|Commander / EDH||Legal|
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Artifact — Vehicle
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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|Have (27)||shemulejst , Nemesis , tragic_slip , ZombieFood , Hootiequack , Tyqar , Falte , robbnoble , pskinn01 , Sparky41 , unnaturalelementals , Venser_the_Sojoner , Lindough , DrPopular , carsickpanda273 , Dawnsly , Va1mar , RubyStrings , KB2187 , jrschnoebelen , philktoken8998 , jhTheMan99 , AtomicEmpire7 , mercury19 , gildan_bladeborn , Skulldrey , DrLitebur|
|Want (4)||Wolfninja , golgarigirl , Myris , ApocTroll|
Smuggler's Copter Discussion
6 days ago
This looks like a lot of fun, great to see these blasts from the past get used! One card that you might consider for ramp is Thran Turbine, could give you a free cycle each turn. As for lower CMC creatures, some that I think could be useful are Cryptbreaker, Stoic Champion, Ruthless Sniper, Cho-Arrim Alchemist, Pack Rat, Skirk Ridge Exhumer, Undertaker, and Devout Witness, since they get a different kind of value out of discards than cycling. Similarly, Key to the City and Smuggler's Copter can allow you to use discards for different kinds of value.
As far as other cards related to cycling go, did you consider Ash Barrens, Gilded Light, Stir the Sands, Unearth, Radiant's Judgment, Street Wraith, Viscera Dragger, and Pitiless Vizier? I'm not sure if those fit in perfectly, but they might be worth considering.
If you wanted to make all players discard but have you benefit more from it, you might consider cards like Oppression and Necrogen Mists. I also think Library of Leng is worth looking at, but it might not fit your strategy.
Do you think getting Hellbent is something you are looking to do with this deck? If the former, maybe something like Gibbering Descent, Asylum Visitor, Dark Suspicions, Grim Strider, or Hollowborn Barghest could be interesting. In either case, some card draw like Phyrexian Arena could be very useful.
Also, watch out for Stabilizer!
1 week ago
Thanks for the suggestion. Today I will test 3-4x Smuggler's Copter, but I will cut Dark Salvation or Relentless Dead which are rather slow for game 1 in Modern - I like that Tidehollow Sculler is both synergistic and disruptive
1 week ago
1 week ago
I would highly recommend trying out Smuggler's Copter to smooth out your draws (can shuffle back emrakul aswell).
1 week ago
I have been following this deck for quite a while now, how do you feel about Smuggler's Copter over Spellstutter Sprite? In my testing it seems like sprite tends to be bad early, and lose tempo most of the time late and offer no recovery, Smuggler's Copter would provide aggro off of bitterblossom immediately, as well as cycle though your deck and give fodder to snapcaster.
1 week ago
Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing
Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.
Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp
Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well
Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.
Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.
Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.
Mana base is what it comes to for a budget deck. Can't really comment on it too much
One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.
Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade
Cards I'd consider adding:
Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.
Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.
Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.
As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!