|Commander / EDH||Legal|
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Artifact — Vehicle
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Smuggler's Copter Discussion
3 hours ago
hi i think you should consider this suggestions: Smuggler's Copter. Metallic Rebuke Frogmite. Flayer Husk, Thoughtcast. they seem will help you out on the high mana cost you have and giving more artifacts to the deck for more interactions, i think droping the manacost to 3 or having fewer 4 cmc cards should be more consistent. let me know what you think.
6 days ago
You might want to look into a more Token-focussed version, since they crew the Smuggler's Copter incredibly well :)
1 week ago
No special rules. If you're attacking with Smuggler's Copter (in which case it has to be a creature) and it isn't blocked, you can return it to your hand as part of the ninjutsu cost of Mistblade Shinobi. If your opponent has a Smuggler's Copter that's a creature (perhaps they crewed it to block something) and your Mistblade Shinobi deals combat damage to them, you can return the copter to their hand with the triggered ability. If your opponent has a Smuggler's Copter that isn't a creature (maybe they have nothing to crew it with), you cannot return it to their hand with Mistblade Shinobi's triggered ability, because it can only target creatures.
1 week ago
Nope. Ninjutsu says that you return an unblocked attacker you control to [its owner's] hand as part of the cost of activating the ability, if Smuggler's Copter is an unblocked attacker it qualifies.
1 week ago
4 weeks ago
I dont have any experience with cEDH, so keep that in mind when you read my suggestions. For what I have heard you need focus and combos to win in cEDH. I cant really see that in your deck. What is laboratory maniac or Aetherflux reservoir do in your deck? Is Efficient construction too slow (and where is the synergy)? Or rather what are your plan for the deck? What win con(s) do you have?
And at what turn could you see yourself winning the game?
What happens if somebody takes out your commander? Do you have enough draw?