Nemesis Mask

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel Uncommon

Combos Browse all

Nemesis Mask

Artifact — Equipment

All creatures able to block equipped creature do so.

Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Nemesis Mask Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Added Glacial Crevasses back in, and it and Goblin Sledder won me the very next game against an Angel tribal control deck that I've never beaten. I forgot how much I liked it.

Testing Gravity Sphere again to see if it is the right way to go about countering my biggest creature weakness.

Added Mizzium Mortars per a recommendation by VraskaTheCursed. It is a great compliment to Blasphemous Act.

Testing Mind's Eye and Farsight Maskfor more draw. If I don't like the speed of them, I will put Reforge the Soul back in their place, unless I can find another big draw spell I like more. Wheels have been doing a lot of great work for me lately.

Removed:

Treasonous Ogre - Great card, but I found myself not casting it a lot because I didn't need blistering ramp so much.

Godo, Bandit Warlord - I love this card, but the CMC makes it a hard include. The better my draw gets, the less I need highly costed tutors, but tutoring my Nemesis Mask, Basilisk Collar, or Thornbite Staffand freecasting it can be really nice. May find it's way back in.

Expedition Map - It's hard to quantify the benefit of this card. Sideboarding it until I notice I miss it.

EternalBrewmaster on Bad Luck Brion

1 week ago

Rage Nimbus is definitely low priority but it's a great way to force your opponents to run their creatures into each other and leave themselves more open for you. There are probably just better options like Avatar of Slaughter. If you add more mana ramp in the form of some of my other suggestions and Gilded Lotus, Caged Sun, Gauntlet of Power, and Thran Dynamo you should have enough mana for Nim Deathmantle. Definitely you should have Neheb, the Eternal in the deck, and he would also contribute to making the Deathmantle amazing. If you are really tight for budget then yeah, stay away from the deathmantle for now. For Helm of Possession, the point is that Brion might get killed, or become too expensive to cast and you just have a bunch of Ball Lightning creatures that don't do anything so the Helm is another way to turn them into value by stealing other people's creatures. Armillary Sphere isn't actually ramp since it puts them in your hand; just play cards that put them into play instead and that you may be able to reuse, like Burnished Hart. I forgot to mention Sun Titan, but he should absolutely be in here, given that so many of your dudes that come in to smash and die are 3 CMC or less. Infiltration Lens is what I suggest to replace Staff of Nin. It works perfectly in your deck's plan and is super cheap. Combine it with Nemesis Mask for all the cards. For Sunforger you should generally be building the deck around it in the first place, or playing at least 10 targets and Mistveil Plains. Of all the cards I recommended, Lifeline is definitely the most important. I would say no to Sneak Attack and Kiki-Jiki, they're too expensive for the effects without saving you much in this deck. Dreadnought is interesting though.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Added Glacial Crevasses back in, and it and Goblin Sledder won me the very next game against an Angel tribal control deck that I've never beaten. I forgot how much I liked it.

Testing Gravity Sphere again to see if it is the right way to go about countering my biggest creature weakness.

Added Mizzium Mortars per a recommendation by VraskaTheCursed. It is a great compliment to Blasphemous Act.

Testing Mind's Eye and Farsight Mask for more draw. If I don't like the speed of them, I will put Reforge the Soul back in their place, unless I can find another big draw spell I like more. Wheels have been doing a lot of great work for me lately.

Removed:

Treasonous Ogre - Great card, but I found myself not casting it a lot because I didn't need blistering ramp so much.

Godo, Bandit Warlord - I love this card, but the CMC makes it a hard include. The better my draw gets, the less I need highly costed tutors, but tutoring my Nemesis Mask, Basilisk Collar, or Thornbite Staff and freecasting it can be really nice. May find it's way back in.

Expedition Map - It's hard to quantify the benefit of this card. Sideboarding it until I notice I miss it.

EternalBrewmaster on Knights of the flanking order

2 weeks ago

Puresteel Paladin and about 10 cool equipment to be your knights' weapons. The swords of X and Y seem obvious, if a bit expensive, Behemoth Sledge would be cool. Infiltration Lens plus Nemesis Mask is a favorite combo of mine for huge card draw. Loxodon Warhammer and Sword of the Animist are also fantastic.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

mlequesne: Thanks for commenting! I found out about Invasion Plans a long time ago, but had dismissed it quickly because at the time I would have never wanted another player to choose MY blockers, because I couldn't consistently get tokens out and I wanted to protect my lords. Now that the deck is much more consistent, this could come out as a finisher, or only when I can guarantee it won't hurt me as bad as it will hurt the other players. Nemesis Mask is one of my favorite cards in the deck, so doubling up on that effect will be awesome. It would also allow me to more easily add Infiltration Lens into the deck for more draw, something I've been trying to justify for a long time.

Great suggestion!

ReRe on Saskia is Calling You Out

1 month ago

Nemesis Mask ... you have so many great creatures that i dont want to block or you can just get the team through buy sacrificing one critter .

GoodLuckGuy on Neheb, the Overpowered

1 month ago

Neheb is a fun one to brew for! Me and my buddy Capt_telnet have been looking at it for a bit, so I got some more for ya.

Nemesis Mask is NUTS because of Neheb's Afflict 3! It forces all your opponent's creatures to block him, so you get an Afflict trigger for every creature they have that can block. Neheb may not survive, but this can stragiht up KILL some fools! Works even better if you got Darksteel Plate on him.

Fanatic of Mogis will get you back several times the amount of mana it costs to play him for doing NOTHING!

Valakut, the Molten Pinnacle gets you 5 mana for every mountain you play.

Flameblast Dragon essentially deals 1-(your mana pool) in damage to your opponent for free whenever it attacks, because you get the mana back after the combat step.

Lord of Shatterskull Pass is gonna get to level 6 pretty fast and this deck. and the reward is pretty devastating to your opponents.

Treasonous Ogre is really great in mono-red in general, could help you with your ramp speed a lot.

Five-Alarm Fire could also get a lot of mileage in this deck with the right setup. It works especially well with Hellrider if you wanna run that too.

Whispersilk Cloak works pretty well here too.

Shattering Spree is a pretty easy pick here. I also suggest to everyone in mono-red to run Sudden Demise. And you could always just run Blood Moon if you want to be boring...

lilgiantrobot on Kamahl - Green Land Destruction

1 month ago

I don't have a decklist up but run with the same concept. Here's a few thoughts:

Since dropping $200 for Living Plane is never fun, you could throw in Nature's Revolt. 2/2's aren't as easily killed as 1/1's, but it still makes creatures. Once thats down, you can follow it up with Ezuri's Predation or Nevinyrral's Disk. Disk doesn't hurt too bad if you're running Titania, Protector of Argoth and you're the only one left with an army. A Splendid Reclamation also makes this one-sided for you. Natural Affinity is a good one-shot spell that hits every land.

If you for some reason DON'T want to kill your own lands, Jolrael, Empress of Beasts is basically Kamahl #2 and still works well with the bigger removal. Lure/Nemesis Mask effects + Engulfing Slagwurm or any other Cockatrice effect will also wipe their lands out.

Centaur Vinecrasher likes dead lands, as does Terravore. Scavenging Ooze has nothing to do with the theme, but is overall a very powerful card that I like to mention. Nobody ever packs enough gy hate.

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