Skysovereign, Consul Flagship

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Mythic Rare

Combos Browse all

Skysovereign, Consul Flagship

Legendary Artifact — Vehicle

Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3

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Skysovereign, Consul Flagship Discussion

DanParr on 2-Drop Artifact, You Say? Now It's a 5/5!

3 days ago

Hi I like tezzeret themed decks myself. Here is my version Grixis improve V2. Mind is a bit less agro i guess. Have you considered Maverick Thopterist ? I like him as dropping him early makes an insane play. I am actually considering to put one copy of Whir of Invention . Maybe cut off a puzzle knot and just run 4 prism instead? Whir can only fish out Skysovereign, Consul Flagship well atleast that is the best bang for the buck. But imagine having that out as early as I duno turn 3 or 4? well likely 5 or so but yeah it be bonkers. Nice deck btw +1. Let me know what you think !

archfield1 on Kari Zev's Thievery

1 week ago

Good thoughts on Aethersphere Harvester too, I have Skysovereign, Consul Flagship in the board to go over the top when needed but worried about the cost a little.

Aethersphere Harvester for Fleetwheel Cruiser and Scrapheap Scrounger for Glint-Sleeve Siphoner are the first two I will probably keep in mind after tournament play.

archfield1 on Kari Zev's Thievery

1 week ago

Bomat Courier is a solid suggestion and a 1-drop I forgot about, it may be an upgrade over Village Messenger  Flip after some live testing.

Thanks Mokan, and Lost Legacy is in the board specifically for Copy Cat to pull Saheeli out of the deck, Transgress the Mind is great against threats like Fumigate and Unlicensed Disintegration in decks like this one that can only interact on the board, and Skysovereign, Consul Flagship is there to go over the top of board stalls (Servo decks, BG Constrictor, etc).

emrakulinsmugglers on Ally Vehicles

2 weeks ago

if this deck isn't budget, you should change your vehicles, primarily to air based ones such as Skysovereign, Consul Flagship, Heart of Kiran, and Aethersphere Harvester. I would've advised you to remove speedway fanatic,but if you have these giant flying vehicles, then it would work well. Something you want is maybe cutting down on 1 chasm guide, for another Veteran Motorist, because although you lose one source of haste, you get a card that gets to scry two, which should still balance the accuracy of hitting a chasm guide, also a 4 mana rallier shouldn't be your finisher unless you somehow hadn't drawn many allies beforehand. You can also cut a gearshift ace for another veteran motorist, scrying is such good card advantage and also motorist is a good crewer being a 3/1.

Also, your lands. Again, if this isn't budget, use manlands, fastlands, etc. so basically Needle Spires and Inspiring Vantage. you can have 4 of both of them, cut your stone quarry, and a few basics. YOu have a nice deck going on, and nice deckbuilding! This seems like a nice budget deck (just noticed it was 7 dollars after recommending you expensive stuff).

you might want another Angelic Captain or even a Hero of Goma Fada, theyre such good finisher allies.

having some Gideon, Ally of Zendikar is nice (although expensive moneywise), as it is a potential endless stream of rally triggers.

DaryCR on Bant Midrange Tempo

2 weeks ago

I like Gideon, Ally of Zendikar right now. Might simply just be the best option. I had more fun with Avacyn, but Gideon is probably better. Better than Nissa, Voice, too.

I still like Longtusk Cub in the deck because there are times when you have extra energy doing nothing and sometimes you have three times more energy than they have walking ballista counters.

I ended up going down to 3 Rogue and 3 Queller for 2 MB Thalia, Heretic Cathar. I'll post testing results later this week. (With less Cub, 1 less rogue is okay.) Thalia is more control. Early variants didn't include her due to 2 toughness being a large liability, but the 3 first strike power is actually super strong, and slowing down T3 Mardu mana can be huge. Be careful not to confuse wanting 4 to wanting to see a card every game. 3 to 4 is big difference in deck building.

I have to say though- Baral's Expertise is actually NOT a dead card against most control decks. You're playing against decks with Dynavault tower, etc. You can bounce that. Plus you can bounce your own cards too, than recast them. You can simply use barrels to pick up and recast a rogue refiner. You can also cheat extra loyalty with Gideon, which walkers are generally a very strong asset vs control. Its not optimal- but it does make a difference if they're sitting in your hand and you're not sure what to do with them. But again- what is your LGS that is forcing lots of control decks? lol. All the GP, PT, PPTQ, etc. people at my LGS are mostly on Mardu and G/B, so I guess I don't have to worry about control.

Negate is another card that stays in the side because Bdefense is a bigger blow out and is half the cost and uses green mana which is easier to cast. I feel like your main board is getting more, and more midrage, which is fine if that is the list you want to play, but just trying to go over every deck you play isn't always the way to do it. If was trying to make counters I would use Turn Aside, or Dispel, or if I wanted to do something else I'd do Heroic Intervention(for indestructibility). You gotta remember 1 for 1 is not where you want to be. The more 1 for 1 cards you put in the less tempo you have. Bdefense, Dispel, etc. can all be tempo plays. Holding up two mana for maybe doing something is not where you want to be.

I can see your logic with Skysovereign, Consul Flagship, and it might be correct to play. Not entirely sold yet, let me know how further testing with it goes. I'm just gonna try this build right now for a bit and see if drawing the Flagship is worth. Again, another reason I cut the Avacyn, is because Barrels is a better 5 drop right now. Trading one for the other seems sketch.

If you want a big dummy, keep the cubs around to be random 6/6's. Even if the cub doesn't have trample, the deck has things like Barrels and Squids to keep their board tapped and get in. I've even considered Key to the City to help ensure that big cat gets in. This deck makes way more energy than extra mana to cast things like Walking Ballista. If you want to do ballista, I say go to Nissa instead of Gideon so you have more counters to work with. Ballista is not a tempo card. Not sold on that card at all in this deck. Don't let G/B decks beating you with Ballistas, sway you to change the deck. Also- bears are perfectly in draft.

Yea, Aethergeode Miner has been a bane for a lot of people. It's biggest weakness being Walking Ballista. People who know better immediately try to kill her when I don't have the energy to blink. The miner is a real threat. And it could be good enough to play in decks with no other energy interactions in future metas.

The lack of Natural State being played also makes Quarantine Field a strong sideboard choice too. 2-3 of them gives you an on the draw option against a lot of different decks. And is a better top deck turn 8 or something when you can snatch their board. And another way to sideboard into being controlly.

There isn't a need to have that much Jeskai hate, rn. (Unless that is your LGS meta you want to tailer to) The negates and other counters should do a good enough job. Along with Thalia to counter the combo, EFiend to tap mana, and Spell Q for more counters- you should be able to simply out tempo them everytime, and more so from the side.

Chances are the best hands in this game include you being able to play a Attune, Miner, Rogue, into a T4 Elder Deep-Fiend. 3-4 is definitely the right number. The squid is essential to the power of the deck, and blue as a color right now. I really want to play 4 because even sacrificing an EFiend into EFiend can be really good. (But for optimum's sake)

Mardu, you need to just go toe-to-toe with. You should have the late game, as you should be able to draw a lot more cards than they can. You definitely can over Midrange Mardu.

Lordeh on Mono B Aether/Vamp/Demon

2 weeks ago

I'm not sold on Herald of Anguish as he doesn't get any cost reduction, making him expensive for what he is. Maybe a Noxious Gearhulk or even a Skysovereign, Consul Flagship as finishers

bunnyplasm2 on A Deck Has No Color

3 weeks ago

I liked your deck so much I played it tonight at FNM. Went 3-1 and had a blast. The one deck that took me down was GB tokens. He simply had too much removal for me. The only change I made to your deck was to your board. I ran two Skysovereign, Consul Flagships, which I sided in against my one control match up. Worked like a charm, taking out their Baral and their Ob Nix. Anyway, thanks for the fun night. ANy recommendations on how to deal with the GB tokens?

emrakulinsmugglers on Red's Rover

3 weeks ago

this deck would really like Toolcraft Exemplar, since it can crew Skysovereign, Consul Flagship

i'd actually keep the Veteran Motorist, since the important part is the scry 2, and the +1/+1 effect is nice.

also, Foundry Inspector making chief cheaper still won't let you cast Chief of the Foundry on turn 2.

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