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Artifact — Equipment
All creatures able to block equipped creature do so.
Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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Nemesis Mask Discussion
1 month ago
So I'm thinking the best combo finisher I could add as an alternate wincon would be Godo, Bandit Warlord+Helm of the Host. Unlike all the Kiki-Jiki, Mirror Breaker or Krenko, Mob Boss combos, Godo actually finds the other piece, and you don't have to cram in all the terrible colorless tutors.
1 month ago
My hope for Invasion Plans was for it to act as my second Nemesis Mask. In practice it is just really hard to sculpt combats in a way that turns out in my favor. Often I would bide my time and wait for the optimum time to cast this so it was only on board for a turn, and only benefiting me. One board wipe later and that benefit is now a huge liability for the rest of the game, and being mono-red it means we can't remove it from the battlefield either.
2 months ago
@wonderboyrox you bring up some valid points. In my testing the deck has stalled out because of not enough mana. It's one of the reasons I put so much draw in here. Once I get to 3 mana I can use Darksteel Myr to block with a Dead-Iron Sledge. Just having that equipped usually buys me a turn or two. And if I manage to get a Nemesis Mask on him as well that usually buys me enough time to get at least the 5 mana up and running to run the deck.
I do agree that I need some mana ramp or some more effective ways of defending myself earlier; but I would still like to stay colorless for this. I've been considering adding Darksteel Ingot for some more mana, and as another source of mana that survives a Worldslayer. It would open me up to not having to be set up perfectly to use Worldslayer. Do you have any suggestions to help ramp up or defend that are colorless?
2 months ago
@Saint1129 The main focus of the deck is to get a Darksteel Axe and a Worldslayer on either a Stuffy Doll or Darksteel Myr. There are various ways for each to get through and trigger Worldslayer leaving only my indestructible creatures, indestructible lands, and indestructible weapons on the battlefield.
Ghirapur Orrery lets me draw more cards when my hand is empty. Since the Tron Lands produce so much mana I'm often without cards in my hand.
Sword of War and Peace is there to offer protection from red and white because they are most likely to have exile in them.
I'm in the process of making a description just haven't got around to finishing it off yet. Did that help explain it a little better?
2 months ago
@chickenekcihc Those are both awesome cards. I don't want to add Ugin, the Spirit Dragon or Karn Liberated because I like to create my own decks and brews. I feel like adding either of them into them mix would taint this brew. As for Sword of Feast and Famine it is a very good card, but it also seems like a "win more" card. With the urza lands out I can easily play my entire hand in a single turn if needed, no need to untap my lands. If I were to add a sword from that cycle into this deck it would be Sword of War and Peace because it offers protection from the most common sources of exile; and it does a little bit more damage and gains me some life. I did have some of the Sword of War and Peace in here in the last iteration of this deck but removed it in favor of more Dead-Iron Sledge and Nemesis Mask. Its just too funny to attack with a 0/1 Darksteel Myr with a Dead-Iron Sledge and Nemesis Mask equipped. I enjoy playing magic for fun, not necessarily to win, although winning is always fun!