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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Springleaf Drum
Artifact
, Tap an untapped creature you control: Add one mana of any colour.
psionictemplar on
Erayo and Thrasta Lock N' Sock
4 months ago
Shardless agent (and cascade spells in general) don't play well with countermagic since you either end up casting a counter on your own spell or not casting anything at all which kinda defeats the purpose of cascading originally. The discover mechanic helps with this by allowing you to put the revealed card into ypur hand instead. I would probably abandon that part of the plan and replace them with the signal pests you were considering. Perhaps that and dropping manamorphose in favor of Springleaf Drum. This will help setup the turn 2 erayo flip easier.
clayperce on
Faldorn, Dread Wolf Herald
5 months ago
First off, the deck looks VERY solid. So please take these comments as "brainstorming", not "recommendations". But here are a few thoughts:
Multi-pip spells: Maybe take a hard look at Hugs, Grisly Guardian, Etali, Primal Conqueror, and Tlincalli Hunter, just bc multi-pips are always difficult to cast. I love using Salubrius Snail's manabase tool when I'm tweaking decks, and it reports they're not coming down until Turn 6 (for Hugs) or Turn 9 (for Etali and the Hunter) ... and in Bracket 3 that may be too late to make a difference. Of course you have a bunch of spells that allow creatures to tap for mana, but that leads to probably my only real concern for the deck:
Weakness to board-wipes: It may not be an issue in your meta, but it seems like board wipes might be a problem. Maybe add some more protection (e.g., Wrap in Vigor)? And honestly, maybe take out Blasphemous Act?
Ramp: Maybe take a look at either more Ramp (especially 1-drops) or less?
- For a 3-drop Commander, I like going T1 Ramp T2 Commander, which means we want something like 12x sources of T1 Ramp (which--ignoring mulligans--gives us a 66% chance of having it in our opener). Unless we're in a meta where we need protection, in which case I like 11x sources of T1 or T2 Ramp + 10x 1-drop protection spells (for a 67% chance of having one in hand on T3 when we cast our Commander).
- Alternately, it might be worth dropping the T1 and T2 Ramp almost entirely, focusing on just being able to go T1 Value Creature, T2 Value Creature, T3 Commander ...
- If you end up wanting to lean into T1 Ramp, I like Arbor Elf, Gilded Goose, Krosan Wayfarer, Llanowar Elves, Springleaf Drum, Utopia Sprawl, Wild Growth, and maybe Simian Spirit Guide and Elvish Spirit Guide. Green Sun's Zenith is great in this role too, allowing us to search for Dryad Arbor on T1. All that is oc a very Green-heavy Ramp package though, so that might make it more difficult to cast some of your current Red 2- and 3-drops ... so again, please treat this all as brainstorming rather than recommendation!
Lands: I'm not a fan of Cinder Glade ... it seems to ALWAYS enter tapped at the most inconvenient times :-D Maybe a Cragcrown Pathway or Fire-Lit Thicket instead?
Final thoughts: Escape to the Wilds, maybe? Raphael, Most Attitude might be good too.
Cheers!
CNG_Stream on
6 months ago
I like Izzet artifacts and have some good experience building this in standard. I like some of your unique card selections, but I would like to suggest some options that you may like.
Card I would advise trimming from deck in all deck suggestion would be Hard-Won Jitte as the card doesn't really syergize too well and becomes useless if you get Raphael, the Nightwatcher on the battlefield. You would be better off running mroe copies of Improvised Arsenal as the equipment provides much better stat function for your deck for the cost and has a mana sink to create copies which I have seen be useful in some matches.
Another card I would trim is the Cinder Strike and turn this into Torch the Tower. The instant speed nature of the spell make a big difference and the exile can be helpful as well. Also it pairs really well with the Mouser Foundry as you could sacrifice it for the bargain to get the token value when it leaves the battlefield and the other bonus of getting scry for the bargain even if you are burning something that doesn't need that 3rd point.
If you would like to make your deck more aggressive you could lean more into the affinity strat by using cards like Springleaf Drum, Pinnacle Emissary, Memory Guardian. These cards can help get you to the board and wide really fast. If you were to go this route I would likely take out the Casey Jones, Vigilante, Krang, Utrom Warlord, Don & Raph, Hard Science, Hard-Won Jitte for card slots. I understand the Don/Raph card gives you some good affinity discount on spells, but with this strat your spells are much cheaper or already have affinity so it's bonus would not be particualrly great helpful.
If you want to keep the Don/Raph plan for the deck then I would still suggest the Pinnacle Emissary, but would maybe try more copies of Krang, Utrom Warlord or maybe Threefold Thunderhulk as a ramp payoff to add to deck. If you do this, then you might need to trim Raphael, the Nightwatcher as the card might be awkward to play for these card synergies.
Sideboard Graveyard Hate: I would highly recommend The Ooze that also adds more artifacts to your board, but if you need a budget graveyard option then you cna go Soul-Guide Lantern.
Sideboard Removal: Abrade is a very powerful option as it lets you have a 3 damage creature burn spell that could be artifact hate if needed.
Sear or Obliterating Bolt are both good 4 damage options if you feel you want the 4 damage burn for cheap. Sear advantage is instant speed and Obliterating Bolt while sorcery speed does exile the target. I would lean more to sear as it takes out Ouroboroid if you miss it for the turn it comes down, but could be used to take it out before the combat trigger can go off.
Into the Flood Maw This spell can be good for not just bouncing creatures, but reseting cards like Cool but Rude if they have been leveled up, making htem replay and relevel to get their bonus back. Make sure if you are bouncing non-creature targets there is a reason you are doing it and not just giving them tokens for no reason.
Hope these suggestions help and best of luck with the deck.
z2aaa on
I've Got a Kilo-Gram TURN 2 cEDH WIN
1 year ago
saved this deck to test it out see what we can do :) have you tried springleaf drumSpringleaf Drum
CommanderNeyo on
Colors Are For Suckers
1 year ago
Have you considered Springleaf Drum and/or Relic of Legends? I know you already have Paradise Mantle, but they act as a sort of backup plan for ramp if you don't draw it (and can tap other creatures for mana as well).
CommanderNeyo on
Imagine Dragons | Budget Rosnakht [PRIMER]
1 year ago
Also, some budget ramp spells to consider are Springleaf Drum and Paradise Mantle, since they allow you to tap your commander or tokens for mana.
DungeonCrawler64 on
Lurker of the Automation
1 year ago
I test-played a bit and I think I got the lands to work well!Hallowed Fountain
seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor
Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands.
the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat.
I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea.
I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!
BirdieGirlie on
I wanna play Yu-Gi-Oh but WOTC doesn't let me
1 year ago
OMFG you're right, this is SO FUN!!! I've been playtesting this and have a few observations:
This deck needs more creatures. Citanul Stalwart and Fauna Shaman are your biggest MVPs. If you know of another card like Shaman, you should consider adding it it's fantastic imo. Shaman and Eldritch Evolution both require a sacrifice of a creature card and I found I was often lacking a creature to activate either ability. Stalwart and Springleaf Drum also require creatures (or artifacts) to provide you with emergency mana. If there was more material for those, this deck would be considerably faster.
I never saw The World Spell in any of my hands or draws while testing, and while it might theoretically be possible to hard cast it in a longer game, that just doesn't feel worth it to me. Reckoner Bankbuster is not a creature most of the time and that hamstrings the deck like I mentioned before. I'd get rid of both and add some combo of Jaspera Sentinel, Loam Dryad, or Saruli Caretaker. I'd also maybe get at least a couple copies of a less costed draw spell. Once you're set up with Omniscience, Harmonize is awesome, but not before, at least in my playtesting. Because you can't play it with Kona. Idk maybe I'm wrong.
Speaking ofOmniscience, for payoffs, might I suggest Jin-Gitaxias, Core Augur? It's not that expensive, I'd only get one or two at most because of the no blue mana thing, and it really fits the YGO theme because it prevents your opponents from playing the game so hard! It also refills your hand so that you can keep on casting spells from your hand for free!
I've been looking for a new 60 card deck to play - maybe this will be it!!!!!!
| Have (1) | metalmagic |
| Want (1) | C0LDE |









