|Commander / EDH||Legal|
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Artifact — Vehicle
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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|Have (36)||shemulejst , tragic_slip , ZombieFood , Hootiequack , Tyqar , robbnoble , pskinn01 , unnaturalelementals , Venser_the_Sojoner , Lindough , DrPopular , carsickpanda273 , RubyStrings , KB2187 , prete182 , pokemate0 , , jrschnoebelen , philktoken8998 , cklise , Nemesis , tlhunter07 , Sparky41 , TuckerMTG , jhTheMan99 , Va1mar , Dawnsly , , Falte , Wolfebladeelite , Lucretian , Dannyel , gildan_bladeborn , Skulldrey , Ellyreia , DrLitebur|
|Want (4)||Wolfninja , golgarigirl , Myris , ApocTroll|
Smuggler's Copter Discussion
2 days ago
I like Smuggler's Copter best as it applies pressure, isn't removable with sorceries (most of the time) and it gives your 1/1's more value at more flooded boards, letting you push for more damage due flying.
I personally wouldn't use my land slots for cycle lands. Might as well play 1cmc spell that gives you and effect and also draws a card. If something, bouncelands could be your solution to better your landbase in budget. I might be biased due to my nature run a lot control decks myself, but to me it seems like you have very little lands in the first place. With bounceland - Orzhov Basilica - you get two secured land drops, but use only one card slot for a land. If you want to run less lands, I suggest using these to secure your lands for the turn.
3 days ago
oh this deck should deff have Smuggler's Copter
3 days ago
Nice list!. Personally, I don't feel that Fatal Push is good enough if you don't have fetches. Dismember and Go for the Throat may prove stronger. Feel free to keep them in if your meta has a lot of small creature decks, though. Thoughtseize is also great if you can get a hold of them.
Also, I'd say personally, Throne of the God-Pharaoh is just much worse than Honor of the Pure if you want another effect to add damage. No, it doesn't help with Smuggler's Copter, but I think you'll find that Copter tends to eat Fatal Pushs and Lightning Bolts that would've otherwise been dead cards pretty often.
Otherwise though, there's not much to criticize here. I especially like Start / Finish, I feel like that card will become a staple in this deck (until we get a new two mana token spell that's better than Raise the Alarm, at least). Good luck with the deck!
3 days ago
That Mentor of the Meek and Bygone Bishop give a much greater number of cards over the course of the game, but are more fragile and more conditional. That the mentor gets completely shut off if I have more than one Honor of the Pure on the battlefield, and then I only have 19 creatures for the bishop...
If we add Smuggler's Copter into the list of potential card advantage tools, which do you think would be the strongest? Or should I just test with each of them on MTGO. I was planning on cutting the Elspeth, Knight-Errant and the Zealous Persecution for a 3x of the card advantage spell.
Finally, is Desert of the True too slow for this deck? The cycling would give a bit of flood prevention.
3 days ago
bradc1988, thank you for the input on my deck! I was wanting to discuss a couple cards that you recommended, so that I can better understand where you are coming from on these cards.
From what I've seen from other sisters decks, Honor of the Pure is primarily used to turn the spirits or Squadron Hawks into actual threats rather than just dorky one ones, as well as allowing the sisters to enter the fray, especially as it seems that many modern decks at the moment aren't fighting in the air. Maybe I should find space for the squadron hawks? Alternatively what do you think about Smuggler's Copter, as it gives a bit of card selection.
Elspeth has been just okay. In some matchups, topdecking her can simply just win me the game, but a large portion of the time doesn't do enough. The idea was to gain a bit of incremental advantage, but the aforementioned Smuggler's Copter or Gideon, Ally of Zendikar might fit better than elspeth. The idea was that I could give a massive Ajani's Pridemate flying, and thus get in for damage.
The Ghost Quarters are intentionally ghost quarters, as that's essentially my only chance against various tron decks. The ghost quarters slow the tron deck down just enough to hopefully get in for enough damage. However, Evolving Wilds is an interesting card for the deck. I will do some testing with it, both replacing the windbrisk heights and replacing a couple plains. The intention of Windbrisk Heights is that its one of the few ways the deck gains card advantage, and is fairly easily enabled through the spirit makers.
As for why I'm not playing Fatal Push, I have relatively no way to easily turn on revolt, and Orzhov Charm also kills anything, and the life loss is usually negilant in testing, but provides additional utility in returning a Serra Ascendant from the grave.
Finally, thank you for the other card suggestions!
4 days ago
No problem, hope it works out! On the affinity subject, from what I've heard from Merfolk players who've tried Smuggler's Copter is that it is great in the matchup. Of course, they generally don't have access to Stony Silence, but as they are also a deck full of scaling creatures without any built in colorless or flying creatures, it is something to consider.
4 days ago
I've looked into it actually. My friend Fooo has a collection breaching 180+ of them, so that got me thinking if they'd actually be good. The conclusion: I doubt it, but maybe it's worth a try. There are several reasons I'm not super keen on Smuggler's Copter, the first being that it isn't human. I really think it is cool that it can be a flying threat that helps filter out topdecked lands, but it not scaling up with the rest of our creatures can become a problem. In addition to this, it doesn't work well with Thalia, Guardian of Thraben or Brave the Elements, or the Stony Silences in the sideboard (noteworthy because the only nonland we end up boarding out against Affinity is Brave the Elements since it is almost entirely dead and for lack of things to bring in, so we wouldn't have anything to bring in if we boarded this out). Also, filtering out land draws when we can use them to gain true card advantage in the long run by cracking clues may not pay off (I may be wrong here, just a hypothesis). That being said, it could potentially shore up a few of the deck's weaknesses. As you said, it mimics the idea of manlands and how they can survive a boardwipe, though with Copter you would need to have follow up creatures. One thing I'm wondering is if this would actually help the Affinity matchup since it is a colorless flyer, being able to block every creature in Affinity, or if it being dead weight with a Stony Silence on the field is too problematic. I may end up trying it, I'll try to remember to let you know how it goes. Thanks for the suggestion!
4 days ago
Ever thought about giving Smuggler's Copter a shot? Gives evasion/flying blocker, helps refuel your hand, and safeguards you against sweepers a bit.