Quirion Druid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Quirion Druid

Creature — Elf Druid

(Green), Tap: Target land becomes a 2/2 green creature that's still a land. (This effect doesn't end at end of turn.)

BossColten on Arixmethes, Slumbering Isle vs Quirion …

4 years ago

Okay, thats what I meant. by using Quirion Druid you could stop Arixmethes, Slumbering Isle from being a 12/12 and him only be a 2/2.

Rhadamanthus on Arixmethes, Slumbering Isle vs Quirion …

4 years ago

Not sure what you mean by "take away" Arixmethes, but if Arixmethes, Slumbering Isle is currently a land then your opponent can use Quirion Druid to turn it into a 2/2 creature.

Even if Arixmethes still has slumber counters on it, it will get turned into a creature in this example because the effect from the Druid that makes it a creature has a newer timestamp than Arixmethes' own ability making it a land. If all the slumber counters are removed then Arixmethes will stay a 2/2 because the Druid's effect changing the P/T has a newer timestamp than the printed P/T.

BossColten on Arixmethes, Slumbering Isle vs Quirion …

4 years ago

if I have a Arixmethes, Slumbering Isle and my opponent has a Quirion Druid Can my opponent take away my Arixmethes, Slumbering Isle or atleast his power?

Coward_Token on Hydra Fight Club

4 years ago

Oh and to be a bit less of a stick in the mud: You might want to consider animation cards like Quirion Druid & Karn, the Great Creator for widening the types of targets Gargos can fight.

momikulski on snowmageddon

4 years ago

some inexpensive board wipes include Fated Retribution , Akroma's Vengeance , End Hostilities , Hallowed Burial , Phyrexian Rebirth , Rout , and Solar Tide .

Kamahl, Fist of Krosa is another way to turn opponent's lands into creatures. as is Quirion Druid and Verdant Touch

As for enabling your frostwaker there is Fyndhorn Brownie , Magewright's Stone , Niblis of the Breath , Puppeteer , and Puppet Strings . some of those are bound to be inexpensive, and adding in a handful of boardwipes and enablers for that strategy would lend itself to doing that strategy more often.

Coolulder on

6 years ago

I like the concept, similar to my B/G, I would recommend Verdant Touch. This allows you to animate their land even quicker if you need to burn it. It also acts as a Quirion Druid in spell form in essence due to Buyback. It is quite a bit more mana intensive in comparison however, it would increase your chances of getting animation and unlike Animate Land, Vivify, and Lifespark Spellbomb, you will be able to continue to use it long term as well as a permanent effect.

There is also Strip Mine however to keep it budget you could look at Ghost Quarter.

Snickles@EDH_only on The Cheating Green Monster

6 years ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

MrMeowser on Kamahl - Green Land Destruction

6 years ago

@lilgiantrobot This is fantastic! I understand the importance of Engulfing Slagwurm/Sylvan Basilisk now. Between them and Nacatl War-Pride(which is a fantastic find by the way, thank you) the deck is starting to be more cohesive. Instead of only relying on Kamahl, Fist of Krosa I can now comfortably add in Jolrael, Empress of Beasts, Natural Affinity and Nature's Revolt.

In order to add emphasis on land destruction I also want to mention two more cards Verdant Touch and Quirion Druid. The druid is nice because he's like a mini Kamahl.

I'm going to try to revise the deck later today and look at it again from a new perspective. I think there's a lot of potential here :-)

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