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Tribal Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "(4): Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Diviner's Wand Discussion
4 weeks ago
2 months ago
eerie343 for sure ill try to share a couple combos in detail for everyone. This will be a huge message so hold on!
The deck functions off the Fblthp and Proteus Staff combo. Fblthp being the only creature in the deck means that when you cast proteus staff on Fblthp he will be put on the bottom of your library and you'll reveal every card from your library until you reveal and then cast Fblthp from your library with Proteus Staff's ability. Before Fblthp is cast you are able to rearrange all the cards revealed this way however you want. So you can rearrange your entire library how you want and then draw two cards, just by targeting Fblthp with Proteus Staff for 3 mana.
Once you have rearranged your library and drawn the cards of your choice this is where it can get fun. Depending on your mana or board presence you may want to do other things but here are some combos I like.
To simply win the game you want to search and grab Jace, Wielder of Mysteries , High Tide if needed, and Tunnel Vision . You also want to make sure when you rearrange your deck to put a card on the bottom that you will remember. When you have the resources needed simply cast Jace and then Tunnel Vision. Target yourself with Tunnel Vision and name the card at the bottom of your library. You will then mill yourself to the last card of your library. Then activate Jace's +1 ability and win the game on the spot!
Another combo is grabbing Goblin Charbelcher and making sure you rearrange your library so that when you activate Goblin Charbelcher you will dig through 40 or so cards before revealing a land card so you then deal 40 damage to an opponent.
Saucier combo includes grabbing Animatou's Augury and High Tide when you have the mana cast High Tide and then Animatou's Augury to then cast for free Flow of Ideas (based off your proteus staff rearranging this needs to have you draw Blustersquall or a card like it, Frantic Search will untap some mana, and Part the Waterveil ) then cast Commence the Endgame for free with Animatou drawing some more cards and creating lets say a 8/8 amass token based on your hand size, hopefully even bigger! Continuing with Animatou's Augury you can then cast Octopus Umbra for free making the amass token a 16/16 because amass is +1/1 counters not base power. Then with your remaining mana you want to cast frantic search giving you extra mana if needed to cast Part the Waterveil . On your bonus next turn you can cast Blustersquall and swing in with your 18/18 amass octopus token to then start putting the pressure on hilariously.
Finally there's a Fblthp commander damage combo! Haven't done it yet but I'm pretty sure it works. You have to get Diviner's Wand out and attached to Fblthp as the combo includes drawing enough cards to make Fblthp able to swing in for lethal commander damage. Once this has happened and you have at least 7 mana, 5 or more cards in hand and you have arranged your library this certain way you can pull off the combo. Start by casting High Tide from your hand then Frantic Search . Draw Brainstorm and Blustersquall or a card like it. Discard two poop/not needed cards in hand. Cast Blustersquall for its overload. Cast Brainstorm , draw Flow of Ideas and put others back. Cast Flow of ideas. Draw 7 cards. 1 being an Island (lay this). 1 being a random artifact of your choice. 1 being Thirst for Knowledge and another being Windfall . Cast Thirst for Knowledge drawing more cards and discarding the random artifact. Cast Windfall drawing more cards. At this point opponent's creatures are tapped and your Fblthp should be at least a 21/21 with the help of Diviner's Wand . Swing in with FBLTHP for the commander lethal damage!!
2 months ago
Now for some effects that trigger when you draw cards, to abuse Zedruu's draw trigger.
Diviner's Wand could help you get more damage through, a surprise flying blocker, and gives you a mana sink.
Hoofprints of the Stag is a Luminarch Ascension that doesn't draw as much aggro.
Jace's Projection could get swull, but would be most useful if you have some more Jaces to use it with.
Speaking of planeswalkers, Teferi, Hero of Dominaria 's ult will allow you to seal the game with Zedruu on the board.
Nezahal, Primal Tide is good for all sorts of reasons. Big attacker/blocker, give you no max hand size, and extra draw power to boot.
Niv-Mizzet, Parun is another choice to increase draw power and spread damage around the board.
Psychic Corrosion is the balls-deep version of Jace's Erasure. It hits everyone, which can be a bad thing with mill in Commander.
The Locust God could go in the deck too. Not for the crazy infinite combos, but just to poop out flying bodies.
Well of Lost Dreams can be used in tandem with Zedruu for even more draw power.
4 months ago
I don't feel the need for Chasm Skulker or Diviner's Wand , we want to draw more efficiently than these because 4 mana a card isn't efficient and Chasm Skulker doesn't do much besides being a big dumb idiot, which we don't really need either. Opponents attacking us isn't something that usually happens, and Rhystic Study gives my opponents the choice, which I don't care for.
I'm dismissing Psychosis Crawler for about the 4th time in this deck's existence, because it's not the game we're playing.
4 months ago
I think that Chasm Skulker , Psychosis Crawler , and Diviner's Wand could be good for extra wincons as you draw a bunch of cards. Maybe Ever-Watching Threshold to ensure your opponents don't attack you and Rhystic Study to draw more cards?
7 months ago
Diviner's Wand could be a fun addition for buffing.
You could also use Kindred Discovery to draw your deck. As long as you include something to disrupt the combo so you don't mill yourself, it would be really fun
8 months ago
9 months ago
Luminarch Ascension- Seems rather out of place, and in my experience, draws a lot of early hate.
Martyr's Cause- I do see a small token subtheme, but unless your meta calls for it, I don't see this justifying a slot.
Diviner's Wand- There are probably enough wizards to trigger it, but I still don't see it as efficient enough.
Serra Ascendant- It does seem good on turn one (even then it draws an incredible amount of hate), but past that and you're likely going to be below 30 and it is just a horrendous topdeck.
Spawning Pit- Are you going for a token theme? Even if so, I still am iffy on this one
Runic Armasaur- If you were in mono green I could see this, but you do have blue, and shouldn't struggle for card advantage.
For the last one, I would consider cutting one or even a couple of the Wild Growth-like cards. I get they're good in Derevi, but I also think you might have too many.
Cards to consider:
Diviner's Wand occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%