Celestial Mantle

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Celestial Mantle

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

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Celestial Mantle Discussion

DPenguin22 on Life's A Fillet 'O Fish

1 day ago

Beacon of Immortality is a really powerful spell that combos well with Tainted Remedy

From that same vein, Celestial Mantle could also be really valuable, especially with Harmless Offering and Tainted Remedy.

superhuman21 on Oloro, Ageless Ascetic

3 days ago

Ivory Cup, Celestial Mantle, and Eternity Vessel. Just a couple suggestions. For others and to check out a similar build of mine check out. http://tappedout.net/mtg-decks/it-just-keeps-getting-biggerphrasingboom/

Otherwise +1

Shirkhan92 on Commander 2018 Precon - Enchanting Asendancy

1 week ago

Would love to match up against this deck with one of mine :D

Some suggestions that would fit if you want to go deeper into the aura theme:

and Glacial Fortress (Since you can have up to 2 Rare Lands)

a must-have for blue decks:- Cyclonic Rift

I have a Azorius Deck too, but I focused more on the blink-theme



Karzalar on BGW Lifegain CMDR

2 weeks ago

Some suggestions on what to remove, stat!

Creatures (6) :

Bloodbond Vampire (too slow)

Copper Myr (any elf, Llanowar Elves for example, can do the same job, for cheaper)

Cryptbreaker (barely useful in here)

Defiant Bloodlord (way too costly for the sanguine bond effect)

Gold Myr (try Avacyn's Pilgrim instead)

Leaden Myr (see the other Myrs...)


Instants (2) :

Doom Blade (black is a common color played in commander)

Safe Passage (most of the time, it'll sit in your hand)


Artifacts (0) :

Nothing to remove here. Joy!


Sorceries (1) :

Diabolic Tutor (too slow for a tutor, most of the time)


Enchantments (5) :

Angelic Accord (Seems good, but it takes up something better in your curve)

Cradle of Vitality (If only you didn't have to pay mana for the effect...)

Arrest, Pacifism, One Thousand Lashes (Take removals to replace those pseudo-removals)


Planeswalkers (0) :

Unless they are so bad (I'm looking at you, Tibalt, the Fiend-Blooded, never remove planeswalkers!


Total removed for the first cut : 14 cards.


Now! Options to consider in a lifegain build :

Exquisite Blood, Celestial Convergence, Test of Endurance, Beacon of Immortality, Tainted Remedy, Celestial Mantle, Erebos, God of the Dead, Aetherflux Reservoir, Well of Lost Dreams, Pristine Talisman...

Some removals :

Utter End, Swords to Plowshares, Anguished Unmaking, Putrefy, Mortify, Beast Within, Abzan Charm...

Hope this helps!

superhuman21 on Kambal, Consul of Allocation EDH Deck

3 weeks ago

you're running Dark Depths without Hex Parasite or Vampire Hexmage? I'd at least have them on the sideboard. Also the mire, windswept heath, and polluted delta don't really belong in the deck. Even if you can use fetches that don't contain non-cmdr mana symbols, I wouldn't. Switch these out for Orzhov Basilica, Ruins of Trokair, and Ebon Stronghold.

suggested cards

superhuman21 on Running Wild With Scissors

4 weeks ago

I would say switch out Argentum Armor for the blade. Sure the armor is +6/+6 but at a total cost of to get it cast/attached in many cases, you'd be better using that mana on something else.
While yes the blade may not be all that terrific, it will usually get 2-4, plus forces those cards away from an opponent unless they have recursion/reanimation effects.
Another card for the maybeboard is Celestial Mantle. With all the trample/lifelink it may be something to splash in as it would help to stay alive. Just an idea.

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