Smuggler's Copter

Smuggler's Copter

Artifact — Vehicle


Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Browse Alters View at Gatherer


Have (1) metalmagic
Want (2) crunchyleaf , goldfishxtracheddar

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Smuggler's Copter Discussion

MagicMarc on Commander Deck Inspiration Ideas...

1 week ago

If you use something with an untap ability like King Macar, the Gold-Cursed you can use artifacts to untap it if your deck's colors don't have cards for it.

The most popular way to do that with cards like the king is with mana artifacts like Springleaf Drum and Paradise Mantle. Other popular ways are with prison type artifacts like Puppet Strings and Amber Prison. Lastly, people like to crew stuff like Mobile Garrison, Cultivator's Caravan or Smuggler's Copter.

Or, just go infinite with him for shenanigans like with Freed from the Real + Paradise Mantle. If you go this route, there are a bunch of other creatures to be abused with the combo. Not that it's the best example but I do have a deck where I outline some of the card synergies here: The Real King Of Paradise.

I would like to give honorable mention to Captain of the Mists. He is a twiddle with legs. This card has amazing synergy with King Macar, the Gold-Cursed and even untaps for free when the king or other humans enter the battlefield.

SynergyBuild on Fixing White in EDH

1 month ago

enpc And with newer colorless card draw becoming much better, modern playable Mazemind Tome, EDH specific Endless Atlas, and older Sensei's Divining Top/Scroll Rack always being powerful options!

Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.

And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:

Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale

Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.

Oh, and there is more, just look!

DragonSliver9001 on Lithoform Enginge: Not Broken, Definitely …

1 month ago

seems like a silly reason not to like a card. there are over 20,000 cards in the game. not all of them can be specific to certain decks. the game needs cards that can fit into a wide variety of decks. do you take this much issue to all colorless cards? kinda just seems like you wanted something made special for you and your riku deck. it's nice to have cards that are good that can be put in any deck. wotc should print more cards like these if they'll quit banning them (cards like Smuggler's Copter and Arcum's Astrolabe).

nUKe13 on nUKe13 Mardu Pyromancer

1 month ago

mikeb388 I looked at the deck. I like it! I’ve always been tempted to get into Burn and I like the synergy there. Mardu Pyromancer can have a tough time against burn. Life gain and hand disruption is usually key.

YamishiTheWickedOne I actually stepped away from Modern for a few months and focused on EDH for a long time. I loved the break and seemingly breath of fresh air.

As far as Kroxa, Titan of Death's Hunger, I’ve seen some people play a Smuggler's Copter and Village Rites variant that actually slaps! It’s more , with only as a sideboard splash. You need a TON of grave fill effects for Kroxa, Titan of Death's Hunger to work well. It’s not bad. Just requires a different shell than I like. Also, double can be hard under Blood Moon.

Hope that answers your question!

Oloro_Magic on August 2020 Banned and Restricted

2 months ago

As a devoted Lotus Breach player I can't help but say I'm a little disappointed they decided to take this kind of unilateral action, but even I am not blind to the fact that the format had a clear and definable problem.

Inverter of Truth needed to be banned, its needed a ban for a while as that deck just far out performed anything else that the format was doing; an issue in part caused by other bans such as Smuggler's Copter but mainly due to the fact that the Inverter deck simply shrugged off competition from any "fair" magic deck. You will find very little argument I imagine that seeks to defend Inverter, and the arguments that do exist likely will offer alternatives such as Thassa's Oracle or Dig Through Time as possible bans.

As far as the other cards banned, I think this is more of a clear message than metagame action in particular. Lotus Breach didn't have great aggro matchups meaning it would have been interesting to see how the deck would fair in an Inverter-less world. But I digress, Underworld Breach likely would have had to be banned for some reason or another in the next few years, so in many ways this is simply cutting the metaphorical chord before it becomes an oppressive issue similar to the effect Inverter has had on the format. The other bans however are odd to me and are more clearly associated with this message from wizards that Pioneer is not a format where un-fair combo decks, i.e. the only decks I play unfortunately, are particularly welcome.

Of course everyone will have their opinion on that stance, I personally don't endorse it, but even if you are like me and oppose it, one has to admit that a fair format is more welcoming to new players and more advantageous for format growth in this its infancy. I strongly disagree with the Walking Ballista ban, as well as the Kethis, the Hidden Hand, I don't think either of those decks posed a significant threat to the metagame following an inverter/breach ban. In fact, in defense of the Heliod/Ballista deck, I have always found this deck to be relatively fair. Yes you can build it so it wins turn 3, but the most popular builds tend to not play out so much as a combo deck and has a good deal of interaction. Additionally, presumably with a return to more interaction in the format we would see a good deal of interaction for this deck's combo in the form of simple removal; it would have been beneficial in my mind to see how the deck reacts to a more "fair" meta. Kethis, the Hidden Hand feels the most like a statement, and there wasn't a ton of data, for obvious reasons, to consider its potential impact.

So while I agree with 2/4 bans, I don't see this as a ban on a few decks that were dominating the format, but rather a wholescale rejection of combo existing in the infancy of the format. This does not mean that the format won't breed new combo decks, as time goes on that will just happen naturally, but wizards has sent a clear message they want to keep Pioneer a format focused on fair and interactive magic. I am interested though to see what effect this announcement has on the metagame at a competitive level. Of course we are going to see a lot of brewing as people who don't share my sensibilities come back to the format, which is a good thing. However, what will emerge from the dust so to speak? Ramp decks feel like they could be well-positioned, some kind of updated version of the deck that was dominating standard until today as well. I imagine mono-black is still playable, what about UWx control, I thought the deck had a lot of potential before Inverter came along, I'm curious to see where the format goes. I for one will be working on a UGx ramp list and see where that takes me, but who knows, the best thing I personally can take from this announcement is that the format is open again, meaning its time to get in a lot of testing.

Hi_diddly_ho_neighbor on Sharp hugs

2 months ago

Hi there,

I used to run a Sygg deck myself a few years back. Ninja's are a fine route to go, but the most important things that I discovered was how hard it was getting Sygg to trigger on opponents turns and the necessity to be able to withstand some table hate. Some cards that I found to be quite powerful in my old deck were:

Illusionist's Gambit - Such an underrated card which can save you in a pinch and force a Sygg trigger

Dulcet Sirens - Can force someone into attacking with the benefit you getting to chose whom they attack

Pestilence - A lot of times people will incidentally lose 1-2 life during their turn due to fetch or shock lands. Pestilence lets you get that 1-2 extra damage needed to trigger Sygg

Undermine - Counter anything and then draw a card

Any of Dauthi Embrace/Whispersilk Cloak/Key to the City/Keeper of Keys - Giving unblockable to whoever needs it

Smuggler's Copter - Flying 3/3 that loots and can be crewed by just about any creature

Some new cards that came out after my build that could find a home in Sygg are:

Loyal Subordinate - 3 guaranteed damage on your turn with Sygg out.

Rankle, Master of Pranks - It has 3 power, it flies, and you can always come out ahead with his discard ability if Sygg is on the battlefield. Oh, and he is basically a legal Braids, Cabal Minion

DragonzBane on Army of Darkness

4 months ago

I think Diregraf Ghoul is pretty weak. I would suggest Smuggler's Copter or Gutterbones over it.

Load more