Diviner's Wand

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Diviner's Wand

Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "(4): Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip (3)

Price & Acquistion Set Price Alerts

MOR

Ebay

Have (2) Famicomania , zn.tportlock
Want (1) vashaclarens

Recent Decks

Diviner's Wand Discussion

Learn2Tech on Izzet Tempo or Control?

2 weeks ago

Those are wonderful suggestions. I think that Vapor Snag and Military Intelligence are really good low cast cards that help with controlling tempo. I am worried with paying the three for Monastery Siege or Diviner's Wand until I would have the ability to keep mana available for counters, but they are also very good options. Diviner's Wand may end up in the sideboard for more mid to late reaching games. thank you for those suggestions!

Icbrgr on Izzet Tempo or Control?

2 weeks ago

looks good to me.... i think Vapor Snag would come in handy to clear away an obstacle as well as ping damage...maybe Military Intelligence or Monastery Siege for a draw engine?... there is also Diviner's Wand.

Hexbringer0 on Sharpen Your Ears

1 month ago

Thanks Loonmoon18!!! Diviner's Wand is good card draw, but only if you have the mana to sink into it already set up, which hopefully would mean i had won already. It can be a "wincon" by leading into a "wincon" with infinite mana, but it seems just a bit too slow for what i was going for. But thank you again!!!

Loonmoon18 on Sharpen Your Ears

1 month ago

Great deck! I would suggest Diviner's Wand. Mainly for an easy way to draw tons of cards, especially in a elf deck that can produce a lot of mana.

DrukenReaps on Trying to think of some ...

1 month ago

Two sets of cards for you. This first set is exactly what you asked for:

Azure Mage, Diviner's Wand, Prophet of Distortion, Sphinx of Magosi, Treasure Trove

This set is almost what you asked for and can work depending on what exactly you are doing:

Book of Rass, Carnage Altar, Compulsion, Mesmeric Trance, Mental Discipline, Skyscribing

rimfire24 on Just Tap It In

3 months ago

additional consideration for Diviner's Wand , Azami, Lady of the Scrolls , Future Sight , Perilous Forays , continued expansion of the karmic guide/reveillark combo, Vedalken Orrery , Leyline of Anticipation , Sword of War and Peace

stevend11 on Daxos Artifact Voltron

4 months ago

In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries  Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch Dowsing Dagger Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom  Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

precociousapprentice on Sente: The Politics and Metaphor of Stones

4 months ago

I have become less than impressed with Diviner's Wand. The :Draw a card ability works, but is less than necessary after the inclusion of the extra card draw, and the pump is only OK most of the time. If the pump is amazing, usually I have better things to do at that time than just worry about the extra damage. I would usually win without the pump if the card draw is enough to make the pump crazy. Thinking about replacing it. Cranial Plating would be nuts in most games. Blade of Selves would start some serious craziness in many games. Venser, Shaper Savant packing a Blade of Selves is scary. Anything with a Blade of Selves and a Proteus Staff is pretty nice value. Blightsteel Colossus and Blade of Selves is plain nuts. Blade of Selves with Archaeomancer or Baleful Strix is just pure value. The other option is to replace Diviner's Wand with something like Evacuation. Tough call. Either way, I think it is going, even with the Wizards tribal thing I have going on.

Also Phenax, God of Deception feels a little win-more, and otherwise not overly helpful. I feel like the Unsummon theme is working really well, and bolstering that may be worthwhile. Maybe Evacuation as listed above, maybe Hurkyl's Recall, Hoodwink, Kiora's Dismissal, River's Rebuke , Baral's Expertise, all of these could be good. I love the idea of sending all mana rocks back to someone's hand and then casting them all using Sen Triplets, but even just saving all my stuff from a Vandalblast would be worthwhile. Enchantments and lands could be difficult to manage with this deck, so maybe Hoodwink. I may just try to play around with one of these, and then every time I draw it, ask myself if I would have rather drawn one of the others. That usually clarifies things.

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