Loaming Shaman

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Dissension Rare

Combos Browse all

Loaming Shaman

Creature — Centaur Shaman

When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.

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Loaming Shaman Discussion

AGage7 on Let Trest Guide You

1 week ago

Loaming Shaman could help with the mill problem I know he isn't human but he helps me out a lot. I found some humans and elves you might like Deathrite Shaman,Grim Flayer,Grim Haruspex,Meren of Clan Nel Toth,Master Biomancer,Hamlet Captain,Kazandu Tuskcaller,Lighthouse Chronologist,Xathrid Necromancer,Zulaport Cutthroat they are all under 3 so you can use them with Abundance. Have you thought about Sultai Ascendancy to help with your draws or Rhystic Study? Also if your doing humans for the main theme I would try and use allies and werewolves they are pretty strong as a group plus you are already using Moonmist its just a thought sorry do make this so long hope some of these help you out! =)

windexnose44 on How Bernie Sanders Plays Magic

2 weeks ago

@HaunterHunter - Let's talk.

  • The double mana granted from Zendikar Resurgent would be great... if I had the double mana to cast itself. At a whopping seven mana, I really don't need my lands to tap for double. There are also better sources of card draw. It's win-more, so that's a no.

  • Forgotten Ancient is actually just a sponge for hate... It came with the pre-constructed deck, but I took it out because it would instantly be targeted, never reaching its potential.

  • the problem with Plaxcaster Frogling is that it gives shroud. That means that, if one of my creatures is targeted in my first main phase and I use pay the 2 to grant shroud, that creature can not be targeted by Ezuri this turn. It's a weakness that could be exploited by my opponents, and I can't have that. It's the same reason I won't include Kira, Great Glass-Spinner.

  • Tuskguard Captain is better for my build than Primal Rage. You've sold me, and i'll make the change.

  • Spawnwrithe, I feel, would be similar to Forgotten Ancient in that it would be a target for hate. That said, that ability is too good to ignore. I'll think about this one.

  • Bane of Progress hits the board as a 2/2, so it would trigger Ezuri. However, I cannot run this. There are too many artifacts that I use and would rather not have destroyed. Also, it doesn't do anything with the counters. The trained eye will see that most of my creatures don't just have counters. They do something with them.

  • I think you may have misused the term "better". In Magic, saying something is better (implying that it is strictly better) means that it is in every way superior. That cannot be said with Krosan Grip and Nature's Claim. Split second is a nice ability to have, but you know what else is nice? Leaving one mana open as I pass the turn, then surprising my opponent with removal on his turn. Krosan grip came with the pre-con, and I replaced it for a reason.

  • Verdant Confluence is good, but 6 mana is demanding.

  • Loaming Shaman is amazing, actually. It has won many games for me. Does it trigger Ezuri? no, and I wish it did. But getting my entire graveyard back is nothing to sneeze at. Contrary to your comment, he is honestly great, and that's why he's in.

  • I wouldn't say that Walking Ballista is better than Triskelion. Lets say you pay 6 for ballista; the same cost as triskelion. It would come in with the same number of counters, but with 1 less power and 1 less toughness. Also, I can remove all counters from triskelion and have it survive; the same cannot be said for ballista. It does have the ability to scale, which is handy. It's a good card, to be sure, and maybe even one I would include. But, again, I disagree with your assessment of "better".

  • Don't fool yourself: Mwonvuli Beast Tracker (I can't even tell you how many times I spelled that incorrectly) is not Worldly Tutor. It's on a stick, so i'll excuse the higher mana cost. However, it cannot search for creatures such as Sage of Hours, Fathom Mage, Triskelion, Wild Beastmaster, Champion of Lambholt... the list continues. Never underestimate versatility and flexibility in Commander, my good man.

Thanks for your thoughts!

HaunterHunter on How Bernie Sanders Plays Magic

2 weeks ago

Some other good cards to consider:

Zendikar Resurgent Double mana + draw power from creatures win-win

Forgotten Ancient is a non-trample managorger that can give Ezuri counters since he cant give counters to himself.

Plaxcaster Frogling Although it doesn't trigger Ezuri it can graft and give shroud to your creatures for only 2

Tuskguard Captain is a Primal Rage that triggers Ezuri

Spawnwrithe is a trample-ing ezrui trigger that replicates itself. first you get two, then you have four, eight and so on. If its not hated out it can very easily continue to double itself. And each time it doubles, it triggers Ezuri.

Bane of Progress is a artifact/enchantment board wipe. It is a 2/2 but im not sure if it comes in with the +1 counters from the destroyed artifacts and enchants.

Krosan Grip is a must have removal, it's honestly better than nature's claim due to its split second. although it does cost 2 more mana

Verdant Confluence is a jack of all trades that does it quite well. Want ramp? here's three lands. Want counters? here's six counters. want your graveyard back? Heres three cards. Plus you can combo it with Skullwinder and Eternal Witness.

Try to avoid basically all 3 and higher toughness creatures unless they can add more counters to ezuri. Loaming Shaman is honestly not good enough to be put in.

There's also a new card in aether revolt that does what Triskelion does but its cheaper and better. You might want to wait for it to cycle out of standard before buying it because its at or around 15 dollars right now. Walking Ballista. Plus it can trigger Ezuri, unlike Triskelion

Mwonvuli Beast Tracker is a worldly tutor that triggers ezuri. You will most likely use it for Kalonian Hydra, but there are many other trample creatures you could add(some of which I mentioned above). You could also put in Hornet Queen which can also be searched for. Managorger Hydra, Invisible Stalker and Acidic Slime are all good options. Plus they all do what is the most important, Trigger Ezuri.

greatdevourer on Suck it Chandler, Ulrich Can be Good!!!

1 month ago

Here's some idea's you may not have considered. Obviously your meta-game is different than mine, but in my multi-player commander games, we get a lot of board wipes. As a result, I tend to ignore 'number of creatures you control' effects because they don't help much when you don't have any. Mana Echoes is cute but I think there are better uses of that card slot.

Genesis, and Loaming Shaman can help with graveyard recursion.

Bower Passage and Spidersilk Armor can help deal with flying creatures.

AEther Sting, Berserkers' Onslaught, Fervor, Gruul War Chant are all helpful combat spells.

Hand to Hand and Heat of Battle fit your theme and can work in your favor.

What about replacing the Alpha Brawl with Arena? The Alpha Brawl is a one-shot but you can use the Arena repeatedly.

I hope you like these suggestions. Good luck.

icehit6 on Yep, Elves again

1 month ago

Are you looking to keep this Modern? If you're willing to delve into it being (technically) legacy, I can suggest some really good cards that will improve the play on this immensely. That could work fine if this deck is only being used casually. If not, here are my suggestions for modern.

So first off, you want to try and keep this deck as creature heavy as possible. 4 beast within should definitely be a sideboard option because removal in green should generally be a reactionary card pick, not necessarily mainboard.

Elvish Promenade is good, however it's slow. In modern, the idea is turn 5 kill max, and that card is slow. Sands of Delirium isn't of much help either. I say that card would be fantastic if you're running infinite mana combos, which is very possible.

When you run mana ramp, you only need 18 lands max - so taking out one land is going to be a good medium. So now with 12 spots removed in your deck, you've got 50 cards to work with. You should ONLY be running 60 cards, it keeps your deck consistent.

With your 10 spots I would recommend adding in two Lead the Stampede and two Eldritch Evolution. Eldritch Evolution definitely has some drawbacks because it's a sorcery and it limits you to 2 CMC more, however it's 3 cost and is a ton cheaper than Chord of Calling and I think on a budget, it's an absolutely fantastic substitute. These keep your hand going and as well helps you recover from board sweepers a lot easier. The next one might be obvious, but I do recommend Collected Company. If CoCo is too much for your budget, the next best thing would be a playset of Genesis Wave, because that card is still hella effective with mana ramp, especially turn four. And if Genesis Wave is still too expensive, the next best thing would just be add two more Lead the Stampede and two more Eldritch Evolution.

With the 2 extra slots left over add in one Reclamation Sage for enchantment removal, and one Scavenging Ooze for graveyard hate. If ooze is too expensive, Loaming Shaman is also a viable option.

Moving on to your creatures, there's quite a bit of change that I think should take place. Firstly, Drove of Elves is not the type of card that's going to be helpful to you in a turn 5 format. They're too slow, and should likely be removed. Ezuri's Archers as well. They're just flying chump blockers, and fliers aren't as much of an issue in Modern than they are in standard play. Sylvan Messenger is a less effective Lead the Stampede, so if you make that change, Sylvan Messenger should come out. Plus it's a very high mana cost for its effect and it's power toughness. And lastly, Joraga Warcaller is really only good with a Immaculate Magistrate, but even at the end of the day, that's still too slow for a turn 5 deck.

So if you decide to make those changes, you now have 14 slots freed up for creatures. :)

This is where if you're willing to into a technical legacy format comes into play. Casually it would definitely be fine, but competitively it wouldn't be allowed.

For modern, I recommend you take Heritage Druid and use it with Nettle Sentinel. It's a nice little mana combo that allows you to dump your hand onto the board. Now, because I understand that not everyone has 12 dollars for a playset, among other recommended things in this deck, there is in fact a replacement. But it requires to delve into legacy. If you want the 50 cent replacement, that isn't quite as good, but has a similar effect, take a look into Birchlore Rangers. If you want to use that, add four and as well, with an effect like that, four Nettle Sentinel is 100% mandatory. If you don't want either, skip this entire section and disregard Nettle Sentinel. However, I highly recommend Heritage Druid and Nettle Sentinel first, second Birchlore Rangers and Nettle sentinel. If you decide against it, throw in four Dwynen's Elite, two Elvish Harbinger, and 2 Copperhorn Scout (just because that untap effect can be very helpful).

So now you've got 6 slots left at this point. The first one, if you can splurge, would go towards an Elvish Champion, just because that forestwalk can be extremely helpful in getting free hits on your opponent, increasing kill potential. One Essence Warden can go mainboard. Lifegain is somewhat important too. If you didn't add in Dwynen's Elite at this point from the Heritage Druid/Birchlore Rangers debate, add in four of those. If you did, add one more Essence Warden, and then three Elvish Pioneer for increased mana ramp in one cost creature form.

Emzed on Wanderer's Song

2 months ago

Loaming Shaman or Primal Command are probably the cards you are looking for.

Emzed on Karador, Ghost Swagtain

3 months ago

Elixir of Immortality seems out of place, doesn't that just mess up your own plans? I think you could play a couple more creatures with interactive abilities, such as Caustic Caterpillar, Reclamation Sage, Bone Shredder, Mindslicer, Loaming Shaman, Agent of Erebos or Sunblast Angel.
Also i just noticed the lack of Eternal Witness. That card is way better than Greenwarden of Murasa, you should definitely play it.

Vininn126 on An Animar deck that doesn't go infinite?

3 months ago

You're right, I haven't added much counter to mill. I kind of want to avoid most eldrazi, so I think Loaming Shaman is a funny counter that also hates on graveyard strategies.

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