Skysovereign, Consul Flagship


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Skysovereign, Consul Flagship

Legendary Artifact — Vehicle


Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3

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Skysovereign, Consul Flagship Discussion

rkjunior on Heart of Darkness (4-0 Standard Showdown)

1 week ago

Given the current meta, would Skysovereign, Consul Flagship be something to consider? Or maybe Fleetwheel Cruiser to keep things aggressive? Big fan of Glint-Sleeve Siphoner and wish we could find a way to give it a little more energy support in this shell. Maybe Live Fast?

vortical42 on Heart of Darkness (4-0 Standard Showdown)

2 weeks ago

It looks like Vraska's Contempt might actually be needed after all. If the pro tour is any indication, energy decks are starting to include bigger threats to improve the mirror match. That means a lot more Glorybringers, Chandra ToD, and Skysovereign, Consul Flagship. The first two make for a tough match, but they can be dealt with. The big boat however is backbreaking. It's a vehicle with 5 CMC, which means none of our removal touches it. We can't stall it with bonepicker since the 'deal 3 damage' ability will just pick it off before it can block. In theory we could block with HoK and pump it with Supernatural Stamina, but even that depends on a lot of pieces lining up perfectly.

I still wouldn't main board it, but it looks like this deck is going to need at least 2 in the side to stay competitive.

Argy on Dirty Energy

2 weeks ago

clayperce saccing Evolving Wilds is an excellent way to trigger Revolt on Fatal Push.

I've never liked cards like Hangarback Walker and Walking Ballista, so I'm gonna hard pass on those for now. StuBi and are keeping it in mind, though. We will probably make adjustments after seeing how the deck plays.

Skysovereign, Consul Flagship is something we are also considering.

I find that, with access to both Blossoming Defense and Heroic Intervention I can guarantee at least one Creature on the field when Verdurous Gearhulk comes down.

Thanks for giving me some things to think about.

razelfark on Blue Red Flyers

3 weeks ago

If that is the case then Curator of Mysteries might be a more worthwhile card. It doesn't have flash but can be cycled when you are in the early game looking for mana. It also is a much larger body that is harder to handle.

Or if you want a better answer vs control match ups then I would suggest Glyph Keeper. Another cash friendly option that has a good size and can be embalmed in the late game if it found its way into your grave.

Also if you prefer a faster deck then I suggest taking out the Skysovereign, Consul Flagship and go for Aethersphere Harvester. And to further support this you would want to use more Siren Stormtamer and add Storm Fleet Aerialist or Hope of Ghirapur.

Adderite on Artifact Tribal

3 weeks ago

(in addition to my other comment) You also have 0 energy use. So Aether Hub is worthless here, i'd swap it for 4 Botanical Sanctum instead. I'd also add in 3 or 4 Unclaimed Territory, if you follow the previous comment, all of the creatures will be constructs, so having extra mana fixing on top of that will be fantastic. Take out all of your Prophetic Prisms and add in 2 Lifecrafter's Bestiary and 2 Skysovereign, Consul Flagship, you'll have the scry and card draw off of lifecrafter which will make the prism worthless and it's only a 1$ rare, so it'll work great. I'd also take out the random Untethered Express and put in another Blossoming Defense, maybe even another Verdurous Gearhulk. Blossoming defense escpecially as in the early game that's an extra 4, 6 damage maybe? and even good against blockers.

Like the concept, but needs major tweeking imo.

rothgar13 on The role of vehicles

1 month ago

I don't think they're good enough to build around, but I think you can sneak a few copies into some decks here and there. In the way of providing examples, mono- Death and Taxes and mono- Merfolk have messed around with Smuggler's Copter, and Brian DeMars (of ChannelFireball fame) just put up an article where he hawks Skysovereign, Consul Flagship as a useful card in Eldrazi Tron.

brandonsperry25 on nayasaurusrex {updated 10/11}

1 month ago

Another FNM, another 3-1. Congrats, and I'm really digging the updates. That gif has me cracking up.

My Temur Energy deck play tested really well against most decks. The speed is the reason I wanted to run it at SCG Fort Worth (Dallas, I know, but I'm from Fort Worth and that's where it was lol). Unfortunately for me, I ran into some buzz saws. I've loaned it to a friend to take so some standard showdowns at our LGS.

The only thing I can say for Temur after play testing is that when you don't get the land you need, other decks will have a shot. That and control. Control wrecked Temur. Forgive me if you have discussed these already, but have you considered Sweltering Suns and a few Magma Spray to help ping the early Longtusk Cub and Bristling Hydra before the energy resolves? This could also help trigger enrage. Maybe an additional Abrade in the sideboard? Abrade can take care of the Skysovereign, Consul Flagship easy enough and Ixalan's Binding to take out the Glorybringer's leaves you a huge opening to swing.

This may be adding too much for a matchup that is very likely a "one of" game. You may never face more than one Temur deck and that stuff may not even be viable for the rest of your matchups.

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