Seal of Strength
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
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Seal of Strength Discussion
1 month ago
Your noble is included in your list of 60 cards, so you can shave a card from your mainboard.
For testing purposes on Tappedout, you generally want to have your Noble in mainboard, since you'd need to swap cards in and restart the game when in playtest mode if you want to access your Noble.
1 month ago
1 month ago
Standard Bearer is a card to be worried about. But it's in sideboards. The chances of seeing it game one are suuuuuper low.
2 months ago
Thanks for the upvote! I can't take credit for the list though! I found it on Hareruya when it 5-0'ed a few months ago. I do agree that the Crop Rotation toolbox is sweet. On the question about Counterspell, it's actually never happened! I've had wins and losses against Delver, and the spell resolves 100%. It might be because they underestimate it, or don't know what's happening. Also, I'm very careful as to when I cast it. I never cast the card when there are two up. I'll usually bait it out with something else. However, if it did happen, the deck can function off 2-3 lands, so depending on how many lands I had out determines how bad a counter would actually impact me. And with Teachings, it depends on if I have a good opening hand or not. After turn 4 or 5 if I haven't won, it's probably not going to happen since Teachings is removal&counter.dec. Hope that answered your question!
On the Seal of Strength Vs. Giant Growth question, you're example is the exact reason I prefer seal over growth. Having a turn one play that can protect your Ichorclaw Myr or Blight Mamba from Lightning Bolt, or -1 effects after you tap out is huge. You do lose the instant speed, but if you play it before you cast your creature, you're essentially getting the same result. Also, personally I believe that when you play any creature with infect, the opponent already know's what your game-plan is barring they are new Magic in general. So how much 'hidden' information do you have? I hope that makes sense.
Thanks for the comment!
2 months ago
I really like what you've done here. The Crop Rotation toolbox is really awesome. How does it work against a Counterspell matchup, like Teachings? It seems like they could really getcha when you sacrifice a forest going for Sejiri Steppe or Khalni Garden, but it gets countered.
I am also curious to hear your thoughts on Seal of Strength vs Giant Growth. I figure the power of seal is the 'mana storage' aspect, where you can cast it turn 1 but crack it turn 3 when you swing lethal. Does that outweigh the hidden information that Giant Growth provides? Or is there some other reason I should be running seal over growth?
+1 awesome deck.
4 months ago
Burl the only reason I don't have Gitaxian Probe in the deck is because I was trying to save as much money as possible. Plus Peak is instant speed. I think I like Seal of Strength over Llanowar Augur because I have to sacrifice the Auger during my upkeep. With the seal I can sacrifice it at instant speed. Thanks for the suggestions! I'll consider putting the probe in.
6 months ago
SamuelMOsborne it has Unearth that provide it haste for one turn
7 months ago
Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.
I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.
With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.
If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.
You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might