Seal of Strength


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Eternal Masters Common
Nemesis Common

Combos Browse all

Seal of Strength


Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

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Seal of Strength Discussion

ibstudent2200 on Inkmoth Nexus Noble

3 months ago

Seal of Strength and Vines of Vastwood are both reasonable pump spells.

Your noble is included in your list of 60 cards, so you can shave a card from your mainboard.

For testing purposes on Tappedout, you generally want to have your Noble in mainboard, since you'd need to swap cards in and restart the game when in playtest mode if you want to access your Noble.

sotelski on UG infect pauper

3 months ago

VesuvanDoppelbanger I totally forgot about it. Would it be bette r to have Rancor on main instead of Seal of Strength?

Vathlo on Infectious "Love"

3 months ago

Standard Bearer is a card to be worried about. But it's in sideboards. The chances of seeing it game one are suuuuuper low.

Also, are you familiar with Seal of Strength? I prefer it over Giant Growth. But that's just me.

Vathlo on Brave the Biohazard (Pauper Infect)

4 months ago

Thanks for the upvote! I can't take credit for the list though! I found it on Hareruya when it 5-0'ed a few months ago. I do agree that the Crop Rotation toolbox is sweet. On the question about Counterspell, it's actually never happened! I've had wins and losses against Delver, and the spell resolves 100%. It might be because they underestimate it, or don't know what's happening. Also, I'm very careful as to when I cast it. I never cast the card when there are two up. I'll usually bait it out with something else. However, if it did happen, the deck can function off 2-3 lands, so depending on how many lands I had out determines how bad a counter would actually impact me. And with Teachings, it depends on if I have a good opening hand or not. After turn 4 or 5 if I haven't won, it's probably not going to happen since Teachings is removal&counter.dec. Hope that answered your question!

On the Seal of Strength Vs. Giant Growth question, you're example is the exact reason I prefer seal over growth. Having a turn one play that can protect your Ichorclaw Myr or Blight Mamba from Lightning Bolt, or -1 effects after you tap out is huge. You do lose the instant speed, but if you play it before you cast your creature, you're essentially getting the same result. Also, personally I believe that when you play any creature with infect, the opponent already know's what your game-plan is barring they are new Magic in general. So how much 'hidden' information do you have? I hope that makes sense.


Seal of Strength > Giant Growth

Thanks for the comment!

Pscioed on Brave the Biohazard (Pauper Infect)

4 months ago

I really like what you've done here. The Crop Rotation toolbox is really awesome. How does it work against a Counterspell matchup, like Teachings? It seems like they could really getcha when you sacrifice a forest going for Sejiri Steppe or Khalni Garden, but it gets countered.

I am also curious to hear your thoughts on Seal of Strength vs Giant Growth. I figure the power of seal is the 'mana storage' aspect, where you can cast it turn 1 but crack it turn 3 when you swing lethal. Does that outweigh the hidden information that Giant Growth provides? Or is there some other reason I should be running seal over growth?

+1 awesome deck.

CSwissEllis7 on Why'd you have to ban the Probe, man?

6 months ago

Burl the only reason I don't have Gitaxian Probe in the deck is because I was trying to save as much money as possible. Plus Peak is instant speed. I think I like Seal of Strength over Llanowar Augur because I have to sacrifice the Auger during my upkeep. With the seal I can sacrifice it at instant speed. Thanks for the suggestions! I'll consider putting the probe in.

FUL on Roiling Elements!

8 months ago

I'd put Rancor over Seal of Strength because it gives trample

SamuelMOsborne it has Unearth that provide it haste for one turn

DaringApprentice on Hope You Didn't Want That

9 months ago

Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.

I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.

You could also use Hellkite Charger, Breath of Fury, or World at War to trigger Yasova's ability multiple times per turn.

With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.

Land suggestions include Command Tower, Frontier Bivouac, Rootbound Crag, Opal Palace, Lumbering Falls, Temple of Abandon, Temple of Mystery, Vivid Crag, Vivid Creek, and Vivid Grove.

If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.

To make your opponents' creatures easier to steal, you can use power-reduction cards such as Cumber Stone, Schismotivate, Downsize, Dampening Pulse, or Agoraphobia.

You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might

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