Skysovereign, Consul Flagship

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Mythic Rare

Combos Browse all

Skysovereign, Consul Flagship

Legendary Artifact — Vehicle

Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3

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Skysovereign, Consul Flagship Discussion

Jimmy_Chinchila on UR Metalwork Colossus

1 week ago

Interesting take, Aether Hub often better than basics, a copy of Skysovereign, Consul Flagship often goes a long way. Not crazy about Cloak, Mirage Mirror probably better. The Key is ok but I think a couple Harnessed Lightning might be more helpful. I appreciate the modifications from the primary archetype, +1

Black Colossus Constructs has been ridiculous for me, uses a Grixis sideboard and is a slightly different direction, but I like not using Glint-Nest since it can't even crew, check it out!

clayperce on Return of Steel-Cannon Pummeler (AKH - Retired)

1 week ago

Argy,
Really? I've never seen Aethersphere Harvester in a competitive Pummeler list. Anyone who wants a flyer has gone with Skysovereign, Consul Flagship or Glorybringer.

Or were you just saying it's generally a great card worthy of Pro consideration? If that's what you meant, then yeah, sure. It's a great card.

Ethundering on Jund Soul-Scarabs

1 week ago

TheCrimsonGhost They are hated on bad. Almost every competitive deck I've gone up against has had multiple vehicles such as Heart of KiranSkysovereign, Consul Flagshipand Aethersphere Harvester and not to mention Walking Ballista. Cancer of a card. I also predict to see God-Pharaoh's Gift in standard as well.

Argy on Spin Down lovers

2 weeks ago

I have always used spin down dice to keep track of life totals, in Magic.

In Standard I always have one on the field for me, and I keep track of my Opponent's life with another one. An extra if our life totals go above 20.

I will theme the dice. During Aether Revolt I used Kaladesh dice for me, as I was flying the Skysovereign, Consul Flagship in my deck, and used Aether Revolt for my Opponent because they were fighting against the Consulate.

I was REALLY looking forward to the Hour of Devastation dice, as I knew they would be red.

Imagine my disappointment when I saw them up close. They are quite difficult to read. I don't know who the genius was who decided that BLACK paint on dark red would be a good idea.

My hubby said to me, "Don't they test these things?"

I said, "Sweetheart, Wizards don't test ANYTHING."

I am determined to use them. Guess I have to look forward to a season of squinting.

I recently misplaced my glasses, which is not gonna help.

Kufu on Jund Gods

2 weeks ago

Thanks for the suggestion nvmorale! I think you are right that Hour of Devestation would be good in certain matchups, especially the UW Oketra's Monument deck. I will do some testing and see if I can find a spot for it in the sideboard. As for Abrade I like that it is mainboard worthy artifact hate which lets me have answers to Oketra's Monument, Heart of Kiran, Skysovereign, Consul Flagship, gearhulks, and any other annoying artifact I come accross. I will have to test more with Harnessed Lightning as I agree with Argy that it is on paper the better removal spell for energy decks. I am worried that if Solemnity proves to be a real threat against energy decks it could make Harnessed Lightning a dead card. I also don't know if the deck generates enough spare energy to make it truley effective like it is in the Temur Energy decks. I will be testing both Harnessed Lightning and Hour of Devestation out tomorrow. Thanks for the help both of you!

MonochromeDisco on B/W Aristocrats

2 weeks ago

If you ever find yourself running into problems with getting Bontu the Glorified online and able to attack/block, you could try whacking in Aethersphere Harvester or Skysovereign, Consul Flagship since she doesn't need to be able to attack to crew a vehicle.

I run a somewhat similar deck and I found even with enough creatures to sacrifice and some token generation, I'd regularly run into the problem of Bontu having no fuel. The flying part doesn't hurt either.

billium813 on Degree of Madness

4 weeks ago

I think Combustible Gearhulk and Chandra Ablaze don't really fit here. Key to the City would help with madness effects.

Is there a reason you would like to be in modern? If you want to use modern cards Olivia Voldaren, Stromkirk Captain, & Vampire Nighthawk should do nicely.

Heir of Falkenrath  Flip would fit well into your curve. I like Skysovereign, Consul Flagship as your top end threat. Maybe go down the Lightning Strikes for Lightning Bolts? Drana, Liberator of Malakir bumps up your smaller creatures.

Bumpinator on Hope is the strongest weapon

1 month ago

Treasure Keeper is in the deck for a couple reasons. Firstly, half my deck is cmc 3 or under, not including lands, so I should never be revealing more than 3-4 cards before I hit something. Also, Treasure Keeper can pilot Skysovereign, Consul Flagship by itself. While I see your point about the collar, it helps me in games against other voltron strategies because my general costs less to recast than theirs. Sure they can pump up a Kemba or a Bruna, but unless they have first strike and Hope doesnt, the Collar lets me trade. It is more about the deathtouch than the lifelink.

So far I have playtested the deck twice, and both times had enough mana to do what I wanted. The first game I hit my early ramp and cast a turn 4 Ulamog, and the second game I had land for turn for the first 4 turns, then when I went dry I drew into Sensei's Divining Top and also found a Metalworker so I had enough mana. The problem I have had with the deck is how vulnerable it is to artifact hate, however everytime I tutor I would search out Darksteel Forge first.

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