Whipflare

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Whipflare

Sorcery

Whipflare deals 2 damage to each nonartifact creature.

Wuzibo on Questioning the Iona Banning

1 year ago

ZendikariWol

5 mana to exile a permanent and give a land back is bad in white but, in the other colors that don't really have access to exile effects, that's one of the most efficient exile effect they have access to - being able to hit any target permanent. It's not just "removing" a permanent. Chaos Warp and Generous Gift remove permanents. Doomblade removes creatures. Even bolt and Whipflare remove creatures. Sometimes, they just don't do it, though, and you need an exile effect, because it's just going to be brought back from the graveyard or regenerated, or the lesser "destroy" and "damage" based removal doesn't affect it.

Let's say I'm playing vs an alesha deck or purphuros or something and i really need them to stop bringing squee back because they're abusing him for an etb. Destroying him just doesn't work. This is mainly about mono black, mono-red, blue, and maybe green. If youre in orzhov or mardu you can use utter end and stuff like that. That is better. If i can run that, I do. No argument there. However, having an exile effect or two in your deck that can just hit anything is very nice. To be fair anyone could just run relic and exile the graveyards when he hits the graveyard, but that's kind of less efficient because they can blow up you relic before squee hits the graveyard. It's an ace in the hole or something like that. I'd be much more apt to agree if it was 5 mana to "destroy". Then it would be bad, no doubt. In like, white and white color combos, yeah, this would be bad. In like, mono blue, red, or black even, this isn't bad. Blue can't just exile a target permanent. Black, like red, also has very few cards to deal with enchantments. I think the main thing they can do is find ways to make the enchantment controller sac it, or like Debt to the Kami, which might not work if they have two enchants.

I get that it is expensive. That expensiveness is worth it just due to the sheer amount of versatility and power it offers. It's exiling any target permanent for 5 mana. It's not just "removing" it. Removing something can be as simple as nuking it with 3 damage from Marath, Will of the Wild. Generous Gift or Beast Within are "removal" of any target permanent for 3, but they only destroy. They don't exile. You are paying the 2 extra for the exile. That's worth. I think most people consider Generous gift and beast within efficient because the cost is 3 mana and giving the opponent a 3/3 to kill anything. This is 5 mana and giving the opponent a land to exile anything. Giving a land can be bad sometimes, but, to deal with a threat it's pretty worth it, and you know it will just be a land. Outside landfall, that's not a problem.

I'm running into Darksteel forge, the little lieutenant dude in white who makes commander creatures you control indestructible, avacyn, Sliver Hivelord, and general big indestructible creatures who I need more than a chump blocker for, Like Ulamog or Blightsteel. I might also want to not give them a graveyard or death trigger, or i might know they have a big reanimator spell on the scale of Scrap Mastery or something that returns all creatures from a or all graveyards to play. I might just want to stop them from getting delve fuel. One opponent might have Tariel out and untapped. I don't want to send Kozilek, Butcher of Truth to my one opponent's graveyard because that will be the only creature in the graveyard, tariel can be tapped in response to it hitting the graveyard, and then he gets it. There's a lot of situations where you just need exile instead.

dingusdingo on Need to cut 5 cards …

4 years ago

1) You have 40 lands. If you keep Exploration while raising draw power, you will see far more use from it. Its a really good card, you can cut down to 36 lands and add 4 draw effects and I bet you will see higher performance. Consider Sylvan Library Dark Confidant Phyrexian Arena Runic Armasaur Tymna the Weaver or any handful of others. You can cut all the way down to 34 lands if you add some strong draw pieces.

2) Najeela has some easy built in combos, one of which you run in Sword of Feast and Famine . Also check out Nature's Will and Druids' Repository . These cards allow Najeela to win all by herself once you hit a critical mass. They're very good in any Najeela deck.

3) If you're playing superfriends, you need more ways to clear board or more ways to stop attacks. Consider wipes like Pyroclasm Whipflare Toxic Deluge Wrath of God Supreme Verdict . Consider no attack pieces like Ensnaring Bridge Ghostly Prison Meekstone Silent Arbiter Magus of the Moat . Having some more of these will help with space for your PW to power up.

4) I'd cut some of the larger spells you run. Expropriate is nice but its going to be a dead draw if its in your hand for first 6-8 turns of game. Same with Primevals' Glorious Rebirth . It might be worthwhile to keep Ulamog.

5) Adding in 1 cost mana elves can significantly speed your game, and gives you chump blockers. Llanowar Elves Fyndhorn Elves Deathrite Shaman Birds of Paradise Elvish Mystic Boreal Druid

dingusdingo on Sword and Board

4 years ago

Consider replacing your big beefer stuff with more small utility stuff and upping the wipes. Small red creature blasts like Pyroclasm Whipflare and Sweltering Suns will massively slow down any decks relying on dorks to supply mana and kill weak commanders. I'd also recommend peeking Open the Armory for some nice early tutors, and Sigarda's Aid + Hammer of Nazahn for free equips. Additional pieces to slow other decks will help you leverage more swings, so consider slowdown pieces like Smoke Tangle Wire Eidolon of Rhetoric Oppression Trinisphere .

I'd cut almost all your creatures 5 CMC or above except possibly Avacyn and Massacre wurm and Aurelia.

Silverdrake on Tempered Steel

4 years ago

Maybe consider replacing the Ixalan's Bindings and Prison Realms with some more inexpensive (mana wise) removal like Condemn or Blessed Alliance . I agree with Xerxez that you should up your count on plating and vault skirge. Also consider Springleaf Drum - it allows you to cast your tempered steel a lot easier and even might allow you to dip a few cards into other colors between it and glimmervoid.

Sideboard is vastly dependent on what you're playing against, so for this I'll assume your friends are playing a wide variety of current meta decks. Graveyard decks are huge right now, so you'll want some yard hate like Rest in Peace or Relic of Progenitus . 5c humans is still big, and they're definitely faster than you. Whipflare is a great way to sweep their legs out from under them in the early turns so you can overwhelm them. It can also come in against a number of other decks that you just can't beat in a race (like goblins or elves, for example). Some inexpensive artifact removal like Wear or Ancient Grudge can also be invaluable. Revoke Existence is another option if you're determined to stay mono-white. Tron is still big because it's Tron so of course it's big. That same cheap artifact removal is great for sniping their maps before they can activate them, or even eating a wurmcoil as a makeshift removal spell. You also have Damping Sphere , which is just hilarious if you can land it against them. Also works nicely against storm and to a lesser extent Phoenix. Company combo shouldn't be too hard for you since you can already snipe their pieces with Walking Ballista, but you could try Ghirapur AEther Grid if you're having trouble with the matchup. Against burn I guess you just cry? Whipflare has some potential in that matchup but not much... Something like Revitalize , potentially? You don't have a lot of good options there. And for the mirror match just bring in that same artifact removal I mentioned before.

Whatever you decide to do, good luck and have fun!

MoonHollow124 on Robotic Beatdown

4 years ago

In these times I would cut 2x Etched Champion . It's a fantastic card in the right matchups, but with the top 2 decks currently being tron (BAN IT NOW) and phoenix, Etched Champion is usually going to be a 2/2 for 3. Tron prefers Karn over creatures and phoenix never needs to block because if it is not attacking w/ it's hasty birdy bois it's not doing the right thing. Also, Steel Overseer feels like it should only be a 2 of. Just slow, and draws removal quickly, so you are lucky to get one activation. That being said, these are both meta-dependent cards, and you want them both back in (but keep Vault Skirge in still too) if humans and/or any tribal deck becomes the next big thing, which it very well could. Also, Whipflare is good from the SB against those style decks.

BiggRedd54 on Janky kazarov :)

5 years ago

I see what you are trying to do, and this deck should be reinforced with Whipflare , Mizzium Mortars , Electrickery and Pyroclasm in order to super buff your CMDR and have him deal lethal commander damage.

I think Devastating Dreams in here can ensure that no one will have any lands to respond to your giant CMDR. I highly recommend that you include more shroud/hexproof: Whispersilk Cloak , Lightning Greaves , Swiftfoot Boots and Glaring Spotlight .

Maybe Akroan Horse has a place here?

One last thing, mana rocks will be your best friend in this deck: Thran Dynamo , Rakdos Signet , Commander's Sphere and Talisman of Indulgence (there are many more you could choose from].

I know when first starting EDH, it is tempting to include every rare in your deck that you have. That shoudn't be the case here, things like Vanquisher's Banner Triskaidekaphobia , and Extractor Demon have little to no place here.

Good luck on this deck manifestation!

Jpinkman on They See Myr Rollin' - They Hatin'

5 years ago

Yeah but they need 16 slots (lands + expedition map) so i think is not worth unless u cast something very strong with that like “all is dust” or Karn. Instead u can put 12 colorless more useful lands or just splash some red for Galvanic Blast and Whipflare or white for Dispatch (even splashing blue could be useful for affinity cards to draw or counter).

Load more
Have (0)
Want (2) Goji , freshie9000