Diviner's Wand

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Diviner's Wand

Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "(4): Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip (3)

Price & Acquistion Set Price Alerts

MOR

Ebay

Have (2) Famicomania , zn.tportlock
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Recent Decks

Diviner's Wand Discussion

rimfire24 on Just Tap It In

5 days ago

additional consideration for Diviner's Wand , Azami, Lady of the Scrolls , Future Sight , Perilous Forays , continued expansion of the karmic guide/reveillark combo, Vedalken Orrery , Leyline of Anticipation , Sword of War and Peace

stevend11 on Daxos Artifact Voltron

1 month ago

In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries  Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch Dowsing Dagger Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom  Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

precociousapprentice on Sente: The Politics and Metaphor of Stones

1 month ago

I have become less than impressed with Diviner's Wand. The :Draw a card ability works, but is less than necessary after the inclusion of the extra card draw, and the pump is only OK most of the time. If the pump is amazing, usually I have better things to do at that time than just worry about the extra damage. I would usually win without the pump if the card draw is enough to make the pump crazy. Thinking about replacing it. Cranial Plating would be nuts in most games. Blade of Selves would start some serious craziness in many games. Venser, Shaper Savant packing a Blade of Selves is scary. Anything with a Blade of Selves and a Proteus Staff is pretty nice value. Blightsteel Colossus and Blade of Selves is plain nuts. Blade of Selves with Archaeomancer or Baleful Strix is just pure value. The other option is to replace Diviner's Wand with something like Evacuation. Tough call. Either way, I think it is going, even with the Wizards tribal thing I have going on.

Also Phenax, God of Deception feels a little win-more, and otherwise not overly helpful. I feel like the Unsummon theme is working really well, and bolstering that may be worthwhile. Maybe Evacuation as listed above, maybe Hurkyl's Recall, Hoodwink, Kiora's Dismissal, River's Rebuke , Baral's Expertise, all of these could be good. I love the idea of sending all mana rocks back to someone's hand and then casting them all using Sen Triplets, but even just saving all my stuff from a Vandalblast would be worthwhile. Enchantments and lands could be difficult to manage with this deck, so maybe Hoodwink. I may just try to play around with one of these, and then every time I draw it, ask myself if I would have rather drawn one of the others. That usually clarifies things.

precociousapprentice on Sente: The Politics and Metaphor of Stones

1 month ago

Strangely enough. I am finding that Dissipation Field is underperforming. It is too passive and doesn't set anything up. It is also very redundant bounce. I have also found that Muddle the Mixture has some interesting targets, but when the combo goes off, it is less than useful, with few truly important targets.

Dissipation Field -> Diviner's Wand: This adds both card draw and a voltron strategy. The card draw is expensive, but it makes Sen Triplets or any other wizard (creature for that matter) into a pseudo-Thrasios, Triton Hero.

Muddle the Mixture -> Trophy Mage: There are some key CMC artifacts in the deck. All the CMC mana rocks are pretty key. Shimmer Myr lets us drop Sen Triplets EOT before we untap, minimizing the chance that it gets removed. Proteus Staff is the start to an important creature cycle, and the Trophy Mage gives us fodder for this cycle. We will have to see how it turns our, but Diviner's Wand could turn out to be a player as well. All of these are important aspects of how the deck should play.

SkullOfPoison on 1 TIX Izzet Tornado

2 months ago

If you want more cheap card draw (money wise) there is cards like Electrolyze, Mercurial Chemister, Brainstorm, Thoughtflare, and Diviner's Wand.

scatteredsun on Neheb's Painful Symmetry

3 months ago

As is usually the case with mono-red, I need more draw.

Adding Diviner's Wand and Sandstone Oracle.

I found myself with the ability to generate 48 mana in a game last night but I had nothing to spend it on!

yungxak on Hold Infinity in the Palm of your Hand

4 months ago

RothMcVeCards: I've taken another look at Diviner's Wand and have decided to run it. It'll be an interesting boon, as it'll enable more interaction when I have infinite mana but nothing to do with it. Imprisoned in the Moon has become situational in my meta and will be removed. I am still curious about your take on Mystic Remora vs Rhystic Study.

Jimmy_Chinchila: Of the suggested options, I will mainboard Thought Vessel and will think on Elixir of Immortality for a while. Snapcaster Mage is a bit out of my price range for this deck at the moment, but would do some serious work here and will be added if and when I get one.

SufferFromEDHD: I dig your username. While Basilisk Collar would be fun to equip to a pinger to give me some defense against their creatures, it seems like a "win more" card. Any other adds or cuts?

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