Smuggler's Copter


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Smuggler's Copter

Artifact — Vehicle


Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Smuggler's Copter Discussion

Argy on Mono red card advantage

4 days ago

The kind of cards you are describing will ALWAYS be hella expensive to buy, as they are very rare in

It only helps to filter, but Smuggler's Copter is now cheap, and helps to loot. Plus gives a flier.

zephramtripp on Wording of March of the ...

1 week ago

The funny thing about this card is that because all Vehicles gain this cards benefits, I think every single Vehicle gets better, especially Smuggler's Copter, which becomes a 6/6, but retains Crew 1.

IlGuale on "But It seems so real!" - Mono U Illusion

1 week ago

GUYS! GUYS! It's been months since i started my lovestory with Smuggler's Copter and i just realized how good it can be here!It can be cheated into play with the Architect or hardcast, unlike Wurmcoil Engine and its budget replacement. It is not as much backbreaking, but its ability to filter your draws is really useful and provides sort of card advantage.

IlGuale on Modern Illusions

1 week ago

Hello, my friend! I started playing modern with a very similar deck, the main difference being 4x Grand Architect in the maindeck over Adaptive Automaton. I used to play big artifact (budget) creatures like Steel Hellkite with GA's help, but nowaday i feel that Smuggler's Copter would fit in very nicely. It is a fast, flying clock and can be cheated into play with GA or be hardcast because it's cheap. Crewing it is also rarely a problem and its ability is useful to filter and smooth your draw.

elementalheroflamewingman on Favorable Faeries

3 weeks ago

Get rid of Zephyr Sprite. It's a bad card, even for tribal fae. Smuggler's Copter is an extremely good card in this kind of deck allowing you to sift through your deck for your more important anthems. Also, make space for Mistbind Clique. In addition to allowing you to basically timewalk your opponent past t4, championing Spellstutter Sprite basically makes Quickling a counterspell when you need it, while letting you tap out your opponent's lands again which is an extremely strong tempo play. It also lets you reset the persist from Glen Elendra Archmage, and it also has good stats to close out games.

Sligo on ForestBearStudios

3 weeks ago

hey guy's it was really cool to see my deck featured om this channel. i took it to an fnm shortly after i posted it and was just devastated by eldrazi tron and death's shadow and basically anything control, so it was cool to see it win. i admit that i would be stoaked to see it make flashback and if it did i found a couple of clear upgrades,(if this is annoying to read you can just delete it i like you channel and wouldn't presume to tell you how to do your job, i just feel strangely attached to this particular brew) the first clear upgrade is an addition of (or replacing Smuggler's Copter with) Springleaf Drum this makes the curve smoother and help's activate Duskmantle Guildmage the other is Welding Jar over Spellskite the lack of manna cost means it can hang out in your hand until it can be the shield it needs to be the card. before i forget Remand sucks, i hate that card it does nothing, absolutely nothing basically any other counter-spell or draw spell is an upgrade. another strong option i didn't see in the initial build is Glint-Nest Crane or collected brutality but the card that really blows this deck open is Whir of Invention it plays really well with the addition of Springleaf Drum and Welding Jar making getting whatever combo your going for a lot easier to get to or protect what you have or disrupt whatever your opponent is doing because it's at instant speed! i had a lot of fun watching atkst pilot the deck and thanks again for featuring it

GoneWithLaw on A Horde of Hungry Garfields

3 weeks ago

The lack of Lost Leonin in this deck is painful! It's a T3 kill with Ajani, Caller of the Pride, Duelist's Heritage or Berserk, Turn 2 even with Mana Crypt, Chrome Mox, or Mox Diamond and the right land drops.

Speaking of land drops, if you're going 1v1 competitive, you have GOT to drop all of your lands that enter tapped. Cathedral of War, Path of Ancestry , and Temple of Plenty are going to be doing more harm than good preventing you from getting your 1-drops out!

I'm not a big fan of the swords in Arahbo outside of Sword of Fire and Ice. The others give your creature protection from green or white, preventing eminence from working properly. Same thing with Lightning Greaves, since Shroud means NO player can target the creature, not even yourself.

For 1v1 competitive, I feel your curve is much too high. You're not going to be able to cast cards like Nacatl War-Pride in time if your opponents can assemble their game winning combos and strategies by Turn 4 or 5. Personally speaking, I think Elspeth, Knight-Errant is the best of your 4 CMC+ drops, and I'm not sure if the others are worth including in 1v1. If you want another 4 drop, consider Triumph of the Hordes, which can knock out a player in one turn with a double striker like Skyhunter Skirmisher or Adorned Pouncer.

You could also use some better card draw and card selection. Tutors like Enlightened Tutor and Eladamri's Call should be might tempting here. For draw, Smuggler's Copter gives you great selection while getting some easy pokes in.

Your deck also has almost no instant speed removal outside of Swords to Plowshares. Get a Beast Within in there as an emergency combo shut off, or other interaction cards like Silence or Lapse of Certainty.

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