|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking.
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Captain's Claws Discussion
3 days ago
Yes speed, yes fast, yes strong, no cards!
What I see missing is simple card advantage. By smashing out so many cheap artifacts and equipping them for so little, you leave yourself with too much mana at hand, being a wasted resource. What I recommend adding is Sram, Senior Edificer to make the number of equipments you have increase dramatically, and then reduce the number of each of the swords and increase variance in which equipment you include, because having multiple of each keyword ability is useless and is wasted space.
Considering you are playing voltron, a format I have played previously (check out my Wait a second, Cats don't have opposable thumbs? deck), you either want more trample options, or Rogue's Passage to slide in the winning damage.
As for equipment recommendations I strongly recommend Moonsilver Spear, Argentum Armor and Captain's Claws. There is severe underestimated power in playing a mixture of go wide and go tall deck, which voltron has the option of doing so well.
1 week ago
Hey WynkenBlynken! I've been looking at your list a lot actually, and you've convinced me to drop red, and go abzan - I really like the flexibility having push and decay provides, plus Drana is always pretty sweet. Also, I've realised it's not THAT good as an aggro deck, and I think it'll work better at the mid-range level. I took my Miracle Gro - Moist Naya Allies to a recent PPTQ, and went 2-1-3, which isn't awful for my first PPTQ, but I think Abzan will give more staying power against the decks that perform well against the allies...
Seeing Aether Vial spoiled for Iconic Masters also incentivises me to pick up 3 or so when they drop in price, because flashing in evangels will be huge - I'm also keen to see how Renegade Rallier works out, but I think I'll need more fetches to make him work well...
For the moment, check out All-in Abzan Allies if you fancy - I'd love to hear your suggestions! I like the suggestion of Gavony Township especially, and would much rather have it than Nissa, although if I were to run her, I'd go 2 of each, and slot in a couple Oath of Gideons for even more ally drops, and more powerful walkers!
1 week ago
Hey Airakk! Thanks for the comments!
I found this deck relied heavily on its tribal synergies, which is why I consider it a tribal deck. The main win condition is to use Armament Master as a Kor lord to pump up your other kor creatures, though it certainly occasionally wins with just the kor-equipment synergies.
You are correct, you don't play your 0-mana equipment until you have a draw engine online in most cases. With a 0 cost equipment, unless you plan on equipping it immediately there is rarely a reason to play it. The deck can put out lethal pretty often turn 3, and ideal draws look like T1 Kor Duelist or Kitesail Apprentice, T2 Puresteel Paladin, T3 dump 5-10 0 mana equipment and play a Armament master, equip most of your stuff to Armament Master for free with Puresteel and swing with one of the two other creatures for 20+ damage. Puresteel gives you a bit of extra mana with Paradise Mantle, so you can often play both Armament Master and a Cranial Plating or Captain's Claws turn 3, or a couple Bonesplitters.
Sorry you find the deck Meh! I think you may not understand it well, or may not have tested it significantly. I don't think it is the most competitive deck in modern, but in my experience it is quite powerful and surprisingly consistent and I think given the synergies it would be strange to not consider it a Kor tribal deck.
That being said if you're looking to make it more tribal, cutting Sram for some more Kor synergy cards will do that, and the deck will still perform quite well I think! As GodTierPancake pointed out Stone Haven Outfitter is a nice fit!
2 weeks ago
Things I am still looking to bring in:
2 weeks ago
I'd remove the Captain's Claws for it; you have plenty of ways to generate tokens as it is.
3 weeks ago
Some way to generate instant speed ally triggers is always nice. Non-budget decks use Aether Vial, and Collected Company, but budget lists might be better served by Captain's Claws, Cloudshift, Legion's Initiative and Eerie Interlude. I would also strongly suggest Sea Gate Wreckage as it is able to generate a fair amount of card draw when you need it.
3 weeks ago
It's funny, but I forgot about Captain's Claws for your other ally decks, but remembered it now, but it would be decent here. With so many tokens, Anointed Procession is a must. adding the soul sisters could help with the life-gain sub-theme you have going. Dictate of Heliod and True Conviction could swell the cat team. Catastrophe could be a decent add, as it has cat in the name, but could also help you nuke lands if you have an advantaged board state. The new Teferi's Protection is a must as well.
1 month ago
I'm not a big fan of Bonesplitter; Roar of Reclamation could possibly help you recover from board wipes (as well as anyone else playing artifacts) but might be a worthy cat/artifact themed side-boarder against busy bodied U/UW players. Captain's Claws would equip instantly on Kemba...