Demonmail Hauberk

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Uncommon

Combos Browse all

Demonmail Hauberk

Artifact — Equipment

Equipped creature gets +4/+2.

Equip--Sacrifice a creature.

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Demonmail Hauberk Discussion

enpc on Just Stay Dead

3 weeks ago

The problem with Fanatical Devotion and Martyr's Cause is that outside of either the boonwevaer or hulk combos, they are basically dead draws. On top of that, since the deck is designed so that the creatures form recusion engines and the outlets provide value, neither of those two work with any other combos in the deck. Basically they seem useless here.

Natural Order isn't bad, but my problem with it is that you have to sac a creature to get value. This means that from a worst case scenario situation, it is nowhere near as good as a Green Sun's Zenith which can help me get back in the game. The fact that it's limitied to only getting green creatures as well is frustrating. I know GSZ has the same limitation but it is easier to cast, recurable and forms part of a combo.

I was thinking about lines to get hulk working and the best two I came up with (without having to add a bunch of situational cards) were:

Option 1:

  1. Play Saffi and Hulk.

  2. Sac saffi targetting Hulk.

  3. Sac Hulk to a single use sac outlet (e.g. High Market).

  4. Saffi ability triggers. Bring back Hulk.

  5. Resolve Hulk's ability, getting Reaper of Flight Moonsilver - (you need to have delirium on line).

  6. Sac Hulk to Reaper. hulk's ability triggers, getting Karmic Guide.

  7. Guide's ability triggers, returning Hulk.

  8. Sac Hulk to Reaper, triggering Hulk and getting Reveillark.

  9. Sac Guide to Reaper.

  10. Sac Lark to Reaper, bringing back Saffi and Guide.

From here you can loop so that you get back Hulk who can fetch something like Inquisitor Exarch. This line is ok, but you have to have Saffi in play and delirium online before you start to combo. total mana required on combo turn: 7. Total number of added cards to the deck: 3.

Option 2:

  1. Play Saffi and Hulk.

  2. Sac Saffi targetting Hulk.

  3. Sac Hulk to oneshot sac effect. Saffi ability triggers bringing Hulk back.

  4. Resolve Hulk's ability, getting Stoneforge Mystic, Hidden Herbalists and Inquisitor Exarch.

  5. Stoneforge mystic triggers, getting Demonmail Hauberk (you can technically use Grafted Wargear instead, but Hauberk is simpler)

  6. Cast Hauberk.

  7. Sac Hulk to Hauber, getting Karmic Guide.

  8. Guide triggers, bringing back Hulk.

  9. Sac Hulk to Hauberk, getting Reveillark.

From here you can form a loop with Reveillark, Karmic Guide and Demonmail Hauberk and looping Inquisitor Exarch for the win. Total mana required on combo turn: 9 (8 if you use wargear). Total number of added card to the deck: 4.

That being said, I personally prefer option 2 over 1 as the combo feels cleaner and doesn't impact the average CMC of the deck as much (plus Hidden Herbalists is good with Karmic Guide, Reveillark and Greater Good). Having a semi-tutorable sac outlet (on Hauberk) is not weak either. That being said, it's not the strongest sac outlet. Obviously the optimum Hulk line involves a sac outlet on a creature though. Without it, the lines are messy and there are a lot more dead cards in the deck than I would like to be.

I just feel like without access to cards like Viscera Seer or Carrion Feeder that it feels too much like running Protean Hulk is trying to force it because it's a graveyard combo package and it can be good. But without the support to make it work it just feels too clunky as you have to add sub-optimal lines. Ultimately it's about evaluating a card in the context of the deck. If this were a Karador, Ghost Chieftain deck I would run it without hesitation, however here I don't think it's worth the slot. It's for the same reasoning that the deck doesn't bother with the Boonweaver combo.

cdkime on Forever Pets

1 month ago

Personally, I run Safehold Elite in my infinite persist deck, and I do not recommend you follow suit. The only reason I keep it in my deck is because persist is my alternate win condition to Battle of Wits, and, with 240 cards in the deck, I need to maximize the number of inexpensive persist creatures I run.

You already have 8 different sacrifice targets between Kitchen Finks and Murderous Redcap, and both provide greater utility. Wall of Omens might be a better choice, as it replaces itself and provides a fairly bulky blocker in the early game.

I ran a gatherer search for free sacrifice otulets in your colours, and the only card I found was Greater Good. I do not think that is a good option, since you will mill yourself pretty quickly. In colourless, you have access to Demonmail Hauberk, which would help with beating down your opponents, should that become necessary. With your Tutor, I would not recommend more than two additional sacrifice cards. I would replace Barrage of Expendables, as the required mana cost is a tad inefficient.

chosenone124 on More Mairsil, the Pretender questions!

5 months ago

1 I cast Mairsil, the Pretender exiling Demonmail Hauberk with a cage counter. It's my only creature. Can I sacrifice Mairsil to try to equip it to itself? Can I sacrifice another creature to try to equip him to himself?

Just a note: the Gatherer page seems to state that you can activate equip abilities, but Mairsil doesn't attach.

2 If Maersil exiles Figure of Destiny can it become the 8/8 Kithkin Spirit (eventually)?

3 If he exiles Kazandu Tuskcaller, can he tap to make 2 Elephants even though he has no level counters? Also, if I cast Venerated Teacher will Maersil gain level counters?

4 If he copies Mischievous Quanar can he facedown himself?

5 If Maersil exiles Myr Welder and Prototype Portal with Cage Counters. Can he use Prototype Portal to copy cards he exiled with Myr Welder's Imprint?

Crivaro on In Yasovas Russia, Deck plays You

7 months ago

I just included another Sac-outlet, description above (Spawning Pit).

Bonehoard won me 3 games. Although he doesn't look like much, he is incredible to a point I'd have never imagined. This was never a dead card and can function on its own.

Homura has me on the fence - as you ut it with something else. It is possible he will go for Memnarch or something else. I don't know yet, but I'd love a good buff on a stick here that will stick.

Eternal scourge is something I want to try. Never got to play with this in, but if it doesn't work this will be easy to cut. Even as a blocker, with Mimic Vat and exiling it I can play him again and just grab the next thing in the vat that dies.

Demonmail Hauberk is way better than Grafted Wargear simply how it is worded. I can sac other things to equip the same creature (Yasova) again and again. This isn't possible with the other one since it would die. It doubles as a buff, too. And +4/+2 pushing Yasova to 8 power is very noteworthy.

Berserk will stay. I had a Blood Frenzy in before and knew I wanted a Berserk at some point. It not only works on each creature but my Yasova only dies if it attacks. So it can give +4/+0 and won't kill the creature if it doesn't attack. Also, it is destruction and not sacrifice, which can be important sometimes. Eldritch Evolution is nice, but no match for Birthing Pod here.

Last of all I'm completely with you on the fun part. This isn't meant to be competitive, but fun in multiplayer games. It heavily depends on the board state and proved to be very adaptive to problems.

Next few things most likely to change are Dack's Duplicate that will likely be replaced by Altered Ego / Aura Thief and Hero's Blade that will definately make room for another equipment in the Maybeboard. Either Fabricate or Whir of Invention will see places in the deck at some point, too. Academy Ruins will be in there, too; but there have to be more 'any color' lands to fix stuff (they will likely replace Lotus Vale).

Suggestions? =)

Teal_Fox on In Yasovas Russia, Deck plays You

7 months ago

Bonehoard looks like the first card I would cut, as it is fairly mana intensive but you don't really seem to run cards to support that kind of game plan (namely, mill).

Homura, Human Ascendant also seems a bit heavy on CMC without providing enough benefit for this deck, because while it powers up Yasova, there are plenty of alternatives that don't require as much set up.

Eternal Scourge, which while it has a neat interaction with Food Chain, simply seems like it would be a dead draw most of the time.

Demonmail Hauberk suffers the same issues that Grafted Wargear does, as sorcery speed leaves much to be desired and requires you to always have multiple creatures out if you want to use it as a psuedo-sac outlet.

Berserk has me on the fence, because while it can help push for damage in some games, I feel that Eldritch Evolution would be an overall better one shot spell that generates value.

Keep in mind that these are only my impressions of the cards. If you find that some have proven time and again to carry the deck or are simply too fun, I'd highly recommend keeping them.

sonnet666 on [List] The MTG Weapons Arsenal

7 months ago

Don't stop now. I believe in you!

-Logician on Gaddock Teeg Competitive Hatebear Combo

9 months ago

Emzed smh not sure how I made that mistake with Worldly Tutor. Definitely unlike me to mistake the rules text of a card I commonly play with, and I am very embarrassed about that. :P

I think I would not be interested in adding Natural Order. If I were interested in adding another poop card that I can't cast with teeg out, I'd be looking at Chord of Calling before Natural Order due to its ability to really just get whatever. Living Plane and Birthing Pod is already feeling clunky enough, let alone the occasional awkward Pattern of Rebirth draw here and there.

I really don't have time to be aiming for Mentor of the Meek. On turn 1, I need a dork or Sylvan Safekeeper / Mother of Runes, sometimes Land Tax. I just cast Gaddock Teeg indisputably on turn 2 to cut of Chord of Calling, Green Sun's Zenith, fast mana into a four-drop+ noncreature spell etc. To give you some idea. I once played against a Daretti, Scrap Savant deck. You're probably thinking, "Wow. He can't even cast his commander... LOL." I underestimated his hand when he went turn 1 mountain pass. I declined to throw teeg out there immediately, and I payed the price because he sandbagged the Mana Vault and slammed a turn 2 Daretti. Rip. I lost that game really hard. Anyway, from now on, I just cast teeg on turn 2 because it's necessary in my meta. On turn 3, I need to cast a hatebear. Beit Thalia, Mindcensor, or Linvala, doesn't matter. I just need to keep cutting my opponents' lines of play off as much as possible or else I can be sure that they'll squeeze their way out from under me. To toss a Mentor of the Meek out there on turn 3 is asking for trouble. If I'm not going to cast it on turn 3, then when? It's not getting any better. In the first 5 turns of the game, every single mana is precious. I'm not going to drag this out. I'm prepared to invest every last mana I have in this early-mid game on hate. I simply just can't play Mentor.

Now Earthcraft is a pretty good idea. I happen to have given one away to a good friend of mine as a birthday gift... gotta find another one. I wish Earthcraft was all fuzzy rainbows and christmas fun, but alas, I only have 12 basics and that number isn't rising. There's a solid chance, from my experience, that I play through the first few turns and not even see basic lands. That would be pretty shitty. This is one I'll have to think about for a little while.

Let's say I was using Grafted Wargear and I draw into it as well as Academy Rector. Sweet, so let's combo off. I equip it to my rector, then equip it to another creature. When it becomes unattached, I sacrifice rector and put pattern on the newly equipped creature. I transfer the wargear to another creature, and the patterned creature dies. Now the sac-fodder count = 1. I get boonweaver, which gets back the pattern. I move the wargear to him, which sacs whatever was equipped. Sac-fodder count = 2. Move the wargear off the boonweaver to another creature to sac the boonweaver. Pattern gets me a karmic guide, which gets back boonweaver. I move the wargear to boonweaver. Sac-fodder count = 3. Move the wargear to karmic guide. Pattern gets Reveillark. Move Wargear to reveillark saccing karmic guide. Move the wargear off of Reveillark to sac it. Gets back Karmic Guide and Boonweaver. Equip to boonweaver and now we're up to a sac fodder count of 4. Move the wargear to karmic guide. Pattern gets saffi. Move to saffi, hold priority on the sac trigger and sac saffi to karmic guide. Karmic GUide comes back in and reanimates Reveillark. Move to Reveillark saccing karmic guide, then move the wargear off Reveillark to a FIFTH sac fodder creature to get back karmic guide and saffi... this is getting crazy. To get to this point I need five random creatures to sacrifice. Seems not good enough. Not to mention this is all sorcery speed sacing. :/ Demonmail Hauberk isn't much better, and it's a 4-drop noncreature spell, so definitely no.

I've tried playing stoneforge mystic before. I was using jitte, sofi, soff, and skullclamp. The whole package as a whole just wasn't an effective gameplan. I found the strategy to be slow and didn't put a harness on the game-state like most other strategies did.

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