|Commander / EDH||Legal|
Printings View all
Combos Browse all
Enchantment — Aura
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Celestial Mantle Discussion
2 months ago
With all this life gain, it’s fun to drain your opponents by paying Vizkopa Guildmage second ability multiple times.
2 months ago
Final Parting might be good since you have a good reanimation suite.
Also, as a contoll-y deck, you should put down Torment of Hailfire and Insurrection in the Maybeboard for sure. Things like Comet Storm can be good finishers too. Vicious Shadows might be a win-con as well.
If you need extra pillow fort goodness there is always Koskun Falls . Wall of Shadows is like a worse Fog Bank but it can be a good blocker (along with Darksteel Myr , perhaps). There is also Queen Marchesa but the's quite expensive indeed. Silent Arbiter might be good too.
You might want to replace a single-target removal spell or two for boardwipes. I think you'll want an above-average number in a deck like this. Also, you're low on artifact and enchantment removal so perhaps Crush Contraband and others are worth considering for future updates. Cleansing Nova is dropping in price.
I'm trying to think of a reliable way to gain life but there aren't a ton of good, reliable life-gainers that don't rely on mass Lifelink or creatures in general (like Celestial Mantle or Loxodon Warhammer ) or aren't Exquisite Blood . Might not be necessary but it could be helpful in grinding out wins. I suppose playtesting will help.
Were it me, I'd switch Temple Bell out for Read the Bones or Ancient Craving / Ambition's Cost . That is, unless, you like the political stuff you can do with Temple Bell. It's definitely more political than Howling Mine .
4 months ago
Yes, because: 1- Darksteel Mutation does not affect bonuses given by other permanents (in this case the +3/+3 from the other aura) and the creature will then be 3/4 artifact insect with indestructible and 2 - whenever it deals damage, Celestial Mantle will trigger and double your life. That is because the double your life clause is not an ability on the creature rather the mantle itself. (If it was worded as "Enchanted creature gains "whenever..." then I believe Darksteel Mutation would overwrite it due to layering rules)
Notes - Gatherer - However, Darksteel Mutation does not overwrite effects that change the enchanted creature’s power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won’t overwrite the effect of counters. (2013-10-17)
4 months ago
Hell yeah! Another heroics deck! I have one too but Daxos the Returned commands mine, same idea tho.
Some creatures that I don't see here that could benefit the deck are Celestial Ancient , Danitha Capashen, Paragon Dawnbringer Charioteers , Graceblade Artisan , Lagonna-Band Trailblazer , Sram, Senior Edificer , Wingsteed Rider , Umbra Mystic and my personal favorite Thran Golem .
Some enchantments I really like in my deck are Celestial Mantle , Daybreak Coronet , Divine Favor , Face of Divinity , Griffin Guide , Hope Against Hope , On Serra's Wings Angelic Destiny and Bonds of Faith can go offensive or defensive. You should look into some umbras like Felidar Umbra and Hyena Umbra .
I realize I've only suggested white cards but that's the only overlapping color our decks share.
Sorry to spam this comment with so much but I got excited. I love the heroic mechanic and I'm glad to see other people utilizing it. A big enchanted +1 from me!
5 months ago
6 months ago
If you’re gonna Traumatize yourself you might also want to add Open the Vaults or Replenish if you can afford it. Bruna does it herself but in the event they deny you access to her it’s good to have a plan B Retether is also an option
Nomad Mythmaker is also good recursion on his own.
Spellseeker if you want another tutor
7 months ago
Couple boring admin stuff:
First, if you have questions about how rules, cards, or card interactions work, please use the Rules Q&A section--that section has some added functionalities, such as the ability to "Mark as Answer" a post to indicate your question has been resolved. I have gone ahead and moved the thread for you.
Also, please remember to link all cards in your question using double brackets, like so:
[[Celestial Mantle]], [[Alhammarret's Archive]]
Joe_Ken_ is correct, but I wanted to clear up a bit why this is the correct answer.
Celestial Mantle has a triggered ability. Triggered abilities involve a certain events happening (indicated by "when", "whenever", or "at), and that event bringing about a certain action. Here, the event is the enchanted creature dealing combat damage to a player, and the action is doubling the controller's life.
Alhammarret's Archive is a replacement effect--this means if you are going to do something, "instead" you do something else.
So, Celestial Mantle would normally double your life, causing you to gain life = your life total. So, if you have 20 life, you would gain 20 life. Alhammarret's Archive has a replacement effect, modifying how you gain life--the replacement effect would cause you to gain 40 life instead. As such, you would end with 60 life.
Celestial Mantle occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%