Springleaf Drum

Springleaf Drum


{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Browse Alters View at Gatherer


Have (1) metalmagic
Want (1) matty266

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon
Lorwyn (LRW) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Springleaf Drum occurrence in decks from the last year


All decks: 0.09%

Commander / EDH:

All decks: 0.01%

Springleaf Drum Discussion

tkjanacek on Edgar's Speedy Vampires

3 weeks ago

I strongly second the Shared Animosity recommendation, that card is nuts. I would recommend cutting Bloodtracker and Blade of the Bloodchief. I don't like the 5+ mana vampires, but they could be supported by including stuff like Buried Alive, some discard engines, Victimize, Living Death etc. Idol of Oblivion is a good draw engine. Springleaf Drum is a generally better Paradise Mantle. Check out my list for more inspiration: Edgar Aggro

rjphilla on Loxobots

3 weeks ago

Mox Opal is banned now unfortunately. Probably should run Springleaf Drum

Shrapnel Blast should be in your deck too!!!!

MorKSD on

1 month ago

Springleaf Drum is effective even with summoning sick creatures. The God Pharaoh is interesting tho

Snivy__ on Ensouled Artificeris

2 months ago

A good way to speed up this deck is by adding Springleaf Drum along with the full playset of Ornithopter . Also if you were do that, consider All That Glitters .

Uthersfight on Jeskai Storm

2 months ago

Hey Eledain, Thanks for the question. I'll Try to answer them as best as I can.

Fastest kill: So far the fastest the deck can go off assuming the "Nut draw" is turn 3. You would need to have drawn a amber with any other 0 drop artifact as well as Emry. You'd also need a red source, a blue source, and a Ascendancy within those turns. you'd also want to hit another amber on emry's etb. This would let you go off the turn you drop ascendancy using infinite mana with the amber trick. At that point there are quite a few win cons.

Average kill: Id say the deck does a decent job of comboing between turns 4-6. I will be honest the list above is very slightly different from the version i have play tested so far so results may vary until i get more game with this specific version.

Late Game Kill: The late game suffered in the version I was running which is why I increased the count of Traxos, so I have a late game beater that emery can recur. Traxos is also a good alt win con for if ascendancy gets hit by something like an Unmoored Ego

Win Rate: In every local iv'e played so far my record has been roughly 3-1, or 4-1. Most losses have been due to mana issues as the version I'm playing is not perfect due to not having everything listed here.

Good match-ups: The deck preforms exceedingly well against grave based decks such as thing in the ice + phoenix or CatCauldron as it main decks alto of grave hate and can also bounce thing in the ice with an offensive retraction, or simply allow the bounce and recast everything after dropping a Jhoira and just out valuing.

Bad match-ups: The deck has had a very difficult time with the black green decks floating around with absurd amounts of removal. one of the biggest weaknesses with that Emery needs a turn to loose summoning sickness. I have debated using cards like Springleaf Drum to get around some of these issues with things like traxos and netting mana, but until green black becomes more prevalent in the meta I will hold off on those updates.

Hope this answered your question, let me know if you had any more or if my explanations we bad and ill try to clarify.

cannibalfood on Numerical Dyslexia is a Bitch...

2 months ago

Right on man, thxs. I actually had Springleaf Drum out for swapping but not sure why it didnt go in. I also do have Firemind's Foresight from the pre-con (I think it came out for an x-spell as I cant think of another reason it was swapped. My Jalira, Master Polymorphist deck has all my good blue token generaltors (as of few years ago) in it at the moment but I've been thinking of taking it apart. Since it's release (Mizzix pre-con) I've seen and pulled some pretty good cards for this deck, has there been any major upgrades you've made w/newer cards?

gavriel1136 on Numerical Dyslexia is a Bitch...

2 months ago

Those are great swaps! Since talking to you, I've been thinking about my own Mizzix deck and I have some more suggestions.

Regarding Artifacts: I would talk out Brain in a Jar, Seal of the Guildpact, and yes, Sapphire Medallion. Instead, try looking for mana rocks that provide colored mana. Some good ideas are Springleaf Drum , Izzet Signet , and Izzet Locket . All of these provide faster, more reliable ramp, especially the signet and drum, since tapping Mizzix changes nothing about her effects.

Regarding Creatures: I've found Mizzix works best with lots of token generators. I see you have Talrand and Docent already, so here are two more similar cards: Young Pyromancer , and Murmuring Mystic . These will give you the blockers that Mizzix will never be.

Regarding specific spell swaps: I would look at Brass's Bounty , Expansion / Explosion , and Firemind's Foresight . Each of those can easily give you a huge boost, if not the game.

tkjanacek on What Edgar Does in the Shadows

3 months ago

Vindicate is staple removal. Crush Contraband is often better than Return to Dust. Springleaf Drum has performed really well for me. Coat of Arms and Dictate of Heliod are some cards to consider over Cathars' Crusade if you really care about immediate impact.

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