|Commander / EDH||Legal|
Printings View all
Combos Browse all
Enchantment — Aura
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Price & Acquistion Set Price Alerts
|Have (17)||VGJustice , timmyb , zachi , Suns_Champion , pskinn01 , Fullmetalmage , Supremespeed , warcry02 , EliGjerdingen , Lindough , Kimimaro , Antiat , pokemate0 , Nemesis , orzhov_is_relatively_okay819 , Poptartz95 , sonnet666|
|Want (2)||Turtlelover73 , acbooster|
Celestial Mantle Discussion
1 day ago
3 days ago
Ivory Cup, Celestial Mantle, and Eternity Vessel. Just a couple suggestions. For others and to check out a similar build of mine check out. http://tappedout.net/mtg-decks/it-just-keeps-getting-biggerphrasingboom/
1 week ago
Would love to match up against this deck with one of mine :D
Some suggestions that would fit if you want to go deeper into the aura theme:
and Glacial Fortress (Since you can have up to 2 Rare Lands)
a must-have for blue decks:- Cyclonic Rift
I have a Azorius Deck too, but I focused more on the blink-theme
Commander / EDH
2 weeks ago
Some suggestions on what to remove, stat!
Creatures (6) :
Bloodbond Vampire (too slow)
Copper Myr (any elf, Llanowar Elves for example, can do the same job, for cheaper)
Cryptbreaker (barely useful in here)
Defiant Bloodlord (way too costly for the sanguine bond effect)
Gold Myr (try Avacyn's Pilgrim instead)
Leaden Myr (see the other Myrs...)
Instants (2) :
Doom Blade (black is a common color played in commander)
Safe Passage (most of the time, it'll sit in your hand)
Artifacts (0) :
Nothing to remove here. Joy!
Sorceries (1) :
Diabolic Tutor (too slow for a tutor, most of the time)
Enchantments (5) :
Angelic Accord (Seems good, but it takes up something better in your curve)
Cradle of Vitality (If only you didn't have to pay mana for the effect...)
Arrest, Pacifism, One Thousand Lashes (Take removals to replace those pseudo-removals)
Planeswalkers (0) :
Unless they are so bad (I'm looking at you, Tibalt, the Fiend-Blooded, never remove planeswalkers!
Total removed for the first cut : 14 cards.
Now! Options to consider in a lifegain build :
Exquisite Blood, Celestial Convergence, Test of Endurance, Beacon of Immortality, Tainted Remedy, Celestial Mantle, Erebos, God of the Dead, Aetherflux Reservoir, Well of Lost Dreams, Pristine Talisman...
Some removals :
Hope this helps!
3 weeks ago
you're running Dark Depths without Hex Parasite or Vampire Hexmage? I'd at least have them on the sideboard. Also the mire, windswept heath, and polluted delta don't really belong in the deck. Even if you can use fetches that don't contain non-cmdr mana symbols, I wouldn't. Switch these out for Orzhov Basilica, Ruins of Trokair, and Ebon Stronghold.
- Felidar Sovereign&Test of Endurance. self explanatory in lifegain edh
- Celestial Mantle, Eternity Vessel will help keep your life up.
- Read the Bones+Sign in Blood will help with card draw.
- Obzedat, Ghost Council, Invincible Hymn, Sanguine Bond, Trigon of Mending, etc. will also help with lifegain. Anything that forces you to gain life for life opponent loses + Sanguine Bond = infinite lifegain. For other ideas see my Oloro deck. It is pretty similar.
4 weeks ago
I would say switch out Argentum Armor for the blade. Sure the armor is +6/+6 but at a total cost of to get it cast/attached in many cases, you'd be better using that mana on something else.
While yes the blade may not be all that terrific, it will usually get 2-4, plus forces those cards away from an opponent unless they have recursion/reanimation effects.
Another card for the maybeboard is Celestial Mantle. With all the trample/lifelink it may be something to splash in as it would help to stay alive. Just an idea.