Nemesis Mask

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Uncommon

Combos Browse all

Nemesis Mask

Artifact — Equipment

All creatures able to block equipped creature do so.

Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Nemesis Mask Discussion

Scion_of_Darkness on A.K.A. Baby Legs O'Houlihan

2 weeks ago

I had a build that had Stuffy Doll in it, but it felt a little slow. and I have Indestructible with Boros Charm. I may remove 1 Nemesis Mask for a Darksteel Plate.

darmpark on Samurai Glory

1 month ago

As someone who really wants samurai to be good, I have to ask: what's the secret? I joined in on magic well after they debuted, but I happened upon them randomly, saw that most of them have really cool looking art, and wanted to use them in a deck. Bear in mind, I only ever play EDH. My play group decided EDH was best long ago since it's generally cheaper to play and focused more on making big plays as opposed quick and efficient wins. My main issue with the samurai is that most of them seem small and are overpriced mana-wise. I thought I had the solution once. I thought if gave them banding, then threw a Nemesis Mask or a Lure on one of the samurai in the band, I could get tons of bushido triggers from all the declared blockers. After reading rule 509.5c, however, that's not actually how that works. My current line of thought on the matter is to use tons of anthems and damage amp; cards like Collective Blessing or Gratuitous Violence

In short, do you have any ideas for or advice on a samurai EDH deck?

GreenTrampler on fumiko!

1 month ago

Cool deck! Couple things I noticed and/or suggest.

You can't run the Bringer of the Red Dawn in this deck because it has different mana symbols in its rules text; the only kind of commander that can run it is a 5 color commander like Progenitus.

I don't think there's any reason to run Ancient Ziggurat, City of Brass, or Grand Coliseum. You're only wanting red most of the time, so unless you're just wanting to have different colors of mana for creatures you're taking, they're just lands that hurt you. Nykthos is a great choice. ;)

If you're wanting to deal some more damage with your commander, some equipment would be really cool; Nemesis Mask fits with the whole blocking thing, and if you wanted to give her vigilance, something as simple as Avacyn's Collar would come in handy.

Since you kind of have a "take all your creatures" thing going, you could use things like Ashnod's Altar so after you're done bashing your opponent with them, you can sac them and put out more good stuff, like fueling a Banefire

Also, stuff like Gauntlet of Power or Caged Sun is always good, especially in mono colored decks like yours.

Good luck! Cool deck!

carpecanum on First commander deck

2 months ago

Tangle Angler, Tower Above and Witherscale Wurm come to mind.

Nemesis Mask on a 1/1 snake makes all your guys unblockable that turn (poor little snake).

Lignify is amazing for keeping an annoying commander off the field.

Ditch the Krosan Verge.

There are a lot of cards that put -1/-1 counters on your own creatures in return for something (like the Witherscale Wurm). That triggers your snake generation same as if you hit an opponent.

BenCat07 on Stuffy Doll

2 months ago

i have a phytohydra Deck with 4 Stuffy dolls in it, i'd maybe recommend Nemesis Mask to force blocks

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 months ago

Pallino: Basilisk Collar is there because of the low cost and the Lifelink, I don't really care about the Deathtouch.

If I put the Collar onto a token, and Ib is out, a creature blocking that token will cause it to blow up because of Ib's ability, dealing 4 damage to that creature. Ib's explosion ability is a sacrifice and then replacement effect, and the sacrifice checks for stats or abilities at the moment the creature was sacc'd. What this means is that that token still has Deathtouch (not normally a big deal, but can be nice for huge creatures), as well as Lifelink, when it explodes. If I have one creature blocking my token, I do 4 damage to the blocking creature, and gain 4 life. Pretty nice, but not at all worth the include of a whole equipment.

Where it really starts to get out of control, is when I can force blockers, either through Nemesis Mask or Invasion Plans. This means that one token is now doing 4 x (number of blockers) worth of damage, and healing for that amount. Just 10 creatures is 40 health!

If Purphoros, God of the Forge happens to be a creature and not an enchantment, I can equip the Basilisk Collar to him and every creature coming in is healing for 2-8 life, depending on how many opponents there are.

I can also put it onto Skirk Fire Marshal. Since he had protection from Red, he doesn't get hit by his own fireball, so he heals for 10 x (number of other creatures + number of players). Since it is Lifelink, the healing and damage are reconciled at the same time, so I wouldn't kill myself even if I was at or below 10 life. This would be different if the effect said "when equipped creature does damage, gain life equal to the damage dealt", because the healing would be put on the stack after all the damage was assigned. If you have enough untapped Goblins, you can also put multiple stacks of his ability on the stack at the same time.

luin on 9 degrees of Flanking

4 months ago

Thanks! I made some other changes to make the mana curve more balanced. The main change consists of 4 Sidewinder Sliver, which can make the combo even more powerful. Then I replaced Prison Term with Nemesis Mask as a secondary combo with a multi-flanker.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

5 months ago

Added Glacial Crevasses back in, and it and Goblin Sledder won me the very next game against an Angel tribal control deck that I've never beaten. I forgot how much I liked it.

Testing Gravity Sphere again to see if it is the right way to go about countering my biggest creature weakness.

Added Mizzium Mortars per a recommendation by VraskaTheCursed. It is a great compliment to Blasphemous Act.

Testing Mind's Eye and Farsight Maskfor more draw. If I don't like the speed of them, I will put Reforge the Soul back in their place, unless I can find another big draw spell I like more. Wheels have been doing a lot of great work for me lately.

Removed:

Treasonous Ogre - Great card, but I found myself not casting it a lot because I didn't need blistering ramp so much.

Godo, Bandit Warlord - I love this card, but the CMC makes it a hard include. The better my draw gets, the less I need highly costed tutors, but tutoring my Nemesis Mask, Basilisk Collar, or Thornbite Staffand freecasting it can be really nice. May find it's way back in.

Expedition Map - It's hard to quantify the benefit of this card. Sideboarding it until I notice I miss it.

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