly on flavor here, but honestly with your vamps getting bigger, you'll want to replace those with Gruesome Deformity to help you vamps deal damage and get bigger.
Vampire Nocturnus only really works with mono black vamps, and Stromkirk Patrol is also pretty slow. With decks like this, the mana limit should really only be 4 or at absolute max 5 if the card is absolutly needed. Diabolic Tutor is also a good card, but due to the casting cost I would really only limit yourself to 2 copies max, or cutting it all together.
If we take those cards out, we are left with (I think) 16 slots. As I mentioned earlier, Gruesome Deformity is a cheap way to let your vamps get bigger and deal damage, so I would include 3. Rakish Heir is a nightmare to deal with, especially in multiples so I would throw in 4. Lightning Bolt is a staple for any deck playing red, so I'd throw in 3. That leaves us with 6 spots left, and as a replacement buff, I would put in a playset of Curse of Stalked Prey and 2 Markov Blademaster. So, in the end, you would end up cutting:
- 4x Stromkirk Patrol
- 2x Vampire Nocturnus
- 3x Mark of the Vampire
- 1x Elbrus, the Binding Blade Flip
- 2x Diabolic Tutor
- 4x Lightning Prowess
I think these replacements will lead to smoother gameplay and more wins on your part. As with any deck, lands like Bloodstained Mire, Dragonskull Summit and Blood Crypt are not needed but certainly help, and removal like Terminate or Dreadbore is usually an upgrade to Doom Blade, however in most decks you'll do fine without making these changes. Always glad to meet another vamp player, and I hope this helps!
PS feel free to check out my vamp deck, Just for Shits n' Giggles
3 weeks ago
Some cards you might want to consider:
Mana Rocks: Even in a two color deck, RRBB is hard to get on turn 4. Chromatic Lantern helps with that. Similarly, you might want some cheap mana rocks like Rakdos Signet, Fire Diamond, and Charcoal Diamond.
Early damage: You have some good creatures to make sure Rakdos comes down early, but I might also recommend some noncreature sources of early damage. Things like Seal of Fire and lim-dl's hex so you can still have something if someone drops an early wipe. I don't know how many times you've played Rakdos so far looking at how long this deck has been here, but you're the early threat in most games. Your opponents will try to stop you early.
Also, I'd recommend Heartless Hidetsugu. It's nuts in this deck.
Also also, speaking of protection, I'd suggest Lightning Greaves. The more things you have to make sure Rakdos doesn't die, the better. Because nothing sucks more than having him killed at the end of your combat step.
Card draw: Black and Red have some great card draw opportunities. Stuff like Disciple of Bolas and Knollspine Dragon work great in a deck like this. Kozilek, Butcher of Truth is a perfect add as well. Nothing is quite as good as playing Rune-Scarred Demon for Kozilek and then playing Disciple of Bolas to sac Kozi. That's 16 beautiful cards in one turn. Bloodgift Demon would also work well because it's a cheap attacker that either draws cards or guarantees damage.
Colorless creatures: In general I'd try to stay away from anything with more than 2 mana symbols in its cost. There are exceptions like Dread Cacodemon, but Rakdos works best when you can slam down as many creatures as possible.
Some stuff to consider removing:
Winter Orb: A fantastic idea, actually, and one I didn't think about previously. But right now since most of your creatures have multiple mana symbols, I think it's hurting you. But bravo for thinking of this. I'm totally going to steal this tech.
Feel free to look at my list for other ideas. It's definitely a "Go Big or Go Home" deck, but I love it.
1 month ago
Hi NV_1980 First of all thanks for your upvote and your suggestions.
You do make some good sugestions, some I've had considered before, others are new to me. Out of the ones I had considered, the main reason why I didn't buy the cards is pretty much their price tag, I would love to have Batterskull, Basilisk Collar, Enlightened Tutor and Umezawa's Jitte for example, but at the moment they are out of my deck budget.
As for land ramp I have to agree with you, it can be a huge problem with this deck, at the moment the only ramp card I have in the deck is Sword of the Animist, I've considered adding either (or both) Knight of the White Orchid / Kor Cartographer as once again Extraplanar Lens and Land Tax are out of my budget.
Once again, thank you for the suggestions, and I will have a look at your decks soon.
1 month ago
Hi Fuklaw, I like this deck and would like to build something similar; a few comments though:
Shouldn't you add some more land and/or ramp? A MTG decks usually contains at least 1/3 lands; even single color decks. In terms of ramp, I was thinking: Weathered Wayfarer, Oreskos Explorer, Knight of the White Orchid, Extraplanar Lens and/or Land Tax (an expensive option, I know, but soooo good).
In terms of equipment, have you also considered the following options: Armory of Iroas, Basilisk Collar, Batterskull, Blade of Selves, Bonesplitter, Champion's Helm, Chitinous Cloak, Darksteel Plate, Elbrus, the Binding Blade Flip, Ogre's Cleaver, Stoneforge Masterwork, Trepanation Blade or Umezawa's Jitte?
Hope this helps!
P.S.: would you mind commenting on some of my decks?