|Commander / EDH||Legal|
Printings View all
|Kaladesh (KLD)||Mythic Rare|
Combos Browse all
Skysovereign, Consul Flagship
Legendary Artifact — Vehicle
Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
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Skysovereign, Consul Flagship Discussion
1 month ago
Hey, cool deck!
Walking Ballista's are good, but since the deck doesn't really focus on counters or mana-ramp, maybe 1 or 2 of?
Was just thinking, if you wanted to splash Red, you'd have access to Nicol Bolas, God-Pharaoh and Nicol Bolas, the Ravager from Core 2019 for more win-cons, as well as more removal in Abrade, Magma Spray, Lightning Strike, and Shock.
PS Thank you for your input on my Deck :D
1 month ago
Biismuth Yeah I think Heart of Kiran is a good sub for board the weatherlight, especially since Weatherlight does the same thing, plus gives you the added bonus of being a flying vehicle. I like that Wayward Swordtooth can be crew Heart, Weatherlight, or even Skysovereign, Consul Flagship, if you're interested in adding that card.
However, if you're gonna run more vehicles, you might want to figure out more ways to crew them, since right now Thrashing Brontodon and Swordtooth are your only creatures that can crew by themselves (unless you put in Aethersphere Harvester, which your elves can crew too). Creatures I'm thinking that might be good in this for crewing and just overall value are Jadelight Ranger, Rhonas the Indomitable, and Merfolk Branchwalker.
1 month ago
Spire of Industry does nothing for you ever. as does Unclaimed Territory or Unknown Shores. Inventors' Fair would be a good replacement for one and Sequestered Stash another. Even Arch of Orazca would be better.
You need some win cons that work.
Awakened Amalgam isnt bad. The Immortal Sun can ruin people. Golden Guardian Flip can be great as you can then start popping off with Golem tokens each turn. Metalwork Colossus if you best hope of rolling over people.
Skysovereign, Consul Flagship can kill creatures or plainswalkers as you essentially have no removal and a commander that just draws cards. Aethersphere Harvester has evasion and isrelatively easy to crew.
There are other things but thats about it that I can think of.
Pacification Array can keep their threats tapped which is the best removal you get.
2 months ago
Hey, really like the name :)
You're playing this deck at Standard tournaments? I find this hard to believe, but more power to you, hope you draw well. Currently the deck is 62 cards...
Consider more Migration, Swarm and Sapherd? These are the cards that create Saps before Tendershoot. You say the early game strategy is to create as many Saps are possible, but you can't really do that with only one Migration. It's the two drop that creates the most Saps. Consider cutting 2x Oviya and 1x Bontu for 3x more Saproling Migration? Cutting 2x Duress for 2x more Spore Swarm? Cutting the last Bontu for another Sapherd? Sapherd is nice because it's a three drop to take advantage of turn one Llanowar Elves. 4x Llanowar and 4x Sapherd makes this possible line of play more consistent.
I don't think you need both Bontu and Plots as sac outlets I think you can choose one and cut the other. I think Plots is a better overall card with Saps. Oviya looks out of place I don't think you need her. She's not helping the Sap strategy and even as a token producer she's not that good, too slow.
For the manabase if you can get 2x more Woodland Cemetery this is will help the deck a lot. I mention Cemetery and not Blooming Marsh because Cemetery is a safer buy since it will be legal in Standard until Sept. 2019. Marsh rotates out of Standard this Sept. However, if you get more Marsh it will also help the deck. If budget is a concern then I suggest 4x Foul Orchard. More Golgari dual lands that can make either green or black, less basic lands.
If you're playing or want to start playing in tournaments a 15 card sideboard helps. A sideboard is used to give you advantages in some matchups. Cards that are good for the sideboard are: Duress, Divest, Thrashing Brontodon, more Vicious Offering, Golden Demise, Nissa, Vital Force, Skysovereign, Consul Flagship, Driven / Despair, etc.
2 months ago
You might consider removing Refuse since you don't have that many spells of your own. Don't love Unwind.
You have enough fatties that Thran Temporal Gateway might be worth it.
2 months ago
The two biggest problems I can see for this deck are:
Cards that can continually do damage to your Creatures eg. Skysovereign, Consul Flagship
You can just try to outrace decks with Flying Creatures, but you might also want to think about adding Sheltering Light and/or Adamant Will to your Sideboard (Sorcerer's Wand can come out) to protect your Creatures.
What does "Sweep" mean in your match report? That you won 2-0?
I wouldn't mind a bit more information.
What decks were your Opponents playing? How did you win or lose?
Check out the match reports I have written in the Updates for Flame-Chained. They give a very clear picture of how that deck performed.
2 months ago
Hey, consider a Vehicle strategy with Scrapheap Scrounger and Foundry Inspector? Consider Vehicles: Heart of Kiran, Aethersphere Harvester, Skysovereign, Consul Flagship and Weatherlight? Vehicles are powerful with Scriptures because they're artifacts and they give you another angle of attack as well as resiliency. Weatherlight is interesting because it's attack ability can help to find Scriptures or Angrath or any other historic spell such as Traxos.
Traxos's untap ability is good with Vehicles. Tap Traxos to crew any Vehicle then play a historic spell(artifact) and untap Traxos. If you get to attack with the Vehicle and Traxos then this can do a lot of damage for the turn. This interaction has nice synergy with Voltaic Servant because Servant can untap Traxos which starts the chain as long as Traxos is untapped.
Consider Cinder Barrens? It's another Rakdos dual land. It gives you more chances to have double black turn four. 7x Mountains is a lot if you're trying to get double black.