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|Eternal Masters (EMA)||Common|
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Seal of Strength
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
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Seal of Strength Discussion
3 days ago
Shadow63- Mortician Beetle is a great suggestion.
Gattison- Nice to see you again lol. Wild Cantor seems nice. Also, Seal of Strength and Llanowar Augur seem awesome because not only does Bloodbriar get +3/+3, he also gets a +1/+1 counter out of it. I might do red because of the options. I’m glad to be a part of Team Brian! Thank you!
3 days ago
Hey, you look familiar! =P
I've been obsessed with Brian for a couple months now, lol. The most important thing I learned in all my testing though, was this: don't mix cards that sac themselves (like Mogg Fanatic) with cards that need you to sac something else (like Collateral Damage). Maybe that's obvious to you, but it took me a couple go-rounds before I picked up on that.
As stated above, black is extra good at sacrificing things, so Golgari is a safe bet.
2 months ago
I like running 1 Sejiri Steppe with 2 Crop Rotation instead of 2 Apostle's Blessing and 1 forest. It can get damage through blockers and protect, plus you can put Bojuka Bog and Khalni Garden in the side for GY hate and eddict block. You lose a land to rotation but if it blocks an opponent's spell or gets your damage through its worth it. It also turns on landfall 2 more times, and you can use rotation to fix your mana, by rotating for Simic Growth Chamber you don't 2 for 1 yourself because your gaining an extra mana overall, essentially turning rotation into a land.
I think 2 color infect is strong and I have builds with it in red-green and gree-white. Double strike + double strike is really savage. And also haste is pretty cool too Reckless Charge. I also think there might even be a place for a 3 color infect deck. The last card I would suggest is Seal of Strength. It doesn't give trample, but your running a lot of evasion and it's a really good way to add damage while also protecting yourself from a lightning bot. Maybe you could drop down 2 Rancor? as my problem with rancor is that there aren't that many creatures in infect decks to take advatage of it like a 20+ creature deck would have, and it doesn't give any toughness so sometimes your just swinging in a 3-1 glistener into a 1/3 blocker and trading (obv not gonna atk there). With seal you can cast it ahead of time, than you have extra protection for cool sorceries like Larger Than Life.
I'm also working on a mid-range infect with Benefaction of Rhonas / Corpse Cur that I went 4-1 with vs R/W Monarch, Boggles, Tron, B/U control, and losing to a differnt B/U control list.
3 months ago
Good angle with the deathtouch! this probably works extremely well for control, but you might consider swapping a few of the weaker deathtouch guys out for some stronger mid- high range creatures. your control looks like it works but it also looks like they can only do 1 or 2 damage when they get through. try getting some more damage to your opponent early on, so you can use your deathtouch on their stronger creatures later in the game. there's a bunch of really good early buffs in green like Briar Shield Seal of Strength Predator's Strike and Giant Growth
4 months ago
Gitaxian Probe is a must. I'd lose the other cantrips, including Steady Progress, and also use more 1-mana pumps. Groundswell, Vines of Vastwood. Infect doesn't win by tapping 3 lands to draw a card, it wants to go faster than that most games
I'd lose Giant Growth for either Seal of Strength (because you can cast it and use it later to more efficiently use your mana) or Llanowar Augur for the trample, but not as necessary with Blighted Agent in the mix
Speaking of trample, with Blighted Agent you might consider cutting Larger Than Life for either more one-mana pumps, or simply more Phytoburst since you're getting the damage in and don't need the trample with it
22 lands is also more than you probably want, plus throw in Land Grant to freely fetch
4 months ago
4 months ago
Timberwatch Elf is a great card, but it's usually only going to give +2/+2, and 3cmc is a lot for infect to get out. It won't (usually) put a Glistener Elf out of bolt range, and almost never out of Flame Slash territory. I love Seal of Strength because it stays on the field and frees up mana later. With infect, you really want to win super duper fast, and +2/+2 for 3cmc just doesn't seem up to snuff, IMO.
Predator's Strike is nice because of the trample. In pauper, there's a ton of little dudes you have to bowl over. However, if Giant Growth is not in the main, what situation would cause you to side it in? It seems like a slot that could be used for hosers like Nature's Claim.
Also: 21 lands is probably a lot. I have a build that runs 14 forests and 4 Land Grant, because we REALLY need pump spells, and even if your creatures get removed, lands are a dead draw after 2-4 are on the field.
One final card you def want is Gitaxian Probe. Free cantrip and it tells you if it's safe to go for the kill!
4 months ago
Sweet brew! Some suggestions:
Land Grant to lower land count and freely fetch
Blight Mamba - 8 infect creatures is just too few imo, as an occasional infect player
Gut Shot for sideboard