Celestial Mantle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Celestial Mantle

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Celestial Mantle Discussion

Zimmbe13 on Vona, Butcher of Magan EDH (incomplete)

1 month ago

However if you are determined to get mileage out of the lifegain consider the aura enchantment Celestial Mantle , where whenever the enchanted creature deals damage to a player you can DOUBLE your life total. That would allow you to pop off aetherflux reservoir or just gain a ton of health.

hkhssweiss on life link

2 months ago

Tonz-O

Here might be some cards that can be helpful:


Cards suggested to cut:


The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.

Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.

Hope that helps!

eliakimras on HP Mischief

2 months ago

32 lands are not OK for a 4.01 average CMC deck with only 6 mana accelerants. I would suggest upping to 36 or 37 lands (Caves of Koilos, Tainted Field, Bojuka Bog, Shambling Vent, Orzhov Guildgate), getting some ramp with Orzhov Signet, Commander's Sphere, Pristine Talisman. I would remove win-more or non-synergistic cards, like Celestial Mantle and Phyrexian Processor. // Swords to Plowshares, Anguished Unmaking, Utter End and Merciless Eviction are the best removal in the format, and should be in every Orzhov deck.

Apollo_Paladin on Drogskol Spirit Deck

3 months ago

Eidolon of Countless Battles for sure, possibly True Conviction, Three Dreams, and Celestial Mantle as well. Given the number of enchantments/auras (including the Eidolons), maybe capitalize on that some more with Flickering Ward, Winds of Rath (I see you have Wrath of God already), Sram, Senior Edificer, Kor Spiritdancer, Daybreak Coronet, and things like that. Prison Term is fantastic and I'm hard-pressed to avoid it in my white decks due to the utility.

hkhssweiss on The River Merfolk

3 months ago

Calyptic

Cards I would recommend cutting out: Darting Merfolk, Windrider Patrol, Animation Module, Inspiring Roar, Noble Purpose, Kindred Boon, Gleam of Authority, Celestial Mantle, Brave the Sands, Leonin Sun Standard, Throne of Geth, Beacon of Immortality, Scale Blessing, Harpoon Sniper, Reef Shaman, Silvergill Douser.

All the cards I mentioned above doesn't work with the build your going for, dilutes your deck, or is too slow on the curve for it to matter.

Hope that helps!

Heliogabale on Sigarda, Legendary Defender

4 months ago

I see your point; although Mirri's Guile is redundant with Sylvan Library, it does insure some consistency to run both.

If I were to cut a Buff, it would be Collective Blessing, which is more beneficial in a deck that runs multiple beaters, and just inferior to Celestial Mantle in a Voltron context. Maybe cut both and make room for Umbra Mystic?

DemonDragonJ on Politics only.

4 months ago

Dunmaglass, I actually am not certain which cards you could remove, since all of them seem to be important; I personally feel that Beacon of Immortality is not strictly necessary, since this deck is very political, or, if you really like that card, you could replace it with Celestial Mantle, which has a slightly stricter mana cost, but makea a creature more powerful and is easier to reuse.

I myself would exchange Sejiri Refuge with Hallowed Fountain, which is superior in nearly every way, unless you have a limited budget for building this deck. Venser's Journal has a high mana cost for its effect, unless this deck has large amounts of card drawing and a focus on hand size.

DemonDragonJ on Infernal Majesty

4 months ago

Lord of the Pit is an iconic card, and has inspired several similar cards, such as Liege of the Pit and Xathrid Demon, but I thought that it would be interesting if there was an aura that turned a creature into a lord of the pit, so here is what I devised.

Infernal Majesty Show

I made the mana cost of this card mirror that of Celestial Mantle, as this card is very heavily black in the way that that card is heavily white. As with the cards that inspired it, it requires careful strategy to properly use, but, as an aura, it could, theoretically, be put on an opponent's creature to hurt them.

What does everyone else think of this card?

Also, I would like to thank whoever devised the custom card tag, except that, when I attempted to use it, it did not work, so I still needed to type out everything manually.

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Celestial Mantle occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%