Skysovereign, Consul Flagship

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Skysovereign, Consul Flagship

Legendary Artifact — Vehicle

Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3

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KLD

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Skysovereign, Consul Flagship Discussion

dudesquirrel on New Eldrazi Tron

4 days ago

I like the potential interaction between Skysovereign, Consul Flagship and Endbringer. Might have to test that out as a potential sideboard option

x12721 on Get Sweept

1 week ago

There's a few vehicles that you might like for a consistent early Ghalta: Consulate Dreadnought + Peacewalker Colossus and maybe Cultivator's Caravan. I would remove a couple Renegade Rallier (or at least move it to the side) and also Skysovereign, Consul Flagship.

jaylawlerrr on pirates deck idea list

3 weeks ago

I didn't realize until now that Long-Finned Skywhale looks exactly like Skysovereign, Consul Flagship...

StuBi on Lime and Salt

1 month ago

Thanks for taking the time to give me suggestions, Kizmetto.

The following Creatures aren't Dinosaurs, so won't get a boost from Radiant Destiny, and don't provide a good enough benefit for me to play. Mostly because their Power or Toughness isn't as high as I need it to be:

This deck needs to be Creature heavy in order to cast Ghalta, Primal Hunger by Turn 5, and to hold on until Zetalpa, Primal Dawn hits the field, so the following spells aren't very useful:

I would have to remove certain cards to replace them with these, and the cards I already have give better value:

I already have the following cards either in the build, or in the Sideboard:

Shefet Dunes is an excellent suggestion. Adding that now.

Hyperalgialysis on Black Red Vroom

1 month ago

Night Market Lookout should be a 4 of, so should Scrapheap Scrounger and Weldfast Engineer Inventor's Apprentice. Cut it back to 22 lands, aggressive decks can run a little less. Bump it up to 4 Unlicensed Disintegration and Built to Smash. Get 4 Fleetwheel Cruiser and run them in place of the other vehicles you have 2 of each of. Then replace the last 2 artifacts with Skysovereign, Consul Flagship. Pia Nalaar would be good in here too. Also add one more solid piece of removal, Never / Return and Hour of Glory are a little more budget friendly than Fatal Push and Vraska's Contempt, Lightning Strike and Abrade are really good too. Trim it down to 60 cards using 4 of each of the cards I mentioned other than the sky sovereigns and the deck will be pretty consistent. Sideboard should be like 3 each of Sentinel Totem Duress Lay Bare the Heart By Force and Shock. This deck should be super fast this way, and it will help that you curve is lower, the only other upgrade would be to replace Untethered Express with Aethersphere Harvester or Heart of Kiran. Hope it works well for you.

Kizmetto on Lime and Salt

1 month ago

oooh! I like this different approach. Would Ajani Unyielding have a place here perhaps, to serve as removal and a digger? Maybe 2 copies?

And Trapjaw Tyrant as a more utility dino to remove some potential threats, or any fliers perhaps since you can enrage it with Savage Stomp. oh oh and in that vein, maybe Shapers' Sanctuary since it looks like this is more defensive shell, or a few copies of Blossoming Defense might work here. OH and since you have turns to spare, perhaps Thaumatic Compass  Flip could be useful here, as a land fixer of sorts, but flips into a sort of Maze of Ith, which sounds useful to have here maybe.

Im looking at that Raptor Companion and i dont think it belongs here, why not Drover of the Mighty since it'll almost always be a 3/3 in this deck AND ramps a little?

Maybe some Cast Out Baffling End or Ixalan's Binding as some removal? I just noticed you're not running Savage Stomp instead of Settle the Wreckage and move that to the sideboard (Oh i just saw it in the Considered section, whoops.)

Kinjalli's Sunwing will slow them down and be a flier, which the deck is susceptible to but maybe thats not what you're looking for.

Looking outside of Ixalan block,What about Skysovereign, Consul Flagship ? Gives you some reach and some "burn" and can be crewed easily, also with a big toughness which is in theme. or is 5cmc is too high maybe Aethersphere Harvester which can give you a little bit of life? But also big toughness and flying!

perhaps 1 Uncage the Menagerie for some spice? ;)

Feral Prowler instead of Raptor Companion maybe a consideration.

and finally some copies of Shefet Dunes might be nice to have.

Sorry for so many suggestions, i just got excited thinking about this build and the avenues you could take with it! Best of luck!!

BlackKnightJack on Cadillacs and Dinosaurs

1 month ago

You're going to have a tough time, then, because the concept behind dinosaurs and vehicles are simply naturally contradictory. The idea behind vehicles is to effectively turn weenies into big creatures for a turn while dinos are simply about BEING the big creatures. As such, having a dino crew a vehicle is often pointless.

If you still want to try to make the concept work, though, then you should focus on filling out your Kinjalli's Sunwings and possibly adding Rampaging Ferocidon. You might also need bigger vehicles to make it all worth it like Cultivator's Caravan (particularly for the ramp), and Skysovereign, Consul Flagship.

Hyperalgialysis on 4 color energy mash up

1 month ago

standard showdown resultsround 1 vs sultai energygame one he beat me rather quickly, and without much issue. I dropped Whirler Virtuoso and Skysovereign, Consul Flagship to bring in Confiscation Coup and Fatal Push both remaining games I won without much issue. result 2-1round 2 vs white tokensgame 1 he beat me rather quickly, got out a lot of threats before I could deal with them. dropped Skysovereign, Consul Flagship and Longtusk Cub to bring in Confiscation Coup and Hour of Devastation. He sideboarded Crested Sunmare and my hours helped me win the remaining 2 games. result 2-1round 3 vs mirror matchwon game 1 by simply resolving threat 1st. game 2 he got out a Chandra, Torch of Defiance and blew me away. game 3 I got a little crazy and dropped The Scarab God for Confiscation Coup and lost rather badly. I thought taking it out would keep him off balance, and it did but at the cost of me not having a good way to close out the game. result 1-2round 4 vs sultai energywon both games without sideboarding, his deck was a less expensive version and I had little trouble beating it. result 2-0after this event, I have chosen to maindeck Confiscation Coup instead of Skysovereign, Consul Flagship and put Negate in my sideboard.

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