|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking.
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Captain's Claws Discussion
3 days ago
If you want, Captain's Claws works really well with Allies. I had it in my prototype Ally deck, and it worked wonders.
4 weeks ago
Most of your suggestions, puybm, are pretty spot on good cards, but I do not own and are well above my budget. The Torch of Defiance and Aggravated Assault in particular are cards I have wanted for a while. But I think I'll have to make an exception for Torch come rotation or the summer slump, as it's been going down steadily and is just so good in any red deck.
That being said, I'm coming around to the idea of extra combat steps. At first I wanted to try out going all in on the equipments/enchants, but now I'm beginning to see how the extra combats could be just wreckful. Not sure what I'll swap out, but in particular I like World at War and should pick one up before it gets too expensive as well. Didn't realize it's been going up till your suggestion.
Also Captain's Claws is probably a good choice. I find the effect rather weak without the extra combats, but I'm also beginning to really favor cheap cheap equip costs.
4 weeks ago
Darth_Savage, thanks for the suggestions!
I don't see how I can run Lingering Souls very effectively, unfortunately. Dragon Fodder is worth considering, for sure, especially if I'm going to capitalize on sacrifice payout. Smallpox fits more of a dedicated control or 8-rack, I think. I don't really want to be sacking lands when I'm trying to ramp into MoC. I think in place of Scorched Rusalka, I'll use Captain's Claws for that last point of damage, and add in Gut Shot. Rusalka looks powerful but I fear I won't have a whole lot of creatures at any given time. I like Infernal Plunge and will add it if I add Dragon Fodder. Another ramp idea that came to me was Generator Servant.
Lastly, my kill spell of choice within my play group is Go for the Throat but this is easily changed to fit your own group's style. Personally I don't run into Artifact Creatures nearly often enough for it to disappoint me.
1 month ago
Sram, Senior Edificer? Captain's Claws should give you a little resilliency in the number of creatures hitting the board. Cranial Plating is a classic inclusion in a lot of lists. Danitha Capashen, Paragon feels playable here, not amazing. Flayer Husk/Paradise Mantle gives a little combo potential. Stone Haven Outfitter gives some much needed removal resistance.
Past that its the usual 'counts artifacts' cards. Dispatch and so forth.
1 month ago
A good include could be cards that let you take an additional combat phase, as it will double your token count for the sacrifice effects and damage value, card like Combat Celebrant, World at War, Aggravated Assault, and Relentless Assault. As long as you have red mana, you can take a bunch of combat phases using Aggravated Assault. Planeswalkers like Chandra, Torch of Defiance, Jaya Ballard, and Chandra, Bold Pyromancer could all help with keeping the red-mana flowing in the late game for these effects or your other abilities, plus they deal constant damage if used right. Captain's Claws might also be a worthwhile include, as it lets the token stay on the battlefield, so after you untap, you can always keep it back as a blocker, and if you use it in conjunction with the additional combat cards, you can generate a bunch and just not attack with them.
1 month ago
Looks like a great start ahve a +1.
Here's my two cents:
Some goodstuffs: Angelic Destiny, Basilisk Collar, Captain's Claws, Empyrial Plate, Fireshrieker, Masterwork of Ingenuity, Sigil of Distinction, Umezawa's Jitte, Blackblade Reforged, Brass Squire, and Vulshok Battlemaster, Silver-Inlaid Dagger
1 month ago
Hi there! First of all, suuuper evil deck you have there. Here are some suggestions that may or may not be good :)
Chasm Skulker - Yes this will instantly be out of Tetsuko range once you draw a card, but you are drawing so many cards that I feel you could build this guy up to be massive quite quickly. Plus when it dies, you get a bunch of unblockables.
Thassa, God of the Sea - Just another way to give something unblockable that is also a win-con herself.
Captain's Claws for more unblockable dudes/dudets!
Faerie Conclave is another land you can animate
Gigantoplasm - might be a fun way to copy a creature with an awesome ability and still retain the option to be unblockable. Volrath's Shapeshifter or Warkite Marauder could also be fun ways to mess with P/T.
2 months ago
Captain's Claws makes more unblockable dudes, pumping Tetsuko a bit, and still keeping her unblockable.