Smuggler's Copter

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Smuggler's Copter

Artifact — Vehicle

Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Smuggler's Copter Discussion

Noogin on Come at me bro...

2 weeks ago

I recommend swapping the Mana Tithe for a playset of Meddling Mage . Mage provides a more proactive way to interact with the opponent than tithe. If you are attached to the tithes then you could go down to two Reflector Mage and the Smuggler's Copter .

NosferatuRed on Eldrazi 8-Void Stompy

2 weeks ago

Didn't you used to have Smuggler's Copter in the main? I've just seen a lot of lists that run 1 and was wondering your thoughts on it.

xaarvaxus on Take It, Take it All!

3 weeks ago

Spellbook does only one thing that has no extra effect with multiples in play. The Journal, Reliq Tower and Library should be enough on that front. Graceful Adept as a creature is too fragile for just this effect.

Alabaster Leech is just a free blocker to a non-white deck. Seems narrow enough that it could be cut. Sapphire Leech is sort of in the same boat but blue typically gets played more than white so if you keep one, keep the blue one. I'd personally cut both.

Sunforger doesn't have a ton of targets that it can search up, though when you need to have Boros Charm I suppose you'd regret cutting it...

Drogskol Reaver seems a bit out of place here. Your commander should be drawing you more than enough cards plus gaining enough life and you won't often be winning through combat damage.

Spawnbroker seems the worst of this kind of effect so trim and just keep the better versions. Daring Thief could use some support to use reliably; Holdout Settlement , Cultivator's Caravan / Smuggler's Copter [or any other vehicle that it could crew].

My understanding is that a lot of people hate playing against Thieves' Auction as it really drags out a game and can be frustrating if it keeps getting played game after game so maybe cut to preserve your playgroup. Scrambleverse could fall into this category as well. I'd leave Possibility Storm though if you really want this kind of 'chaos' effect in the deck.

Its not 19 cuts but some suggestions that could help you make some decisions on what you really want to have stay.

Darth_Savage on Abzan Hidden Visitation

3 weeks ago

I'm going to start with something basic, Evolving Wilds makes very little sense, in any deck outside of Commander. Let me explain, it will always put a basic land into play tapped, tempo wise that isn't better than cards like Temple of Silence or Scattered Groves , which have an additional upside. This is true even thought you are trying to trigger revolt.

Emmara, Soul of the Accord might be a good choice, if you had a way to tap it without attacking such as Smuggler's Copter but you don't, nor would it be a particularly good fit for your deck. Rather than the Emmara you might be better using something like Raise the Alarm .

Token based decks often feature Intangible Virtue , but your plan is more like a deck looking to stall and disrupt your opponent until you can resolve Divine Visitation. The issue here is that 4+ mana is a lot in modern, Anointed Procession is a similar card to Divine Visitation and suffers the same issue. If you play these cards on the curve, so turn 4 or 5, they have no impact on the board that turn. You have spent a lot of mana for no immediate effect, this isn't a good thing.

You are looking to build a midrange style combo deck, Divine Visitation can only really work in a combo deck. To let you survive long enough to trigger Divine Visitation, you probably need Fog effects, Holy Day / Ethereal Haze or more hand disruption Thoughtseize and removal Fatal Push / Path to Exile.

The Modern meta is full of 1 mana enablers that fuel fast decks; Aether Vial , Ancient Stirrings , Faithless Looting and Noble Hierarch these cards define the format. It also has access to big mana Urza's Mine , Urza's Power Plant and Urza's Tower , which can play threats which wouldn't normally be seen; Karn Liberated , conveniently 7 mana is what the 3 Urza lands produce, if they are all in play. Which brings me to the last part of the modern meta, answers. Modern has some of the best answers you could want, you have a few of them in your deck already...

What the entire paragraph above was trying to say is, Modern can be very fast, if your win condition is 5 mana then you better either have ramp or a way to stall the board. You can stall a little with the removal and discard alongside creatures like Hunted Witness, but I'm not sure if that will be enough. The only way to know for sure is to play the deck, so I guess I'll wish you luck and I hope the above is helpful to you.

pbanker on Mono-Black Zombie Copter

1 month ago

Bontu is a beast but I found it sitting inactive a lot of time. I found it somewhat difficult to activate...I don't mind when one of my creatures goes to the graveyard but I don't actually "want" them to die especially when it uses mana too. Honestly I might just be playing the card badly but I switched to Smuggler's Copter for the extra reach.

I did find a home for Bontu in my Blood Artist deck (Zombiecrats!) where sacrificing my creatures is part of the game plan. I still have the card sleeved up and I'm tweaking this list pretty often so I will probably try it again.

Thanks again!

TheRedGoat on Thousand Cuts: Tetsuko EDH | *PRIMER*

1 month ago

Still an impressive piece of work I see.

Smuggler's Copter and Scroll Thief seem like they take up slots better served by more utility or control effects.

Next, what are your thoughts on the following (literally just your thoughts not saying you should make cuts for them):

AEtherize and Inundate as board wipes or Dissipation Field or Crawlspace as rattlesnake cards (for multiplayer mind you).

Hidden Strings , Last Thoughts , or Hands of Binding for control/utility purposes.

Sakashima's Student feels like a two mana clone effect in your build. (for that matter, Ninja of the Deep Hours should equally be treated as a two drop).

Teferi's Veil or Siren Stormtamer for creature protection.

Prying Blade as completely unnecessary ramp.

Military Intelligence or Verity Circle as card advantage.

Murmuring Mystic or Psychic Corrosion (note, the enchantment represents any milling here) as win cons.

and last but not least, Time Stop . Because nothing is more oppressive than hearing "beginning of your turn, end the turn."

TheDracogenius on Martyr Proc

1 month ago

As a Martyr Proc Player I have been quite impressed by Walking Ballista, as it is fetchable by Ranger of Eos and provides you with an answer to planeswalkers, which are pretty much this decks cryptonite from my exerience.

May I ask why you run a Smuggler's Copter in the Sideboard and what your stance on Ghostly Prison is?

Pal00ka on Atlantis!

2 months ago

Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.

Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger  Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.

I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.

In addition to your pillowfort pieces I would also consider AEtherize to bounce an attack and Equilibrium to bounce threats as you play your merfolk.

Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.

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Smuggler's Copter occurrence in decks from the last year

Modern:

All decks: 0.16%

White: 0.19%

Blue: 0.23%

Red: 0.06%

Rakdos: 0.26%

Commander / EDH:

All decks: 0.02%

Red: 0.06%

White: 0.15%

Black: 0.02%

RW (Boros): 0.11%