Skysovereign, Consul Flagship


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Skysovereign, Consul Flagship

Legendary Artifact — Vehicle


Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3

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Skysovereign, Consul Flagship Discussion

ServeandCollect on Mono green Aggro

1 month ago

Its very versatile, with many threats. It looks like it would hold up fairly well! Deathgorge Scavenger and Rishkar, Peema Renegade are extremely underrated.

If I were to make change and try to fine tune it a little bit, it would go as follows.

-3 Merfolk Branchwalker +2 Vine Mare -3 Scrapheap Scrounger +1 Vraska, Relic Seeker +1 Carnage Tyrant +1 Liliana, Death's Majesty -1 Skysovereign, Consul Flagship +1 Vivien Reid -2 Blossoming Defense +2 Vraska's Contempt

The planeswalkers abilities are so versatile, resolving one can really give you an edge or help you come back from the brink of death. A few of the weaker/frail creatures were removed for some more solid ones that are more difficult to remove once the resolve. This is just my 2cents. Check out my most recent deck Jodah Rules, its a 5 color MTGArena deck that has preformed swimmingly.

Jodah, Archmage Eternal!

multimedia on B/R Vechicle

3 months ago

Hey, I only see one kind of Vehicle here? Hardy can call this a Vehicle deck with only one kind of Vehicle... Consider 2-3x Aethersphere Harvester and 2x Skysovereign, Consul Flagship main deck? Rakdos Aggro is the best deck in Standard and without more Vehicles this is a worst version of that deck. You hub this deck competitive, here's some competitive advice, might as well just play Rakdos Aggro with Heart of Kiran, Scrounger, Bomat Courier and Hazoret than trying to reinvent the archetype with only two months left to play it. Scrounger and Heart and is the proven powerful Vehicle interaction. If wanting to play Vehicles then 4x Scrounger and 4x Heart should be the base.

12x Mountains with 4x Dread Shade? I get it, you're trying to bring something new to the table for this archetype, but Shade is and Goblin Chainwhirler is . Perhaps you should of thought about this before you added 4x of each to the same deck? It's nearly impossible to consistently cast Shade with only 9x sources of black mana (I'm not counting Spire). 12x Mountains, any one of these can block you from playing Shade. You want 20-23x black sources in the manabase to consistently cast Shade turn three.

An alternative deck to consider playing is mono black Vehicles? If you like playing Shade then mono-black is the better option, not two colors. Shade's pump ability is a huge reason to play it and it's best with a lot of Swamps. Black with Vehicles gives you some nice options Night Market Lookout with Aethersphere Harvester crew interaction is good. Heart, Aethersphere, Flagship with Shade, Scrounger, Gifted Aetherborn, Graveyard Marshal and Lookout can be a strong base for a black Vehicle strategy. Scrounger and Marshal gives you 8x two drops who alone can crew Heart.

If you're playing a competitive deck than consider a sideboard because it's what truly classifies a deck as competitive. The sideboard has the tools to compete, to give you competitive advantages in matchups in your Standard meta.

AliMoe on Jhoira's Vehicular Travels

3 months ago

NoSoyYucateco no it isn't, sine Jhoira's ability triggers on "casting" a historic spell, not an historic card "entering the battlefield". There are a few good cards it interacts with though, like Reckless Fireweaver, but imo it's not worth running it if your deck is not built around it.

HARDsofty This is a nice idea for a deck, I like the vehicle theme. There are a few tweaks I would make without changing the theme of the deck: I think you could run less than 38 lands. The amount of cards you draw with Jhoira should guarantee you a land drop every turn. Also, I would consider cutting Mind's Eye, since you want to spend your mana during your turn, and drawing cards that way. Also, I would include Thopter Engineer, since giving all your vehicles haste is insane ;-) I would cut Ghirapur Gearcrafter for it.

I would also consider cutting both Implement of Combustion and Implement of Examination. They are either expensive, or basically don't do anything. If you are playing them for the card draw, consider instead playing spell bombs, or Chromatic Star/Sphere, since they also offer you utility/fixing/draw.

As for the vehicles, is there a reason you are not playing Aethersphere Harvester, Heart of Kiran, Skysovereign, Consul Flagship or even Cultivator's Caravan? They are a lot stronger than Irontread Crusher, Ovalchase Dragster, Sky Skiff and Renegade Freighter.

I made Jhoira deck as well. It has a lot more smaller artifacts and is buid around casting a lot of cheap efficient stuff, which is clearly not your strategy ;-) but if you want some inspiration, take a look at it.

NestedEgg on Standard Dimir Vehicles

5 months ago

Hey, cool deck!

Ruin Raider is always fun, kind of your Dark Confidant in Standard. Plus he can crew both your Heart of Kiran's and Skysovereign, Consul Flagship.

Walking Ballista's are good, but since the deck doesn't really focus on counters or mana-ramp, maybe 1 or 2 of?

Was just thinking, if you wanted to splash Red, you'd have access to Nicol Bolas, God-Pharaoh and Nicol Bolas, the Ravager from Core 2019 for more win-cons, as well as more removal in Abrade, Magma Spray, Lightning Strike, and Shock.

PS Thank you for your input on my Deck :D

Melmo on Dinosaurs Thran Temporal Gateway standard

5 months ago

Biismuth Yeah I think Heart of Kiran is a good sub for board the weatherlight, especially since Weatherlight does the same thing, plus gives you the added bonus of being a flying vehicle. I like that Wayward Swordtooth can be crew Heart, Weatherlight, or even Skysovereign, Consul Flagship, if you're interested in adding that card.

However, if you're gonna run more vehicles, you might want to figure out more ways to crew them, since right now Thrashing Brontodon and Swordtooth are your only creatures that can crew by themselves (unless you put in Aethersphere Harvester, which your elves can crew too). Creatures I'm thinking that might be good in this for crewing and just overall value are Jadelight Ranger, Rhonas the Indomitable, and Merfolk Branchwalker.

Also I notice no Regisaur Alpha? Is that because Thran Temporal Gateway can flash dinos in?

lords2001 on Brawling Karn

5 months ago

Spire of Industry does nothing for you ever. as does Unclaimed Territory or Unknown Shores. Inventors' Fair would be a good replacement for one and Sequestered Stash another. Even Arch of Orazca would be better.

You need some win cons that work.

Awakened Amalgam isnt bad. The Immortal Sun can ruin people. Golden Guardian  Flip can be great as you can then start popping off with Golem tokens each turn. Metalwork Colossus if you best hope of rolling over people.

Skysovereign, Consul Flagship can kill creatures or plainswalkers as you essentially have no removal and a commander that just draws cards. Aethersphere Harvester has evasion and isrelatively easy to crew.

There are other things but thats about it that I can think of.

Pacification Array can keep their threats tapped which is the best removal you get.

multimedia on Filthy Fungus

6 months ago

Hey, really like the name :)

You're playing this deck at Standard tournaments? I find this hard to believe, but more power to you, hope you draw well. Currently the deck is 62 cards...

Consider more Migration, Swarm and Sapherd? These are the cards that create Saps before Tendershoot. You say the early game strategy is to create as many Saps are possible, but you can't really do that with only one Migration. It's the two drop that creates the most Saps. Consider cutting 2x Oviya and 1x Bontu for 3x more Saproling Migration? Cutting 2x Duress for 2x more Spore Swarm? Cutting the last Bontu for another Sapherd? Sapherd is nice because it's a three drop to take advantage of turn one Llanowar Elves. 4x Llanowar and 4x Sapherd makes this possible line of play more consistent.

I don't think you need both Bontu and Plots as sac outlets I think you can choose one and cut the other. I think Plots is a better overall card with Saps. Oviya looks out of place I don't think you need her. She's not helping the Sap strategy and even as a token producer she's not that good, too slow.

For the manabase if you can get 2x more Woodland Cemetery this is will help the deck a lot. I mention Cemetery and not Blooming Marsh because Cemetery is a safer buy since it will be legal in Standard until Sept. 2019. Marsh rotates out of Standard this Sept. However, if you get more Marsh it will also help the deck. If budget is a concern then I suggest 4x Foul Orchard. More Golgari dual lands that can make either green or black, less basic lands.

If you're playing or want to start playing in tournaments a 15 card sideboard helps. A sideboard is used to give you advantages in some matchups. Cards that are good for the sideboard are: Duress, Divest, Thrashing Brontodon, more Vicious Offering, Golden Demise, Nissa, Vital Force, Skysovereign, Consul Flagship, Driven / Despair, etc.

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